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oot/assets/xml/objects/gameplay_keep.xml
cadmic 1b0e35c89a
Extract NTSC assets for gc-us (#1973)
* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00

1002 lines
86 KiB
XML

<Root>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Array Name="gLinkPauseChildJointTable" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="gLinkPauseChildDekuShieldJointTable" Count="24" Offset="0x20D0">
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="gLinkPauseAdultBgsJointTable" Count="24" Offset="0x2160">
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="gLinkPauseAdultJointTable" Count="24" Offset="0x21F0">
<Vector Type="s16" Dimensions="3"/>
</Array>
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<Vector Type="s16" Dimensions="3"/>
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<PlayerAnimation Name="gPlayerAnim_link_waitF_typeD_20f" Offset="0x33F0"/>
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<PlayerAnimation Name="gPlayerAnim_om_get" Offset="0x3458"/>
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<DList Name="gArrowFarDL" Offset="0x5E20"/>
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<DList Name="gUnknownBlankDL" Offset="0xC690"/>
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<DList Name="gBoomerangRefDL" Offset="0xC808"/>
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<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
<DList Name="gEffFragments2DL" Offset="0xCE20"/>
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<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x10418"/>
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<DList Name="gEffUnusedBubblesDL" Offset="0x1E760"/>
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<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AFD0"/>
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B5D0"/>
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2BBD0"/>
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2C1D0"/>
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
<DList Name="gEffLightningDL" Offset="0x2D3D0"/>
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2E480"/>
<Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2EC80"/>
<Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2F480"/>
<Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2FC80"/>
<Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x30480"/>
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x30C80"/>
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x31480"/>
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
<DList Name="gEffEnemyDeathFlameDL" Offset="0x32480"/>
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32530"/>
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32930"/>
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x33130"/>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33530"/>
<DList Name="gEffIceFragment1DL" Offset="0x33BC0"/>
<DList Name="gEffIceFragment2DL" Offset="0x33CB8"/>
<DList Name="gEffIceFragment3DL" Offset="0x34380"/>
<Animation Name="gBugCrawlAnim" Offset="0x3469C"/>
<DList Name="gBugLimb1DL" Offset="0x346B0"/>
<DList Name="gBugLimb1WrapperDL" Offset="0x34750"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x34760"/>
<DList Name="gBugLimb2DL" Offset="0x347A0"/>
<DList Name="gBugLimb2WrapperDL" Offset="0x34840"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x34850"/>
<DList Name="gBugLimb3DL" Offset="0x34890"/>
<DList Name="gBugLimb3WrapperDL" Offset="0x34930"/>
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x34940"/>
<DList Name="gBugLimb4DL" Offset="0x34980"/>
<DList Name="gBugLimb4WrapperDL" Offset="0x34A20"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34A30"/>
<DList Name="gBugLimb5DL" Offset="0x34A70"/>
<DList Name="gBugLimb5WrapperDL" Offset="0x34B10"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34B20"/>
<DList Name="gBugLimb6DL" Offset="0x34B60"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34C00"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34C10"/>
<DList Name="gBugLimb7DL" Offset="0x34C50"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34CF0"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34D00"/>
<DList Name="gBugLimb8DL" Offset="0x34D40"/>
<DList Name="gBugLimb8WrapperDL" Offset="0x34DE0"/>
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34DF0"/>
<DList Name="gBugLimb9DL" Offset="0x34E30"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34EE0"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34EF0"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x357C0"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/>
<DList Name="gCuttableShrubStalkDL" Offset="0x35A80"/>
<DList Name="gCuttableShrubTipDL" Offset="0x35B40"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35BD0"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36BD0"/>
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
<DList Name="gLensFlareCircleDL" Offset="0x37BD0"/>
<DList Name="gLensFlareRingDL" Offset="0x37C38"/>
<DList Name="gEffSparklesDL" Offset="0x37D20"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x38000"/>
<DList Name="gHoverBootsCircleDL" Offset="0x382D0"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
<DList Name="gMoonDL" Offset="0x393A0"/>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x39450"/>
<DList Name="gGameplayKeepDL_39890" Offset="0x39890"/>
<DList Name="gGameplayKeepDL_399B0" Offset="0x399B0"/>
<DList Name="gGameplayKeepDL_39A80" Offset="0x39A80"/>
<DList Name="gGameplayKeepDL_39B50" Offset="0x39B50"/>
<Collision Name="gLargerCubeCol" Offset="0x39CE0"/> <!-- unused in game -->
<DList Name="gLiftableRockDL" Offset="0x39E90"/>
<!-- unused in game -->
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x3A0C0"/>
<Collision Name="gWideTallBlockCol" Offset="0x3A278"/>
<DList Name="gFlatBlockDL" Offset="0x3A430"/>
