..
ovl_Arms_Hook
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Arrow_Fire
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Arrow_Ice
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Arrow_Light
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Bdan_Objects
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Bdan_Switch
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Bom_Guard
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Bombwall
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Bowl_Wall
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Breakwall
Bg_Breakwall OK and documented ( #684 )
2021-02-12 20:51:59 -05:00
ovl_Bg_Ddan_Jd
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Ddan_Kd
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Dodoago
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Dy_Yoseizo
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Ganon_Otyuka
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Bg_Gate_Shutter
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Gjyo_Bridge
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Gnd_Darkmeiro
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Firemeiro
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Iceblock
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_Bg_Gnd_Nisekabe
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Gnd_Soulmeiro
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Haka
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Gate
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Haka_Huta
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Bg_Haka_Megane
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Bg_Haka_MeganeBG
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Haka_Sgami
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Haka_Ship
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Haka_Trap
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Haka_Tubo
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Haka_Water
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Bg_Haka_Zou
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Bg_Heavy_Block
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Hidan_Curtain
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Hidan_Dalm
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Firewall
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Fslift
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Hidan_Fwbig
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Hidan_Hamstep
fix mistake in z_bg_hidan_hamstep ( #771 )
2021-04-20 02:25:14 -04:00
ovl_Bg_Hidan_Hrock
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Kousi
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Hidan_Kowarerukabe
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Rock
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Hidan_Rsekizou
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Sekizou
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Hidan_Sima
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Hidan_Syoku
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Ice_Objects
z_bg_mizu_movebg and object_mizu_objects ( #747 )
2021-04-25 19:36:43 -04:00
ovl_Bg_Ice_Shelter
bg_ice_shelter OK ( #736 )
2021-03-28 18:53:28 -04:00
ovl_Bg_Ice_Shutter
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Ice_Turara
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Ingate
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_1flift
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Amishutter
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Bigmirror
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Block
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Jya_Bombchuiwa
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Bombiwa
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Cobra
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Goroiwa
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Jya_Haheniron
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Jya_Ironobj
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Bg_Jya_Kanaami
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Lift
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Megami
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Jya_Zurerukabe
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Bg_Menkuri_Eye
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Menkuri_Kaiten
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Menkuri_Nisekabe
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Bwall
z_bg_mizu_movebg and object_mizu_objects ( #747 )
2021-04-25 19:36:43 -04:00
ovl_Bg_Mizu_Movebg
Document BodyBreak (en_part, body part spawner) ( #797 )
2021-04-27 21:32:15 -04:00
ovl_Bg_Mizu_Shutter
z_bg_mizu_movebg and object_mizu_objects ( #747 )
2021-04-25 19:36:43 -04:00
ovl_Bg_Mizu_Uzu
z_bg_mizu_movebg and object_mizu_objects ( #747 )
2021-04-25 19:36:43 -04:00
ovl_Bg_Mizu_Water
z_bg_mizu_movebg and object_mizu_objects ( #747 )
2021-04-25 19:36:43 -04:00
ovl_Bg_Mjin
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
ovl_Bg_Mori_Bigst
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Mori_Elevator
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Mori_Hashigo
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Mori_Hashira4
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Mori_Hineri
Misc objects problems ( #748 )
2021-04-02 19:30:26 -04:00
ovl_Bg_Mori_Idomizu
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Mori_Kaitenkabe
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Mori_Rakkatenjo
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Po_Event
Poe Objects ( #743 )
2021-04-04 23:48:12 +02:00
