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oot/src/code/z_demo.c
fig02 8b6e86649d
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
2020-07-09 15:12:03 -04:00

2065 lines
76 KiB
C

#include <ultra64.h>
#include <ultra64/controller.h>
#include <global.h>
u16 D_8011E1C0 = 0;
u16 D_8011E1C4 = 0;
typedef void (*CutsceneStateHandler)(GlobalContext*, CutsceneContext*);
void func_80064720(GlobalContext* globalCtx, CutsceneContext* csCtx);
void func_80064760(GlobalContext* globalCtx, CutsceneContext* csCtx);
void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx);
void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx);
void func_80068D84(GlobalContext* globalCtx, CutsceneContext* csCtx);
void func_80068DC0(GlobalContext* globalCtx, CutsceneContext* csCtx);
CutsceneStateHandler sCsStateHandlers1[] = {
func_80064720, func_80064760, func_80064720, func_80068D84, func_80064720,
};
CutsceneStateHandler sCsStateHandlers2[] = {
func_80064720, func_800647C0, func_80068C3C, func_80068DC0, func_80068C3C,
};
u8 sTitleCsState = 0;
// TODO: use symbols for these cutscene locations once scenes and rooms are in C
EntranceCutscene sEntranceCutsceneTable[] = {
{ 0x0185, 2, 0xA0, 0x02013AA0 }, { 0x013D, 2, 0xA1, 0x02007EA0 }, { 0x00DB, 2, 0xA3, 0x0200A540 },
{ 0x0108, 2, 0xA4, 0x02003D70 }, { 0x0138, 1, 0xA5, 0x02003F40 }, { 0x014D, 2, 0xA6, 0x02008400 },
{ 0x0053, 2, 0xA7, 0x0200CE00 }, { 0x0000, 2, 0xA8, 0x0200B650 }, { 0x028A, 0, 0x18, 0x0200F9E0 },
{ 0x0292, 0, 0x18, 0x0200FF00 }, { 0x028E, 0, 0x18, 0x02010550 }, { 0x0476, 0, 0x18, 0x02010B30 },
{ 0x050F, 1, 0xA9, 0x0200BB80 }, { 0x0102, 2, 0xB1, 0x02007A30 }, { 0x0117, 2, 0xB2, 0x020031E0 },
{ 0x0129, 2, 0xB3, 0x02006490 }, { 0x0157, 2, 0xB4, 0x02005BD0 }, { 0x0028, 2, 0xB5, 0x02015600 },
{ 0x00E4, 2, 0xB6, 0x020070C0 }, { 0x0225, 2, 0xB7, 0x02004A80 }, { 0x0123, 2, 0xB8, 0x02007990 },
{ 0x0147, 2, 0xB9, 0x020076D0 }, { 0x0138, 0, 0xBA, 0x02004280 }, { 0x0574, 2, 0x5A, 0x020028E0 },
{ 0x0538, 2, 0xBB, 0x0201E790 }, { 0x053C, 2, 0xBC, 0x0201EF70 }, { 0x0540, 2, 0xBD, 0x02021380 },
{ 0x0544, 2, 0xBE, 0x0201E3E0 }, { 0x0548, 2, 0xBF, 0x0201DF90 }, { 0x054C, 2, 0xAD, 0x0201EB40 },
{ 0x008D, 0, 0xC0, 0x02002BB0 }, { 0x03B4, 0, 0xC7, 0x020055C0 }, { 0x0246, 2, 0xB9, 0x020076D0 },
{ 0x05E8, 2, 0xC6, 0x0200C9D0 },
};
// Unused, seems to be an early list of dungeon entrance cutscene locations
u32 D_8011E304[] = { 0x0200B650, 0x02015600, 0x02014F80, 0x02003F80, 0x02000330, 0x0201DA50 };
u16 D_8015FCC0;
u16 D_8015FCC2;
u16 D_8015FCC4;
s16 D_8015FCC6;
u8 D_8015FCC8;
s16 D_8015FCCA;
u16 D_8015FCCC; // only written to, never read
char D_8015FCD0[20]; // unreferenced
u8 D_8015FCE4; // only written to, never read
void func_80068ECC(GlobalContext* globalCtx, CutsceneContext* csCtx);
void Cutscene_DrawDebugInfo(GlobalContext* globalCtx, Gfx** dlist, CutsceneContext* csCtx) {
GfxPrint printer;
u8 pad2[8];
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, *dlist);
GfxPrint_SetPos(&printer, 22, 25);
GfxPrint_SetColor(&printer, 255, 255, 55, 32);
GfxPrint_Printf(&printer, "%s", "FLAME ");
GfxPrint_SetColor(&printer, 255, 255, 255, 32);
GfxPrint_Printf(&printer, "%06d", csCtx->frames);
GfxPrint_SetColor(&printer, 50, 255, 255, 60);
GfxPrint_SetPos(&printer, 4, 26);
GfxPrint_Printf(&printer, "%s", "SKIP=(START) or (Cursole Right)");
*dlist = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}
void func_8006450C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
csCtx->state = CS_STATE_IDLE;
csCtx->unk_0C = 0.0f;
}
void func_80064520(GlobalContext* globalCtx, CutsceneContext* csCtx) {
csCtx->state = CS_STATE_SKIPPABLE_INIT;
csCtx->linkAction = NULL;
}
void func_80064534(GlobalContext* globalCtx, CutsceneContext* csCtx) {
if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
}
void func_80064558(GlobalContext* globalCtx, CutsceneContext* csCtx) {
if (gSaveContext.cutsceneIndex < 0xFFF0) {
sCsStateHandlers1[csCtx->state](globalCtx, csCtx);
}
}
void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
Input* pad1 = &globalCtx->state.input[0];
if (CHECK_PAD(pad1->press, L_JPAD) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4)) {
D_8015FCC8 = 0;
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if (CHECK_PAD(pad1->press, U_JPAD) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4) &&
(D_8011D394 == 0)) {
D_8015FCC8 = 1;
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if ((gSaveContext.cutsceneTrigger != 0) && (globalCtx->sceneLoadFlag == 0x14)) {
gSaveContext.cutsceneTrigger = 0;
}
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
// Translates to: "CUTSCENE START REQUEST ANNOUNCEMENT!"
