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oot/assets/xml/objects/object_bv.xml
cadmic 1b0e35c89a
Extract NTSC assets for gc-us (#1973)
* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00

79 lines
4.9 KiB
XML

<Root>
<File Name="object_bv" Segment="6">
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="80" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x185A0"/>
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x17470"/>
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x3A70"/>
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16BC8"/>
<Animation Name="gBarinadeBodyAnim" Offset="0x3D84"/> <!-- Body anim 1-->
<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x152A8"/> <!-- Support anim 1 -->
<Animation Name="gBarinadeZapperIdleAnim" Offset="0x17918"/> <!-- Zapper anim 1 -->
<Animation Name="gBarinadeStumpAnim" Offset="0x16D50"/> <!-- Stump anim 1 -->
<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x14EAC"/> <!-- Support damaged anim 1 -->
<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x150B0"/> <!-- Support damaged anim 2 -->
<Animation Name="gBarinadeSupportCutAnim" Offset="0x16294"/> <!-- Support cut init anim -->
<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x163F4"/> <!-- Support cut idle anim -->
<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x17668"/> <!-- Zapper damaged anim 1 -->
<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x17790"/> <!-- Zapper damaged anim 2 -->
<!-- body overrides -->
<DList Name="gBarinadeDL_008D70" Offset="0x7970"/>
<DList Name="gBarinadeDL_008BB8" Offset="0x77B8"/>
<!-- Bari something -->
<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
<!-- large spark -->
<DList Name="gBarinadeDL_0156A0" Offset="0x142A0"/>
<DList Name="gBarinadeDL_015710" Offset="0x14310"/>
<!-- spark ball -->
<DList Name="gBarinadeDL_011738" Offset="0x10338"/>
<DList Name="gBarinadeDL_011768" Offset="0x10368"/>
<!-- blood -->
<DList Name="gBarinadeDL_009430" Offset="0x8030"/>
<DList Name="gBarinadeDL_009468" Offset="0x8068"/>
<!-- tumor -->
<DList Name="gBarinadeDL_0128B8" Offset="0x114B8"/>
<DList Name="gBarinadeDL_012948" Offset="0x11548"/>
<!-- gore -->
<DList Name="gBarinadeDL_012BA0" Offset="0x117A0"/>
<DList Name="gBarinadeDL_012C50" Offset="0x11850"/>
<!-- zapper charge -->
<DList Name="gBarinadeDL_0135B0" Offset="0x121B0"/>
<DList Name="gBarinadeDL_013638" Offset="0x12238"/>
<!-- small spark -->
<DList Name="gBarinadeDL_008F08" Offset="0x7B08"/>
<DList Name="gBarinadeDL_008F70" Offset="0x7B70"/>
<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x82F8"/>
<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0x92F8"/>
<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xA2F8"/>
<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xB2F8"/>
<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xC2F8"/>
<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xD2F8"/>
<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xE2F8"/>
<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0xF2F8"/>
<DList Name="gBarinadeDoorPiece1DL" Offset="0x18FE8"/>
<DList Name="gBarinadeDoorPiece2DL" Offset="0x19AE8"/>
<DList Name="gBarinadeDoorPiece3DL" Offset="0x1A5E8"/>
<DList Name="gBarinadeDoorPiece4DL" Offset="0x1B0E8"/>
<DList Name="gBarinadeDoorPiece5DL" Offset="0x1BBE8"/>
<DList Name="gBarinadeDoorPiece6DL" Offset="0x1C6E8"/>
<DList Name="gBarinadeDoorPiece7DL" Offset="0x1D1E8"/>
<DList Name="gBarinadeDoorPiece8DL" Offset="0x1DCE8"/>
<Animation Name="gBarinadeAnim_018A00" Offset="0x17600"/>
<Animation Name="gBarinadeAnim_015F10" Offset="0x14B10"/>
<Animation Name="gBarinadeAnim_015D10" Offset="0x14910"/>
<DList Name="gBarinadeDL_008E88" Offset="0x7A88"/>
<DList Name="gBarinadeDL_008EF0" Offset="0x7AF0"/>
<DList Name="gBarinadeDL_009388" Offset="0x7F88"/>
<DList Name="gBarinadeDL_0093A0" Offset="0x7FA0"/>
<DList Name="gBarinadeDL_0094F8" Offset="0x80F8"/>
<DList Name="gBarinadeDL_0095B0" Offset="0x81B0"/>
</File>
</Root>