ovl_Bg_Po_Syokudai
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Pushbox
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Relay_Objects
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot00_Break
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot00_Hanebasi
EnTp, 1 nonmatching, and object_tp ( #782 )
2021-04-21 14:26:24 -04:00
ovl_Bg_Spot01_Fusya
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot01_Idohashira
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot01_Idomizu
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot01_Idosoko
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot01_Objects2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot02_Objects
Graveyard objects: bg_spot02_objects ( #751 )
2021-04-04 00:32:23 +02:00
ovl_Bg_Spot03_Taki
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot05_Soko
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot06_Objects
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot07_Taki
z_ovl_bg_spot07_taki OK ( #766 )
2021-04-11 21:33:29 -04:00
ovl_Bg_Spot08_Bakudankabe
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Spot08_Iceblock
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_Bg_Spot09_Obj
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot11_Bakudankabe
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Spot11_Oasis
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot12_Gate
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot12_Saku
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot15_Rrbox
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_Bg_Spot15_Saku
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Bg_Spot16_Bombstone
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Bg_Spot16_Doughnut
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot17_Bakudankabe
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Spot17_Funen
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Bg_Spot18_Basket
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Spot18_Futa
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot18_Obj
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Spot18_Shutter
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Sst_Floor
three more matches in BgJyaCobra ( #758 )
2021-04-09 19:02:16 -04:00
ovl_Bg_Toki_Hikari
Bg_toki_hikari all functions matching ( #781 )
2021-04-17 18:21:43 +02:00
ovl_Bg_Toki_Swd
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Treemouth
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Umajump
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Bg_Vb_Sima
Volvagia (ovl_Boss_Fd) and related actors ( #352 )
2021-04-17 19:12:46 +02:00
ovl_Bg_Ydan_Hasi
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Ydan_Maruta
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Bg_Ydan_Sp
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Bg_Zg
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Boss_Dodongo
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
ovl_Boss_Fd
Match BossFd_Fly (ovl_Boss_Fd OK) ( #807 )
2021-05-14 20:25:44 -04:00
ovl_Boss_Fd2
Volvagia (ovl_Boss_Fd) and related actors ( #352 )
2021-04-17 19:12:46 +02:00
ovl_Boss_Ganon
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Ganon2
ovl_Demo_Gj Ok ( #670 )
2021-02-28 09:53:46 -05:00
ovl_Boss_Ganondrof
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Boss_Goma
EnGoma OK ( #770 )
2021-04-12 19:45:58 +02:00
ovl_Boss_Mo
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Sst
three more matches in BgJyaCobra ( #758 )
2021-04-09 19:02:16 -04:00
ovl_Boss_Tw
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Boss_Va
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Demo_6K
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_Demo_Du
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Demo_Ec
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Demo_Effect
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_Demo_Ext
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Demo_Geff
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Demo_Gj
object_gj OK ( #698 )
2021-03-17 17:53:05 -04:00
ovl_Demo_Go
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Demo_Gt
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Demo_Ik
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Demo_Im
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Demo_Kankyo
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_Demo_Kekkai
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Demo_Sa
object_sa OK ( #789 )
2021-05-23 22:02:54 +02:00
ovl_Demo_Shd
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Demo_Tre_Lgt
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Door_Ana
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Door_Gerudo
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_Door_Killer
Misc objects problems ( #748 )
2021-04-02 19:30:26 -04:00
ovl_Door_Shutter
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Door_Toki
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Door_Warp1
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_Efc_Erupc
Document BodyBreak (en_part, body part spawner) ( #797 )
2021-04-27 21:32:15 -04:00
ovl_Eff_Dust
ovl_Eff_Dust OK ( #655 )
2021-02-12 19:04:22 -05:00
ovl_Elf_Msg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Elf_Msg2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Am
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Ani
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Anubice
object_anubice OK ( #696 )
2021-03-17 21:22:06 +01:00
ovl_En_Anubice_Fire
Volvagia (ovl_Boss_Fd) and related actors ( #352 )
2021-04-17 19:12:46 +02:00
ovl_En_Anubice_Tag
En_anubice OK ( #688 )
2021-02-15 16:27:22 -05:00
ovl_En_Arow_Trap
En_Arrow OK ( #648 )
