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Decompilation of The Legend of Zelda: Ocarina of Time
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Sirius902 8c72e1dea6
Decompiled ovl_Shot_Sun (#236)
* match ShotSun_Init

* match ShotSun_Destroy

* match func_80BADDCC

* break up unk_19C to add spawnTimer

* ShotSun_Update

* func_80BADE74

* work on func_80BAE05C

* make func_80BAE05C closer

* use proper macros for osSyncPrintf

* format if statement better and add temp player pointer func_80BAE05C

* Reorder spawnPos to match stack args later

* match func_80BAE05C

* almost match func_80BADF0C

* Remove temporary and add parenthesis

* change part of comment and move last unk_1A4 assignment to be similar to decompiler

* Change do while(false) to if (1)

* func_80BADF0C

* change comment

* update spec

* fix vt macro

* cleanup and name

* remove asm

* remove data

* remove extern

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* remove & for function pointers

* rename and retype D_02007020

* format

* remove tiny whitespace

* reorder if statement

* finish renaming

* replace cast with bitwise operation

* move globally used functions to functions.h

* reorder description

* move headers for EnItem00 and EnAObj to z64actor.h

* retype Item_DropCollectible and Item_DropCollectible2 to return EnItem00*

* rename ShotSun_StartFairyCountdown to ShotSun_TriggerFairy

* rename ShotSun_FairyCountdown to ShotSun_SpawnFairy

* add unk_E3EC field to MessageContext

* rename to ShotSun_UpdateHyliaSun for now

* remove != 0 on flag check

* remove unsigned suffix and use enum constant for Item_DropCollectible call

* add unk_95C field to Player

* add ub comment

* retype unk_1A4 and remove explicit struct padding

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-12 19:03:38 -04:00
asm Decompiled ovl_Shot_Sun (#236) 2020-07-12 19:03:38 -04:00
assets First proper commit. 2020-03-17 00:31:30 -04:00
data Decompiled ovl_Shot_Sun (#236) 2020-07-12 19:03:38 -04:00
docs Configure Doxygen (#206) 2020-06-28 14:42:16 -04:00
include Decompiled ovl_Shot_Sun (#236) 2020-07-12 19:03:38 -04:00
scenes All 110 scenes decompiled. (#175) 2020-05-29 17:59:10 -04:00
src Decompiled ovl_Shot_Sun (#236) 2020-07-12 19:03:38 -04:00
tools Disassemble more cutscenes (#241) 2020-07-12 11:38:38 -04:00
.clang-format Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.clang-tidy Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.gitattributes First proper commit. 2020-03-17 00:31:30 -04:00
.gitignore Configure Doxygen (#206) 2020-06-28 14:42:16 -04:00
.gitmodules First proper commit. 2020-03-17 00:31:30 -04:00
checksum.md5 Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
diff.py Update diff script (#220) 2020-06-22 01:10:23 -04:00
diff_settings.py First proper commit. 2020-03-17 00:31:30 -04:00
docker-compose.yml Docker Support for OSX (#91) 2020-04-24 20:34:00 -04:00
docker-sync.yml Docker Support for OSX (#91) 2020-04-24 20:34:00 -04:00
Dockerfile Decompiled ovl_En_Zl2 (2 nonmatchings) (#223) 2020-07-04 14:34:51 +02:00
Doxyfile Configure Doxygen (#206) 2020-06-28 14:42:16 -04:00
extract_assets.py All 110 scenes decompiled. (#175) 2020-05-29 17:59:10 -04:00
extract_baserom.py First proper commit. 2020-03-17 00:31:30 -04:00
first_diff.py En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
fixbaserom.py Docker Support for OSX (#91) 2020-04-24 20:34:00 -04:00
fixle.sh Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
format.sh Fix format.sh to run clang-tidy inside NON_MATCHING functions 2020-03-24 00:35:35 +01:00
Jenkinsfile Fail the Jenkins build if there's any unused asm (#222) 2020-06-23 13:59:59 -04:00
Makefile Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
progress.py CSV Progress (2) (#219) 2020-06-21 20:58:56 -04:00
README.md Update README with "qemu-irix" instead of "qemu-irix.zip" (#106) 2020-05-01 13:19:40 -04:00
spec Decompiled ovl_Shot_Sun (#236) 2020-07-12 19:03:38 -04:00
sym_info.py Fix sym_info.py and first_diff.py scripts to properly handle .bss (#205) 2020-06-12 21:56:17 -04:00
THANKS.md Add installation instructions to the README (+ minor improvements) (#100) 2020-04-30 21:47:42 -04:00
undefined_syms.txt En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00

