mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 13:30:47 +00:00
8b6e86649d
* progress * init ok and merge master * enheishi1 and srchball OK * cleanup * cleanup * cleanup * more cleanup * done * more comments * add file headers * some review comments * move vectors * more review comments * angle in decimal * add prototype * semicolon would be good * fix * make unset actor ids 0 * reword comment * no &
602 lines
18 KiB
C
602 lines
18 KiB
C
#include <ultra64.h>
|
|
#include <global.h>
|
|
|
|
typedef struct {
|
|
u8 unk_0;
|
|
u16 unk_2;
|
|
} Struct_8008F2F8;
|
|
|
|
// TODO decompile data
|
|
|
|
extern SkeletonHeader* D_80125B70[];
|
|
|
|
extern s16 D_80125B78[];
|
|
|
|
extern u8 D_80125C44[];
|
|
|
|
extern Struct_8008F2F8 D_80125C88[];
|
|
|
|
extern u8 D_80125C98[];
|
|
|
|
extern UNK_TYPE D_80125F18[];
|
|
|
|
extern UNK_TYPE D_80125F20[];
|
|
|
|
extern UNK_TYPE D_80125F28[];
|
|
|
|
extern UNK_TYPE D_80125F30[];
|
|
|
|
extern UNK_TYPE D_80125F38[];
|
|
|
|
extern UNK_PTR D_80125F40[];
|
|
|
|
extern u8 D_8012607C[];
|
|
|
|
extern f32 D_801260D0;
|
|
|
|
extern Vec3f D_801260A4;
|
|
extern Vec3f D_801260B0;
|
|
extern Vec3f D_801260BC;
|
|
extern Vec3f D_801260C8;
|
|
|
|
extern Vec3f D_80126080;
|
|
extern Vec3f D_8012608C;
|
|
extern Vec3f D_80126098;
|
|
|
|
// TODO decompile bss
|
|
|
|
extern u8 D_80160008[]; // TODO check type
|
|
|
|
// Segment Addresses
|
|
|
|
extern LinkAnimetionEntry D_04003238;
|
|
extern UNK_TYPE D_0602A738;
|
|
extern UNK_TYPE D_0602CB48;
|
|
|
|
void func_8008E750(GlobalContext* globalCtx, Player* player) {
|
|
s32 currentBoots;
|
|
s16* temp_var;
|
|
|
|
REG(27) = 0x7D0;
|
|
REG(48) = 0x172;
|
|
|
|
currentBoots = player->currentBoots;
|
|
if (currentBoots == 0) {
|
|
if (LINK_IS_CHILD) {
|
|
currentBoots = 5;
|
|
}
|
|
} else if (currentBoots == 1) {
|
|
if ((s32)(player->stateFlags1 * 0x10) < 0) {
|
|
currentBoots = 4;
|
|
}
|
|
REG(27) = 0x1F4;
|
|
REG(48) = 0x64;
|
|
}
|
|
|
|
temp_var = (s16*)&D_80125B78 + (currentBoots * 0x11);
|
|
REG(19) = temp_var[0];
|
|
REG(30) = temp_var[1];
|
|
REG(32) = temp_var[2];
|
|
REG(34) = temp_var[3];
|
|
REG(35) = temp_var[4];
|
|
REG(36) = temp_var[5];
|
|
REG(37) = temp_var[6];
|
|
REG(38) = temp_var[7];
|
|
REG(43) = temp_var[8];
|
|
REG(45) = temp_var[9];
|
|
REG(68) = temp_var[10];
|
|
REG(69) = temp_var[11];
|
|
IREG(66) = temp_var[12];
|
|
IREG(67) = temp_var[13];
|
|
IREG(68) = temp_var[14];
|
|
IREG(69) = temp_var[15];
|
|
MREG(95) = temp_var[16];
|
|
if (globalCtx->roomCtx.curRoom.unk_03 == 2) {
|
|
REG(45) = 0x1F4;
|
|
}
|
|
}
|
|
|
|
s32 func_8008E8DC(GlobalContext* globalCtx, Player* player) {
|
|
return (player->stateFlags1 & 0x20000080 || player->action || globalCtx->sceneLoadFlag == 0x14 ||
|
|
player->stateFlags1 & 1 || player->unk_692 & 0x80 ||
|
|
(gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0));
|
|
}
|
|
|
|
s32 func_8008E988(GlobalContext* globalCtx) {
|
|
Player* player = PLAYER;
|
|
return func_8008E8DC(globalCtx, player) || player->unk_6AD == 4;
|
|
}
|
|
|
|
s32 func_8008E9C4(Player* player) {
|
|
return player->stateFlags1 & 0x10;
|
|
}
|
|
|
|
s32 func_8008E9D0(Player* player) {
|
|
return LINK_IS_CHILD && player->currentShield == 2;
