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oot/include
petrie911 d47528ee59
Bongo Bongo (ovl_Boss_Sst) (#458)
* First pass

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* more matching fun

* fun with bongo

* clean this up later

* found the matching versions

* diff.py has escaped?

* now with more docs

* Now with floor and more docs

* one more thing

* incremental progress

* It's Bongo time

* one little thing

* merge ZAP

* update

* camera

* gfx now in their own file

* now with more object decomp

* name animations

* now shiftable

* missed some. also DECR

* opd merge

* start xml

* now with xml asset extraction

* format

* cleanup

* removed union

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-06 01:08:45 +02:00
..
ultra64
alloca.h
bgm.h
color.h
command_macros_base.h
fp.h
functions.h Bongo Bongo (ovl_Boss_Sst) (#458) 2021-04-06 01:08:45 +02:00
global.h
ichain.h
initvars.h
macro.inc
macros.h
math.h
regs.h
segment_symbols.h
sfx.h
stdarg.h
stdbool.h
stddef.h
stdlib.h
ultra64.h
unk.h
variables.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
vt.h
z64.h named members of TitleCardContext (#749) 2021-04-05 13:37:46 -04:00
z64actor.h
z64animation.h
z64audio.h
z64bgcheck.h
z64camera.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64collision_check.h
z64cutscene.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64cutscene_commands.h
z64dma.h
z64effect.h
z64item.h
z64light.h
z64map_mark.h "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704) 2021-03-29 19:24:08 +02:00
z64math.h
z64object.h
z64player.h
z64save.h
z64scene.h
z64transition.h