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* [headers] gfx_setupdl.h and z64skin_matrix.h * include z64skin_matrix.h * bss * bss
25 lines
1.2 KiB
C
25 lines
1.2 KiB
C
#ifndef Z64SKIN_MATRIX_H
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#define Z64SKIN_MATRIX_H
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#include "ultra64.h"
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#include "z64math.h"
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struct GraphicsContext;
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void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest);
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void SkinMatrix_Vec3fMtxFMultXYZ(MtxF* mf, Vec3f* src, Vec3f* dest);
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void SkinMatrix_MtxFMtxFMult(MtxF* mfA, MtxF* mfB, MtxF* dest);
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void SkinMatrix_GetClear(MtxF** mfp);
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void SkinMatrix_MtxFCopy(MtxF* src, MtxF* dest);
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s32 SkinMatrix_Invert(MtxF* src, MtxF* dest);
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void SkinMatrix_SetScale(MtxF* mf, f32 x, f32 y, f32 z);
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void SkinMatrix_SetRotateZYX(MtxF* mf, s16 x, s16 y, s16 z);
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void SkinMatrix_SetTranslate(MtxF* mf, f32 x, f32 y, f32 z);
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void SkinMatrix_SetTranslateRotateYXZScale(MtxF* dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ,
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f32 translateX, f32 translateY, f32 translateZ);
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void SkinMatrix_SetTranslateRotateZYX(MtxF* dest, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY,
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f32 translateZ);
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Mtx* SkinMatrix_MtxFToNewMtx(struct GraphicsContext* gfxCtx, MtxF* src);
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void SkinMatrix_SetRotateAxis(MtxF* mf, s16 angle, f32 axisX, f32 axisY, f32 axisZ);
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#endif
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