2021-02-02 20:30:21 -05:00
ovl_En_Arrow
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Attack_Niw
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ba
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Bb
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Bdfire
Decompile King Dodongo and his fire effect ( #744 )
2021-04-11 18:38:22 +02:00
ovl_En_Bigokuta
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Bili
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Bird
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Blkobj
object_torch2, object_blkobj, and object_geldb ( #592 )
2021-01-30 14:16:18 -05:00
ovl_En_Bom
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Bom_Bowl_Man
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Bom_Bowl_Pit
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Bom_Chu
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Bombf
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Boom
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Box
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Brob
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_En_Bubble
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Butte
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Bw
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Bx
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Changer
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Clear_Tag
Remove horrible fake match from En_Clear_Tag ( #767 )
2021-04-08 19:11:54 +02:00
ovl_En_Cow
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Crow
Various objects ( #677 )
2021-03-17 17:06:56 -04:00
ovl_En_Cs
"Decompile" more objects. ( #784 )
2021-05-30 12:30:38 -04:00
ovl_En_Daiku
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Daiku_Kakariko
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Dekubaba
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Dekunuts
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_En_Dh
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Dha
cleanup en_dha ( #787 )
2021-04-25 12:39:26 -04:00
ovl_En_Diving_Game
Decompile object_zo
🐬 ( #794 )
2021-05-01 01:55:52 +02:00
ovl_En_Dns
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) ( #803 )
2021-05-02 19:15:16 -04:00
ovl_En_Dnt_Demo
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Dnt_Jiji
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Dnt_Nomal
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Dodojr
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Dodongo
bg_ice_shelter OK ( #736 )
2021-03-28 18:53:28 -04:00
ovl_En_Dog
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Door
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Ds
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Du
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Dy_Extra
BgDyYoseizo OK and documented ( #634 )
2021-02-02 19:29:40 -05:00
ovl_En_Eg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Eiyer
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Elf
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Encount1
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Encount2
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Ex_Item
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Ex_Ruppy
EnDivingGame OK ( #745 )
2021-04-03 12:15:16 -04:00
ovl_En_Fd
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Fd_Fire
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_fHG
named members of TitleCardContext ( #749 )
2021-04-05 13:37:46 -04:00
ovl_En_Fhg_Fire
Gohma (ovl_Boss_Goma) ( #397 )
2021-04-03 16:58:33 -04:00
ovl_En_Fire_Rock
EnEncount2 and EnFireRock OK ( #659 )
2021-03-14 10:39:41 -04:00
ovl_En_Firefly
bg_ice_shelter OK ( #736 )
2021-03-28 18:53:28 -04:00
ovl_En_Fish
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Floormas
bg_ice_shelter OK ( #736 )
2021-03-28 18:53:28 -04:00
ovl_En_Fr
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Fu
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Fw
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Fz
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_G_Switch
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Ganon_Mant
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ganon_Organ
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Gb
Poe Objects ( #743 )
2021-04-04 23:48:12 +02:00
ovl_En_Ge1
EnGoma OK ( #770 )
2021-04-12 19:45:58 +02:00
ovl_En_Ge2
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_En_Ge3
Gerudo3 OK and documented ( #593 )
2021-01-31 18:39:41 -05:00
ovl_En_GeldB
Gerudo objects ( #757 )
2021-04-10 18:25:03 +02:00
ovl_En_GirlA
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_En_Gm
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_En_Go
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Go2
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Goma
EnGoma OK ( #770 )
2021-04-12 19:45:58 +02:00
ovl_En_Goroiwa
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Gs
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Guest
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_En_Hata
object_hata OK ( #806 )
2021-05-17 14:57:59 -04:00
ovl_En_Heishi1
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Heishi2
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Heishi3
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Heishi4
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Hintnuts
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Holl
Match Jsjutan and Tr and improve match of Yabusame_mark and holl ( #769 )
2021-04-09 19:19:30 -04:00
ovl_En_Honotrap
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Horse
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Horse_Game_Check
En_Horse OK ( #554 )
2021-04-11 21:23:40 -04:00