osSyncPrintf("\nデモ開始要求 発令!");
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
func_80068ECC(globalCtx, csCtx);
sCsStateHandlers2[csCtx->state](globalCtx, csCtx);
}
}
void func_80064720(GlobalContext* globalCtx, CutsceneContext* csCtx) {
}
u32 func_8006472C(GlobalContext* globalCtx, CutsceneContext* csCtx, f32 target) {
return Math_ApproxF(&csCtx->unk_0C, target, 0.1f);
}
void func_80064760(GlobalContext* globalCtx, CutsceneContext* csCtx) {
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
if (func_8006472C(globalCtx, csCtx, 1.0f)) {
func_800F68BC(1);
csCtx->state++;
}
}
void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
func_80068C3C(globalCtx, csCtx);
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
if (func_8006472C(globalCtx, csCtx, 1.0f)) {
func_800F68BC(1);
csCtx->state++;
}
}
// Command 3: Misc. Actions
void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
Player* player = PLAYER;
f32 temp;
u8 sp3F;
sp3F = 0;
if ((csCtx->frames < cmd->startFrame) || (csCtx->frames >= cmd->endFrame) && (cmd->endFrame != cmd->startFrame)) {
return;
}
temp = func_8006F93C(cmd->endFrame - 1, cmd->startFrame, csCtx->frames);
if (csCtx->frames == cmd->startFrame) {
sp3F = 1;
}
switch (cmd->base) {
case 1:
if (sp3F != 0) {
func_800F6D58(0xE, 4, 0x3F);
func_800F6D58(0xE, 1, 1);
globalCtx->envCtx.unk_EE[0] = 0x14;
}
break;
case 2:
if (sp3F != 0) {
func_800F6D58(0xF, 0, 0);
func_800753C4(globalCtx, 3);
if (1) {}
D_8015FD70 = 1;
}
break;
case 3:
if (sp3F != 0) {
Flags_SetEnv(globalCtx, 0);
if (gSaveContext.entranceIndex == 0x0053) {
Flags_SetEnv(globalCtx, 2);
}
}
break;
case 6:
if (globalCtx->envCtx.unk_A0 < 0x3200) {
globalCtx->envCtx.unk_A0 += 0x23;
}
break;
case 7:
if (sp3F != 0) {
globalCtx->envCtx.unk_19 = 1;
globalCtx->envCtx.gloomySky = 1;
globalCtx->envCtx.unk_18 = 0;
globalCtx->envCtx.unk_1A = 0x3C;
globalCtx->envCtx.unk_21 = 1;
globalCtx->envCtx.unk_1F = 0;
globalCtx->envCtx.unk_20 = 1;
globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24 = 0x3C;
}
break;
case 8:
if (globalCtx->unk_11D30[0] < 0x80) {
globalCtx->unk_11D30[0] += 4;
}
break;
case 9:
globalCtx->envCtx.unk_EE[3] = 0x10;
break;
case 10:
Flags_SetEnv(globalCtx, 1);
break;
case 11:
if (globalCtx->unk_11D30[0] < 0x672) {
globalCtx->unk_11D30[0] += 0x14;
}
if (csCtx->frames == 0x30F) {
func_80078884(NA_SE_EV_DEKU_DEATH);
} else if (csCtx->frames == 0x2CD) {
globalCtx->unk_11D30[0] = 0;
}
break;
case 12:
if (sp3F != 0) {
if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
}
break;
case 13:
if (globalCtx->unk_11D30[1] == 0) {
func_80078884(NA_SE_EV_TRIFORCE_FLASH);
}
if (globalCtx->unk_11D30[1] < 0xFF) {
globalCtx->unk_11D30[1] += 5;
}
break;
case 14:
if (sp3F != 0) {
func_800BC490(globalCtx, 1);
}
break;
case 15:
if (sp3F != 0) {
TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->getItemModel, 0xA0, 0x78,
0x90, 0x18, 0x14);
}
break;
case 16:
if (sp3F != 0) {
D_8015FCCA = Quake_Add(ACTIVE_CAM, 6);
Quake_SetSpeed(D_8015FCCA, 0x7FFF);
Quake_SetQuakeValues(D_8015FCCA, 4, 0, 1000, 0);
Quake_SetCountdown(D_8015FCCA, 800);
}
break;
case 17:
if (sp3F != 0) {
Quake_RemoveFromIdx(D_8015FCCA);
}
break;
case 18:
globalCtx->envCtx.unk_EE[0] = 0;
globalCtx->envCtx.gloomySkyEvent = 2;
if (gSaveContext.dayTime < 0x4AAB) {
gSaveContext.dayTime += 30;
}
if (globalCtx->envCtx.unk_EE[1] == 0) {
D_8011FB30 = 0;
func_800F6D58(14, 1, 0);
}
break;
case 19:
gSaveContext.eventChkInf[6] |= 0x0020;
break;
case 20:
gSaveContext.eventChkInf[6] |= 0x0080;
break;
case 21:
gSaveContext.eventChkInf[6] |= 0x0200;
break;
case 22:
D_801614B0.r = 0xFF;
D_801614B0.g = 0xFF;
D_801614B0.b = 0xFF;
D_801614B0.a = 0xFF;
break;
case 23:
D_801614B0.r = 0xFF;
D_801614B0.g = 0xB4;
D_801614B0.b = 0x64;
D_801614B0.a = 255.0f * temp;
break;
case 24:
globalCtx->roomCtx.curRoom.segment = NULL;
break;
case 25:
gSaveContext.dayTime += 30;
if ((gSaveContext.dayTime) > 0xCAAA) {
gSaveContext.dayTime = 0xCAAA;
}
break;
case 26:
if ((gSaveContext.dayTime < 0x3000) || (gSaveContext.dayTime >= 0x4555)) {
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xAAAB)) {
globalCtx->envCtx.unk_BF = 1;
} else if ((gSaveContext.dayTime >= 0xAAAB) && (gSaveContext.dayTime < 0xC556)) {
globalCtx->envCtx.unk_BF = 2;
} else {
globalCtx->envCtx.unk_BF = 3;
}
}
break;
case 27:
if (globalCtx->state.frames & 8) {
if (globalCtx->envCtx.unk_8C[0] < 40) {
globalCtx->envCtx.unk_8C[0] += 2;
globalCtx->envCtx.unk_8C[4] -= 3;
globalCtx->envCtx.unk_8C[5] -= 3;
}
} else {
if (globalCtx->envCtx.unk_8C[0] > 2) {
globalCtx->envCtx.unk_8C[0] -= 2;
globalCtx->envCtx.unk_8C[4] += 3;
globalCtx->envCtx.unk_8C[5] += 3;
}
}
break;
case 28:
globalCtx->unk_11DE9 = 1;
break;
case 29:
globalCtx->unk_11DE9 = 0;
break;
case 30:
Flags_SetEnv(globalCtx, 3);
break;
case 31:
Flags_SetEnv(globalCtx, 4);
break;
case 32:
if (sp3F != 0) {
globalCtx->envCtx.unk_E6 = 1;
}
func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
break;
case 33:
gSaveContext.unk_1422 = 1;
break;
case 34:
if (!gSaveContext.nightFlag) {
gSaveContext.dayTime -= D_8011FB40;
} else {
gSaveContext.dayTime -= D_8011FB40 * 2;
}
break;
case 35:
func_800EE824(csCtx);
csCtx->frames = cmd->startFrame - 1;
break;
}
}
// Command 4: Set Environment Lighting
void Cutscene_Command_SetLighting(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdEnvLighting* cmd) {
if (csCtx->frames == cmd->startFrame) {
globalCtx->envCtx.unk_BF = cmd->setting - 1;
globalCtx->envCtx.unk_D8 = 1.0f;
}
}
// Command 0x56: Play Background Music
void Cutscene_Command_PlayBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicChange* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800F595C(cmd->sequence - 1);
}
}
// Command 0x57: Stop Background Music
void Cutscene_Command_StopBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicChange* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800F59E8(cmd->sequence - 1);
}
}
// Command 0x7C: Fade Background Music over duration
