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oot/asm/non_matchings/code
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00
..
audio_seqplayer code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800BB0A0 Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
code_800DACC0 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800E11F0 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800EC960 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800F7260 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800F9280 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_80110450 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
db_camera Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
PreRender Decompile PreRender.c (#319) 2020-09-15 15:10:19 -04:00
sys_math3d matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
sys_matrix Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ucode_disas Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_actor Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_camera additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_eff_blure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_jpeg Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
z_kaleido_setup Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
z_kankyo Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_message_PAL Decompile z_kanfont (#443) 2020-10-12 17:42:17 -04:00
z_onepointdemo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_parameter Cleanup z_lifemeter (#552) 2021-01-10 16:33:58 -05:00
z_play Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z_room additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_skin Decompile z_skin.c (#548) 2020-12-29 00:30:23 -05:00
z_skin_awb z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_sram Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
z_vimode First proper commit. 2020-03-17 00:31:30 -04:00
z_vr_box Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00