1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-02-03 01:54:37 +00:00
oot/asm/non_matchings/overlays/actors
mzxrules aa91a7ee32
z_collision_check.c (#73)
* func_8005B280 ok

* func_8005B65C OK

* split out func_8005BD50

* func_8005B7C0 OK

* func_8005B7F4 OK

* func_8005B824 OK

* func_8005B860 ok

* improve sanity

* func_8005B6B0 ok, ColliderInit_Actor structs added

* func_8005B884 ok

* func_8005BBF8 ok, split out func_8005BF50

* split more stuff out of func_8005C050.s

* func_8005C050 OK

* func_8005BA30 fakish OK, func_8005BAD8 real OK

* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues

* func_8005BB10 Ok

* func_8005BF50 OK

* func_8005BE50 OK

* func_8005BD50 OK

* func_8005BCC8 Ok

* func_8005BC28

* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok

* save my work commit

* func_8005C2BC fake OK

* func_8005C5B0 ok

* func_8005C608 ok

* func_8005C6C0 ok

* func_8005C6F8 ok

* func_8005C730 ok

* func_8005C774 func_8005C798 func_8005C7BC OK

* func_8005C7E0 ok, func_8005C810 split

* func_8005C810 OK

* func_8005C8C8 ok

* func_8005C964 OK

* func_8005CA88 ok

* func_8005CBAC ok

* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK

* func_8005CD34 func_8005CDD0 Ok

* func_8005CE6C ok

* func_8005CEC4 ok

* func_8005CEDC ok

* func_8005CF90 Ok

* standardize type names/vars more

* func_8005D3BC ok

* func_8005D40C OK, z64.h CollisionCheckContext

* func_8005D4B4 func_8005D4C8 ok

* partial data section migration

* improve function documentation, OT->OC

* Actor_CollisionCheck_SetOC ok

* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok

* func_8005BA84 ok

* func_800611A0 ok

* func_80061274 ok

* clean up func_80061274

* func_8006139C ok

* func_8005E9C0 and dependencies OK

* minor cleanup to func_8005E9C0

* func_8005EC6C OK!

* func_8005E81C ok

* func_8005E604 ok

* func_8005E2EC func_8005E4F8 OK

* func_8005DE9C OK func_8005D8AC disassembled

* func_8006146C func_8006268C ok

* func_8005EEE0 ok

* func_8005F17C

* func_8005F39C ok

* func_8005F5B0 decompiled, not matching

* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK

* func_8005FA30 ok, split more functions

* func_8005FC04 ok

* func_8005FDCC k

* func_8005FF90 OK OK OK

* func_80060204 dead

* func_800604B0 ok

* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish

* func_800635D0 ok, func_80062ECC not so much

* OcLine oks

* D_8011DF28 functions disassembled

* D_8011DF5C functions OK

* setAT_SAC. setAC_SAC, setOC_SAC OK

* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK

* func_800617D4 ok, func_800614A4 disassembled

* CollisionCheck_OC D_8011DFAC functions OK

* func_80062530 ok

* CollisionCheck_generalLineOcCheck subfunctions OK

* func_800622E4 ok

* after a long fought battle, func_80061F64 has fallen.

