..
__osMalloc.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
__osMemmove.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
__osMemset.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
audio_data.c
Audio Misc Docs and Cleanup ( #1221 )
2022-06-03 15:59:02 -04:00
audio_effects.c
Cleanup NotePlaybackState ( #1255 )
2022-06-04 15:29:01 -04:00
audio_heap.c
Update clang-tidy configuration in format.sh and apply fixes for a new check ( #1257 )
2022-06-07 00:34:28 -04:00
audio_init_params.c
Migrate Remaining Audio Data & Cleanup some Audio Data externs ( #1097 )
2022-01-11 20:58:26 -05:00
audio_load.c
Audio Misc Docs and Cleanup ( #1221 )
2022-06-03 15:59:02 -04:00
audio_playback.c
Cleanup NotePlaybackState ( #1255 )
2022-06-04 15:29:01 -04:00
audio_seqplayer.c
Audio Misc Docs and Cleanup ( #1221 )
2022-06-03 15:59:02 -04:00
audio_sound_params.c
Fix/cleanup/rephrase miscellaneous stuff ( #983 )
2021-10-02 23:17:09 -04:00
audio_synthesis.c
Cleanup NotePlaybackState ( #1255 )
2022-06-04 15:29:01 -04:00
audioMgr.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
code_800A9F30.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
code_800ACE70.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
code_800AD920.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
code_800BB0A0.c
Fix a few warnings ( #998 )
2021-10-11 16:16:43 -04:00
code_800C3C20.c
Document parts of audio ( #1000 )
2021-11-07 17:58:50 +01:00
code_800D2E30.c
Minor data/ cleanups ( #1025 )
2021-11-23 21:07:48 -05:00
code_800D31A0.c
Name one is-controller-valid symbol ( #1060 )
2021-12-07 09:17:48 -05:00
code_800E4FE0.c
Update clang-tidy configuration in format.sh and apply fixes for a new check ( #1257 )
2022-06-07 00:34:28 -04:00
code_800E6840.c
Documentation for fault.c and fault_drawer.c ( #1106 )
2022-02-02 16:43:34 -05:00
code_800EC960.c
Introduce Sequence flags ( #1261 )
2022-06-07 01:19:05 -04:00
code_800F7260.c
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
code_800F9280.c
Migrate Remaining Audio Data & Cleanup some Audio Data externs ( #1097 )
2022-01-11 20:58:26 -05:00
code_800FC620.c
Overlay Functions Cleanup ( #1235 )
2022-05-31 20:28:17 +02:00
code_800FCE80.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
code_800FD970.c
Cleanup clang-format off
( #1195 )
2022-04-29 15:06:08 -04:00
code_8006C3A0.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
code_80097A00.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
code_800430A0.c
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
code_80043480.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
code_80069420.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
db_camera.c
Fix a number of warnings when compiling with GCC ( #1239 )
2022-06-03 18:51:23 +02:00
debug_malloc.c
Fix/cleanup/rephrase miscellaneous stuff ( #983 )
2021-10-02 23:17:09 -04:00
fault.c
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
fault_drawer.c
Documentation for fault.c and fault_drawer.c ( #1106 )
2022-02-02 16:43:34 -05:00
flg_set.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
fmodf.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
fp.s
Rename and move handwritten asm files ( #1254 )
2022-06-03 16:33:18 -04:00
game.c
More documentation for IrqMgr ( #1144 )
2022-03-13 19:22:14 -04:00
gamealloc.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
gfxprint.c
Fix a number of warnings when compiling with GCC ( #1239 )
2022-06-03 18:51:23 +02:00
graph.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
irqmgr.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
jpegdecoder.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
jpegutils.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
kanread.s
Rename and move handwritten asm files ( #1254 )
2022-06-03 16:33:18 -04:00
listalloc.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
load.c
Overlay Functions Cleanup ( #1235 )
2022-05-31 20:28:17 +02:00
loadfragment2.c
Overlay Functions Cleanup ( #1235 )
2022-05-31 20:28:17 +02:00
logseverity.c
main.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
mempak.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
mtxuty-cvt.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
padmgr.c
Message Queues, Threads, and surroundings cleanup ( #1178 )
2022-04-08 20:20:23 -04:00
padsetup.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
padutils.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
PreRender.c
Doc misc 1 ( #1160 )
2022-02-27 16:32:05 -05:00
printutils.c
Add va_end
and returns to variadic functions ( #950 )
2021-09-07 18:17:19 +02:00
rcp_utils.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
relocation.c
Fix a number of warnings when compiling with GCC ( #1239 )
2022-06-03 18:51:23 +02:00
sched.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
shrink_window.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
sleep.c
speed_meter.c
Names for some view things ( #1191 )
2022-04-09 00:50:28 +02:00
sys_cfb.c
first pass ( #1185 )
2022-03-21 20:49:11 +01:00
sys_math.c
Angle cleanup - miscellaneous ( #1159 )
2022-04-03 14:32:18 -04:00
sys_math3d.c
Fix misc 13 ( #1244 )
2022-05-31 14:48:41 -04:00
sys_math_atan.c
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
sys_matrix.c
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
sys_ucode.c
Name rsp ucodes and surrounding cleanup ( #1166 )
2022-05-04 00:43:09 +02:00
system_malloc.c
Format all translation comments like // "..."
