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f3c930917b
* Implement a single Object Table for the enum and the segments * Implement a single Actor Table for the enum and the overlays * Implement a single Effect SS Table for the enum and the overlays * Remove initvars.h and move its content to relevant files * Update object 0 to use OBJECT_NONE and document it in the table * Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
19 lines
382 B
C
19 lines
382 B
C
#ifndef _Z64OBJECT_H_
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#define _Z64OBJECT_H_
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#define OBJECT_EXCHANGE_BANK_MAX 19
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#define DEFINE_OBJECT(_0, enum) enum,
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#define DEFINE_OBJECT_NULL(_0, enum) enum,
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#define DEFINE_OBJECT_UNSET(enum) enum,
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typedef enum {
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#include "tables/object_table.h"
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/* 0x0192 */ OBJECT_ID_MAX
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} ObjectID;
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_NULL
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#undef DEFINE_OBJECT_UNSET
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#endif
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