mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-29 03:34:07 +00:00
a9526a3354
* Fix typo `vertexs` -> `vertices` * Fix typo `limbMatricies` -> `limbMatrices` * Fix some `gSPTextureRectangle` usage of fixed point constants * Run formatter * `ALIGN8` macro * `object_skj` cleanup * sholder -> shoulder * cleanup `stdbool.h` * Some function prototypes cleanup * Use macros in `osVirtualToPhysical`
38 lines
1.7 KiB
XML
38 lines
1.7 KiB
XML
<Root>
|
|
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88">
|
|
<!-- D_80A8AA98. Carpet texture. -->
|
|
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
|
|
|
|
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
|
|
<Array Name="gShadowOddVtx" Count="144" Offset="0x22F8">
|
|
<Vtx/>
|
|
</Array>
|
|
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
|
|
<Array Name="sShadowEvenVtx" Count="144" Offset="0x2BF8">
|
|
<Vtx/>
|
|
</Array>
|
|
<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
|
|
<Array Name="sCarpetOddVtx" Count="144" Offset="0x34F8">
|
|
<Vtx/>
|
|
</Array>
|
|
|
|
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
|
|
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
|
|
|
|
<!-- D_80A8D598. Draws the carpet's texture. -->
|
|
<DList Name="sCarpetMaterialDL" Offset="0x3DF8"/>
|
|
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
|
|
<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
|
|
|
|
<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
|
|
<DList Name="sModelDL" Offset="0x3EE8"/>
|
|
|
|
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
|
|
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x4318">
|
|
<Vtx/>
|
|
</Array>
|
|
|
|
<!-- D_80A8E400 -->
|
|
<Collision Name="sCol" Offset="0x4C60"/>
|
|
</File>
|
|
</Root>
|