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oot/assets/xml/overlays
Dragorn421 a9526a3354
Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices`

* Fix typo `limbMatricies` -> `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -> shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`
2022-02-20 14:22:29 +01:00
..
ovl_Arrow_Fire.xml Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
ovl_Arrow_Ice.xml Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
ovl_Arrow_Light.xml Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
ovl_Bg_Ganon_Otyuka.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
ovl_Bg_Jya_Cobra.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
ovl_Boss_Dodongo.xml link_animetion xml, and ExternalFile config (#1011) 2021-11-07 18:13:44 +01:00
ovl_Boss_Ganon.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
ovl_Boss_Ganon2.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
ovl_Boss_Sst.xml link_animetion xml, and ExternalFile config (#1011) 2021-11-07 18:13:44 +01:00
ovl_Demo_Shd.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_Elf_Msg.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_Elf_Msg2.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_En_Bili.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
ovl_En_Clear_Tag.xml link_animetion xml, and ExternalFile config (#1011) 2021-11-07 18:13:44 +01:00
ovl_En_Ganon_Mant.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_En_Ganon_Organ.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_En_Holl.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_En_Jsjutan.xml Fix misc 6 (#1148) 2022-02-20 14:22:29 +01:00
ovl_En_Kanban.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_En_Sda.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_En_Ssh.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_En_St.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
ovl_En_Sth.xml z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
ovl_End_Title.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
ovl_File_Choose.xml File Select (z_file_choose) OK (#1012) 2021-11-15 22:33:44 +01:00
ovl_Magic_Dark.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
ovl_Magic_Fire.xml Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
ovl_Magic_Wind.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
ovl_Oceff_Spot.xml Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
ovl_Oceff_Storm.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
ovl_Oceff_Wipe.xml Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
ovl_Oceff_Wipe2.xml Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
ovl_Oceff_Wipe3.xml Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
ovl_Oceff_Wipe4.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00