mirror of
https://github.com/zeldaret/oot.git
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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
211 lines
6.9 KiB
C
211 lines
6.9 KiB
C
#include "global.h"
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// unused
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Gfx sCircleEmptyDList[] = {
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gsSPEndDisplayList(),
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};
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#include "assets/code/fbdemo_circle/z_fbdemo_circle.c"
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Gfx sCircleDList[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_SURF | G_RM_XLU_SURF2),
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gsDPSetCombineMode(G_CC_BLENDPEDECALA, G_CC_BLENDPEDECALA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPLoadTextureBlock(0x08000000, G_IM_FMT_I, G_IM_SIZ_8b, 16, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_CLAMP, 4, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPDisplayList(0x09000000),
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gsSPVertex(sCircleWipeVtx, 32, 0),
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gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
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gsSP2Triangles(3, 5, 6, 0, 5, 7, 8, 0),
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gsSP2Triangles(7, 9, 10, 0, 9, 11, 12, 0),
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gsSP2Triangles(11, 13, 14, 0, 13, 15, 16, 0),
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gsSP2Triangles(15, 17, 18, 0, 17, 19, 20, 0),
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gsSP2Triangles(19, 21, 22, 0, 21, 23, 24, 0),
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gsSP2Triangles(23, 25, 26, 0, 25, 27, 28, 0),
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gsSP1Triangle(27, 29, 30, 0),
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gsSPVertex(&sCircleWipeVtx[31], 3, 0),
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gsSP1Triangle(0, 1, 2, 0),
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gsSPEndDisplayList(),
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};
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void TransitionCircle_Start(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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this->isDone = false;
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switch (this->appearanceType) {
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case TCA_WAVE:
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this->texture = sTransCircleWaveTex;
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break;
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case TCA_RIPPLE:
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this->texture = sTransCircleRippleTex;
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break;
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case TCA_STARBURST:
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this->texture = sTransCircleStarburstTex;
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break;
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default:
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this->texture = sTransCircleNormalTex;
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break;
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}
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if (this->speedType == TCS_FAST) {
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this->speed = 20;
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} else {
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this->speed = 10;
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}
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if (this->colorType == TCC_BLACK) {
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this->color.rgba = RGBA8(0, 0, 0, 255);
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} else if (this->colorType == TCC_WHITE) {
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this->color.rgba = RGBA8(160, 160, 160, 255);
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} else if (this->colorType == TCC_GRAY) {
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this->color.r = 100;
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this->color.g = 100;
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this->color.b = 100;
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this->color.a = 255;
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} else {
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this->speed = 40;
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this->color.rgba = this->appearanceType == TCA_WAVE ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255);
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}
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if (this->direction != 0) {
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this->texY = 0;
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if (this->colorType == TCC_SPECIAL) {
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this->texY = 0xFA;
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}
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} else {
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this->texY = 0x1F4;
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if (this->appearanceType == TCA_RIPPLE) {
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Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f);
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guLookAt(&this->lookAt, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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}
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void* TransitionCircle_Init(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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bzero(this, sizeof(*this));
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return this;
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}
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void TransitionCircle_Destroy(void* thisx) {
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}
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void TransitionCircle_Update(void* thisx, s32 updateRate) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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s32 temp_t2;
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s32 temp_t3;
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if (this->direction != 0) {
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if (this->texY == 0) {
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if (this->appearanceType == TCA_RIPPLE) {
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Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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this->texY += this->speed * 3 / updateRate;
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if (this->texY >= 0x1F4) {
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this->texY = 0x1F4;
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this->isDone = true;
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}
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} else {
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this->texY -= this->speed * 3 / updateRate;
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if (this->colorType != TCC_SPECIAL) {
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if (this->texY <= 0) {
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this->texY = 0;
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this->isDone = true;
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}
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} else {
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if (this->texY < 0xFB) {
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this->texY = 0xFA;
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this->isDone = true;
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}
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}
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}
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}
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void TransitionCircle_Draw(void* thisx, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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Mtx* modelView;
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TransitionCircle* this = (TransitionCircle*)thisx;
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Gfx* texScroll;
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// These variables are a best guess based on the other transition types.
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f32 tPos = 0.0f;
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f32 rot = 0.0f;
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f32 scale = 14.8f;
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modelView = this->modelView[this->frame];
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this->frame ^= 1;
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gDPPipeSync(gfx++);
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texScroll = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 0x10, 0x40);
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gSPSegment(gfx++, 9, texScroll);
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gSPSegment(gfx++, 8, this->texture);
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gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba);
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gDPSetColor(gfx++, G_SETENVCOLOR, this->color.rgba);
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gSPMatrix(gfx++, &this->projection, G_MTX_PROJECTION | G_MTX_LOAD);
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gSPPerspNormalize(gfx++, this->normal);
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gSPMatrix(gfx++, &this->lookAt, G_MTX_PROJECTION | G_MTX_NOPUSH | G_MTX_MUL);
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if (scale != 1.0f) {
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guScale(&modelView[0], scale, scale, 1.0f);
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gSPMatrix(gfx++, &modelView[0], G_MTX_LOAD);
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}
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if (rot != 0.0f) {
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guRotate(&modelView[1], rot, 0.0f, 0.0f, 1.0f);
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gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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}
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if ((tPos != 0.0f) || (tPos != 0.0f)) {
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guTranslate(&modelView[2], tPos, tPos, 0.0f);
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gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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}
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gSPDisplayList(gfx++, sCircleDList);
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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s32 TransitionCircle_IsDone(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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return this->isDone;
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}
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void TransitionCircle_SetType(void* thisx, s32 type) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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if (type & TC_SET_PARAMS) {
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// SetType is called twice for circles, the actual direction value will be set on the second call.
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// The direction set here will be overwritten on that second call.
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this->direction = (type >> 5) & 0x1;
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this->colorType = (type >> 3) & 0x3;
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this->speedType = type & 0x1;
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this->appearanceType = (type >> 1) & 0x3;
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} else if (type == 1) {
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this->direction = 1;
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} else {
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this->direction = 0;
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}
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}
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void TransitionCircle_SetColor(void* thisx, u32 color) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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this->color.rgba = color;
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}
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void TransitionCircle_SetUnkColor(void* thisx, u32 unkColor) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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this->unkColor.rgba = unkColor;
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}
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