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oot/asm/non_matchings/overlays
louist103 f6470eaa08
"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes
2021-05-30 12:30:38 -04:00
..
actors "Decompile" more objects. (#784) 2021-05-30 12:30:38 -04:00
gamestates/ovl_file_choose Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00