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oot/data/overlays/actors
louist103 a6bd227137
Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs (#846)
* did a bunch

* Do a bunch more

* all functions in C

* Macros for draw and collision part of state flags

* Done for now

* remove ASM

* PR fixes (Elliptic)

* all angles are hex and take away bad names

* PR fixes (Roman)

* PR fixes

* PR fixes (Fig)

* restore map mark

* Fix the other messed with files
2021-06-23 19:28:57 +02:00
..
z_bg_hidan_sekizou.data.s object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
z_bg_hidan_sekizou.reloc.s
z_bg_jya_cobra.reloc.s
z_bg_mizu_movebg.reloc.s
z_boss_ganon.bss.s
z_boss_ganon.data.s
z_boss_ganon.reloc.s
z_boss_ganon2.bss.s
z_boss_ganon2.data.s
z_boss_ganon2.reloc.s
z_boss_mo.bss.s
z_boss_mo.data.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_boss_mo.reloc.s
z_boss_tw.bss.s
z_boss_tw.data.s
z_boss_tw.reloc.s
z_boss_va.bss.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_boss_va.data.s
z_boss_va.reloc.s
z_door_warp1.bss.s
z_door_warp1.data.s
z_door_warp1.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_en_bigokuta.data.s
z_en_bigokuta.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_en_dekubaba.data.s Remove some unaligned fake symbols (#535) 2020-12-16 22:10:42 -05:00
z_en_dekubaba.reloc.s
z_en_ganon_mant.data.s
z_en_ganon_mant.reloc.s
z_en_ganon_organ.data.s
z_en_ganon_organ.reloc.s
z_en_holl.reloc.s
z_en_ko.data.s
z_en_ko.reloc.s
z_en_m_thunder.reloc.s
z_en_ossan.data.s
z_en_ossan.reloc.s
z_en_test.data.s
z_en_test.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_en_tg.data.s
z_en_tg.reloc.s
z_en_torch2.reloc.s
z_en_tp.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_en_wf.data.s
z_en_wf.reloc.s
z_en_yabusame_mark.reloc.s
z_en_zf.bss.s
z_en_zf.data.s
z_en_zf.reloc.s
z_fishing.bss.s
z_fishing.data.s
z_fishing.reloc.s
z_kaleido_scope.reloc.s
z_obj_bean.reloc.s
z_obj_lift.data.s
z_obj_lift.reloc.s
z_obj_mure.data.s
z_obj_mure.reloc.s
z_object_kankyo.data.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_object_kankyo.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00