mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-28 15:56:51 +00:00
d886ebe711
* Match ntsc-1.0/1.1 loose ends * Revert audioseq_padding * Fix spelling
424 lines
14 KiB
C
424 lines
14 KiB
C
#ifndef Z64_H
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#define Z64_H
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#include "ultra64.h"
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#include "ultra64/gs2dex.h"
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#include "attributes.h"
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#include "audiomgr.h"
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#include "controller.h"
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#include "versions.h"
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#include "z64save.h"
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#include "z64light.h"
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#include "z64bgcheck.h"
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#include "z64actor.h"
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#include "z64player.h"
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#include "z64audio.h"
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#include "z64object.h"
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#include "z64ocarina.h"
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#include "z64camera.h"
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#include "z64environment.h"
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#include "z64cutscene.h"
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#include "z64collision_check.h"
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#include "z64curve.h"
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#include "z64scene.h"
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#include "z64effect.h"
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#include "z64game_over.h"
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#include "z64inventory.h"
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#include "z64item.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "z64dma.h"
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#include "letterbox.h"
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "z64message.h"
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#include "z64olib.h"
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#include "one_point_cutscene.h"
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#include "z64pause.h"
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#include "z64play.h"
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#include "z64skin.h"
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#include "z64skin_matrix.h"
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#include "z64game.h"
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#include "z64transition.h"
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#include "z64transition_instances.h"
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#include "z64interface.h"
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#include "z64sfx_source.h"
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#include "z64skybox.h"
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#include "z64sram.h"
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#include "z64view.h"
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#include "z64vis.h"
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#include "zelda_arena.h"
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#include "alignment.h"
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#include "audiothread_cmd.h"
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "color.h"
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#include "gfxprint.h"
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#include "z_lib.h"
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#include "ichain.h"
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#include "regs.h"
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#include "irqmgr.h"
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#include "padmgr.h"
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#include "sched.h"
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#include "rumble.h"
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#include "map.h"
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#include "mempak.h"
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#include "tha.h"
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#include "thga.h"
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#include "speedmeter.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "gfxalloc.h"
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#include "jpeg.h"
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#include "prerender.h"
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#include "rand.h"
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#include "libc64/qrand.h"
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#include "sys_math.h"
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#include "sys_math3d.h"
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#include "libc64/math64.h"
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#include "sys_matrix.h"
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#include "main.h"
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#include "segmented_address.h"
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#include "stackcheck.h"
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#include "kaleido_manager.h"
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#include "libc64/aprintf.h"
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#include "libc64/malloc.h"
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#include "libc64/sleep.h"
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#include "libc64/sprintf.h"
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define THREAD_PRI_IDLE_INIT 10
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#define THREAD_PRI_MAIN_INIT 10
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#define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files
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#define THREAD_PRI_GRAPH 11
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#define THREAD_PRI_AUDIOMGR 12
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#define THREAD_PRI_N64DD 13
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#define THREAD_PRI_DDMSG 13
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#define THREAD_PRI_PADMGR 14
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#define THREAD_PRI_MAIN 15
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#define THREAD_PRI_SCHED 15
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#define THREAD_PRI_DMAMGR 16
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#define THREAD_PRI_IRQMGR 17
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#define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1)
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#define THREAD_PRI_FAULT OS_PRIORITY_APPMAX
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#define THREAD_ID_IDLE 1
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#define THREAD_ID_FAULT 2
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#define THREAD_ID_MAIN 3
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#define THREAD_ID_GRAPH 4
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#define THREAD_ID_SCHED 5
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#define THREAD_ID_PADMGR 7
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#define THREAD_ID_N64DD 8
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#define THREAD_ID_DDMSG 9
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#define THREAD_ID_AUDIOMGR 10
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#define THREAD_ID_DMAMGR 18
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#define THREAD_ID_IRQMGR 19
