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oot/src/code/gamealloc.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

83 lines
2.1 KiB
C

#include "global.h"
void GameAlloc_Log(GameAlloc* this) {
GameAllocEntry* iter;
osSyncPrintf("this = %08x\n", this);
iter = this->base.next;
while (iter != &this->base) {
osSyncPrintf("ptr = %08x size = %d\n", iter, iter->size);
iter = iter->next;
}
}
void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, s32 line) {
GameAllocEntry* ptr;
ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line);
if (ptr) {
ptr->size = size;
ptr->prev = this->head;
this->head->next = ptr;
this->head = ptr;
ptr->next = &this->base;
this->base.prev = this->head;
return ptr + 1;
} else {
return NULL;
}
}
void* GameAlloc_Malloc(GameAlloc* this, u32 size) {
GameAllocEntry* ptr;
ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93);
if (ptr) {
ptr->size = size;
ptr->prev = this->head;
this->head->next = ptr;
this->head = ptr;
ptr->next = &this->base;
this->base.prev = this->head;
return ptr + 1;
} else {
return NULL;
}
}
void GameAlloc_Free(GameAlloc* this, void* data) {
GameAllocEntry* ptr;
if (data) {
ptr = &((GameAllocEntry*)data)[-1];
LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120);
LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121);
ptr->prev->next = ptr->next;
ptr->next->prev = ptr->prev;
this->head = this->base.prev;
SystemArena_FreeDebug(ptr, "../gamealloc.c", 125);
}
}
void GameAlloc_Cleanup(GameAlloc* this) {
GameAllocEntry* next;
GameAllocEntry* cur;
next = this->base.next;
while (&this->base != next) {
cur = next;
next = next->next;
SystemArena_FreeDebug(cur, "../gamealloc.c", 145);
}
this->head = &this->base;
this->base.next = &this->base;
this->base.prev = &this->base;
}
void GameAlloc_Init(GameAlloc* this) {
this->head = &this->base;
this->base.next = &this->base;
this->base.prev = &this->base;
}