|
|
}
|
|
|
|
s32 func_8008E9F8(Player* player, s32 arg1) {
|
|
s32 temp_v1 = D_80125C44[arg1];
|
|
|
|
if (temp_v1 == 2 && func_8008E9D0(player) != 0) {
|
|
return 1;
|
|
} else {
|
|
return temp_v1;
|
|
}
|
|
}
|
|
|
|
#ifdef NON_MATCHING
|
|
// Regalloc only
|
|
void func_8008EA40(Player* player) {
|
|
if (player->stateFlags1 & 0x400000) {
|
|
if ((player->unk_154 < 0) || (player->heldItemActionParam == player->unk_154)) {
|
|
if (func_8008F1A0(player) == 0 && func_8008E9D0(player) == 0) {
|
|
player->unk_15D = 0xA;
|
|
player->unk_160 = gSaveContext.linkAge + &D_80125F40[10];
|
|
if (player->unk_15E == 0x12) {
|
|
player->unk_15E = 0x10;
|
|
} else if (player->unk_15E == 0x13) {
|
|
player->unk_15E = 0x11;
|
|
}
|
|
player->unk_168 = gSaveContext.linkAge + &D_80125F40[player->unk_15E];
|
|
player->unk_15B = 2;
|
|
player->unk_154 = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EA40.s")
|
|
#endif
|
|
|
|
#ifdef NON_MATCHING
|
|
// Regalloc, gSaveContext and D_80125F40 hi/lo pairs swapped
|
|
void func_8008EB2C(Player* player, s32 arg1) {
|
|
player->unk_15C = D_80125C98[(arg1 * 5) + 1];
|
|
player->unk_15D = D_80125C98[(arg1 * 5) + 2];
|
|
player->unk_15E = D_80125C98[(arg1 * 5) + 3];
|
|
player->unk_164 = gSaveContext.linkAge + &D_80125F40[D_80125C98[(arg1 * 5) + 1]];
|
|
player->unk_160 = gSaveContext.linkAge + &D_80125F40[D_80125C98[(arg1 * 5) + 2]];
|
|
player->unk_168 = gSaveContext.linkAge + &D_80125F40[D_80125C98[(arg1 * 5) + 3]];
|
|
player->unk_16C = gSaveContext.linkAge + &D_80125F40[D_80125C98[(arg1 * 5) + 4]];
|
|
func_8008EA40(player);
|
|
}
|
|
#else
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EB2C.s")
|
|
#endif
|
|
|
|
void func_8008EC04(Player* player, s32 arg1) {
|
|
player->unk_158 = arg1;
|
|
if (arg1 == 1) {
|
|
player->unk_15B = 0;
|
|
} else {
|
|
player->unk_15B = D_80125C98[arg1 * 5];
|
|
}
|
|
if (player->unk_15B < 3 && player->currentShield == 0) {
|
|
player->unk_15B = 0;
|
|
}
|
|
func_8008EB2C(player, arg1);
|
|
}
|
|
|
|
void func_8008EC70(Player* player) {
|
|
player->unk_154 = player->heldItemActionParam;
|
|
func_8008EC04(player, func_8008E9F8(player, player->heldItemActionParam));
|
|
player->unk_6AD = 0;
|
|
}
|
|
|
|
void func_8008ECAC(GlobalContext* globalCtx, Player* player) {
|
|
s32 sword;
|
|
|
|
if (player->action != 0x56) {
|
|
player->currentShield = CUR_EQUIP_VALUE(EQUIP_SHIELD);
|
|
player->currentTunic = CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1;
|
|
player->currentBoots = CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1;
|
|
|
|
if (gSaveContext.buttonStatus[EQUIP_SWORD] == ITEM_NONE) {
|
|
sword = ITEM_NONE;
|
|
player->currentSword = sword;
|
|
} else {
|
|
if (gSaveContext.equips.buttonItems[EQUIP_SWORD] == ITEM_SWORD_KNIFE) {
|
|
sword = ITEM_SWORD_BGS;
|
|
} else {
|
|
sword = gSaveContext.equips.buttonItems[EQUIP_SWORD];
|
|
}
|
|
player->currentSword = sword;
|
|
}
|
|
|
|
func_8008EC04(player, func_8008E9F8(player, player->heldItemActionParam));
|
|
func_8008E750(globalCtx, player);
|
|
}
|
|
}
|
|
|
|
void func_8008ED9C(GlobalContext* globalCtx, Player* player, s32 item, s32 arg2) {
|
|
