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oot/tools
Lucas Shaw 045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
..
asm_processor Fixing build to successfully stop on failure 2020-03-20 00:33:07 -04:00
asmsplitter First proper commit. 2020-03-17 00:31:30 -04:00
ido5.3_compiler Migrated rodata 2020-03-17 16:33:41 -04:00
overlayhelpers pr updates 2020-04-02 12:44:19 -05:00
ZAP2@72e492e908 ovl_Door_Ana OK 2020-03-18 14:59:46 +00:00
.gitignore First proper commit. 2020-03-17 00:31:30 -04:00
bootstrap_actors.py First proper commit. 2020-03-17 00:31:30 -04:00
bootstrap_overlay_decomp.py First proper commit. 2020-03-17 00:31:30 -04:00
convert_chars.py First proper commit. 2020-03-17 00:31:30 -04:00
create_actor_headers.py First proper commit. 2020-03-17 00:31:30 -04:00
decompile_data.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
disassemble.py First proper commit. 2020-03-17 00:31:30 -04:00
elf2rom.c First proper commit. 2020-03-17 00:31:30 -04:00
elf32.c First proper commit. 2020-03-17 00:31:30 -04:00
elf32.h First proper commit. 2020-03-17 00:31:30 -04:00
find_unused_asm.sh add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65) 2020-04-11 22:39:49 -04:00
fix_data_stuff.py First proper commit. 2020-03-17 00:31:30 -04:00
format_s_files.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
get_overlay_stats.py First proper commit. 2020-03-17 00:31:30 -04:00
Makefile First proper commit. 2020-03-17 00:31:30 -04:00
makeromfs.c First proper commit. 2020-03-17 00:31:30 -04:00
migrate-rodata.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
mipsdisasm First proper commit. 2020-03-17 00:31:30 -04:00
mkldscript.c First proper commit. 2020-03-17 00:31:30 -04:00
n64chksum.c First proper commit. 2020-03-17 00:31:30 -04:00
n64chksum.h First proper commit. 2020-03-17 00:31:30 -04:00
reformat_data_files.py First proper commit. 2020-03-17 00:31:30 -04:00
regconvert.py Add script to generate REG macros from GameInfo offsets 2020-03-21 18:20:28 +01:00
split_out.py First proper commit. 2020-03-17 00:31:30 -04:00
split_out_overlay_funcs.py First proper commit. 2020-03-17 00:31:30 -04:00
util.c First proper commit. 2020-03-17 00:31:30 -04:00
util.h First proper commit. 2020-03-17 00:31:30 -04:00
yaz0.c First proper commit. 2020-03-17 00:31:30 -04:00
yaz0.h First proper commit. 2020-03-17 00:31:30 -04:00
yaz0tool.c First proper commit. 2020-03-17 00:31:30 -04:00