void Cutscene_Command_FadeBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicFade* cmd) {
u8 var1;
if ((csCtx->frames == cmd->startFrame) && (csCtx->frames < cmd->endFrame)) {
var1 = cmd->endFrame - cmd->startFrame;
if (cmd->type == 3) {
Audio_SetBGM(var1 << 0x10 | 0x110000FF);
} else {
Audio_SetBGM(var1 << 0x10 | 0x100000FF);
}
}
}
// Command 9: ?
void Cutscene_Command_09(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdUnknown9* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800AA000(0.0f, cmd->unk_06, cmd->unk_07, cmd->unk_08);
}
}
// Command 0x8C: Set Time of Day & Environment Time
void func_80065134(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdDayTime* cmd) {
s16 temp1;
s16 temp2;
if (csCtx->frames == cmd->startFrame) {
temp1 = (cmd->hour * 60.0f) / 0.021972656f;
temp2 = (cmd->minute + 1) / 0.021972656f;
gSaveContext.dayTime = temp1 + temp2;
gSaveContext.environmentTime = temp1 + temp2;
}
}
// Command 0x3E8: Code Execution (& Terminates Cutscene?)
void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
Player* player = PLAYER;
s32 temp = 0;
if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (globalCtx->sceneNum != SCENE_SPOT00) &&
(csCtx->frames > 20) &&
(CHECK_PAD(globalCtx->state.input[0].press, A_BUTTON) || CHECK_PAD(globalCtx->state.input[0].press, B_BUTTON) ||
CHECK_PAD(globalCtx->state.input[0].press, START_BUTTON)) &&
(gSaveContext.fileNum != 0xFEDC) && (globalCtx->sceneLoadFlag == 0)) {
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
temp = 1;
}
if ((csCtx->frames == cmd->startFrame) || (temp != 0) ||
((csCtx->frames > 20) && CHECK_PAD(globalCtx->state.input[0].press, START_BUTTON) &&
(gSaveContext.fileNum != 0xFEDC))) {
csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
func_800F68BC(0);
gSaveContext.unk_1410 = 1;
// Translates to: "FUTURE FORK DESIGNATION=No. [%d]"
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base);
if ((gSaveContext.gameMode != 0) && (csCtx->frames != cmd->startFrame)) {
gSaveContext.unk_13E7 = 1;
}
gSaveContext.cutsceneIndex = 0;
switch (cmd->base) {
case 1:
globalCtx->nextEntranceIndex = 0x00A0;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 2:
globalCtx->nextEntranceIndex = 0x00A0;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 10;
break;
case 3:
globalCtx->nextEntranceIndex = 0x0117;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 10;
break;
case 4:
globalCtx->nextEntranceIndex = 0x013D;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 10;
break;
case 5:
globalCtx->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 10;
break;
case 6:
globalCtx->nextEntranceIndex = 0x00A0;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 10;
break;
case 7:
globalCtx->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 11;
break;
case 8:
gSaveContext.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
if (!(gSaveContext.eventChkInf[4] & 0x20)) {
gSaveContext.eventChkInf[4] |= 0x20;
globalCtx->nextEntranceIndex = 0x00A0;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
globalCtx->fadeTransition = 11;
} else {
if (gSaveContext.sceneSetupIndex < 4) {
if (LINK_IS_CHILD) {
globalCtx->linkAgeOnLoad = 0;
} else {
globalCtx->linkAgeOnLoad = 1;
}
}
globalCtx->nextEntranceIndex = 0x02CA;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
gSaveContext.nextTransition = 3;
}
break;
case 9:
globalCtx->nextEntranceIndex = 0x0117;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 12;
break;
case 10:
globalCtx->nextEntranceIndex = 0x00BB;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 11:
globalCtx->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF3;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
break;
case 12:
globalCtx->nextEntranceIndex = 0x047A;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 13:
globalCtx->nextEntranceIndex = 0x010E;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
gSaveContext.nextTransition = 2;
break;
case 14:
globalCtx->nextEntranceIndex = 0x0457;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 15:
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
globalCtx->fadeTransition = 3;
break;
case 16:
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
globalCtx->fadeTransition = 3;
break;
case 17:
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
globalCtx->fadeTransition = 3;
break;
case 18:
gSaveContext.eventChkInf[4] |= 0x8000;
globalCtx->nextEntranceIndex = 0x0324;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
gSaveContext.nextTransition = 2;
break;
case 19:
globalCtx->nextEntranceIndex = 0x013D;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 4;
gSaveContext.cutsceneIndex = 0x8000;
break;
case 21:
globalCtx->nextEntranceIndex = 0x0102;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->fadeTransition = 3;
break;
case 22:
Item_Give(globalCtx, ITEM_SONG_REQUIEM);
globalCtx->nextEntranceIndex = 0x0123;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->fadeTransition = 3;
break;
case 23:
globalCtx->nextEntranceIndex = 0x00A0;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF8;
globalCtx->fadeTransition = 3;
break;
case 24:
globalCtx->nextEntranceIndex = 0x0028;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 25:
globalCtx->linkAgeOnLoad = 0;
globalCtx->nextEntranceIndex = 0x006B;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->fadeTransition = 3;
break;
case 26:
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
globalCtx->fadeTransition = 3;
break;
case 27:
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
globalCtx->fadeTransition = 3;
break;
case 28:
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
globalCtx->fadeTransition = 3;
break;
case 29:
globalCtx->nextEntranceIndex = 0x006B;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.chamberCutsceneNum = 0;
globalCtx->fadeTransition = 3;
break;
case 30:
globalCtx->nextEntranceIndex = 0x006B;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
Item_Give(globalCtx, ITEM_MEDALLION_FIRE);
gSaveContext.chamberCutsceneNum = 1;
break;