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typedef enum LensMode {
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/* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
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/* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls)
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} LensMode;
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typedef struct SetupState {
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/* 0x00 */ GameState state;
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} SetupState; // size = 0xA4
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typedef struct ConsoleLogoState {
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/* 0x0000 */ GameState state;
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/* 0x00A4 */ u8* staticSegment;
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/* 0x00A8 */ View view;
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/* 0x01D0 */ SramContext sramCtx;
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/* 0x01D4 */ s16 unk_1D4;
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/* 0x01D6 */ s16 coverAlpha;
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/* 0x01D8 */ s16 addAlpha;
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/* 0x01DA */ s16 visibleDuration;
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/* 0x01DC */ s16 ult;
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/* 0x01DE */ s16 uls;
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/* 0x01E0 */ u8 unk_1E0;
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/* 0x01E1 */ u8 exit;
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/* 0x01E2 */ char unk_1E2[0x06];
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} ConsoleLogoState; // size = 0x1E8
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struct MapSelectState;
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typedef struct SceneSelectEntry {
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/* 0x00 */ char* name;
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/* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32);
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/* 0x08 */ s32 entranceIndex;
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} SceneSelectEntry; // size = 0xC
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typedef struct MapSelectState {
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/* 0x0000 */ GameState state;
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/* 0x00A8 */ View view;
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/* 0x01D0 */ s32 count;
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/* 0x01D4 */ SceneSelectEntry* scenes;
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/* 0x01D8 */ s32 currentScene;
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/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
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/* 0x01E0 */ s32 pageDownStops[7];
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/* 0x01FC */ char unk_1FC[0x0C];
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/* 0x0208 */ s32 opt;
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/* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen
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/* 0x0210 */ char unk_210[0x0C];
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/* 0x021C */ s32 verticalInputAccumulator;
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/* 0x0220 */ s32 verticalInput;
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/* 0x0224 */ s32 timerUp;
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/* 0x0228 */ s32 timerDown;
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/* 0x022C */ s32 lockUp;
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/* 0x0230 */ s32 lockDown;
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/* 0x0234 */ s32 unk_234; // unused
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/* 0x0238 */ u8* staticSegment;
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} MapSelectState; // size = 0x240
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typedef struct SampleState {
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/* 0x0000 */ GameState state;
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/* 0x00A4 */ u8* staticSegment;
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/* 0x00A8 */ View view;
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} SampleState; // size = 0x1D0
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typedef struct QuestHintCmd {
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/* 0x00 */ u8 byte0;
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/* 0x01 */ u8 byte1;
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/* 0x02 */ u8 byte2;
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/* 0x03 */ u8 byte3;
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} QuestHintCmd; // size = 0x4
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typedef enum PauseBgPreRenderState {
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/* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing.
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/* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background.
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/* 2 */ PAUSE_BG_PRERENDER_PROCESS, // The previous frame was PAUSE_BG_PRERENDER_SETUP, now apply prerender filters.
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/* 3 */ PAUSE_BG_PRERENDER_READY, // The pause background is ready to be used.
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/* 4 */ PAUSE_BG_PRERENDER_MAX
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} PauseBgPreRenderState;
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typedef enum TransitionTileState {
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/* 0 */ TRANS_TILE_OFF, // Inactive, do nothing
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/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
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/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
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/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
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} TransitionTileState;
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typedef struct TitleSetupState {
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/* 0x0000 */ GameState state;
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/* 0x00A8 */ View view;
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} TitleSetupState; // size = 0x1D0
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typedef struct FileSelectState {
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/* 0x00000 */ GameState state;
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/* 0x000A4 */ Vtx* windowVtx;
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/* 0x000A8 */ u8* staticSegment;
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/* 0x000AC */ u8* parameterSegment;
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#if OOT_PAL
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/* 0x000B0 */ u8* objectMagSegment;
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#endif
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/* 0x000B8 */ View view;
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/* 0x001E0 */ SramContext sramCtx;
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/* 0x001E4 */ char unk_1E4[0x4];
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/* 0x001E8 */ SkyboxContext skyboxCtx;
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/* 0x00348 */ MessageContext msgCtx;
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/* 0x0E760 */ Font font;
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/* 0x1C8E8 */ EnvironmentContext envCtx;
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/* 0x1C9E4 */ char unk_1C9E4[0x4];
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/* 0x1C9E8 */ Vtx* windowContentVtx;
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/* 0x1C9EC */ Vtx* keyboardVtx;
