..
ultra64
Use gDPSetScissor
more and fix a few gbi macros ( #776 )
2021-04-14 21:14:07 +02:00
alloca.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
bgm.h
color.h
PreRender decomped and equivalent (one small non-matching) ( #723 )
2021-03-20 15:10:10 -04:00
command_macros_base.h
fp.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
functions.h
ovl_En_River_Sound 1 non-matching ( #786 )
2021-04-21 19:51:44 +02:00
global.h
ichain.h
initvars.h
macro.inc
macros.h
PreRender decomped and equivalent (one small non-matching) ( #723 )
2021-03-20 15:10:10 -04:00
math.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
regs.h
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
segment_symbols.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
sfx.h
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
stdarg.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
stdbool.h
stddef.h
stdlib.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ultra64.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
unk.h
variables.h
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
vt.h
z64.h
Volvagia (ovl_Boss_Fd) and related actors ( #352 )
2021-04-17 19:12:46 +02:00
z64actor.h
Update z64actor.h ( #710 )
2021-02-24 22:37:20 -05:00
z64animation.h
z_skin OK and z_skin_awb decomped (one barely nonmatching) ( #632 )
2021-02-12 20:41:34 +01:00
z64audio.h
Add near-matching decomped functions for SeqPlayer ( #729 )
2021-04-12 12:20:46 +02:00
z64bgcheck.h
Minor z_bgcheck documentation fixes ( #675 )
2021-02-12 17:30:21 -05:00
z64camera.h
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
z64collision_check.h
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
z64cutscene.h
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
z64cutscene_commands.h
ovl_Demo_Kankyo OK ( #608 )
2021-01-31 18:38:23 -05:00
z64dma.h
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
z64effect.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
z64item.h
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
z64light.h
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
z64map_mark.h
"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c ( #704 )
2021-03-29 19:24:08 +02:00
z64math.h
En_anubice OK ( #688 )
2021-02-15 16:27:22 -05:00
z64object.h
Reduce hardcoded sizes for a few data tables ( #646 )
2021-01-20 13:15:17 -05:00
z64player.h
En_Horse OK ( #554 )
2021-04-11 21:23:40 -04:00
z64save.h
Highscores array ( #600 )
2021-01-05 14:57:18 -05:00
z64scene.h
Reduce hardcoded sizes for a few data tables ( #646 )
2021-01-20 13:15:17 -05:00
z64transition.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00