case 31:
globalCtx->nextEntranceIndex = 0x006B;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
gSaveContext.chamberCutsceneNum = 2;
break;
case 32:
globalCtx->linkAgeOnLoad = 1;
globalCtx->nextEntranceIndex = 0x00CD;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->fadeTransition = 11;
break;
case 33:
globalCtx->nextEntranceIndex = 0x00CD;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
break;
case 34:
globalCtx->nextEntranceIndex = 0x00A0;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
globalCtx->fadeTransition = 3;
break;
case 35:
globalCtx->nextEntranceIndex = 0x00CD;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->fadeTransition = 4;
break;
case 38:
globalCtx->nextEntranceIndex = 0x00A0;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
globalCtx->fadeTransition = 4;
break;
case 39:
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF9;
globalCtx->fadeTransition = 4;
break;
case 40:
globalCtx->linkAgeOnLoad = 0;
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFFA;
globalCtx->fadeTransition = 4;
break;
case 41:
globalCtx->nextEntranceIndex = 0x04E6;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 42:
globalCtx->nextEntranceIndex = 0x00DB;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->fadeTransition = 4;
break;
case 43:
globalCtx->nextEntranceIndex = 0x0503;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 4;
break;
case 44:
globalCtx->nextEntranceIndex = 0x0320;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 17;
break;
case 46:
gSaveContext.eventChkInf[4] |= 0x8000;
globalCtx->nextEntranceIndex = 0x0324;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 4;
break;
case 47:
Item_Give(globalCtx, ITEM_SONG_NOCTURNE);
gSaveContext.eventChkInf[5] |= 0x10;
globalCtx->nextEntranceIndex = 0x00DB;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->fadeTransition = 4;
break;
case 48:
globalCtx->nextEntranceIndex = 0x01ED;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 15;
gSaveContext.nextTransition = 15;
break;
case 49:
globalCtx->nextEntranceIndex = 0x058C;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 4;
break;
case 50:
globalCtx->nextEntranceIndex = 0x0513;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 17;
break;
case 51:
globalCtx->nextEntranceIndex = 0x00CD;
gSaveContext.cutsceneIndex = 0xFFF8;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 41;
break;
case 52:
globalCtx->nextEntranceIndex = 0x0053;
gSaveContext.cutsceneIndex = 0xFFF7;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 11;
break;
case 53:
globalCtx->nextEntranceIndex = 0x050F;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
break;
case 54:
gSaveContext.gameMode = 3;
func_800F7260(0x6F);
globalCtx->linkAgeOnLoad = 1;
globalCtx->nextEntranceIndex = 0x0117;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 55:
globalCtx->nextEntranceIndex = 0x0129;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 56:
globalCtx->nextEntranceIndex = 0x00DB;
gSaveContext.cutsceneIndex = 0xFFF4;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 57:
globalCtx->nextEntranceIndex = 0x013D;
gSaveContext.cutsceneIndex = 0xFFF3;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 58:
globalCtx->nextEntranceIndex = 0x014D;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 59:
globalCtx->nextEntranceIndex = 0x0102;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 60:
globalCtx->nextEntranceIndex = 0x010E;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 61:
globalCtx->nextEntranceIndex = 0x0108;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 62:
globalCtx->linkAgeOnLoad = 0;
globalCtx->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF6;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 63:
globalCtx->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF7;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 64:
globalCtx->nextEntranceIndex = 0x00CD;
gSaveContext.cutsceneIndex = 0xFFF5;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 65:
globalCtx->linkAgeOnLoad = 1;
globalCtx->nextEntranceIndex = 0x0157;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 66:
globalCtx->nextEntranceIndex = 0x0554;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 67:
globalCtx->nextEntranceIndex = 0x027E;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 68:
globalCtx->nextEntranceIndex = 0x00A0;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
globalCtx->fadeTransition = 2;
break;
case 69:
globalCtx->nextEntranceIndex = 0x05E8;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 70:
globalCtx->nextEntranceIndex = 0x013D;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
globalCtx->fadeTransition = 2;
gSaveContext.nextTransition = 2;
break;
case 71:
gSaveContext.equips.equipment |= 0x0100;
func_8008ECAC(globalCtx, player);
gSaveContext.equips.equipment |= 0x1000;
func_8008ECAC(globalCtx, player);
globalCtx->linkAgeOnLoad = 1;
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->fadeTransition = 2;
break;
case 72:
globalCtx->nextEntranceIndex = 0x0400;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->fadeTransition = 2;
gSaveContext.nextTransition = 2;
break;
case 73:
globalCtx->linkAgeOnLoad = 1;
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->fadeTransition = 2;
break;
case 74:
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
globalCtx->fadeTransition = 3;
gSaveContext.nextTransition = 3;
break;
case 75:
globalCtx->linkAgeOnLoad = 1;
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
globalCtx->fadeTransition = 2;
break;
case 76:
globalCtx->linkAgeOnLoad = 0;
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
globalCtx->fadeTransition = 2;
break;
case 77:
globalCtx->linkAgeOnLoad = 1;
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
globalCtx->fadeTransition = 2;
break;
case 78:
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF7;
globalCtx->fadeTransition = 2;
break;
case 79:
case 80:
case 81:
case 82:
case 83:
case 84:
case 85:
