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oot/src/code
Roman971 a33965c1d0
Minor cleanups in z_std_dma.c and yaz0.c (#1269)
* Cleanup dma and yaz0 functions using pointers for ram

Also includes a minor cleanup of yaz0 names to better fit their purpose

* Run formatter

* Additional cleanups on dma and yaz0 functions
2022-06-11 03:42:05 -04:00
..
__osMalloc.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
__osMemmove.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
__osMemset.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
audio_data.c Audio Misc Docs and Cleanup (#1221) 2022-06-03 15:59:02 -04:00
audio_effects.c Cleanup NotePlaybackState (#1255) 2022-06-04 15:29:01 -04:00
audio_heap.c Update clang-tidy configuration in format.sh and apply fixes for a new check (#1257) 2022-06-07 00:34:28 -04:00
audio_init_params.c Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097) 2022-01-11 20:58:26 -05:00
audio_load.c Audio Misc Docs and Cleanup (#1221) 2022-06-03 15:59:02 -04:00
audio_playback.c Cleanup NotePlaybackState (#1255) 2022-06-04 15:29:01 -04:00
audio_seqplayer.c Audio Misc Docs and Cleanup (#1221) 2022-06-03 15:59:02 -04:00
audio_sound_params.c Fix/cleanup/rephrase miscellaneous stuff (#983) 2021-10-02 23:17:09 -04:00
audio_synthesis.c Cleanup NotePlaybackState (#1255) 2022-06-04 15:29:01 -04:00
audioMgr.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
code_800A9F30.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800ACE70.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800AD920.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800BB0A0.c Fix a few warnings (#998) 2021-10-11 16:16:43 -04:00
code_800C3C20.c Document parts of audio (#1000) 2021-11-07 17:58:50 +01:00
code_800D2E30.c Minor data/ cleanups (#1025) 2021-11-23 21:07:48 -05:00
code_800D31A0.c Name one is-controller-valid symbol (#1060) 2021-12-07 09:17:48 -05:00
code_800E4FE0.c Update clang-tidy configuration in format.sh and apply fixes for a new check (#1257) 2022-06-07 00:34:28 -04:00
code_800E6840.c Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
code_800EC960.c Introduce Sequence flags (#1261) 2022-06-07 01:19:05 -04:00
code_800F7260.c Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
code_800F9280.c Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097) 2022-01-11 20:58:26 -05:00
code_800FC620.c Overlay Functions Cleanup (#1235) 2022-05-31 20:28:17 +02:00
code_800FCE80.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
code_800FD970.c Cleanup clang-format off (#1195) 2022-04-29 15:06:08 -04:00
code_8006C3A0.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
code_80097A00.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
code_800430A0.c Use defines for actor flags (#873) 2021-12-05 19:11:38 -05:00
code_80043480.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
code_80069420.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
db_camera.c Fix a number of warnings when compiling with GCC (#1239) 2022-06-03 18:51:23 +02:00
debug_malloc.c Fix/cleanup/rephrase miscellaneous stuff (#983) 2021-10-02 23:17:09 -04:00
fault.c Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
fault_drawer.c Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
flg_set.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
fmodf.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
fp.s Rename and move handwritten asm files (#1254) 2022-06-03 16:33:18 -04:00
game.c More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
gamealloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
gfxprint.c Fix a number of warnings when compiling with GCC (#1239) 2022-06-03 18:51:23 +02:00
graph.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
irqmgr.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
jpegdecoder.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
jpegutils.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
kanread.s Rename and move handwritten asm files (#1254) 2022-06-03 16:33:18 -04:00
listalloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
load.c Overlay Functions Cleanup (#1235) 2022-05-31 20:28:17 +02:00
loadfragment2.c Overlay Functions Cleanup (#1235) 2022-05-31 20:28:17 +02:00
logseverity.c
main.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
mempak.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
mtxuty-cvt.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
padmgr.c Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
padsetup.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
padutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
PreRender.c Doc misc 1 (#1160) 2022-02-27 16:32:05 -05:00
printutils.c Add va_end and returns to variadic functions (#950) 2021-09-07 18:17:19 +02:00
rcp_utils.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
relocation.c Fix a number of warnings when compiling with GCC (#1239) 2022-06-03 18:51:23 +02:00
sched.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
shrink_window.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sleep.c
speed_meter.c Names for some view things (#1191) 2022-04-09 00:50:28 +02:00
sys_cfb.c first pass (#1185) 2022-03-21 20:49:11 +01:00
sys_math.c Angle cleanup - miscellaneous (#1159) 2022-04-03 14:32:18 -04:00
sys_math3d.c Fix misc 13 (#1244) 2022-05-31 14:48:41 -04:00
sys_math_atan.c Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
sys_matrix.c Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
sys_ucode.c Name rsp ucodes and surrounding cleanup (#1166) 2022-05-04 00:43:09 +02:00
system_malloc.c Format all translation comments like // "..." (hopefully all of them) (#986) 2021-09-28 19:53:56 -04:00
title_setup.c Cleanup translation comments (#924) 2021-09-04 15:33:19 +02:00
