..
ovl_Arms_Hook
PLAYER_STATE1_DEAD
(#2204 )
2024-09-17 08:21:47 -04:00
ovl_Arrow_Fire
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Arrow_Ice
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Arrow_Light
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Bdan_Objects
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Bdan_Switch
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Bom_Guard
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Bg_Bombwall
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Bowl_Wall
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Breakwall
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Ddan_Jd
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Ddan_Kd
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Dodoago
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Dy_Yoseizo
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_Bg_Ganon_Otyuka
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Gate_Shutter
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Gjyo_Bridge
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Gnd_Darkmeiro
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Gnd_Firemeiro
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Gnd_Iceblock
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Gnd_Nisekabe
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Gnd_Soulmeiro
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Haka
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Gate
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Huta
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Haka_Megane
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Bg_Haka_MeganeBG
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Haka_Sgami
Name talking action related things ( #2260 )
2024-10-10 22:04:30 -04:00
ovl_Bg_Haka_Ship
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Trap
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Haka_Tubo
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Bg_Haka_Water
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Zou
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Heavy_Block
Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE
( #2237 )
2024-10-01 18:27:29 -04:00
ovl_Bg_Hidan_Curtain
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Dalm
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Firewall
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Fslift
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Hidan_Fwbig
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Hamstep
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_Bg_Hidan_Hrock
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Kousi
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Hidan_Kowarerukabe
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Rock
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Rsekizou
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Sekizou
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Sima
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Syoku
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Ice_Objects
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Ice_Shelter
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Ice_Shutter
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Ice_Turara
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Ingate
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_1flift
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Amishutter
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Jya_Bigmirror
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_Block
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_Bombchuiwa
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Bombiwa
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Cobra
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_Goroiwa
Name talking action related things ( #2260 )
2024-10-10 22:04:30 -04:00
ovl_Bg_Jya_Haheniron
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Ironobj
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Kanaami
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Jya_Lift
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Jya_Megami
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Zurerukabe
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Bg_Menkuri_Eye
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Menkuri_Kaiten
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Menkuri_Nisekabe
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Mizu_Bwall
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Mizu_Movebg
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mizu_Shutter
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mizu_Uzu
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Bg_Mizu_Water
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mjin
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Bigst
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Elevator
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Hashigo
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Mori_Hashira4
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Hineri
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_Bg_Mori_Idomizu
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Kaitenkabe
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Rakkatenjo
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Po_Event
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Po_Syokudai
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Pushbox
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Relay_Objects
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Spot00_Break
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Bg_Spot00_Hanebasi
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Fusya
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Idohashira
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Idomizu
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Idosoko
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Objects2
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Spot02_Objects
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot03_Taki
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot05_Soko
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Spot06_Objects
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Spot07_Taki
[PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases ( #2208 )
2024-09-18 10:49:01 -04:00
ovl_Bg_Spot08_Bakudankabe
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Spot08_Iceblock
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Spot09_Obj
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot11_Bakudankabe
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Spot11_Oasis
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot12_Gate
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Spot12_Saku
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Spot15_Rrbox
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Bg_Spot15_Saku
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot16_Bombstone
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR ( #2213 )
2024-09-21 18:25:19 -04:00
ovl_Bg_Spot16_Doughnut
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot17_Bakudankabe
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot17_Funen
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Spot18_Basket
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Spot18_Futa
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Bg_Spot18_Obj
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Spot18_Shutter
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_Bg_Sst_Floor
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Toki_Hikari
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Toki_Swd
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Treemouth
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_Bg_Umajump
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Bg_Vb_Sima
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Ydan_Hasi
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Bg_Ydan_Maruta
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Bg_Ydan_Sp
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Bg_Zg
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Boss_Dodongo
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Boss_Fd
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Boss_Fd2
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Boss_Ganon
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI ( #2246 )
2024-09-28 20:52:45 -04:00
ovl_Boss_Ganon2
[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ( #2228 )
2024-09-25 23:36:58 -04:00
ovl_Boss_Ganondrof
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Boss_Goma
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Boss_Mo
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_Boss_Sst
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI ( #2246 )
2024-09-28 20:52:45 -04:00
ovl_Boss_Tw
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_Boss_Va
Document Player_ChooseNextIdleAnim
( #2262 )
2024-10-08 00:19:10 -04:00
ovl_Demo_6K
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Demo_Du
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Demo_Ec
Standardize "ActorMovement" over "ActorMove" ( #2214 )