case 86:
case 87:
case 88:
case 89:
case 90:
case 91:
case 92:
case 93:
globalCtx->nextEntranceIndex = 0x0157;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 94:
globalCtx->nextEntranceIndex = 0x02AE;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
break;
case 95:
if ((gSaveContext.eventChkInf[4] & 0x100) && (gSaveContext.eventChkInf[4] & 0x200) &&
(gSaveContext.eventChkInf[4] & 0x400)) {
globalCtx->nextEntranceIndex = 0x0053;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
globalCtx->fadeTransition = 2;
} else {
switch (gSaveContext.sceneSetupIndex) {
case 8:
globalCtx->nextEntranceIndex = 0x00FC;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 9:
globalCtx->nextEntranceIndex = 0x0147;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 10:
globalCtx->nextEntranceIndex = 0x0102;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
globalCtx->fadeTransition = 3;
break;
}
}
break;
case 96:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
globalCtx->nextEntranceIndex = 0x006B;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->fadeTransition = 5;
} else {
gSaveContext.eventChkInf[12] |= 0x100;
globalCtx->nextEntranceIndex = 0x0610;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
gSaveContext.nextTransition = 3;
}
break;
case 97:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
globalCtx->nextEntranceIndex = 0x006B;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->fadeTransition = 5;
} else {
globalCtx->nextEntranceIndex = 0x0580;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
gSaveContext.nextTransition = 3;
}
break;
case 98:
globalCtx->nextEntranceIndex = 0x0564;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
gSaveContext.nextTransition = 3;
break;
case 99:
globalCtx->nextEntranceIndex = 0x0608;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
gSaveContext.nextTransition = 2;
break;
case 100:
globalCtx->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF8;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
gSaveContext.nextTransition = 3;
break;
case 101:
globalCtx->nextEntranceIndex = 0x01F5;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 15;
break;
case 102:
globalCtx->nextEntranceIndex = 0x0590;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 103:
globalCtx->nextEntranceIndex = 0x00CD;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
globalCtx->fadeTransition = 2;
break;
case 104:
switch (sTitleCsState) {
case 0:
globalCtx->nextEntranceIndex = 0x008D;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
globalCtx->fadeTransition = 2;
sTitleCsState++;
break;
case 1:
globalCtx->nextEntranceIndex = 0x0147;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->fadeTransition = 2;
sTitleCsState++;
break;
case 2:
globalCtx->nextEntranceIndex = 0x00A0;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
globalCtx->fadeTransition = 2;
sTitleCsState = 0;
break;
}
break;
case 105:
globalCtx->nextEntranceIndex = 0x00E4;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
globalCtx->fadeTransition = 2;
break;
case 106:
globalCtx->nextEntranceIndex = 0x0574;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 107:
globalCtx->nextEntranceIndex = 0x0538;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 108:
globalCtx->nextEntranceIndex = 0x053C;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 109:
globalCtx->nextEntranceIndex = 0x0540;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 110:
globalCtx->nextEntranceIndex = 0x0544;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 111:
globalCtx->nextEntranceIndex = 0x0548;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 112:
globalCtx->nextEntranceIndex = 0x054C;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 113:
if (Flags_GetEventChkInf(0xBB) && Flags_GetEventChkInf(0xBC) && Flags_GetEventChkInf(0xBD) &&
Flags_GetEventChkInf(0xBE) && Flags_GetEventChkInf(0xBF) && Flags_GetEventChkInf(0xAD)) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&D_0201DA50);
globalCtx->csCtx.frames = 0;
gSaveContext.cutsceneTrigger = 1;
gSaveContext.cutsceneIndex = 0xFFFF;
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
} else {
gSaveContext.cutsceneIndex = 0xFFFF;
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
break;
case 114:
globalCtx->nextEntranceIndex = 0x0185;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
case 115:
globalCtx->nextEntranceIndex = 0x0594;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
gSaveContext.nextTransition = 2;
break;
case 116:
if (gSaveContext.eventChkInf[12] & 0x100) {
globalCtx->nextEntranceIndex = 0x0580;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
} else {
globalCtx->nextEntranceIndex = 0x0610;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
}
gSaveContext.nextTransition = 3;
break;
case 117:
gSaveContext.gameMode = 3;
func_800F7260(0x6F);
globalCtx->linkAgeOnLoad = 0;
globalCtx->nextEntranceIndex = 0x00CD;
gSaveContext.cutsceneIndex = 0xFFF7;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
break;
case 118:
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517;
Gameplay_TriggerVoidOut(globalCtx);
gSaveContext.respawnFlag = -2;
gSaveContext.nextTransition = 2;
break;
case 119:
gSaveContext.dayTime = 0x8000;
gSaveContext.environmentTime = 0x8000;
globalCtx->nextEntranceIndex = 0x05F0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
break;
}
}
}
// Command 0x2D: Transition Effects
void Cutscene_Command_TransitionFX(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
f32 temp;
if ((csCtx->frames >= cmd->startFrame) && (csCtx->frames <= cmd->endFrame)) {
globalCtx->envCtx.unk_E1 = 1;
temp = func_8006F93C(cmd->endFrame, cmd->startFrame, csCtx->frames);
switch (cmd->base) {
case 1:
case 5:
globalCtx->envCtx.unk_E2[0] = 0xA0;
globalCtx->envCtx.unk_E2[1] = 0xA0;
globalCtx->envCtx.unk_E2[2] = 0xA0;
if (cmd->base == 1) {
globalCtx->envCtx.unk_E2[3] = 255.0f * temp;
if ((temp == 0.0f) && (gSaveContext.entranceIndex == 0x006B)) {