Inventory_UpdateBottleItem(globalCtx, item, player->heldItemCButtonIdx);
|
|
if (item != ITEM_BOTTLE) {
|
|
player->unk_152 = item;
|
|
player->heldItemActionParam = arg2;
|
|
}
|
|
player->unk_154 = arg2;
|
|
}
|
|
|
|
void func_8008EDF0(Player* player) {
|
|
player->unk_664 = NULL;
|
|
player->stateFlags2 &= ~0x2000;
|
|
}
|
|
|
|
void func_8008EE08(Player* player) {
|
|
if ((player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x8A00000) ||
|
|
((player->stateFlags1 & 0xC0000) == 0 && (player->actor.posRot.pos.y - player->actor.groundY) < 100.0f)) {
|
|
player->stateFlags1 &= 0xBFF07FFF;
|
|
} else if ((player->stateFlags1 & 0x2C0000) == 0) {
|
|
player->stateFlags1 |= 0x80000;
|
|
}
|
|
func_8008EDF0(player);
|
|
}
|
|
|
|
void func_8008EEAC(GlobalContext* globalCtx, Actor* arg1) {
|
|
Player* player;
|
|
|
|
player = PLAYER;
|
|
func_8008EE08(player);
|
|
player->unk_664 = arg1;
|
|
player->unk_684 = arg1;
|
|
player->stateFlags1 |= 0x10000;
|
|
Camera_SetParam(Gameplay_GetCamera(globalCtx, 0), 8, arg1);
|
|
func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2);
|
|
}
|
|
|
|
s32 func_8008EF40(GlobalContext* globalCtx) {
|
|
Player* player = PLAYER;
|
|
return player->stateFlags1 & 0x800000;
|
|
}
|
|
|
|
s32 func_8008EF44(GlobalContext* globalCtx, s32 arg1) {
|
|
globalCtx->unk_11E5C = (arg1 + 1);
|
|
return 1;
|
|
}
|
|
|
|
s32 func_8008EF5C(GlobalContext* globalCtx, Vec3f* pos, f32 radius, f32 arg3) {
|
|
s32 pad;
|
|
Vec3f diff;
|
|
Player* player;
|
|
|
|
player = PLAYER;
|
|
if ((player->heldItemActionParam == 6) && (player->stickFlameTimer != 0)) {
|
|
Math_Vec3f_Diff(&player->swordDimensions.tip, pos, &diff);
|
|
return ((diff.x * diff.x) + (diff.z * diff.z)) <= (radius * radius) && 0.0f <= diff.y && diff.y <= arg3;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
s32 func_8008F034() {
|
|
s32 temp_v1;
|
|
|
|
temp_v1 = (s32)(gSaveContext.upgrades & gUpgradeMasks[2]) >> gUpgradeShifts[2];
|
|
if (LINK_IS_ADULT) {
|
|
return temp_v1;
|
|
} else if (temp_v1 != 0) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
u8 func_8008F080(GlobalContext* globalCtx) {
|
|
Player* player = PLAYER;
|
|
return player->currentMask;
|
|
}
|
|
|
|
Player* func_8008F08C(GlobalContext* globalCtx) {
|
|
Player* player = PLAYER;
|
|
player->currentMask = 0;
|
|
return player;
|
|
}
|
|
|
|
s32 func_8008F098(GlobalContext* globalCtx) {
|
|
Player* player = PLAYER;
|
|
return player->currentShield == 3;
|
|
}
|
|
|
|
s32 func_8008F0AC(GlobalContext* globalCtx) {
|
|
Player* player = PLAYER;
|
|
return player->unk_15D == 0xa && player->currentShield == 3;
|
|
}
|
|
|
|
s32 func_8008F0D8(Player* player, s32 arg1) {
|
|
s32 temp_v0 = arg1 - 0x15;
|
|
if (temp_v0 >= 0 && temp_v0 < 6) {
|
|
return temp_v0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
s32 func_8008F104(Player* player) {
|
|
return player->heldItemActionParam == 0x10 || player->heldItemActionParam == 0x11;
|
|
}
|
|
|
|
s32 func_8008F128(Player* player) {
|
|
return func_8008F104(player) && player->heldActor == NULL;
|
|
}
|
|
|
|
s32 func_8008F158(s32 arg0) {
|
|
s32 temp_v0 = arg0 - 2;
|
|
if (temp_v0 > 0 && temp_v0 < 6) {
|
|
return temp_v0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void func_8008F180(Player* player) {