ovl_En_Horse_Ganon
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Horse_Link_Child
object_horse_ganon, object_horse_link_child, object_horse_normal and object_horse_zelda OK ( #724 )
2021-03-27 23:44:11 -04:00
ovl_En_Horse_Normal
object_horse_ganon, object_horse_link_child, object_horse_normal and object_horse_zelda OK ( #724 )
2021-03-27 23:44:11 -04:00
ovl_En_Horse_Zelda
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Hs
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Hs2
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Hy
ovl_En_Hy ( #602 )
2021-01-20 13:28:04 -05:00
ovl_En_Ice_Hono
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Ik
Document BodyBreak (en_part, body part spawner) ( #797 )
2021-04-27 21:32:15 -04:00
ovl_En_In
EnGoma OK ( #770 )
2021-04-12 19:45:58 +02:00
ovl_En_Insect
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) ( #803 )
2021-05-02 19:15:16 -04:00
ovl_En_Ishi
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_It
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Jj
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Js
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Jsjutan
Match Jsjutan and Tr and improve match of Yabusame_mark and holl ( #769 )
2021-04-09 19:19:30 -04:00
ovl_En_Kakasi
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Kakasi2
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Kakasi3
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Kanban
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Karebaba
Bg_Spot00_Hanebasi (Drawbridge) OK ( #614 )
2021-01-31 15:09:04 -05:00
ovl_En_Ko
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Kusa
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Kz
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Light
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Lightbox
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_M_Fire1
Changed unk_192 to timer, as well as add missing trailing comma for formating ( #817 )
2021-05-18 15:40:26 -04:00
ovl_En_M_Thunder
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Ma1
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
ovl_En_Ma2
ovl_En_Sa ( #625 )
2021-01-31 14:35:58 -05:00
ovl_En_Ma3
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Mag
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) ( #803 )
2021-05-02 19:15:16 -04:00
ovl_En_Mb
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Md
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Mk
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Mm
General object cleanup ( #799 )
2021-04-30 00:38:15 -04:00
ovl_En_Mm2
General object cleanup ( #799 )
2021-04-30 00:38:15 -04:00
ovl_En_Ms
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Mu
EnMu header and pointer fixes ( #765 )
2021-04-10 17:48:10 +02:00
ovl_En_Nb
EnGoma OK ( #770 )
2021-04-12 19:45:58 +02:00
ovl_En_Niw
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Niw_Girl
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_Niw_Lady
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Nutsball
Forest Stage and related actors and objects ( #618 )
2021-02-12 17:25:02 -05:00
ovl_En_Nwc
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_En_Ny
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_En_OE2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Okarina_Effect
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Okarina_Tag
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Okuta
bg_ice_shelter OK ( #736 )
2021-03-28 18:53:28 -04:00
ovl_En_Ossan
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Owl
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_En_Part
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Peehat
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Po_Desert
Poe Objects ( #743 )
2021-04-04 23:48:12 +02:00
ovl_En_Po_Field
Poe Objects ( #743 )
2021-04-04 23:48:12 +02:00
ovl_En_Po_Relay
Poe Objects ( #743 )
2021-04-04 23:48:12 +02:00
ovl_En_Po_Sisters
Poe Objects ( #743 )
2021-04-04 23:48:12 +02:00
ovl_En_Poh
Poe Objects ( #743 )
2021-04-04 23:48:12 +02:00
ovl_En_Pu_box
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Rd
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Reeba
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_River_Sound
object_hata OK ( #806 )
2021-05-17 14:57:59 -04:00
ovl_En_Rl
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Rr
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_En_Ru1
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
ovl_En_Ru2
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Sa
object_sa OK ( #789 )
2021-05-23 22:02:54 +02:00
ovl_En_Sb
Document BodyBreak (en_part, body part spawner) ( #797 )
2021-04-27 21:32:15 -04:00
ovl_En_Scene_Change
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Sda
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Shopnuts
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Si
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) ( #803 )
2021-05-02 19:15:16 -04:00
ovl_En_Siofuki
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Skb
Match EnSkb_PostLimbDraw (obl_en_skb OK) ( #821 )
2021-05-21 16:33:11 -04:00
ovl_En_Skj
OK ( #779 )
2021-04-15 18:29:58 +02:00
ovl_En_Skjneedle
Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING ( #750 )
2021-04-10 17:39:25 +02:00
ovl_En_Ssh
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_St
EnTp, 1 nonmatching, and object_tp ( #782 )
2021-04-21 14:26:24 -04:00
ovl_En_Sth
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_En_Stream
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Sw
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) ( #803 )
2021-05-02 19:15:16 -04:00
ovl_En_Syateki_Itm
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Syateki_Man