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/* 0x1C9F0 */ Vtx* nameEntryVtx;
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/* 0x1C9F4 */ u8 n64ddFlag;
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/* 0x1C9F6 */ u16 deaths[3];
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/* 0x1C9FC */ u8 fileNames[3][8];
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/* 0x1CA14 */ u16 healthCapacities[3];
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/* 0x1CA1C */ u32 questItems[3];
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/* 0x1CA28 */ s16 n64ddFlags[3];
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/* 0x1CA2E */ s8 defense[3];
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#if OOT_PAL
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/* 0x1CA32 */ u16 health[3];
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#endif
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/* 0x1CA38 */ s16 buttonIndex;
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/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
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/* 0x1CA3C */ s16 menuMode;
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/* 0x1CA3E */ s16 configMode;
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/* 0x1CA40 */ s16 prevConfigMode;
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/* 0x1CA42 */ s16 nextConfigMode;
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/* 0x1CA44 */ s16 selectMode;
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/* 0x1CA46 */ s16 selectedFileIndex;
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/* 0x1CA48 */ char unk_1CA48[0x2];
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/* 0x1CA4A */ s16 fileNamesY[3];
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/* 0x1CA50 */ s16 actionTimer;
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/* 0x1CA52 */ s16 buttonYOffsets[6];
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/* 0x1CA5E */ s16 copyDestFileIndex;
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/* 0x1CA60 */ s16 warningLabel;
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/* 0x1CA62 */ s16 warningButtonIndex;
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/* 0x1CA64 */ s16 titleLabel;
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/* 0x1CA66 */ s16 nextTitleLabel;
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/* 0x1CA68 */ s16 windowColor[3];
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/* 0x1CA6E */ s16 titleAlpha[2];
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/* 0x1CA72 */ s16 windowAlpha;
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/* 0x1CA74 */ s16 fileButtonAlpha[3];
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/* 0x1CA7A */ s16 nameBoxAlpha[3];
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/* 0x1CA80 */ s16 nameAlpha[3];
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/* 0x1CA86 */ s16 connectorAlpha[3];
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/* 0x1CA8C */ s16 fileInfoAlpha[3];
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/* 0x1CA92 */ s16 actionButtonAlpha[2];
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/* 0x1CA96 */ s16 confirmButtonAlpha[2];
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/* 0x1CA9A */ s16 optionButtonAlpha;
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/* 0x1CA9C */ s16 nameEntryBoxAlpha;
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/* 0x1CA9E */ s16 controlsAlpha;
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/* 0x1CAA0 */ s16 emptyFileTextAlpha;
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/* 0x1CAA2 */ s16 highlightColor[4];
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/* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in
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/* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used
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/* 0x1CAAE */ s16 confirmButtonTexIndices[2];
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/* 0x1CAB2 */ s16 inputTimerX;
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/* 0x1CAB4 */ s16 inputTimerY;
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/* 0x1CAB6 */ s16 stickXDir;
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/* 0x1CAB8 */ s16 stickYDir;
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/* 0x1CABA */ s16 stickAdjX;
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/* 0x1CABC */ s16 stickAdjY;
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/* 0x1CABE */ s16 nameEntryBoxPosX;
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/* 0x1CAC0 */ s16 windowPosX;
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/* 0x1CAC4 */ f32 windowRot;
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/* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters
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/* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet
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/* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in
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/* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right
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/* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character
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/* 0x1CAD2 */ s16 kbdY;
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/* 0x1CAD4 */ s16 newFileNameCharCount;
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/* 0x1CAD6 */ s16 unk_1CAD6[5];
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} FileSelectState; // size = 0x1CAE0
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typedef struct GameStateOverlay {
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/* 0x00 */ void* loadedRamAddr;
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/* 0x04 */ RomFile file; // if applicable
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/* 0x0C */ void* vramStart; // if applicable
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/* 0x10 */ void* vramEnd; // if applicable
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/* 0x14 */ void* unk_14;
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/* 0x18 */ void* init; // initializes and executes the given context
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/* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load
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/* 0x20 */ void* unk_20;
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/* 0x24 */ void* unk_24;
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/* 0x28 */ UNK_TYPE4 unk_28;
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/* 0x2C */ u32 instanceSize;
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} GameStateOverlay; // size = 0x30
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typedef struct PreNMIState {
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/* 0x00 */ GameState state;
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/* 0xA4 */ u32 timer;
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/* 0xA8 */ UNK_TYPE4 unk_A8;
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} PreNMIState; // size = 0xAC
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typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3s rot;
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/* 0x14 */ Vec3f scale;
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/* 0x20 */ Color_RGBA8 color;
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/* 0x24 */ s16 type;
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/* 0x28 */ struct DebugDispObject* next;
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} DebugDispObject; // size = 0x2C
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typedef struct ISVDbg {
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/* 0x00 */ u32 magic; // IS64
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/* 0x04 */ u32 get;
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/* 0x08 */ u8 unk_08[0x14-0x08];