|
|
func_8008F158(player->heldItemActionParam);
|
|
}
|
|
|
|
s32 func_8008F1A0(Player* player) {
|
|
if (player->heldItemActionParam >= 5 && player->heldItemActionParam < 8) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
s32 func_8008F1CC(Player* player) {
|
|
return player->heldItemActionParam == 5 && gSaveContext.bgsHitsLeft <= 0.0f;
|
|
}
|
|
|
|
s32 func_8008F224(Player* player, s32 arg1) {
|
|
s32 temp_v0 = arg1 - 0x1E;
|
|
if (temp_v0 >= 0 && temp_v0 < 0xD) {
|
|
return temp_v0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void func_8008F250(Player* player) {
|
|
func_8008F224(player, player->heldItemActionParam);
|
|
}
|
|
|
|
s32 func_8008F270(Player* player, s32 arg1) {
|
|
s32 temp_v0 = arg1 - 0x12;
|
|
if (temp_v0 >= 0 && temp_v0 < 2) {
|
|
return temp_v0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
s32 func_8008F29C(Player* player) {
|
|
return func_8008F270(player, player->heldItemActionParam);
|
|
}
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F2BC.s")
|
|
|
|
s32 func_8008F2F8(GlobalContext* globalCtx) {
|
|
Player* player;
|
|
Struct_8008F2F8* temp_a3;
|
|
s32 phi_v1;
|
|
|
|
player = PLAYER;
|
|
if (globalCtx->roomCtx.curRoom.unk_02 == 3) {
|
|
phi_v1 = 0;
|
|
} else if (((s32)player->unk_840 >= 0x51) && (player->currentBoots == 1 || (s32)player->unk_840 >= 0x12C)) {
|
|
phi_v1 = (player->currentBoots == 1 && (player->actor.bgCheckFlags & 1)) ? 1 : 3;
|
|
} else if (((s32)player->stateFlags1 * 0x10) < 0) {
|
|
phi_v1 = 2;
|
|
} else {
|
|
return 0;
|
|
}
|
|
if (func_8008E988(globalCtx) == 0) {
|
|
temp_a3 = &D_80125C88[phi_v1];
|
|
if (!temp_a3) {}
|
|
if (temp_a3->unk_0 != 0 && !(gSaveContext.unk_13C6 & temp_a3->unk_0) &&
|
|
((phi_v1 == 0 && player->currentTunic != 1) ||
|
|
((phi_v1 == 1 || phi_v1 == 3) && player->currentBoots == 1 && player->currentTunic != 2))) {
|
|
func_8010B680(globalCtx, temp_a3->unk_2, NULL);
|
|
gSaveContext.unk_13C6 |= temp_a3->unk_0;
|
|
}
|
|
}
|
|
return phi_v1 + 1;
|
|
}
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F470.s")
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F87C.s")
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008FCC8.s")
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090014.s")
|
|
|
|
#ifdef NON_MATCHING
|
|
// Regalloc only
|
|
s32 func_800902F0(s32 arg0, s32 arg1, UNK_PTR** arg2, s32 arg3, s32 arg4, Player* player) {
|
|
if (func_8008FCC8(arg0, arg1, arg2, arg3, arg4, player) == 0) {
|
|
if (player->unk_6AD != 2) {
|
|
*arg2 = NULL;
|
|
} else {
|
|
if (arg1 == 0xF) {
|
|
*arg2 = D_80125F18[gSaveContext.linkAge];
|
|
} else if (arg1 == 0x10) {
|
|
*arg2 = D_80125F20[gSaveContext.linkAge];
|
|
} else if (arg1 == 0x11) {
|
|
*arg2 = D_80125F28[gSaveContext.linkAge];
|
|
} else if (arg1 == 0x12) {
|
|
*arg2 = D_80125F30[gSaveContext.linkAge];
|
|
} else if (arg1 == 0x13) {
|
|
*arg2 = func_8008F104(player) ? &D_0602A738 : D_80125F38[gSaveContext.linkAge];
|
|
} else {
|
|
*arg2 = NULL;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
#else
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_800902F0.s")
|
|
#endif
|
|
|
|
s32 func_80090440(s32 arg0, s32 arg1, UNK_PTR** arg2, s32 arg3, s32 arg4, Player* player) {