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if ((temp == 0.0f) &&
((gSaveContext.entranceIndex == 0x0053) || (gSaveContext.entranceIndex == 0x0138) ||
(gSaveContext.entranceIndex == 0x0371))) {
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if ((temp == 0.0f) && (globalCtx->sceneNum == SCENE_GANONTIKA)) {
func_800788CC(NA_SE_EV_WHITE_OUT);
}
} else {
globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f;
}
break;
case 2:
case 6:
globalCtx->envCtx.unk_E2[0] = 0;
globalCtx->envCtx.unk_E2[1] = 0;
globalCtx->envCtx.unk_E2[2] = 0xFF;
if (cmd->base == 2) {
globalCtx->envCtx.unk_E2[3] = 255.0f * temp;
} else {
globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f;
}
break;
case 3:
case 7:
globalCtx->envCtx.unk_E2[0] = 0xFF;
globalCtx->envCtx.unk_E2[1] = 0;
globalCtx->envCtx.unk_E2[2] = 0;
if (cmd->base == 3) {
globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f;
} else {
globalCtx->envCtx.unk_E2[3] = 255.0f * temp;
}
break;
case 4:
case 8:
globalCtx->envCtx.unk_E2[0] = 0;
globalCtx->envCtx.unk_E2[1] = 0xFF;
globalCtx->envCtx.unk_E2[2] = 0;
if (cmd->base == 4) {
globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f;
} else {
globalCtx->envCtx.unk_E2[3] = 255.0f * temp;
}
break;
case 9:
gSaveContext.unk_1410 = 1;
break;
case 10:
case 11:
globalCtx->envCtx.unk_E2[0] = 0;
globalCtx->envCtx.unk_E2[1] = 0;
globalCtx->envCtx.unk_E2[2] = 0;
if (cmd->base == 10) {
globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f;
} else {
globalCtx->envCtx.unk_E2[3] = 255.0f * temp;
}
break;
case 12:
gSaveContext.unk_1410 = 255.0f - (155.0f * temp);
break;
case 13:
globalCtx->envCtx.unk_E2[0] = 0;
globalCtx->envCtx.unk_E2[1] = 0;
globalCtx->envCtx.unk_E2[2] = 0;
globalCtx->envCtx.unk_E2[3] = 255.0f - ((1.0f - temp) * 155.0f);
break;
}
}
}
// Command 0x1 & 0x5: Camera Positions
s32 Cutscene_Command_CameraPositions(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) {
s32 shouldContinue = 1;
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
s32 size;
cmd += 8;
size = 8;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) {
csCtx->unk_1B = 1;
csCtx->cameraPosition = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1A != 0) {
csCtx->unk_18 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
func_800C0874(globalCtx, csCtx->unk_14, 0x25);
Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, 1);
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7);
func_8005AC60(Gameplay_GetCamera(globalCtx, csCtx->unk_14));
func_8005AC6C(Gameplay_GetCamera(globalCtx, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition,
PLAYER, relativeToLink);
}
}
}
while (shouldContinue) {
if (((CutsceneCameraPoint*)cmd)->continueFlag == -1) {
shouldContinue = 0;
}
cmd += 0x10;
size += 0x10;
}
return size;
}
// Command 0x2 & 0x6: Camera Focus Points
s32 Cutscene_Command_CameraFocus(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) {
s32 shouldContinue = 1;
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
s32 size;
cmd += 8;
size = 8;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC0 < cmdBase->startFrame) || (D_8015FCC0 >= 0xF000))) {
csCtx->unk_1A = 1;
csCtx->cameraFocus = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1B != 0) {
D_8015FCC0 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
func_800C0874(globalCtx, csCtx->unk_14, 0x25);
Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, 1);
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7);
func_8005AC60(Gameplay_GetCamera(globalCtx, csCtx->unk_14));
func_8005AC6C(Gameplay_GetCamera(globalCtx, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition,
PLAYER, relativeToLink);
}
}
}
while (shouldContinue) {
if (((CutsceneCameraPoint*)cmd)->continueFlag == -1) {
shouldContinue = 0;
}
cmd += 0x10;
size += 0x10;
}
return size;
}
// Command 0x7: ? (Related to camera positons)
s32 Cutscene_Command_07(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 unused) {
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
s32 size;
Vec3f sp3C;
Vec3f sp30;
Camera* sp2C;
f32 sp28;
cmd += 8;
size = 8;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC2 < cmdBase->startFrame) || (D_8015FCC2 >= 0xF000))) {
csCtx->unk_1B = 1;
csCtx->cameraPosition = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1A != 0) {
D_8015FCC2 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
sp2C = Gameplay_GetCamera(globalCtx, csCtx->unk_14);
sp2C->player = NULL;
Gameplay_ChangeCameraStatus(globalCtx, 0, 1);
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7);
func_800C0874(globalCtx, csCtx->unk_14, 0x21);
sp28 = csCtx->cameraFocus->cameraRoll * 1.40625f;
Camera_SetParam(sp2C, 64, &sp28);
sp3C.x = csCtx->cameraFocus->pos.x;
sp3C.y = csCtx->cameraFocus->pos.y;
sp3C.z = csCtx->cameraFocus->pos.z;
sp30.x = csCtx->cameraPosition->pos.x;
sp30.y = csCtx->cameraPosition->pos.y;
sp30.z = csCtx->cameraPosition->pos.z;
func_800C04D8(globalCtx, csCtx->unk_14, &sp3C, &sp30);
func_800C0704(globalCtx, csCtx->unk_14, csCtx->cameraPosition->viewAngle);
}
}
}
size += 0x10;
return size;
}
// Command 0x8: ? (Related to camera focus points)
s32 Cutscene_Command_08(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 unused) {
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
s32 size;
Vec3f sp3C;
Vec3f sp30;
Camera* sp2C;
f32 sp28;
cmd += 8;
size = 8;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC4 < cmdBase->startFrame) || (D_8015FCC4 >= 0xF000))) {
csCtx->unk_1A = 1;
csCtx->cameraFocus = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1B != 0) {
D_8015FCC4 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
sp2C = Gameplay_GetCamera(globalCtx, csCtx->unk_14);
sp2C->player = NULL;
Gameplay_ChangeCameraStatus(globalCtx, 0, 1);
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7);
func_800C0874(globalCtx, csCtx->unk_14, 0x21);
sp3C.x = csCtx->cameraFocus->pos.x;
sp3C.y = csCtx->cameraFocus->pos.y;
sp3C.z = csCtx->cameraFocus->pos.z;
sp30.x = csCtx->cameraPosition->pos.x;
sp30.y = csCtx->cameraPosition->pos.y;
