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oot/src/code/z_play.c
2020-03-22 22:20:03 +01:00

154 lines
5.3 KiB
C

#include <ultra64.h>
#include <global.h>
void func_800BC450(GlobalContext* globalCtx) {
func_8005A7A8(globalCtx->cameraCtx.activeCameraPtrs[globalCtx->cameraCtx.unk_5C0], globalCtx->unk_1242B - 1,
globalCtx);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BC490.s")
s32 func_800BC56C(GlobalContext* globalCtx, s16 arg1) {
return arg1 == globalCtx->unk_1242B;
}
void func_800BC590(GlobalContext* globalCtx) {
osSyncPrintf("Game_play_shop_pr_vr_switch_set()\n");
if (YREG(15) == 0x10) {
globalCtx->unk_1242B = 2;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BC5E0.s")
void func_800BC88C(GlobalContext* globalCtx) {
globalCtx->unk_123F0 = -1;
}
Gfx* func_800BC8A0(GlobalContext* globalCtx, Gfx* a1) {
func_80093708(a1, globalCtx->lightCtx.unk_07, globalCtx->lightCtx.unk_08, globalCtx->lightCtx.unk_09, 0,
globalCtx->lightCtx.unk_0A, 1000);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BC8EC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BCA64.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BD314.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BED40.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BEDD8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BFAE4.s")
s32 func_800BFC84(GlobalContext* globalCtx) {
return globalCtx->csCtx.state != 0 || func_8008E988(globalCtx) != 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BFCB8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BFE5C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800BFEC4.s")
void func_800BFF0C(GlobalContext* globalCtx, s32 a1) {
globalCtx->curSpawn = a1;
globalCtx->linkActorEntry = NULL;
globalCtx->unk_11DFC = NULL;
globalCtx->setupEntranceList = NULL;
globalCtx->setupExitList = NULL;
globalCtx->naviMsgSegment = NULL;
globalCtx->setupPathList = NULL;
globalCtx->nbSetupActors = 0;
Object_InitBank(globalCtx, &globalCtx->objectCtx);
func_8007A614(globalCtx, &globalCtx->lightCtx);
func_80098CBC(globalCtx, &globalCtx->nbTransitionActors);
func_80096FD4(globalCtx, &globalCtx->roomCtx);
YREG(15) = 0;
gSaveContext.world_map_area = 0;
Scene_ExecuteCommands(globalCtx, globalCtx->unk_B0);
func_800BFEC4(globalCtx, globalCtx->skyboxId);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Area_Spawn.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C016C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0230.s")
s16 func_800C030C(GlobalContext* globalCtx) {
return globalCtx->cameraCtx.unk_5C0;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0314.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0384.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0438.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C04A4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C04D8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C05E4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0704.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0744.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C078C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0808.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0874.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C08AC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0A44.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0A88.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0AF4.s")
void func_800C0B60(GlobalContext* globalCtx) {
gSaveContext.respawn[RESPAWN_MODE_DOWN].temp_swch_flags = globalCtx->actorCtx.flags.tempSwch;
gSaveContext.respawn[RESPAWN_MODE_DOWN].temp_collect_flags = globalCtx->actorCtx.flags.tempCollect;
gSaveContext.respawn_flag = 1;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->nextEntranceIndex = gSaveContext.respawn[0].entrance_index;
globalCtx->fadeOutTransition = 2;
}
void func_800C0BB4(GlobalContext* globalCtx) {
gSaveContext.respawn_flag = -1;
globalCtx->sceneLoadFlag = 0x14;
if (globalCtx->sceneNum == SCENE_GANON_SONOGO || globalCtx->sceneNum == SCENE_GANON_FINAL ||
globalCtx->sceneNum == SCENE_GANONTIKA_SONOGO || globalCtx->sceneNum == SCENE_GANON_DEMO) {
globalCtx->nextEntranceIndex = 0x043F;
Item_Give(globalCtx, ITEM_SWORD_MASTER);
} else if (gSaveContext.entrance_index == 0x028A || gSaveContext.entrance_index == 0x028E ||
gSaveContext.entrance_index == 0x0292 || gSaveContext.entrance_index == 0x0476) {
globalCtx->nextEntranceIndex = 0x01F9;
} else {
globalCtx->nextEntranceIndex = gSaveContext.entrance_index;
}
globalCtx->fadeOutTransition = 2;
}
void func_800C0C88(GlobalContext* globalCtx) {
func_800C0AF4(globalCtx, 0, 0xDFF);
func_800C0BB4(globalCtx);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0CB8.s")
s32 func_800C0D28(GlobalContext* globalCtx) {
return globalCtx->unk_7B8 != 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0D34.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_800C0DB4.s")