2024-09-23 10:07:11 -04:00
ovl_Demo_Effect
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_Demo_Ext
Match more ntsc-1.2 overlay draw functions ( #2061 )
2024-08-20 16:22:05 -04:00
ovl_Demo_Geff
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Demo_Gj
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Demo_Go
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Demo_Gt
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Demo_Ik
Standardize "ActorMovement" over "ActorMove" ( #2214 )
2024-09-23 10:07:11 -04:00
ovl_Demo_Im
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_Demo_Kankyo
Document Player_ChooseNextIdleAnim
( #2262 )
2024-10-08 00:19:10 -04:00
ovl_Demo_Kekkai
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Demo_Sa
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
ovl_Demo_Shd
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Demo_Tre_Lgt
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
ovl_Door_Ana
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Door_Gerudo
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Door_Killer
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_Door_Shutter
Name talking action related things ( #2260 )
2024-10-10 22:04:30 -04:00
ovl_Door_Toki
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Door_Warp1
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Efc_Erupc
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Eff_Dust
Name PLAYER_STATE1_CHARGING_SPIN_ATTACK
( #2203 )
2024-09-16 17:14:29 -04:00
ovl_Elf_Msg
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
ovl_Elf_Msg2
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Am
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Ani
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Anubice
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Anubice_Fire
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Anubice_Tag
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Arow_Trap
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Arrow
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
ovl_En_Attack_Niw
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Ba
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Bb
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Bdfire
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Bigokuta
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Bili
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Bird
Target -> Attention (System Rename) ( #2149 )
2024-09-07 09:23:04 -04:00
ovl_En_Blkobj
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Bom
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR ( #2213 )
2024-09-21 18:25:19 -04:00
ovl_En_Bom_Bowl_Man
Minor en_changer and en_bom_bowl_man documentation update ( #2272 )
2024-10-12 23:52:55 -04:00
ovl_En_Bom_Bowl_Pit
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Bom_Chu
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Bombf
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR ( #2213 )
2024-09-21 18:25:19 -04:00
ovl_En_Boom
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
ovl_En_Box
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
ovl_En_Brob
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Bubble
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Butte
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Bw
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_En_Bx
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Changer
Minor en_changer and en_bom_bowl_man documentation update ( #2272 )
2024-10-12 23:52:55 -04:00
ovl_En_Clear_Tag
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Cow
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Crow
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Cs
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Daiku
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Daiku_Kakariko
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Dekubaba
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Dekunuts
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Dh
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Dha
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Diving_Game
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Dns
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Dnt_Demo
Document Attention/Lock-on Related Actor Flags ( #2161 )
2024-09-07 17:53:48 -04:00
ovl_En_Dnt_Jiji
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Dnt_Nomal
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Dodojr
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Dodongo
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Dog
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Door
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Ds
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Du
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Dy_Extra
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Eg
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Eiyer
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Elf
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Encount1
Document Attention/Lock-on Related Actor Flags ( #2161 )
2024-09-07 17:53:48 -04:00
ovl_En_Encount2
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Ex_Item
Minor en_changer and en_bom_bowl_man documentation update ( #2272 )
2024-10-12 23:52:55 -04:00
ovl_En_Ex_Ruppy
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Fd
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Fd_Fire
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_fHG
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
ovl_En_Fhg_Fire
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Fire_Rock
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Firefly
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Fish
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
ovl_En_Floormas
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Fr
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Fu
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Fw
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Fz
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_G_Switch
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Ganon_Mant
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Ganon_Organ
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Gb
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Ge1
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Ge2
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Ge3
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_GeldB
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_GirlA
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Gm
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Go
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Go2
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_En_Goma
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Goroiwa
Name talking action related things ( #2260 )
2024-10-10 22:04:30 -04:00
ovl_En_Gs
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Guest
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Hata
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Heishi1
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_En_Heishi2
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Heishi3
[PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases ( #2208 )
2024-09-18 10:49:01 -04:00
ovl_En_Heishi4
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Hintnuts
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Holl
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Honotrap
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Horse
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Horse_Game_Check
[ntsc-1.0/1.1] Match line numbers in debug strings ( #2255 )
2024-10-09 13:41:16 +02:00
ovl_En_Horse_Ganon
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Horse_Link_Child
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Horse_Normal
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Horse_Zelda
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Hs
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Hs2
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Hy
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Ice_Hono
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Ik
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_In
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Insect
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
ovl_En_Ishi
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_It
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Jj
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Js
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Jsjutan
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Kakasi
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Kakasi2
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Kakasi3
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Kanban
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Karebaba
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Ko
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Kusa
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Kz
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_En_Light
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Lightbox
Target -> Attention (System Rename) ( #2149 )