<Collision Name="gTallBlockCol" Offset="0x3A5F0"/>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x3A7A0"/>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A950"/>
<DList Name="gFlatRotBlockDL" Offset="0x3AB00"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3ACB0"/>
<DList Name="gSmallCubeDL" Offset="0x3AE60"/>
<Collision Name="gSmallerCubeCol" Offset="0x3B020"/>
<DList Name="gTreeStumpDL" Offset="0x3B1E0"/>
<DList Name="gGrassBladesDL" Offset="0x3B3B0"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B860"/>
<DList Name="gHeartPieceExteriorDL" Offset="0x3C3D0"/>
<DList Name="gHeartContainerInteriorDL" Offset="0x3C508"/>
<DList Name="gGameplayKeepDL_3CFD0" Offset="0x3CFD0"/>
<DList Name="gGameplayKeepDL_3D108" Offset="0x3D108"/>
<DList Name="gGameplayKeepDL_3D260" Offset="0x3D260"/>
<DList Name="gSignRectangularDL" Offset="0x3D560"/>
<DList Name="gSignDirectionalDL" Offset="0x3DAC0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>
<Texture Name="gGameplayKeepTex_3FD80" OutName="gameplay_keep_tex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
<Texture Name="gGameplayKeepTex_40580" OutName="gameplay_keep_tex_40580" Format="rgba16" Width="32" Height="32" Offset="0x40580"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x40D80"/>
<Texture Name="gGameplayKeepTex_41580" OutName="gameplay_keep_tex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
<DList Name="gItemDropDL" Offset="0x41D80"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x43650"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x43E50"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x44650"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x44E50"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x44E70"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x44E90"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x44EB0"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x44ED0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x44EF0"/>
<DList Name="gRupeeDL" Offset="0x45150"/>
<Texture Name="gGameplayKeepTex_45220" OutName="gameplay_keep_tex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
<Texture Name="gGameplayKeepTex_45A20" OutName="gameplay_keep_tex_45A20" Format="rgba16" Width="32" Height="32" Offset="0x45A20"/>
<Texture Name="gGameplayKeepTex_46220" OutName="gameplay_keep_tex_46220" Format="rgba16" Width="32" Height="32" Offset="0x46220"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x46A20"/>
<Texture Name="gGameplayKeepTex_46A40" OutName="gameplay_keep_tex_46A40" Format="rgba16" Width="4" Height="4" Offset="0x46A40"/>
<Texture Name="gGameplayKeepTex_46A60" OutName="gameplay_keep_tex_46A60" Format="rgba16" Width="32" Height="32" Offset="0x46A60"/>
<Texture Name="gGameplayKeepTex_47260" OutName="gameplay_keep_tex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x48A60"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x49260"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x49A60"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x4AA60"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x4B260"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x4BA60"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
<DList Name="gRaindropDL" Offset="0x4D690"/>
<DList Name="gFootShadowDL" Offset="0x4D6B0"/>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
<DList Name="gCircleShadowDL" Offset="0x4E740"/>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
<DList Name="gHorseShadowDL" Offset="0x4F000"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
<DList Name="gDungeonDoorDL" Offset="0x4F510"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
<DList Name="gDoorMetalBarsDL" Offset="0x50600"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x51690"/>
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x51A70"/>
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x51C70"/>
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x51E90"/>
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x52270"/>
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x52470"/>
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x52690"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x526D8"/>
<DList Name="gSunDL" Offset="0x526F0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x52980"/>
<DList Name="gEffFire1DL" Offset="0x52A10"/>
<DList Name="gEffFire2DL" Offset="0x52AD0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x53390"/>
<DList Name="gUnusedUnknownShape1DL" Offset="0x547E0"/>
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x54B60"/>
<DList Name="gUnusedUnknownShape2DL" Offset="0x55810"/>
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x55B30"/>
<DList Name="gUnusedUnknownShape3DL" Offset="0x567B0"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x56AC8"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x56AE0"/>
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x572E0"/>
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x576E0"/>
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x57AE0"/>
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x57EE0"/>
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x582E0"/>
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x586E0"/>
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x58AE0"/>
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x58EE0"/>
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x592E0"/>
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x59AE0"/>
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x5A2E0"/>
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x5AAE0"/>
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x5B2E0"/>
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x5B3E0"/>
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x5B4E0"/>
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x5B6E0"/>
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x5B8E0"/>
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x5BAE0"/>
</File>
</Root>