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e7558cc305
* Update object_mori_tex.xml * Update object_mori_objects.xml * Update object_mori_objects.xml * Update object_mori_hineri1.xml * Update object_mori_hineri1a.xml * Update object_mori_hineri2.xml * Update object_mori_hineri2a.xml * fixed segment * Update assets/xml/objects/object_mori_tex.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change water_tex to water Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
25 lines
1.6 KiB
XML
25 lines
1.6 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
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<File Name="object_mori_objects" Segment="6">
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<Texture Name="gMoriHashiraTLUT" OutName="hashira_tlut" Format="rgba16" Width="112" Height="1" Offset="0x0000"/>
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<Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/>
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<Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_tlut" Format="rgba16" Width="112" Height="1" Offset="0x3810"/>
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<Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Format="ci8" Width="32" Height="32" Offset="0x38F0" TlutOffset="0x3810"/>
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<Collision Name="gMoriBigstCol" Offset="0x221C"/>
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<DList Name="gMoriBigstDL" Offset="0x1E50"/>
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<Collision Name="gMoriElevatorCol" Offset="0x35F8"/>
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<DList Name="gMoriElevatorDL" Offset="0x2AD0"/>
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<Collision Name="gMoriHashigoCol" Offset="0x37D8"/>
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<DList Name="gMoriHashigoLadderDL" Offset="0x36B0"/>
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<DList Name="gMoriHashigoClaspDL" Offset="0x4770"/>
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<Collision Name="gMoriHashira1Col" Offset="0x1AF8"/>
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<Collision Name="gMoriHashira2Col" Offset="0x89E0"/>
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<DList Name="gMoriHashiraPlatformsDL" Offset="0x1300"/>
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<DList Name="gMoriHashiraGateDL" Offset="0x8840"/>
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<DList Name="gMoriIdomizuWaterDL" Offset="0x49D0"/>
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<Collision Name="gMoriKaitenkabeCol" Offset="0x63B8"/>
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<DList Name="gMoriKaitenkabeDL" Offset="0x56B0"/>
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<Collision Name="gMoriRakkatenjoCol" Offset="0x87AC"/>
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<DList Name="gMoriRakkatenjoDL" Offset="0x7690"/>
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</File>
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</Root>
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