Small bgcheck documentation pass ( #816 )
2021-05-22 23:50:05 +02:00
ovl_En_Syateki_Niw
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Ta
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Takara_Man
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tana
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Test
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tite
Document BodyBreak (en_part, body part spawner) ( #797 )
2021-04-27 21:32:15 -04:00
ovl_En_Tk
Poe Objects ( #743 )
2021-04-04 23:48:12 +02:00
ovl_En_Torch
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Torch2
Update asm_processor and use static variables in En_Torch2 ( #740 )
2021-03-27 16:26:59 -04:00
ovl_En_Toryo
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Tp
z_bg_mizu_movebg and object_mizu_objects ( #747 )
2021-04-25 19:36:43 -04:00
ovl_En_Tr
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_En_Trap
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Tubo_Trap
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Vali
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Vase
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Vb_Ball
Volvagia (ovl_Boss_Fd) and related actors ( #352 )
2021-04-17 19:12:46 +02:00
ovl_En_Viewer
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Vm
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Wall_Tubo
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Wallmas
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Weather_Tag
en_weather_tag Quick documentation pass ( #808 )
2021-05-22 20:21:30 -04:00
ovl_En_Weiyer
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Wf
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Item
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Talk
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Wonder_Talk2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Wood02
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Xc
Add UNK_09 macro and other minor fixes ( #813 )
2021-05-14 20:11:00 -04:00
ovl_En_Yabusame_Mark
Match Jsjutan and Tr and improve match of Yabusame_mark and holl ( #769 )
2021-04-09 19:19:30 -04:00
ovl_En_Yukabyun
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Zf
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Zl1
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_En_Zl2
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Zl3
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Zl4
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_En_Zo
Decompile object_zo
🐬 ( #794 )
2021-05-01 01:55:52 +02:00
ovl_End_Title
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Fishing
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Item_B_Heart
Phantom Ganon (ovl_Boss_Ganondrof) and related actors ( #442 )
2021-03-29 15:35:46 -04:00
ovl_Item_Etcetera
assert
macro OK (#755 )
2021-04-29 14:39:46 -04:00
ovl_Item_Inbox
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
ovl_Item_Ocarina
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
ovl_Item_Shield
DoorKiller OK ( #631 )
2021-03-14 11:21:15 -04:00
ovl_kaleido_scope
Small bgcheck documentation pass ( #816 )
2021-05-22 23:50:05 +02:00
ovl_Magic_Dark
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Magic_Fire
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Magic_Wind
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Mir_Ray
Match Jsjutan and Tr and improve match of Yabusame_mark and holl ( #769 )
2021-04-09 19:19:30 -04:00
ovl_Obj_Bean
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Obj_Blockstop
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Obj_Bombiwa
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Obj_Comb
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Obj_Dekujr
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Obj_Elevator
Fix most actor compiler warnings ( #656 )
2021-02-02 18:44:24 -05:00
ovl_Obj_Hamishi
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Obj_Hana
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Obj_Hsblock
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Obj_Ice_Poly
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Obj_Kibako
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Obj_Kibako2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Lift
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Lightswitch
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Obj_Makekinsuta
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Makeoshihiki
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_Obj_Mure
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Mure2
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Obj_Mure3
Obj_Mure3 OK ( #720 )
2021-03-27 15:50:26 -04:00
ovl_Obj_Oshihiki
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_Obj_Roomtimer
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Switch
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Obj_Syokudai
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Obj_Timeblock
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Obj_Tsubo
EnFish, OK and documented ( #795 )
2021-05-02 18:41:05 +02:00
ovl_Obj_Warp2block
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
ovl_Object_Kankyo
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Oceff_Spot
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Storm
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe2
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe3
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_Oceff_Wipe4
Minor gfx cleanups in some actors ( #706 )
2021-02-17 19:06:07 -05:00
ovl_player_actor
Decompile a bunch of objects ( #603 )
2021-05-26 18:59:21 -04:00
ovl_Shot_Sun
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) ( #803 )
2021-05-02 19:15:16 -04:00