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/* 0x14 */ u32 put;
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/* 0x18 */ u8 unk_18[0x20-0x18];
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/* 0x20 */ u8 data[0x10000-0x20];
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} ISVDbg;
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typedef struct LocaleCartInfo {
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/* 0x00 */ char name[0x18];
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/* 0x18 */ u32 mediaFormat;
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/* 0x1C */ union {
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struct {
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u16 cartId;
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u8 countryCode;
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u8 version;
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};
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u32 regionInfo;
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};
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} LocaleCartInfo; // size = 0x20
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typedef struct Yaz0Header {
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/* 0x00 */ char magic[4]; // Yaz0
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/* 0x04 */ u32 decSize;
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/* 0x08 */ u32 compInfoOffset; // only used in mio0
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/* 0x0C */ u32 uncompDataOffset; // only used in mio0
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} Yaz0Header; // size = 0x10
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/* Relocation entry field getters */
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#define RELOC_SECTION(reloc) ((reloc) >> 30)
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#define RELOC_OFFSET(reloc) ((reloc) & 0xFFFFFF)
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#define RELOC_TYPE_MASK(reloc) ((reloc) & 0x3F000000)
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#define RELOC_TYPE_SHIFT 24
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/* MIPS Relocation Types, matches the MIPS ELF spec */
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#define R_MIPS_32 2
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#define R_MIPS_26 4
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#define R_MIPS_HI16 5
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#define R_MIPS_LO16 6
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/* Reloc section id, must fit in 2 bits otherwise the relocation format must be modified */
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typedef enum RelocSectionId {
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/* 0 */ RELOC_SECTION_NULL,
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/* 1 */ RELOC_SECTION_TEXT,
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/* 2 */ RELOC_SECTION_DATA,
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/* 3 */ RELOC_SECTION_RODATA,
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/* 4 */ RELOC_SECTION_MAX
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} RelocSectionId;
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typedef struct OverlayRelocationSection {
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/* 0x00 */ u32 textSize;
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/* 0x04 */ u32 dataSize;
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/* 0x08 */ u32 rodataSize;
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/* 0x0C */ u32 bssSize;
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/* 0x10 */ u32 nRelocations;
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/* 0x14 */ u32 relocations[1]; // size is nRelocations
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} OverlayRelocationSection; // size >= 0x18
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// This struct is used at osAppNMIBuffer which is not at an 8-byte aligned address. This causes an unaligned access
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// crash if the OSTime variables use 64-bit load/store instructions, which is the case in any MIPS ABI other than O32
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// where 64-bit load/store instructions are emulated with 2x 32-bit load/store instructions. The alignment attribute
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// conveys that this structure will not always be 8-bytes aligned, allowing a modern compiler to generate non-crashing
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// code for accessing these. This is not an issue in the original compiler as it only output O32 ABI code.
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ALIGNED(4) typedef struct PreNmiBuff {
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/* 0x00 */ u32 resetting;
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/* 0x04 */ u32 resetCount;
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/* 0x08 */ OSTime duration;
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/* 0x10 */ OSTime resetTime;
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} PreNmiBuff; // size = 0x18 (actually osAppNMIBuffer is 0x40 bytes large but the rest is unused)
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typedef enum ViModeEditState {
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#if OOT_VERSION < PAL_1_0
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/* -2 */ VI_MODE_EDIT_STATE_NEGATIVE_2 = -2,
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/* -1 */ VI_MODE_EDIT_STATE_NEGATIVE_1,
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/* 0 */ VI_MODE_EDIT_STATE_INACTIVE,
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/* 1 */ VI_MODE_EDIT_STATE_2, // active, more adjustments
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/* 2 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode
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#else
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/* 0 */ VI_MODE_EDIT_STATE_INACTIVE,
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/* 1 */ VI_MODE_EDIT_STATE_ACTIVE,
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/* 2 */ VI_MODE_EDIT_STATE_2, // active, more adjustments
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/* 3 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode
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#endif
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} ViModeEditState;
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typedef struct ViMode {
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/* 0x00 */ OSViMode customViMode;
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/* 0x50 */ s32 viHeight;
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/* 0x54 */ s32 viWidth;
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/* 0x58 */ s32 rightAdjust;
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/* 0x5C */ s32 leftAdjust;
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/* 0x60 */ s32 lowerAdjust;
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/* 0x64 */ s32 upperAdjust;
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/* 0x68 */ s32 editState;
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/* 0x6C */ s32 tvType;
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/* 0x70 */ u32 loRes;
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/* 0x74 */ u32 antialiasOff;
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/* 0x78 */ u32 modeN; // Controls interlacing, the meaning of this mode is different based on choice of resolution
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/* 0x7C */ u32 fb16Bit;
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/* 0x80 */ u32 viFeatures;
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/* 0x84 */ u32 unk_84;
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} ViMode; // size = 0x88
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#endif
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