The Legend of Zelda: Ocarina of Time

- WARNING! -

The ROM this repository builds cannot be 'shifted', primarily due to some hardcoded pointers which have yet
to be dumped. Thus this repository is currently in an experimental and research phase and cannot yet be used
traditionally as a source code base for general changes.

This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev

Installation

Windows

For Windows 10, install WSL and a distribution by following this Windows Subsystem for Linux Installation Guide. We recommend using Debian or Ubuntu 18.04 Linux distributions.

For older versions of Windows, install a Linux VM or refer to Docker instructions.

macOS

For macOS, install a Linux VM or refer to Docker instructions.

Linux (Native or under WSL / VM)

1. Install build dependencies

The build process has the following package requirements:

  • git
  • build-essential
  • binutils-mips-linux-gnu
  • python3

Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:

sudo apt-get update
sudo apt-get install git build-essential binutils-mips-linux-gnu python3

2. Download qemu-irix

Download qemu-irix from the Releases section in the repository. Place it at a location of your choosing.

3. Set environment variables

Open up your .bashrc file (~/.bashrc), scroll to the bottom, and add the following, replacing the paths as necessary:

export QEMU_IRIX="path/to/your/qemu-irix"
export MIPS_BINUTILS_PREFIX=mips-linux-gnu-

Save and close/reopen your terminal window.

4. Clone the repository

Clone https://github.com/zeldaret/oot.git where you wish to have the project, with a command such as:

git clone https://github.com/zeldaret/oot.git

5. Prepare a base ROM

Copy over your copy of the Master Quest (Debug) ROM inside the root of this new project directory. Rename the file to "baserom_original.z64" or "baserom_original.n64", depending on the original extension.

6. Setup the ROM and build process

Setup and extract everything from your ROM with the following command:

make setup

This will generate a new ROM called "baserom.z64" that will have the overdump removed and the header patched. It will also extract the individual assets from the ROM.

7. Build the ROM

Run make to build the ROM. Make sure your path to the project is not too long, otherwise this process may error.

make

If all goes well, a new ROM called "zelda_ocarina_mq_debug.z64" should be built and the following text should be printed:

zelda_ocarina_mq_dbg.z64: OK

If you instead see the following:

zelda_ocarina_mq_dbg.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT match

This means that the built ROM isn't the same as the base one, so something went wrong or some part of the code doesn't match.

Docker

1. Setup requirements

To use Docker, you'll need either Docker Desktop or Docker Toolbox installed and setup based on your system.

You'll also need to prepare a local version of the project with a copied base ROM (see Step 4 and 5 of the Linux instructions).

2. Create the docker image

From inside your local project, run the following command:

docker build . -t oot

3. Start the container

Option A: With docker run

To start the container, you can mount your local filesystem into the docker container and run an interactive bash session.

docker run -it --rm --mount type=bind,source="$(pwd)",destination=/oot oot /bin/bash
Option B (only for macOS): With docker-sync

Prerequisite for this option: Install docker-sync with gem install docker-sync

To start docker-sync and the development container, use docker-sync-stack start

After a lot of waiting, you'll see something like "Attaching to oot_oot_1". This means the container is ready.

Then it's time to log into the container to begin working. Note that this will be done in another tab while you leave the docker-sync tab going.

To get the container id, use docker container ls and use the ID from the container with image oot:latest in the following command:

docker exec-it <CONTAINER-ID> /bin/bash You're in.

Note: When done working, type Ctrl+c on the docker-sync tab to close the container and docker-sync.

4. Setup and Build the ROM

Once inside the container, you can follow Step 6 and 7 of the Linux instructions to setup and build the ROM, or run any other command you need.

Contributing

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.