|
|
if (func_8008FCC8(arg0, arg1, arg2, arg3, arg4, player) == 0) {
|
|
*arg2 = NULL;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u8 func_80090480(GlobalContext* globalCtx, Collider* collider, Struct_80090480_arg2* arg2, Vec3f* arg3, Vec3f* arg4) {
|
|
if (arg2->active == 0) {
|
|
if (collider != NULL) {
|
|
Collider_QuadSetAT(globalCtx, collider);
|
|
}
|
|
Math_Vec3f_Copy(&arg2->tip, arg3);
|
|
Math_Vec3f_Copy(&arg2->base, arg4);
|
|
arg2->active = 1;
|
|
return 1;
|
|
} else {
|
|
if (arg2->tip.x == arg3->x && arg2->tip.y == arg3->y && arg2->tip.z == arg3->z && arg2->base.x == arg4->x &&
|
|
arg2->base.y == arg4->y && arg2->base.z == arg4->z) {
|
|
if (collider != NULL) {
|
|
Collider_QuadSetAT(globalCtx, collider);
|
|
}
|
|
return 0;
|
|
}
|
|
if (collider != NULL) {
|
|
func_80062734(collider, arg4, arg3, &arg2->base, &arg2->tip);
|
|
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, collider);
|
|
}
|
|
Math_Vec3f_Copy(&arg2->base, arg4);
|
|
Math_Vec3f_Copy(&arg2->tip, arg3);
|
|
arg2->active = 1;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
void func_80090604(GlobalContext* globalCtx, Player* player, ColliderQuad* collider, ColliderQuadDimInit* quadInit) {
|
|
Vec3f d;
|
|
Vec3f c;
|
|
Vec3f b;
|
|
Vec3f a;
|
|
|
|
if ((s32)(player->stateFlags1 << 9) < 0) {
|
|
player->unk_5F8 = D_8012607C[player->currentShield];
|
|
Matrix_MultVec3f(&quadInit->quad[0], &a);
|
|
Matrix_MultVec3f(&quadInit->quad[1], &b);
|
|
Matrix_MultVec3f(&quadInit->quad[2], &c);
|
|
Matrix_MultVec3f(&quadInit->quad[3], &d);
|
|
func_80062734(collider, &a, &b, &c, &d);
|
|
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &collider->base);
|
|
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &collider->base);
|
|
}
|
|
}
|
|
|
|
void func_800906D4(GlobalContext* globalCtx, Player* player, ColliderTrisItemDimInit* trisInit) {
|
|
Vec3f sp44;
|
|
Vec3f sp38;
|
|
Vec3f sp2C;
|
|
|
|
Matrix_MultVec3f(&D_801260A4, &sp2C);
|
|
Matrix_MultVec3f(&D_801260B0, &sp38);
|
|
Matrix_MultVec3f(&D_801260BC, &sp44);
|
|
if (func_80090480(globalCtx, NULL, &player->swordDimensions, &trisInit->vtx[0], &sp2C) != 0 &&
|
|
(s32)(player->stateFlags1 << 9) >= 0) {
|
|
EffectBlure_AddVertex(Effect_GetByIndex(player->swordEffectId), &player->swordDimensions.tip,
|
|
&player->swordDimensions.base);
|
|
}
|
|
if (player->swordState > 0 && ((player->swordAnimation < 0x18) || ((s32)(player->stateFlags2 << 0xE) < 0))) {
|
|
func_80090480(globalCtx, &player->unk_4E4, &player->unk_8D0, &trisInit->vtx[1], &sp38);
|
|
func_80090480(globalCtx, &player->unk_564, &player->unk_8EC, &trisInit->vtx[2], &sp44);
|
|
}
|
|
}
|
|
|
|
void func_800907E4(GlobalContext* globalCtx, Player* player, Vec3f* arg2, s32 arg3) {
|
|
f32 sp4C;
|
|
GraphicsContext* gfxCtx;
|
|
Gfx* dispRefs[4];
|
|
|
|
sp4C = (player->exchangeItemId != 0) ? 6.0f : 14.0f;
|
|
gfxCtx = globalCtx->state.gfxCtx;
|
|
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0x961);
|
|
gSegments[6] = PHYSICAL_TO_VIRTUAL(player->getItemModel);
|
|
|
|
gSPSegment(gfxCtx->polyOpa.p++, 0x06, player->getItemModel);
|
|
gSPSegment(gfxCtx->polyXlu.p++, 0x06, player->getItemModel);
|
|
|
|
