1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/objects/object_medal.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

18 lines
1.3 KiB
XML

<Root>
<File Name="object_medal" Segment="6">
<DList Name="object_medal_DL_000360" Offset="0x360"/>
<DList Name="object_medal_DL_000840" Offset="0x840"/>
<DList Name="object_medal_DL_000D20" Offset="0xD20"/>
<DList Name="object_medal_DL_001200" Offset="0x1200"/>
<DList Name="object_medal_DL_0016E0" Offset="0x16E0"/>
<DList Name="object_medal_DL_001BC0" Offset="0x1BC0"/>
<Blob Name="object_medal_Blob_001D40" Size="0x400" Offset="0x1D40"/>
<Texture Name="object_medal_Tex_002140" OutName="tex_00002140" Format="rgb5a1" Width="32" Height="32" Offset="0x2140"/>
<Texture Name="object_medal_Tex_002940" OutName="tex_00002940" Format="rgb5a1" Width="32" Height="32" Offset="0x2940"/>
<Texture Name="object_medal_Tex_003140" OutName="tex_00003140" Format="rgb5a1" Width="32" Height="32" Offset="0x3140"/>
<Texture Name="object_medal_Tex_003940" OutName="tex_00003940" Format="rgb5a1" Width="32" Height="32" Offset="0x3940"/>
<Texture Name="object_medal_Tex_004140" OutName="tex_00004140" Format="rgb5a1" Width="32" Height="32" Offset="0x4140"/>
<Texture Name="object_medal_Tex_004940" OutName="tex_00004940" Format="rgb5a1" Width="32" Height="32" Offset="0x4940"/>
</File>
</Root>