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mirror of https://github.com/zeldaret/oot.git synced 2024-09-22 21:35:27 +00:00
oot/src/code/debug_malloc.c
Dragorn421 f1d27bf653
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-02 23:17:09 -04:00

112 lines
3.2 KiB
C

#include "global.h"
#define LOG_SEVERITY_NOLOG 0
#define LOG_SEVERITY_ERROR 2
#define LOG_SEVERITY_VERBOSE 3
s32 gDebugArenaLogSeverity = LOG_SEVERITY_ERROR;
Arena sDebugArena;
void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
if (ptr == NULL) {
if (gDebugArenaLogSeverity >= LOG_SEVERITY_ERROR) {
// "%s: %u bytes %s failed\n"
osSyncPrintf("%s: %u バイトの%sに失敗しました\n", name, size, action);
__osDisplayArena(&sDebugArena);
return;
}
} else if (gDebugArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "%s: %u bytes %s succeeded\n"
osSyncPrintf("%s: %u バイトの%sに成功しました\n", name, size, action);
}
}
void* DebugArena_Malloc(u32 size) {
void* ptr = __osMalloc(&sDebugArena, size);
DebugArena_CheckPointer(ptr, size, "debug_malloc", "確保"); // "Secure"
return ptr;
}
void* DebugArena_MallocDebug(u32 size, const char* file, s32 line) {
void* ptr = __osMallocDebug(&sDebugArena, size, file, line);
DebugArena_CheckPointer(ptr, size, "debug_malloc_DEBUG", "確保"); // "Secure"
return ptr;
}
void* DebugArena_MallocR(u32 size) {
void* ptr = __osMallocR(&sDebugArena, size);
DebugArena_CheckPointer(ptr, size, "debug_malloc_r", "確保"); // "Secure"
return ptr;
}
void* DebugArena_MallocRDebug(u32 size, const char* file, s32 line) {
void* ptr = __osMallocRDebug(&sDebugArena, size, file, line);
DebugArena_CheckPointer(ptr, size, "debug_malloc_r_DEBUG", "確保"); // "Secure"
return ptr;
}
void* DebugArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&sDebugArena, ptr, newSize);
DebugArena_CheckPointer(ptr, newSize, "debug_realloc", "再確保"); // "Re-securing"
return ptr;
}
void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, s32 line) {
ptr = __osReallocDebug(&sDebugArena, ptr, newSize, file, line);
DebugArena_CheckPointer(ptr, newSize, "debug_realloc_DEBUG", "再確保"); // "Re-securing"
return ptr;
}
void DebugArena_Free(void* ptr) {
__osFree(&sDebugArena, ptr);
}
void DebugArena_FreeDebug(void* ptr, const char* file, s32 line) {
__osFreeDebug(&sDebugArena, ptr, file, line);
}
void* DebugArena_Calloc(u32 num, u32 size) {
void* ret;
u32 n = num * size;
ret = __osMalloc(&sDebugArena, n);
if (ret != NULL) {
bzero(ret, n);
}
DebugArena_CheckPointer(ret, n, "debug_calloc", "確保");
return ret;
}
void DebugArena_Display(void) {
// "Zelda heap display" ("Zelda" should probably have been changed to "Debug")
osSyncPrintf("ゼルダヒープ表示\n");
__osDisplayArena(&sDebugArena);
}
void DebugArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc) {
ArenaImpl_GetSizes(&sDebugArena, outMaxFree, outFree, outAlloc);
}
void DebugArena_Check(void) {
__osCheckArena(&sDebugArena);
}
void DebugArena_Init(void* start, u32 size) {
gDebugArenaLogSeverity = LOG_SEVERITY_NOLOG;
__osMallocInit(&sDebugArena, start, size);
}
void DebugArena_Cleanup(void) {
gDebugArenaLogSeverity = LOG_SEVERITY_NOLOG;
__osMallocCleanup(&sDebugArena);
}
u8 DebugArena_IsInitalized(void) {
return __osMallocIsInitalized(&sDebugArena);
}