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oot/assets/xml/objects/object_dog.xml
louist103 a862411f00
Objects4 (#1057)
* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00

42 lines
3.0 KiB
XML

<Root>
<File Name="object_dog" Segment="6">
<Animation Name="gDogBarkAnim" Offset="0x278"/>
<Animation Name="gDogBowAnim" Offset="0x928"/>
<Animation Name="gDogBow2Anim" Offset="0xC28"/>
<Animation Name="gDogRunAnim" Offset="0xD78"/>
<Animation Name="gDogSitAnim" Offset="0x1150"/>
<Animation Name="gDogWalkAnim" Offset="0x1368"/>
<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<DList Name="gDogHeadDL" Offset="0x60E0"/>
<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
<DList Name="gDogTailDL" Offset="0x7000"/>
<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
</File>
</Root>