sp30.z = csCtx->cameraPosition->pos.z;
func_800C04D8(globalCtx, csCtx->unk_14, &sp3C, &sp30);
func_800C0704(globalCtx, csCtx->unk_14, csCtx->cameraPosition->viewAngle);
}
}
}
size += 0x10;
return size;
}
// Command 0x13: Textbox
void Cutscene_Command_Textbox(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdTextbox* cmd) {
u8 dialogState;
s16 originalCsFrames;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
if (cmd->type != 2) {
if (D_8011E1C0 != cmd->base) {
D_8011E1C0 = cmd->base;
if ((cmd->type == 3) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
func_8010B680(globalCtx, cmd->textId1, NULL);
} else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
func_8010B680(globalCtx, cmd->textId1, NULL);
} else {
func_8010B680(globalCtx, cmd->base, NULL);
}
return;
}
} else {
if (D_8011E1C4 != cmd->base) {
D_8011E1C4 = cmd->base;
func_8010BD58(globalCtx, cmd->base);
return;
}
}
if (csCtx->frames >= cmd->endFrame) {
originalCsFrames = csCtx->frames;
dialogState = func_8010BDBC(&globalCtx->msgCtx);
if ((dialogState != 2) && (dialogState != 0) && (dialogState != 7) && (dialogState != 8)) {
csCtx->frames--;
if ((dialogState == 4) && (func_80106BC8(globalCtx) != 0)) {
if (globalCtx->msgCtx.choiceIndex == 0) {
if (cmd->textId1 != 0xFFFF) {
func_8010B720(globalCtx, cmd->textId1);
} else {
csCtx->frames++;
}
} else {
if (cmd->textId2 != 0xFFFF) {
func_8010B720(globalCtx, cmd->textId2);
} else {
csCtx->frames++;
}
}
}
if (dialogState == 9) {
if (cmd->textId1 != 0xFFFF) {
func_8010B720(globalCtx, cmd->textId1);
} else {
csCtx->frames++;
}
}
if (dialogState == 5) {
if (func_80106BC8(globalCtx) != 0) {
func_8010BD58(globalCtx, cmd->base);
}
}
}
if (csCtx->frames == originalCsFrames) {
Interface_ChangeAlpha(1);
D_8011E1C0 = 0;
D_8011E1C4 = 0;
}
}
}
}
void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cutscenePtr) {
s16 i;
s32 totalEntries;
s32 cmdType;
s32 cmdEntries;
CsCmdBase* cmd;
s32 cutsceneEndFrame;
s16 j;
MemCopy(&totalEntries, cutscenePtr, 4);
cutscenePtr += 4;
MemCopy(&cutsceneEndFrame, cutscenePtr, 4);
cutscenePtr += 4;
if ((cutsceneEndFrame < csCtx->frames) && (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
if (CHECK_PAD(globalCtx->state.input[0].press, R_JPAD)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
for (i = 0; i < totalEntries; i++) {
MemCopy(&cmdType, cutscenePtr, 4);
cutscenePtr += 4;
if (cmdType == -1) {
return;
}
switch (cmdType) {
case CS_CMD_MISC:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
func_80064824(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_LIGHTING:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_SetLighting(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_PLAYBGM:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_PlayBGM(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_STOPBGM:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_StopBGM(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_FADEBGM:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_FadeBGM(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 0x30;
}
break;
case CS_CMD_09:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_09(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 0xC;
}
break;
case CS_CMD_SETTIME:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
func_80065134(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 0xC;
}
break;
case CS_CMD_SET_PLAYER_ACTION:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->linkAction = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_1:
case 17:
case 18:
case 23:
case 34:
case 39:
case 46:
case 76:
case 85:
case 93:
case 105:
case 107:
case 110:
case 119:
case 123:
case 138:
case 139:
case 144:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[0] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_2:
case 16:
case 24:
case 35:
case 40:
case 48:
case 64:
case 68:
case 70:
case 78:
case 80:
case 94:
case 116:
case 118:
case 120:
case 125:
case 131:
case 141:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[1] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_3:
case 36:
case 41:
case 50:
case 67:
case 69:
case 72:
case 74:
case 81:
case 106:
case 117:
case 121:
case 126:
case 132:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[2] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_4:
case 37:
case 42:
case 51:
case 53:
case 63:
case 65:
case 66:
case 75:
case 82:
case 108:
case 127:
case 133:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[3] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_5:
case 38:
case 43:
case 47:
case 54:
case 79:
case 83:
case 128:
case 135:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[4] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_6:
case 55:
case 77:
case 84:
case 90:
case 129:
case 136:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[5] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_7:
case 52:
case 57:
case 58:
case 88:
case 115:
case 130:
case 137:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[6] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_8:
case 60:
case 89:
case 111:
case 114:
case 134:
case 142:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[7] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_9:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[8] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_SET_ACTOR_ACTION_10:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[9] = (void*)cutscenePtr;
}
cutscenePtr += 0x30;
}
break;
case CS_CMD_CAMERA_POS:
cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_CAMERA_POS_PLAYER:
cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 1);
break;
case CS_CMD_CAMERA_FOCUS:
cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_CAMERA_FOCUS_PLAYER:
cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 1);
break;
case CS_CMD_07:
cutscenePtr += Cutscene_Command_07(globalCtx, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_08:
cutscenePtr += Cutscene_Command_08(globalCtx, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_TERMINATOR:
cutscenePtr += 4;
Cutscene_Command_Terminator(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 8;
break;
case CS_CMD_TEXTBOX:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if (cmd->base != 0xFFFF) {
Cutscene_Command_Textbox(globalCtx, csCtx, (void*)cutscenePtr);
}
cutscenePtr += 0xC;
}
break;
case CS_CMD_SCENE_TRANS_FX:
cutscenePtr += 4;
Cutscene_Command_TransitionFX(globalCtx, csCtx, (void*)cutscenePtr);
cutscenePtr += 8;
break;
default:
MemCopy(&cmdEntries, cutscenePtr, 4);
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cutscenePtr += 0x30;
}
break;
}
}
}
void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
Gfx* displayList;
Gfx* prevDisplayList;
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
if (0) {} // Necessary to match
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
if (0) {} // Also necessary to match
if (BREG(0) != 0) {
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_demo.c", 4101);
prevDisplayList = gfxCtx->polyOpa.p;
displayList = Graph_GfxPlusOne(gfxCtx->polyOpa.p);
gSPDisplayList(gfxCtx->overlay.p++, displayList);
Cutscene_DrawDebugInfo(globalCtx, &displayList, csCtx);
gSPEndDisplayList(displayList++);
Graph_BranchDlist(prevDisplayList, displayList);
gfxCtx->polyOpa.p = displayList;
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_demo.c", 4108);
}
csCtx->frames++;
if (dREG(95) != 0) {
Cutscene_ProcessCommands(globalCtx, csCtx, D_8012D1F0);
} else {
Cutscene_ProcessCommands(globalCtx, csCtx, globalCtx->csCtx.segment);
}
}
}
void func_80068D84(GlobalContext* globalCtx, CutsceneContext* csCtx) {
if (func_8006472C(globalCtx, csCtx, 0.0f)) {
func_800F68BC(0);
csCtx->state = CS_STATE_IDLE;
}
}
void func_80068DC0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
s16 i;
if (func_8006472C(globalCtx, csCtx, 0.0f)) {
csCtx->linkAction = NULL;
for (i = 0; i < 10; i++) {
csCtx->npcActions[i] = NULL;
}
// Translates to: "RIGHT HERE, HUH"
osSyncPrintf("\n\n\n\n\nやっぱりここかいな");
gSaveContext.cutsceneIndex = 0;
gSaveContext.gameMode = 0;
if (D_8015FCC8 != 0) {
switch (gSaveContext.entranceIndex) {
case 0x028A:
case 0x028E:
case 0x0292:
case 0x0476:
func_800C078C(globalCtx, D_8015FCC6, csCtx->unk_14);
}
Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, 7);
Gameplay_ClearCamera(globalCtx, csCtx->unk_14);
func_8005B1A4(globalCtx->cameraPtrs[D_8015FCC6]);
}
func_800F68BC(0);
csCtx->state = CS_STATE_IDLE;
}
}
void func_80068ECC(GlobalContext* globalCtx, CutsceneContext* csCtx) {
u8 i;
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !func_8008E988(globalCtx)) {
gSaveContext.cutsceneIndex = 0xFFFD;
}
if ((gSaveContext.cutsceneIndex >= 0xFFF0) && (csCtx->state == CS_STATE_IDLE)) {
Flags_UnsetEnv(globalCtx, 0);
D_8011E1C0 = 0;
D_8011E1C4 = 0;
csCtx->unk_12 = 0;
csCtx->linkAction = NULL;
for (i = 0; i < 10; i++) {
csCtx->npcActions[i] = NULL;
}
csCtx->state++;
if (csCtx->state == CS_STATE_SKIPPABLE_INIT) {
func_800F68BC(1);
csCtx->frames = 0xFFFF;
csCtx->unk_18 = 0xFFFF;
D_8015FCC0 = 0xFFFF;
D_8015FCC2 = 0xFFFF;
D_8015FCC4 = 0xFFFF;
csCtx->unk_1A = 0;
csCtx->unk_1B = 0;
D_8015FCC6 = globalCtx->activeCamera;
if (D_8015FCC8 != 0) {
csCtx->unk_14 = Gameplay_CreateSubCamera(globalCtx);
}
if (gSaveContext.cutsceneTrigger == 0) {
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
ShrinkWindow_SetCurrentVal(0x20);
csCtx->state++;
}
func_80068C3C(globalCtx, csCtx);
}
gSaveContext.cutsceneTrigger = 0;
}
}
void func_80069048(GlobalContext* globalCtx) {
s16 i;
D_8015FCCC = 0;
for (i = 0; i < 20; i++) {
; // Empty Loop
}
D_8015FCE4 = 0;
}
void func_8006907C(GlobalContext* globalCtx) {
if (D_8015FCCC != 0) {
D_8015FCCC = 0;
}
}
void Cutscene_HandleEntranceTriggers(GlobalContext* globalCtx) {
EntranceCutscene* entranceCutscene;
u8 requiredAge;
s16 i;
for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) {
entranceCutscene = &sEntranceCutsceneTable[i];
requiredAge = entranceCutscene->ageRestriction;
if (requiredAge == 2) {
requiredAge = gSaveContext.linkAge;
}
if ((gSaveContext.entranceIndex == entranceCutscene->entrance) &&
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == 0x18)) &&
(gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) &&
(gSaveContext.respawnFlag <= 0)) {
Flags_SetEventChkInf(entranceCutscene->flag);
Cutscene_SetSegment(globalCtx, entranceCutscene->segAddr);
gSaveContext.cutsceneTrigger = 2;
gSaveContext.unk_13C7 = 0;
break;
}
}
}
#ifdef NON_MATCHING
// regalloc differences
void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx) {
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", gSaveContext.respawnFlag);
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC)) {
Flags_SetEventChkInf(0xAC);
gSaveContext.entranceIndex = 0x0123;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x0100) &&
(gSaveContext.eventChkInf[4] & 0x0200) && (gSaveContext.eventChkInf[4] & 0x0400) &&
!Flags_GetEventChkInf(0xAA)) {
Flags_SetEventChkInf(0xAA);
gSaveContext.cutsceneIndex = 0xFFF0;
} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(0xC1)) {
Flags_SetEventChkInf(0xC1);
Item_Give(globalCtx, ITEM_OCARINA_FAIRY);
gSaveContext.entranceIndex = 0x011E;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(0xC4) &&
(gEntranceTable[gSaveContext.entranceIndex].scene == SCENE_TOKINOMA)) {
Flags_SetEventChkInf(0xC4);
gSaveContext.entranceIndex = 0x0053;
gSaveContext.cutsceneIndex = 0xFFF8;
} else if (!Flags_GetEventChkInf(0xC7) &&
(gEntranceTable[gSaveContext.entranceIndex].scene == SCENE_GANON_DEMO)) {
Flags_SetEventChkInf(0xC7);
gSaveContext.entranceIndex = 0x0517;
gSaveContext.cutsceneIndex = 0xFFF0;
}
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/Cutscene_HandleConditionalTriggers.s")
#endif
void Cutscene_SetSegment(GlobalContext* globalCtx, u32 segment) {
if (SEGMENT_NUMBER(segment) != 0) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
} else {
globalCtx->csCtx.segment = (void*)segment;
}
}