mirror of
https://github.com/zeldaret/oot.git
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62 lines
1.8 KiB
Markdown
62 lines
1.8 KiB
Markdown
# Getting started
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## [Introduction to decomp](introduction.md)
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- What we are doing
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- Structure of the code
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## Pre-decompilation
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- Building the repo (follow the instructions in the README.md)
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- Most of us use VSCode. (You can watch Fig's video to get an idea of how this can be used). Some useful information is [here](../vscode.md).
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- Choosing a first actor (You want something small that has simple interactions with the environment. But OoT is far enough in that there are basically no unreserved actors left anyway now.)
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## Decompilation
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- [Begining decompilation: order, Init and the actor struct](beginning_decomp.md)
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- Order of decompilation
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- Init and common actor features
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- Initchains
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- Actors and dynapoly actors
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- Colliders
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- Skelanime
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- Matching
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- Using diff
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- control flow (branches) -> instruction ordering -> register allocation -> stack
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- [The rest of the functions in the actor](other_functions.md)
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- Order of decompilation
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- Action Functions and other functions
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- More on matching: the permuter
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- [Draw functions](draw_functions.md)
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- [Data, migration and non-migration](data.md)
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- Importing the data: early and late
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- Fake symbols
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- Inlining
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## [Object Decompilation](object_decomp.md)
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- Object files
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- How we decompile objects
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- [Example](object_decomp_example.md)
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## After Decompilation
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- [Preparing to merge](merging.md)
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- Preliminary documentation
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- Preparing to PR
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- Pull Requests
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- Trello
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## Appendices
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- [Types, Structs and Padding](types_structs_padding.md) (a miscellany of useful stuff)
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- [Helper scripts](helper_scripts.md)
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To be written, maybe
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- How we use git and GitHub
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- Some notes on the basic structure of N64 MIPS
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- Glossary
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- Conventions
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