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* Fix some more GCC warnings, mark some bugs based on GCC warnings * Weird formatting * Suggested changes * More weird indentation I guess * UNREACHABLE() macro, add missing NORETURNs to fault_n64.c * AVOID_UB for PAL path in z_file_nameset.c * Remove comments about return types * Remove temp no longer needed
156 lines
5.1 KiB
C
156 lines
5.1 KiB
C
#include "global.h"
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#include "fault.h"
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// Linker symbol declarations (used in the table below)
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#define DEFINE_ACTOR(name, _1, _2, _3) DECLARE_OVERLAY_SEGMENT(name)
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#define DEFINE_ACTOR_INTERNAL(_0, _1, _2, _3)
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#define DEFINE_ACTOR_UNSET(_0)
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#include "tables/actor_table.h"
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#undef DEFINE_ACTOR
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#undef DEFINE_ACTOR_INTERNAL
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#undef DEFINE_ACTOR_UNSET
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// Profile declarations (also used in the table below)
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#define DEFINE_ACTOR(name, _1, _2, _3) extern ActorProfile name##_Profile;
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#define DEFINE_ACTOR_INTERNAL(name, _1, _2, _3) extern ActorProfile name##_Profile;
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#define DEFINE_ACTOR_UNSET(_0)
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#include "tables/actor_table.h"
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#undef DEFINE_ACTOR
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#undef DEFINE_ACTOR_INTERNAL
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#undef DEFINE_ACTOR_UNSET
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// Actor Overlay Table definition
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#if DEBUG_FEATURES
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#define DEFINE_ACTOR(name, _1, allocType, nameString) \
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{ \
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ROM_FILE(ovl_##name), \
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_ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, \
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NULL, \
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&name##_Profile, \
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nameString, \
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allocType, \
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0, \
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},
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
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{ \
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ROM_FILE_UNSET, NULL, NULL, NULL, &name##_Profile, nameString, allocType, 0, \
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},
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#else
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// Actor name is set to NULL in retail builds
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#define DEFINE_ACTOR(name, _1, allocType, _3) \
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{ \
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ROM_FILE(ovl_##name), \
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_ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, \
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NULL, \
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&name##_Profile, \
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NULL, \
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allocType, \
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0, \
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},
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \
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{ \
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ROM_FILE_UNSET, NULL, NULL, NULL, &name##_Profile, NULL, allocType, 0, \
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},
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#endif
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#define DEFINE_ACTOR_UNSET(_0) { 0 },
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ActorOverlay gActorOverlayTable[] = {
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#include "tables/actor_table.h"
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};
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#undef DEFINE_ACTOR
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#undef DEFINE_ACTOR_INTERNAL
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#undef DEFINE_ACTOR_UNSET
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s32 gMaxActorId = 0;
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static FaultClient sFaultClient;
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void ActorOverlayTable_LogPrint(void) {
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#if DEBUG_FEATURES
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ActorOverlay* overlayEntry;
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u32 i;
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PRINTF("actor_dlftbls %u\n", gMaxActorId);
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PRINTF("RomStart RomEnd SegStart SegEnd allocp profile segname\n");
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for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < (u32)gMaxActorId; i++, overlayEntry++) {
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PRINTF("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
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overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, &overlayEntry->profile->id,
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overlayEntry->name != NULL ? overlayEntry->name : "?");
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}
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#endif
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}
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void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
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ActorOverlay* overlayEntry;
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u32 overlaySize;
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uintptr_t ramStart;
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uintptr_t ramEnd;
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#if PLATFORM_N64
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u32 offset;
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uintptr_t pc = gFaultFaultedThread != NULL ? gFaultFaultedThread->context.pc : 0;
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uintptr_t ra = gFaultFaultedThread != NULL ? gFaultFaultedThread->context.ra : 0;
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u32 i;
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#else
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s32 i;
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#endif
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#if PLATFORM_N64
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func_800AE1F8();
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Fault_Printf("actor_dlftbls %u\n", gMaxActorId);
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Fault_Printf("No. RamStart-RamEnd Offset\n");
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#else
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Fault_SetCharPad(-2, 0);
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Fault_Printf("actor_dlftbls %u\n", gMaxActorId);
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Fault_Printf("No. RamStart- RamEnd cn Name\n");
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#endif
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for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxActorId; i++, overlayEntry++) {
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overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
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ramStart = (uintptr_t)overlayEntry->loadedRamAddr;
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ramEnd = ramStart + overlaySize;
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#if PLATFORM_N64
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offset = (uintptr_t)overlayEntry->vramStart - ramStart;
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#endif
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if (ramStart != 0) {
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#if PLATFORM_N64
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Fault_Printf("%3d %08x-%08x %08x", i, ramStart, ramEnd, offset);
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if (ramStart <= pc && pc < ramEnd) {
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Fault_Printf(" PC:%08x", pc + offset);
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} else if (ramStart <= ra && ra < ramEnd) {
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Fault_Printf(" RA:%08x", ra + offset);
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}
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Fault_Printf("\n");
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#else
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Fault_Printf("%3d %08x-%08x %3d %s\n", i, ramStart, ramEnd, overlayEntry->numLoaded,
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(DEBUG_FEATURES && overlayEntry->name != NULL) ? overlayEntry->name : "");
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#endif
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}
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}
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}
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void ActorOverlayTable_Init(void) {
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gMaxActorId = ACTOR_ID_MAX;
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Fault_AddClient(&sFaultClient, ActorOverlayTable_FaultPrint, NULL, NULL);
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}
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void ActorOverlayTable_Cleanup(void) {
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Fault_RemoveClient(&sFaultClient);
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gMaxActorId = 0;
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}
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