TwoHeadArena.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
ucode_disas.c Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
z_actor.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_actor_dlftbls.c Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
z_bgcheck.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_camera.c Doc pass on scene & room headers (#1240) 2022-06-09 15:02:18 -04:00
z_camera_data.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_cheap_proc.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
z_collision_btltbls.c Cleanup translation comments (#924) 2021-09-04 15:33:19 +02:00
z_collision_check.c Use DMG_ defines in code (#1245) 2022-06-03 20:36:04 +02:00
z_common_data.c Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
z_construct.c Document Magic (#1199) 2022-05-23 18:52:01 +02:00
z_debug.c Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
z_debug_display.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_demo.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_DLF.c Cleanup translation comments (#924) 2021-09-04 15:33:19 +02:00
z_draw.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_blure.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_shield_particle.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_spark.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_ss_dead.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect_soft_sprite.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect_soft_sprite_dlftbls.c Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
z_effect_soft_sprite_old_init.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
z_elf_message.c Document Magic (#1199) 2022-05-23 18:52:01 +02:00
z_en_a_keep.c Cleanup undefined syms and mark bug in z_en_a_keep.c (#1262) 2022-06-07 00:42:03 -04:00
z_en_item00.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_face_reaction.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_fbdemo.c Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
z_fbdemo_circle.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_fbdemo_fade.c Cleanup pad's in z_scene_table.c (#1215) 2022-05-07 16:10:06 +02:00
z_fbdemo_triforce.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_fbdemo_wipe1.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_fcurve_data.c Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
z_fcurve_data_skelanime.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_frame_advance.c Decompile z_kankyo (#956) 2021-09-20 12:51:35 -04:00
z_game_dlftbls.c More minor isolated fixes (#1258) 2022-06-05 12:48:44 -04:00
z_game_over.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_horse.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_jpeg.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
z_kaleido_manager.c Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
z_kaleido_scope_call.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_kaleido_setup.c Document Magic (#1199) 2022-05-23 18:52:01 +02:00
z_kanfont.c Minor cleanups in z_std_dma.c and yaz0.c (#1269) 2022-06-11 03:42:05 -04:00
z_kankyo.c Minor cleanups in z_std_dma.c and yaz0.c (#1269) 2022-06-11 03:42:05 -04:00
z_lib.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
z_lifemeter.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_lights.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_malloc.c first pass (#1185) 2022-03-21 20:49:11 +01:00
z_map_data.c Various minor cleanups (#1218) 2022-05-10 15:51:38 -04:00
z_map_exp.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_map_mark.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_message_PAL.c Minor cleanups in z_std_dma.c and yaz0.c (#1269) 2022-06-11 03:42:05 -04:00
z_moji.c Improve gfxprint documentation and strings (#1028) 2021-11-28 08:48:17 -05:00
z_nulltask.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
z_olib.c Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
z_onepointdemo.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_onepointdemo_data.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_parameter.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_path.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_play.c Minor cleanups in z_std_dma.c and yaz0.c (#1269) 2022-06-11 03:42:05 -04:00
z_player_call.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_player_lib.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_prenmi.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
z_prenmi_buff.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_quake.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_rcp.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
z_room.c Doc pass on scene & room headers (#1240) 2022-06-09 15:02:18 -04:00
z_sample.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
z_scene.c Doc pass on scene & room headers (#1240) 2022-06-09 15:02:18 -04:00
z_scene_table.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_skelanime.c Minor cleanups in z_std_dma.c and yaz0.c (#1269) 2022-06-11 03:42:05 -04:00
z_skin.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_skin_awb.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_skin_matrix.c Document undocumented matrix functions (#955) 2022-01-11 00:28:01 +01:00
z_sound_source.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_sram.c Document Magic (#1199) 2022-05-23 18:52:01 +02:00
z_ss_sram.c Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
z_view.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
z_vimode.c Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
z_vismono.c Document vismono (#1107) 2022-02-27 16:21:26 -05:00
z_vr_box.c Minor cleanups in z_std_dma.c and yaz0.c (#1269) 2022-06-11 03:42:05 -04:00
z_vr_box_draw.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00