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fe1b59eccc
* Ensure all boss title cards are extracted as IA8 * Drop `Boss` from some of the title card names * Format
82 lines
4.1 KiB
XML
82 lines
4.1 KiB
XML
<Root>
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<File Name="object_mo" Segment="6">
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1010"/>
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<!-- DLists for Morpha's Core -->
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<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
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<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
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<!-- DLists for Morpha's tentacle segments -->
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<DList Name="gMorphaTentacleBaseDL" Offset="0x7C00"/>
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<DList Name="gMorphaTentaclePart0DL" Offset="0x7C78"/>
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<DList Name="gMorphaTentaclePart1DL" Offset="0x7D38"/>
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<DList Name="gMorphaTentaclePart2DL" Offset="0x7D88"/>
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<DList Name="gMorphaTentaclePart3DL" Offset="0x7DD0"/>
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<DList Name="gMorphaTentaclePart4DL" Offset="0x7E18"/>
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<DList Name="gMorphaTentaclePart5DL" Offset="0x7E60"/>
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<DList Name="gMorphaTentaclePart6DL" Offset="0x7EA8"/>
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<DList Name="gMorphaTentaclePart7DL" Offset="0x7EF0"/>
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<DList Name="gMorphaTentaclePart8DL" Offset="0x7F38"/>
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<DList Name="gMorphaTentaclePart9DL" Offset="0x7F80"/>
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<DList Name="gMorphaTentaclePart10DL" Offset="0x7FC8"/>
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<DList Name="gMorphaTentaclePart11DL" Offset="0x8010"/>
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<DList Name="gMorphaTentaclePart12DL" Offset="0x8058"/>
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<DList Name="gMorphaTentaclePart13DL" Offset="0x80A0"/>
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<DList Name="gMorphaTentaclePart14DL" Offset="0x80E8"/>
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<DList Name="gMorphaTentaclePart15DL" Offset="0x8130"/>
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<DList Name="gMorphaTentaclePart16DL" Offset="0x8178"/>
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<DList Name="gMorphaTentaclePart17DL" Offset="0x81C0"/>
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<DList Name="gMorphaTentaclePart18DL" Offset="0x8208"/>
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<DList Name="gMorphaTentaclePart19DL" Offset="0x8250"/>
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<DList Name="gMorphaTentaclePart20DL" Offset="0x8298"/>
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<DList Name="gMorphaTentaclePart21DL" Offset="0x82E0"/>
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<DList Name="gMorphaTentaclePart22DL" Offset="0x8328"/>
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<DList Name="gMorphaTentaclePart23DL" Offset="0x8370"/>
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<DList Name="gMorphaTentaclePart24DL" Offset="0x83B8"/>
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<DList Name="gMorphaTentaclePart25DL" Offset="0x8400"/>
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<DList Name="gMorphaTentaclePart26DL" Offset="0x8448"/>
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<DList Name="gMorphaTentaclePart27DL" Offset="0x8490"/>
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<DList Name="gMorphaTentaclePart28DL" Offset="0x84D8"/>
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<DList Name="gMorphaTentaclePart29DL" Offset="0x8520"/>
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<DList Name="gMorphaTentaclePart30DL" Offset="0x8568"/>
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<DList Name="gMorphaTentaclePart31DL" Offset="0x85B0"/>
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<DList Name="gMorphaTentaclePart32DL" Offset="0x85F8"/>
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<DList Name="gMorphaTentaclePart33DL" Offset="0x8640"/>
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<DList Name="gMorphaTentaclePart34DL" Offset="0x8688"/>
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<DList Name="gMorphaTentaclePart35DL" Offset="0x86D0"/>
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<DList Name="gMorphaTentaclePart36DL" Offset="0x8718"/>
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<DList Name="gMorphaTentaclePart37DL" Offset="0x8760"/>
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<DList Name="gMorphaTentaclePart38DL" Offset="0x87A8"/>
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<DList Name="gMorphaTentaclePart39DL" Offset="0x87F0"/>
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<DList Name="gMorphaTentaclePart40DL" Offset="0x8838"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
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<!-- DLists for Morpha's particles -->
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<DList Name="gMorphaBubbleDL" Offset="0x140"/>
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<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
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<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
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<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
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<!-- DList for the water in the room and in front of the camera -->
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<DList Name="gMorphaWaterDL" Offset="0x4C50"/>
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<!-- Unused content -->
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<!-- This is the dlist for EnVbBall for some reason. -->
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
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<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
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<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
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<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
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<Vtx/>
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</Array>
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</File>
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</Root>
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