1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-28 15:56:51 +00:00
oot/asm/non_matchings/overlays/actors
louist103 98ca965541
Decomp EnExRuppy (#331)
* PR fixes NOT MATCHING

* PR fixes

* Fix EnNiwGirl.h

* Update z_en_niw_girl.h

* Update z_en_niw_girl.c

* Delete ASM

* Ran format.sh and did some manual cleanup

* Update z_en_ex_ruppy.c

* Update z_en_ex_ruppy.c

* PR fixes

* Accidently left a git string in the file

* PR fixes

* PR fixes
2020-08-28 19:45:47 -04:00
..
ovl_Bg_Bombwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Bg_Breakwall rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Ddan_Jd Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Dy_Yoseizo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Bg_Ganon_Otyuka Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Darkmeiro Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Firemeiro Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Soulmeiro z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Haka_Gate Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_MeganeBG Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Sgami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Bg_Haka_Water Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Zou Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Bg_Hidan_Curtain z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Dalm z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Fwbig z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Hamstep z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Hrock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Hidan_Rock z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Shelter z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Shutter Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Turara z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Jya_Bombchuiwa Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Cobra Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Bg_Jya_Haheniron Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Ironobj Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Zurerukabe Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Bg_Menkuri_Eye rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Mizu_Bwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Mizu_Shutter Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mizu_Water Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Mori_Bigst Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Hashigo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mori_Hashira4 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Idomizu Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Kaitenkabe Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Rakkatenjo Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Po_Event z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Po_Syokudai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Relay_Objects Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_Bg_Spot00_Hanebasi Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_Bg_Spot01_Objects2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot02_Objects Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Bg_Spot03_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot06_Objects z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot07_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Iceblock Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot11_Bakudankabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Spot11_Oasis Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot15_Rrbox Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot16_Bombstone Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot18_Basket Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot18_Shutter Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Sst_Floor Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Maruta Decomp BgYdanMaruta (#338) 2020-08-23 06:44:22 -04:00
ovl_Bg_Ydan_Sp rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Boss_Dodongo rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Boss_Fd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Fd2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Boss_Ganon Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Boss_Ganon2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Ganondrof Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Boss_Goma rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Boss_Mo z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Boss_Sst Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Boss_Tw z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Boss_Va Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Demo_6K Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Du Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Ec Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Effect Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Ext Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gj Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gt Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Demo_Ik Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Kankyo Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Demo_Kekkai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Demo_Shd Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Demo_Tre_Lgt Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Door_Killer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Door_Shutter Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Door_Warp1 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Efc_Erupc Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Eff_Dust Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Am z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Anubice Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Anubice_Fire Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Arrow Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Attack_Niw Attack_Niw (#272) 2020-08-19 22:17:42 -04:00
ovl_En_Ba Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bb Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bdfire Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Bigokuta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bili z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bom_Bowl_Man Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bom_Bowl_Pit Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Bom_Chu Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Box Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Brob z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bubble Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Butte Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Bw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Changer Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Clear_Tag z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Crow z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Cs z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Dekunuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dh z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Diving_Game Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dns Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dnt_Demo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dnt_Jiji Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dnt_Nomal Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Dodojr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dodongo Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Door Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Du z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Eiyer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Elf Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Encount1 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Encount2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Ex_Item Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Ex_Ruppy Decomp EnExRuppy (#331) 2020-08-28 19:45:47 -04:00
ovl_En_Fd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fd_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_fHG Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Fhg_Fire Match EnFhgFire_Draw (#291) 2020-07-28 22:44:35 -04:00
ovl_En_Fire_Rock Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Firefly z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fish Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Fr Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Fw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fz rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_G_Switch Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Ganon_Mant Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gb Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Ge1 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Ge2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ge3 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_GeldB Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Gm Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Go Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
ovl_En_Go2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Goma z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Goroiwa Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Heishi4 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Holl Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Honotrap Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Horse Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Horse_Game_Check Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Horse_Link_Child z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Normal z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Horse_Zelda z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hs Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Hs2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Hy z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ice_Hono z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ik z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_In Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Insect Decompile ovl_En_Insect (#244) 2020-07-18 17:40:27 -04:00
ovl_En_Ishi Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Jj z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Jsjutan Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Kakasi Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kakasi2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kakasi3 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kanban Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Karebaba rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Ko Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kusa Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_M_Thunder z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mag Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_En_Mb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mk z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mm z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mm2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Mu z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Nb Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Niw Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Niw_Lady Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Nwc z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ny z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Okuta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ossan Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Owl Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Part Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Peehat Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Po_Desert z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Field z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Relay Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Po_Sisters rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Poh z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Rd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Reeba Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_River_Sound Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Rl Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Rr rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Sa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Sda Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Siofuki Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Skb Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Skj rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Ssh Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_St Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Sth Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Stream Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Sw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Syateki_Itm Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Syateki_Man Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Syateki_Niw En_Syateki_Niw (#270) 2020-08-20 18:34:18 -04:00
ovl_En_Ta Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Takara_Man Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Test Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Tg z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tite Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Torch2 Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
ovl_En_Toryo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tp z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tr Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Trap z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tubo_Trap Match a few functions (#324) 2020-08-15 13:23:29 -04:00
ovl_En_Vali z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Vb_Ball z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Viewer Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Vm rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Wall_Tubo Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Weiyer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wf Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Wonder_Item Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Wood02 z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Xc z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Yabusame_Mark Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Zf Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Zl3 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Zl4 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Zo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Fishing z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Item_Shield Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_kaleido_scope Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Magic_Dark ovl_Magic_Dark 3 matching, 4 nonmatching (#310) 2020-08-15 14:12:21 -04:00
ovl_Magic_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Mir_Ray Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Bean Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Hamishi Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Hana z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Ice_Poly rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Obj_Kibako Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Kibako2 Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Lift Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Lightswitch Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Obj_Mure Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Mure2 Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Mure3 Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Oshihiki Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Obj_Switch Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Obj_Syokudai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Timeblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Warp2block Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_player_actor z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00