Matrix_Translate(arg2->x + (Math_Sins(player->actor.shape.rot.y) * 3.3f), arg2->y + sp4C,
|
|
arg2->z + ((3.3f + (IREG(90) / 10.0f)) * Math_Coss(player->actor.shape.rot.y)), MTXMODE_NEW);
|
|
Matrix_RotateRPY(0, globalCtx->gameplayFrames * 1000, 0, MTXMODE_APPLY);
|
|
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
|
|
func_800694A0(globalCtx, arg3 - 1);
|
|
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0x975);
|
|
}
|
|
|
|
void func_800909B4(GlobalContext* globalCtx, Player* player) {
|
|
if ((player->unk_170 == 0) || !osRecvMesg(&player->unk_194, NULL, OS_MESG_NOBLOCK)) {
|
|
player->unk_170 = 0;
|
|
func_800907E4(globalCtx, player, &D_80160008, ABS(player->overheadItemId));
|
|
}
|
|
}
|
|
|
|
void func_80090A28(Player* player, ColliderTrisItemDimInit* trisInit) {
|
|
D_8012608C.x = D_80126080.x;
|
|
if (player->unk_845 >= 3) {
|
|
player->unk_845 += 1;
|
|
D_8012608C.x *= (1.0f + ((9 - player->unk_845) * 0.10000000149011612f));
|
|
}
|
|
D_8012608C.x += 1200.0f;
|
|
D_80126098.x = D_8012608C.x;
|
|
Matrix_MultVec3f(&D_80126080, &trisInit->vtx[0]);
|
|
Matrix_MultVec3f(&D_8012608C, &trisInit->vtx[1]);
|
|
Matrix_MultVec3f(&D_80126098, &trisInit->vtx[2]);
|
|
}
|
|
|
|
#ifdef NON_MATCHING
|
|
// This function needs a bit of work still, but should be functionally equivalent.
|
|
// The biggest differences are in loads/stores of .data variables,
|
|
// also regalloc past Matrix_NewMtx and a minor stack difference.
|
|
void func_80090AFC(GlobalContext* globalCtx, Player* player, f32 arg2) {
|
|
f32 sp9C;
|
|
f32 sp98;
|
|
Vec3f sp8C;
|
|
Vec3f sp80;
|
|
Vec3f sp74;
|
|
Vec3f sp68;
|
|
f32 sp64;
|
|
f32 sp60;
|
|
Gfx* dispRefs[5]; // TODO confirm size
|
|
GraphicsContext* gfxCtx;
|
|
|
|
D_801260D0 = 0.0f;
|
|
Matrix_MultVec3f(&D_801260C8, &sp8C);
|
|
D_801260D0 = arg2;
|
|
Matrix_MultVec3f(&D_801260C8, &sp80);
|
|
|
|
if (func_8003E188(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &sp98) != 0) {
|
|
gfxCtx = globalCtx->state.gfxCtx;
|
|
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA0C);
|
|
|
|
gfxCtx->overlay.p = Gfx_CallSetupDL(gfxCtx->overlay.p, 7);
|
|
|
|
func_800A6E10(&globalCtx->mf_11D60, &sp74, &sp68, &sp64);
|
|
|
|
sp60 = (sp64 < 200.0f) ? 0.07999999821186066f : (sp64 / 200.0f) * 0.07999999821186066f;
|
|
|
|
Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW);
|
|
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
|
|
|
|
gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(gfxCtx, "../z_player_lib.c", 0xA1B),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPSegment(gfxCtx->overlay.p++, 0x06, globalCtx->objectCtx.status[player->actor.objBankIndex].segment);
|
|
gSPDisplayList(gfxCtx->overlay.p++, &D_0602CB48);
|
|
|
|
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA20);
|
|
}
|
|
}
|
|
#else
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090AFC.s")
|
|
#endif
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090D20.s")
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091738.s")
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091880.s")
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091A24.s")
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8009214C.s")
|