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oot/assets/xml/objects/object_po_composer.xml
louist103 71be03da7c
Asset header split (#1023)
* merge master

* gi objects

* Some more and fix dungeon keep and field keep

* the rest of them

* fix field keep

* Remove extra underscore
2022-01-17 17:38:32 -05:00

18 lines
1 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_po_composer" Segment="6">
<Animation Name="gPoeComposerAttackAnim" Offset="0x020C"/>
<Animation Name="gPoeComposerDamagedAnim" Offset="0x0570"/>
<Animation Name="gPoeComposerFleeAnim" Offset="0x0708"/>
<Animation Name="gPoeComposerFloatAnim" Offset="0x09DC"/>
<Animation Name="gPoeComposerAppearAnim" Offset="0x0FE4"/>
<Animation Name="gPoeComposerDisappearAnim" Offset="0x1440"/>
<DList Name="gPoeComposerSoulDL" Offset="0x1C90"/>
<DList Name="gPoeComposerLanternBottomDL" Offset="0x4498"/>
<DList Name="gPoeComposerLanternTopDL" Offset="0x4530"/>
<DList Name="gPoeComposerLanternDL" Offset="0x45A0"/>
<DList Name="gPoeComposerFlatHeadDL" Offset="0x4638"/>
<DList Name="gPoeComposerBurnDL" Offset="0x5220"/>
<Skeleton Name="gPoeComposerSkel" Type="Flex" LimbType="Standard" Offset="0x6F90"/>
</File>
</Root>