mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-28 19:25:27 +00:00
a1a192b1a2
* [headers] z64inventory.h * move savectx/inventory macros to z64save.h * commit the file * bss
26 lines
698 B
C
26 lines
698 B
C
#ifndef Z64INVENTORY_H
|
|
#define Z64INVENTORY_H
|
|
|
|
#include "ultra64.h"
|
|
#include "z64item.h"
|
|
#include "z64save.h"
|
|
|
|
struct PlayState;
|
|
|
|
void Inventory_ChangeEquipment(s16 equipment, u16 value);
|
|
u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment);
|
|
void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
|
|
|
|
extern u32 gBitFlags[32];
|
|
extern u16 gEquipMasks[EQUIP_TYPE_MAX];
|
|
extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
|
|
extern u32 gUpgradeMasks[UPG_MAX];
|
|
extern u8 gEquipShifts[EQUIP_TYPE_MAX];
|
|
extern u8 gUpgradeShifts[UPG_MAX];
|
|
extern u16 gUpgradeCapacities[UPG_MAX][4];
|
|
extern u32 gGsFlagsMasks[4];
|
|
extern u32 gGsFlagsShifts[4];
|
|
extern void* gItemIcons[0x82];
|
|
extern u8 gItemSlots[56];
|
|
|
|
#endif
|