(hopefully all of them) ( #986 )
2021-09-28 19:53:56 -04:00
title_setup.c
Cleanup translation comments ( #924 )
2021-09-04 15:33:19 +02:00
TwoHeadArena.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
ucode_disas.c
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
z_actor.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_actor_dlftbls.c
Changes to support renaming segments in the spec ( #1259 )
2022-06-06 15:51:03 -04:00
z_bgcheck.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_camera.c
Doc pass on scene & room headers ( #1240 )
2022-06-09 15:02:18 -04:00
z_camera_data.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_cheap_proc.c
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
2022-06-03 18:25:48 -04:00
z_collision_btltbls.c
Cleanup translation comments ( #924 )
2021-09-04 15:33:19 +02:00
z_collision_check.c
Use DMG_
defines in code ( #1245 )
2022-06-03 20:36:04 +02:00
z_common_data.c
Environment documentation pass ( #1115 )
2022-05-20 14:40:13 -04:00
z_construct.c
Document Magic ( #1199 )
2022-05-23 18:52:01 +02:00
z_debug.c
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
z_debug_display.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_demo.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_DLF.c
Cleanup translation comments ( #924 )
2021-09-04 15:33:19 +02:00
z_draw.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_eff_blure.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_eff_shield_particle.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_eff_spark.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_eff_ss_dead.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_effect.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_effect_soft_sprite.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_effect_soft_sprite_dlftbls.c
Implement define tables for objects, actors and effect soft sprites ( #906 )
2021-08-29 21:24:32 -04:00
z_effect_soft_sprite_old_init.c
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
2022-06-03 18:25:48 -04:00
z_elf_message.c
Document Magic ( #1199 )
2022-05-23 18:52:01 +02:00
z_en_a_keep.c
Cleanup undefined syms and mark bug in z_en_a_keep.c ( #1262 )
2022-06-07 00:42:03 -04:00
z_en_item00.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_face_reaction.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_fbdemo.c
Use gDPSetScissor
more and fix a few gbi macros ( #776 )
2021-04-14 21:14:07 +02:00
z_fbdemo_circle.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_fbdemo_fade.c
Cleanup pad
's in z_scene_table.c ( #1215 )
2022-05-07 16:10:06 +02:00
z_fbdemo_triforce.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_fbdemo_wipe1.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_fcurve_data.c
Document SkelCurve system ( #1192 )
2022-05-20 02:27:54 -04:00
z_fcurve_data_skelanime.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_frame_advance.c
Decompile z_kankyo ( #956 )
2021-09-20 12:51:35 -04:00
z_game_dlftbls.c
More minor isolated fixes ( #1258 )
2022-06-05 12:48:44 -04:00
z_game_over.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_horse.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_jpeg.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
z_kaleido_manager.c
Changes to support renaming segments in the spec ( #1259 )
2022-06-06 15:51:03 -04:00
z_kaleido_scope_call.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_kaleido_setup.c
Document Magic ( #1199 )
2022-05-23 18:52:01 +02:00
z_kanfont.c
Minor cleanups in z_std_dma.c and yaz0.c ( #1269 )
2022-06-11 03:42:05 -04:00
z_kankyo.c
Minor cleanups in z_std_dma.c and yaz0.c ( #1269 )
2022-06-11 03:42:05 -04:00
z_lib.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
z_lifemeter.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_lights.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_malloc.c
first pass ( #1185 )
2022-03-21 20:49:11 +01:00
z_map_data.c
Various minor cleanups ( #1218 )
2022-05-10 15:51:38 -04:00
z_map_exp.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_map_mark.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_message_PAL.c
Minor cleanups in z_std_dma.c and yaz0.c ( #1269 )
2022-06-11 03:42:05 -04:00
z_moji.c
Improve gfxprint documentation and strings ( #1028 )
2021-11-28 08:48:17 -05:00
z_nulltask.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
z_olib.c
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
z_onepointdemo.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_onepointdemo_data.c
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
z_parameter.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_path.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_play.c
Minor cleanups in z_std_dma.c and yaz0.c ( #1269 )
2022-06-11 03:42:05 -04:00
z_player_call.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_player_lib.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_prenmi.c
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
2022-06-03 18:25:48 -04:00
z_prenmi_buff.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
z_quake.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_rcp.c
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
2022-06-03 18:25:48 -04:00
z_room.c
Doc pass on scene & room headers ( #1240 )
2022-06-09 15:02:18 -04:00
z_sample.c
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
2022-06-03 18:25:48 -04:00
z_scene.c
Doc pass on scene & room headers ( #1240 )
2022-06-09 15:02:18 -04:00
z_scene_table.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_skelanime.c
Minor cleanups in z_std_dma.c and yaz0.c ( #1269 )
2022-06-11 03:42:05 -04:00
z_skin.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_skin_awb.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_skin_matrix.c
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
z_sound_source.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_sram.c
Document Magic ( #1199 )
2022-05-23 18:52:01 +02:00
z_ss_sram.c
Message Queues, Threads, and surroundings cleanup ( #1178 )
2022-04-08 20:20:23 -04:00
z_view.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
z_vimode.c
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
z_vismono.c
Document vismono ( #1107 )
2022-02-27 16:21:26 -05:00
z_vr_box.c
Minor cleanups in z_std_dma.c and yaz0.c ( #1269 )
2022-06-11 03:42:05 -04:00
z_vr_box_draw.c
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
2022-06-03 18:25:48 -04:00