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oot/src/code/z_actor_dlftbls.c
Tharo 3f703a39d9
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
* Fix some more GCC warnings, mark some bugs based on GCC warnings

* Weird formatting

* Suggested changes

* More weird indentation I guess

* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c

* AVOID_UB for PAL path in z_file_nameset.c

* Remove comments about return types

* Remove temp no longer needed
2024-12-02 04:40:49 -05:00

156 lines
5.1 KiB
C

#include "global.h"
#include "fault.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_ACTOR(name, _1, _2, _3) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_ACTOR_INTERNAL(_0, _1, _2, _3)
#define DEFINE_ACTOR_UNSET(_0)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Profile declarations (also used in the table below)
#define DEFINE_ACTOR(name, _1, _2, _3) extern ActorProfile name##_Profile;
#define DEFINE_ACTOR_INTERNAL(name, _1, _2, _3) extern ActorProfile name##_Profile;
#define DEFINE_ACTOR_UNSET(_0)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Actor Overlay Table definition
#if DEBUG_FEATURES
#define DEFINE_ACTOR(name, _1, allocType, nameString) \
{ \
ROM_FILE(ovl_##name), \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
&name##_Profile, \
nameString, \
allocType, \
0, \
},
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
{ \
ROM_FILE_UNSET, NULL, NULL, NULL, &name##_Profile, nameString, allocType, 0, \
},
#else
// Actor name is set to NULL in retail builds
#define DEFINE_ACTOR(name, _1, allocType, _3) \
{ \
ROM_FILE(ovl_##name), \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
&name##_Profile, \
NULL, \
allocType, \
0, \
},
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \
{ \
ROM_FILE_UNSET, NULL, NULL, NULL, &name##_Profile, NULL, allocType, 0, \
},
#endif
#define DEFINE_ACTOR_UNSET(_0) { 0 },
ActorOverlay gActorOverlayTable[] = {
#include "tables/actor_table.h"
};
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
s32 gMaxActorId = 0;
static FaultClient sFaultClient;
void ActorOverlayTable_LogPrint(void) {
#if DEBUG_FEATURES
ActorOverlay* overlayEntry;
u32 i;
PRINTF("actor_dlftbls %u\n", gMaxActorId);
PRINTF("RomStart RomEnd SegStart SegEnd allocp profile segname\n");
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < (u32)gMaxActorId; i++, overlayEntry++) {
PRINTF("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, &overlayEntry->profile->id,
overlayEntry->name != NULL ? overlayEntry->name : "?");
}
#endif
}
void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
ActorOverlay* overlayEntry;
u32 overlaySize;
uintptr_t ramStart;
uintptr_t ramEnd;
#if PLATFORM_N64
u32 offset;
uintptr_t pc = gFaultFaultedThread != NULL ? gFaultFaultedThread->context.pc : 0;
uintptr_t ra = gFaultFaultedThread != NULL ? gFaultFaultedThread->context.ra : 0;
u32 i;
#else
s32 i;
#endif
#if PLATFORM_N64
func_800AE1F8();
Fault_Printf("actor_dlftbls %u\n", gMaxActorId);
Fault_Printf("No. RamStart-RamEnd Offset\n");
#else
Fault_SetCharPad(-2, 0);
Fault_Printf("actor_dlftbls %u\n", gMaxActorId);
Fault_Printf("No. RamStart- RamEnd cn Name\n");
#endif
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxActorId; i++, overlayEntry++) {
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
ramStart = (uintptr_t)overlayEntry->loadedRamAddr;
ramEnd = ramStart + overlaySize;
#if PLATFORM_N64
offset = (uintptr_t)overlayEntry->vramStart - ramStart;
#endif
if (ramStart != 0) {
#if PLATFORM_N64
Fault_Printf("%3d %08x-%08x %08x", i, ramStart, ramEnd, offset);
if (ramStart <= pc && pc < ramEnd) {
Fault_Printf(" PC:%08x", pc + offset);
} else if (ramStart <= ra && ra < ramEnd) {
Fault_Printf(" RA:%08x", ra + offset);
}
Fault_Printf("\n");
#else
Fault_Printf("%3d %08x-%08x %3d %s\n", i, ramStart, ramEnd, overlayEntry->numLoaded,
(DEBUG_FEATURES && overlayEntry->name != NULL) ? overlayEntry->name : "");
#endif
}
}
}
void ActorOverlayTable_Init(void) {
gMaxActorId = ACTOR_ID_MAX;
Fault_AddClient(&sFaultClient, ActorOverlayTable_FaultPrint, NULL, NULL);
}
void ActorOverlayTable_Cleanup(void) {
Fault_RemoveClient(&sFaultClient);
gMaxActorId = 0;
}