2024-09-07 09:23:04 -04:00
ovl_En_M_Fire1
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_M_Thunder
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Ma1
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Ma2
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Ma3
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Mag
Move button macros to include/controller.h ( #2138 )
2024-09-06 10:24:19 +02:00
ovl_En_Mb
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Md
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Mk
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Mm
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Mm2
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Ms
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Mu
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Nb
Standardize "ActorMovement" over "ActorMove" ( #2214 )
2024-09-23 10:07:11 -04:00
ovl_En_Niw
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Niw_Girl
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Niw_Lady
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Nutsball
Name talking action related things ( #2260 )
2024-10-10 22:04:30 -04:00
ovl_En_Nwc
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Ny
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_OE2
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Okarina_Effect
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_En_Okarina_Tag
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Okuta
Name talking action related things ( #2260 )
2024-10-10 22:04:30 -04:00
ovl_En_Ossan
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Owl
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Part
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Peehat
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Po_Desert
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Po_Field
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Po_Relay
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Po_Sisters
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Poh
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Pu_box
Target -> Attention (System Rename) ( #2149 )
2024-09-07 09:23:04 -04:00
ovl_En_Rd
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Reeba
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_River_Sound
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_En_Rl
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Rr
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Ru1
Document Player_ChooseNextIdleAnim
( #2262 )
2024-10-08 00:19:10 -04:00
ovl_En_Ru2
Colliders: colType -> colMaterial ( #2186 )
2024-09-11 21:18:46 -04:00
ovl_En_Sa
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Sb
Colliders: colType -> colMaterial ( #2186 )
2024-09-11 21:18:46 -04:00
ovl_En_Scene_Change
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Sda
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Shopnuts
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Si
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Siofuki
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Skb
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Skj
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Skjneedle
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Ssh
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_St
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Sth
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Stream
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Sw
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Syateki_Itm
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
ovl_En_Syateki_Man
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Syateki_Niw
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Ta
Name Talking Related Actor Flags ( #2230 )
2024-09-30 06:24:43 -04:00
ovl_En_Takara_Man
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Tana
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Test
Standardize "ActorMovement" over "ActorMove" ( #2214 )
2024-09-23 10:07:11 -04:00
ovl_En_Tg
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Tite
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Tk
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Torch
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Torch2
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Toryo
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
ovl_En_Tp
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
2024-10-01 14:46:17 -04:00
ovl_En_Tr
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
2024-09-08 16:26:01 -04:00
ovl_En_Trap
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
ovl_En_Tubo_Trap
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Vali
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Vase
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Vb_Ball
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Viewer
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Vm
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Wall_Tubo
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_En_Wallmas
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Weather_Tag
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_En_Weiyer
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Wf
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
ovl_En_Wonder_Item
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Wonder_Talk
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Wonder_Talk2
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_En_Wood02
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Xc
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI ( #2246 )
2024-09-28 20:52:45 -04:00
ovl_En_Yabusame_Mark
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Yukabyun
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Zf
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_En_Zl1
Standardize "ActorMovement" over "ActorMove" ( #2214 )
2024-09-23 10:07:11 -04:00
ovl_En_Zl2
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_En_Zl3
Document Player Knockback related functions ( #1601 )
2024-09-23 18:31:00 -04:00
ovl_En_Zl4
Standardize "ActorMovement" over "ActorMove" ( #2214 )
2024-09-23 10:07:11 -04:00
ovl_En_Zo
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_End_Title
[PAL N64] Create macros for 50-Hz-related values ( #2206 )
2024-09-18 15:14:47 -04:00
ovl_Fishing
Document Player_ChooseNextIdleAnim
( #2262 )
2024-10-08 00:19:10 -04:00
ovl_Item_B_Heart
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Item_Etcetera
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Item_Inbox
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_Item_Ocarina
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Item_Shield
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Magic_Dark
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Magic_Fire
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Magic_Wind
InitVars
-> Profile
(#2011 )
2024-08-02 17:50:02 -04:00
ovl_Mir_Ray
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Bean
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Blockstop
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Obj_Bombiwa
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Comb
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Dekujr
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
ovl_Obj_Elevator
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Obj_Hamishi
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Hana
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Hsblock
Standardize "ActorMovement" over "ActorMove" ( #2214 )
2024-09-23 10:07:11 -04:00
ovl_Obj_Ice_Poly
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Kibako
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Kibako2
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Lift
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Obj_Lightswitch
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Makekinsuta
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
ovl_Obj_Makeoshihiki
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Obj_Mure
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Obj_Mure2
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Obj_Mure3
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Obj_Oshihiki
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Obj_Roomtimer
Generic actor params getters ( #1359 )
2024-08-14 21:29:43 +02:00
ovl_Obj_Switch
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Syokudai
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Timeblock
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Obj_Tsubo
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
ovl_Obj_Warp2block
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Object_Kankyo
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Oceff_Spot
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Oceff_Storm
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Oceff_Wipe
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Oceff_Wipe2
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Oceff_Wipe3
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_Oceff_Wipe4
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
ovl_player_actor
Rename RoomBehaviorType2 ( #2270 )
2024-10-12 22:28:55 -04:00
ovl_Shot_Sun
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00