* func_800628A4 disassembled

* func_800627A0 func_8006285C OK

* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok

* func_80062CD4 decompiled, import EffShield/EffSpark types from MM

* various SubActor98 struct functions OK

* func_8005D4DC func_8005D62C ok

* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs

* func_80060C2C ok

* minor code tweaks

* func_80061C98 ok somehow

* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types

* Apply changes

* formatting

* tweak a couple function names

* krim changes, func naming

* missed some things

* function renames

* Implement GenColliderInit.py utility

* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching

* func_800614A4 ok

* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE

* collisionCheckCtx -> colChkCtx, fix small things
2020-04-25 22:43:35 -04:00
..
ovl_Arms_Hook z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Bombwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Breakwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ddan_Jd Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ddan_Kd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Dodoago z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Dy_Yoseizo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ganon_Otyuka Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Darkmeiro Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Firemeiro Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Soulmeiro z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Haka Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Haka_Gate Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_MeganeBG Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Sgami z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Haka_Ship Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
ovl_Bg_Haka_Trap z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Haka_Tubo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Haka_Water Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Zou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Heavy_Block Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Hidan_Curtain z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Dalm z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Fwbig z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Hamstep z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Hrock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kousi Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Hidan_Kowarerukabe z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Rock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Rsekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Shelter z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Shutter Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Turara z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ingate Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Jya_1flift z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Jya_Block Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Jya_Bombchuiwa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bombiwa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Cobra Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Jya_Goroiwa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Haheniron z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Ironobj z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Lift Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Jya_Megami z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Zurerukabe Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Menkuri_Eye z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Bwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Mizu_Shutter Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mizu_Water Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Mori_Bigst Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Elevator Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Hashigo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mori_Hashira4 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Hineri Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Mori_Idomizu Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Kaitenkabe Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Rakkatenjo Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Po_Event z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Po_Syokudai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Relay_Objects Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot00_Hanebasi Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot01_Idohashira Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot01_Idomizu Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot01_Objects2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot02_Objects Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot03_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot06_Objects z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot07_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Bakudankabe z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot08_Iceblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot11_Bakudankabe z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot11_Oasis Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Spot15_Rrbox Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot16_Bombstone z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot16_Doughnut Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot17_Bakudankabe Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Spot18_Basket z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot18_Obj Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot18_Shutter Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Sst_Floor Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Treemouth Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Hasi Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ydan_Maruta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ydan_Sp z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Dodongo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Fd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Fd2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Ganon z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Ganon2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Ganondrof z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Goma z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Mo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Sst z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Tw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Va z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Demo_6K Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Du Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Ec Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Effect Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Ext Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Gj z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Demo_Go Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Demo_Gt Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Ik Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Im z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Demo_Kankyo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Kekkai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Demo_Sa Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Shd Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Demo_Tre_Lgt Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Door_Gerudo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Door_Killer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Door_Shutter Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Door_Warp1 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Efc_Erupc Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Eff_Dust Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Elf_Msg Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Elf_Msg2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Am z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Anubice z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Anubice_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Arrow z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Attack_Niw Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Ba z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bdfire Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Bigokuta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bili z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Blkobj Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Bom z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bom_Bowl_Man Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Bom_Bowl_Pit Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Bom_Chu z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bombf z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Box Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Brob z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bubble z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Butte z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bx z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Changer Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Clear_Tag z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Cow z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Crow z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Cs z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dekunuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dh z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dha z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Diving_Game z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dns z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dnt_Demo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Dnt_Jiji z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dnt_Nomal z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dodojr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dodongo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Door Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Du z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dy_Extra Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Eiyer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Elf Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Encount1 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Encount2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Ex_Item Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Ex_Ruppy Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Fd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fd_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_fHG Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Fhg_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fire_Rock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Firefly z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fish z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Floormas z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fr Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Fu z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fz z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_G_Switch z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ganon_Mant Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ge1 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ge2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ge3 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_GeldB z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_GirlA Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gm z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Go z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Go2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Goma z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Goroiwa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Gs z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Guest z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hata Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Heishi1 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Heishi2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Heishi3 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Heishi4 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hintnuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Holl Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Honotrap z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Game_Check Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Horse_Ganon z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Link_Child z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Normal z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Zelda z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hs z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hs2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hy z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ice_Hono z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ik z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_In z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Insect z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ishi z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Jj z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Js z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Jsjutan Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Kakasi z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Kakasi2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Kakasi3 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Kanban z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Karebaba z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ko z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Kusa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Kz z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Light Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_M_Thunder z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ma1 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ma2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ma3 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mag Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Mb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Md z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mk z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mm z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mm2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mu z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Nb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Niw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Niw_Girl z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Niw_Lady z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Nwc z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ny z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Okarina_Tag Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Okuta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ossan z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Owl z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Part Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Peehat z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Desert z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Field z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Relay z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Sisters z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Poh z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Rd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Reeba z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_River_Sound Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Rl Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Rr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Sa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Sb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Sda Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Si z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Siofuki Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Skb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Skj z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Skjneedle z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ssh z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_St z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Sth z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Stream Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Sw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Syateki_Itm Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Syateki_Man Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Syateki_Niw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Takara_Man Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Test z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tg z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tite z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Torch2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Toryo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tp z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tr Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Trap z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tubo_Trap Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Vali z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Vb_Ball z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Viewer Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Vm z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wall_Tubo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Weather_Tag Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Weiyer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wf z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wonder_Item z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wonder_Talk Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Wonder_Talk2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Wood02 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Xc z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Yabusame_Mark z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Yukabyun z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Zf z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Zl1 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Zl2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Zl3 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Zl4 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Zo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_End_Title Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Fishing z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Item_B_Heart Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Item_Etcetera Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Item_Ocarina Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Item_Shield z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_kaleido_scope Fix ROM and function pointers in overlays (#88) 2020-04-22 13:44:11 -04:00
ovl_Magic_Dark Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Magic_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Magic_Wind Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Mir_Ray z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Bean z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Dekujr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Hamishi z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Hana z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Hsblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Ice_Poly z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Kibako z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Kibako2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Lift Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Lightswitch z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Makeoshihiki Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Mure Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Mure2 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Mure3 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Oshihiki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Switch z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Syokudai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Timeblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Warp2block Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Object_Kankyo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Oceff_Spot Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Oceff_Storm Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Oceff_Wipe Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Oceff_Wipe2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Oceff_Wipe3 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Oceff_Wipe4 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_player_actor z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Shot_Sun z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00