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oot/assets/xml/objects/object_warp1.xml
louist103 f6470eaa08
"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes
2021-05-30 12:30:38 -04:00

16 lines
966 B
XML

<Root>
<File Name="object_warp1" Segment="6">
<Skeleton Name="gBlueWarpSkel" Type="Standard" LimbType="Standard" Offset="0x2CA8"/>
<Animation Name="gBlueWarpAnim" Offset="0x1374"/>
<DList Name="gBlueWarpLightBeamDL" Offset="0x01A0"/>
<DList Name="gBlueWarpDiamondDL" Offset="0x1750"/>
<DList Name="gBlueWarpTriangle1DL" Offset="0x1828"/>
<DList Name="gBlueWarpTriangle2DL" Offset="0x18B0"/>
<DList Name="gBlueWarpTriangle3DL" Offset="0x1938"/>
<DList Name="gBlueWarpTriangle4DL" Offset="0x19C0"/>
<DList Name="gBlueWarpTriangle5DL" Offset="0x1A48"/>
<DList Name="gBlueWarpTriangle6DL" Offset="0x1AD0"/>
<Texture Name="gBlueWarpLightBeamTex" OutName="light_beam" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
<Texture Name="gBlueWarpDiamondAndTriangleTex" OutName="diamond_and_triangle" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
</File>
</Root>