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oot/src/overlays/actors/ovl_En_Light
Dragorn421 a9284494f2
Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines

* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere

* Remove unused ACTOR_FLAG_* constants

* actor flags in bigokuta & ko

* actor flags in obj_mure

* actor flags in stalfos, twinrova & ganon2

* actor flags in morpha & barinade

* name some previously missed actor flags

* found some comments using hex for actor flags

* Actor flags in ovl_En_Ganon_Mant

* Actor flags in EnWf

* Flags in en_zf

* Actor flags in BossGanon (FeelsOKMan)

* Remove `ACTOR_FLAG_NONE`

* Wrap expansion of `FLAGS` in parentheses

* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`

* Move `CHECK_FLAG_ALL` to `macros.h`

* Run formatter
2021-12-05 19:11:38 -05:00
..
overlay.cfg First proper commit. 2020-03-17 00:31:30 -04:00
z_en_light.c Use defines for actor flags (#873) 2021-12-05 19:11:38 -05:00
z_en_light.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00