1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-02 15:55:59 +00:00
oot/src/code
fig02 8b6e86649d
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
2020-07-09 15:12:03 -04:00
..
__osMalloc.c Decompile sleep.c and printutils.c 2020-04-08 18:36:15 +02:00
audio_playback.c Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) 2020-06-13 23:29:59 -04:00
audioMgr.c Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
code_800A9D40.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800A9F30.c Decompile code_800D2E30 and use struct in code_800A9F30 (#80) 2020-04-18 22:56:53 -04:00
code_800ACE70.c Decompile remaining z_vis... files (#131) 2020-05-15 05:02:39 -04:00
code_800AD920.c Decompile remaining z_vis... files (#131) 2020-05-15 05:02:39 -04:00
code_800BB0A0.c Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
code_800C3C20.c Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
code_800D2E30.c Decompile code_800D2E30 and use struct in code_800A9F30 (#80) 2020-04-18 22:56:53 -04:00
code_800D31A0.c padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_800FBCE0.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800FC620.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800FCE80.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800FD970.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
code_8006BA00.c Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
code_8006C3A0.c Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
code_8006C510.c Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
code_8008E6A0.c Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156) 2020-05-22 08:33:10 -04:00
code_80097A00.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800430A0.c Decompile some more of z_player_lib (#137) 2020-05-19 20:15:48 -04:00
code_801067F0.c Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
code_801068B0.c Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
code_80043480.c Format all src C files 2020-03-22 22:20:03 +01:00
code_80069420.c Format all src C files 2020-03-22 22:20:03 +01:00
code_80106860.c Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
code_80110450.c Move last 3 functions in z_message_PAL.c to a separate file (#158) 2020-05-26 10:32:18 -04:00
db_camera.c Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
debug_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
fault.c Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
fault_drawer.c Decompile z_jpeg.c (#70) 2020-04-13 19:03:10 -04:00
flg_set.c Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
game.c Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
gamealloc.c Format all src C files 2020-03-22 22:20:03 +01:00
gfxprint.c z_select decompiled, 1 non matching left (#202) 2020-06-13 22:59:58 -04:00
graph.c Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
irqmgr.c Decompile speed_meter.c and add VIEWPORT_INIT macro (#127) 2020-05-12 23:05:55 -04:00
jpegdecoder.c Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
jpegutils.c Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
listalloc.c Format all src C files 2020-03-22 22:20:03 +01:00
loadfragment2.c Format all src C files 2020-03-22 22:20:03 +01:00
logseverity.c Format all src C files 2020-03-22 22:20:03 +01:00
main.c Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
mempak.c Actor struct cleanup (#208) 2020-06-14 00:09:51 -04:00
mtxuty-cvt.c ucode_disas.c progress (#188) 2020-06-05 13:18:39 -04:00
padmgr.c Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
padsetup.c Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
padutils.c Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
printutils.c Run format.sh 2020-04-08 18:45:50 +02:00
relocation.c Decompiles Overlay_DoRelocation (#149) 2020-05-20 08:53:42 -04:00
sched.c Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
shrink_window.c Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
sleep.c remove useless parentheses 2020-04-08 20:24:46 +02:00
speed_meter.c z_select decompiled, 1 non matching left (#202) 2020-06-13 22:59:58 -04:00
sys_cfb.c Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
sys_math.c Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
sys_math3d.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
sys_math_atan.c Math Files (#76) 2020-04-18 23:28:24 -04:00
sys_matrix.c Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
sys_ucode.c Fix more raw pointers (rsp and part of .data) (#170) 2020-05-27 09:06:37 -04:00
system_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
title_setup.c Format all src C files 2020-03-22 22:20:03 +01:00
TwoHeadArena.c Format all src C files 2020-03-22 22:20:03 +01:00
ucode_disas.c ucode_disas.c progress (#188) 2020-06-05 13:18:39 -04:00
z_actor.c En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
z_actor_dlftbls.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_bgcheck.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
z_camera.c En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
z_cheap_proc.c Actor Cleanups (#177) 2020-05-31 05:55:48 -04:00
z_collision_btltbls.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_collision_check.c Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z_common_data.c Migrate z_common_data.c's .bss to C (#157) 2020-05-26 08:50:51 -04:00
z_construct.c Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) 2020-06-13 23:29:59 -04:00
z_debug.c Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
z_debug_display.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
z_demo.c En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
z_DLF.c Format all src C files 2020-03-22 22:20:03 +01:00
z_draw.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_eff_blure.c Replace unnecessary Vtx_t uses by Vtx (#228) 2020-06-28 18:28:12 -04:00
z_eff_shield_particle.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_eff_spark.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_eff_ss_dead.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect_soft_sprite.c En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
z_effect_soft_sprite_dlftbls.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init.c En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
z_elf_message.c Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_en_a_keep.c Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z_en_item00.c Actor struct cleanup (#208) 2020-06-14 00:09:51 -04:00
z_face_reaction.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_fbdemo.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_circle.c Fixed misspelling of circle in z_fbdemo_circle.c (#105) 2020-05-01 13:15:10 -04:00
z_fbdemo_fade.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_triforce.c code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
z_fbdemo_wipe1.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime.c Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z_game_dlftbls.c z_select decompiled, 1 non matching left (#202) 2020-06-13 22:59:58 -04:00
z_horse.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_jpeg.c Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
z_kaleido_manager.c ucode_disas.c progress (#188) 2020-06-05 13:18:39 -04:00
z_kaleido_scope_call.c Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_kaleido_setup.c Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_kanfont.c Format all src C files 2020-03-22 22:20:03 +01:00
z_kankyo.c Format all src C files 2020-03-22 22:20:03 +01:00
z_lib.c Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
z_lifemeter.c Fix and improve some non matchings (#229) 2020-06-30 14:44:07 -04:00
z_lights.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_map_data.c Convert z_map_data to C (#183) 2020-06-03 16:52:10 -04:00
z_map_exp.c Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
z_map_mark.c Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
z_message_PAL.c Move last 3 functions in z_message_PAL.c to a separate file (#158) 2020-05-26 10:32:18 -04:00
z_moji.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_msgevent.c Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
z_olib.c rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181) 2020-06-04 01:59:17 -04:00
z_onepointdemo.c Format all src C files 2020-03-22 22:20:03 +01:00
z_parameter.c En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
z_path.c Decompile Path_CopyLastPoint 2020-03-23 21:20:30 +01:00
z_play.c En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
z_player_call.c More actor cleanup Part 2 (#116) 2020-05-04 15:02:51 -04:00
z_player_lib.c En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
z_prenmi.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_prenmi_buff.c Format all src C files 2020-03-22 22:20:03 +01:00
z_quake.c rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181) 2020-06-04 01:59:17 -04:00
z_rcp.c Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_room.c Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
z_sample.c Arms_Hook OK (#210) 2020-06-17 15:44:22 -04:00
z_scene.c Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z_scene_table.c Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
z_skelanime.c Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) 2020-06-13 23:29:59 -04:00
z_skin.c Format all src C files 2020-03-22 22:20:03 +01:00
z_skin_awb.c Format all src C files 2020-03-22 22:20:03 +01:00
z_skin_matrix.c Format all src C files 2020-03-22 22:20:03 +01:00
z_sram.c Format all src C files 2020-03-22 22:20:03 +01:00
z_view.c Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_vimode.c Format all src C files 2020-03-22 22:20:03 +01:00
z_vismono.c Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
z_vr_box.c Format all src C files 2020-03-22 22:20:03 +01:00
z_vr_box_draw.c Decompile z_vr_box_draw.c (#138) 2020-05-15 05:14:07 -04:00