mirror of
https://github.com/zeldaret/oot.git
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2127 lines
74 KiB
C
2127 lines
74 KiB
C
#include "ultra64.h"
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#include "global.h"
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#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
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(((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus))
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#define ASYNC_TBLTYPE(v) ((u8)(v >> 16))
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#define ASYNC_ID(v) ((u8)(v >> 8))
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#define ASYNC_LOAD_STATUS(v) ((u8)(v >> 0))
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typedef enum {
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/* 0 */ SLOW_LOAD_STATE_WAITING,
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/* 1 */ SLOW_LOAD_STATE_START,
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/* 2 */ SLOW_LOAD_STATE_LOADING,
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/* 3 */ SLOW_LOAD_STATE_DONE
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} SlowLoadState;
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typedef struct {
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/* 0x00 */ s32 sampleBankId1;
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/* 0x04 */ s32 sampleBankId2;
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/* 0x08 */ s32 baseAddr1;
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/* 0x0C */ s32 baseAddr2;
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/* 0x10 */ u32 medium1;
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/* 0x14 */ u32 medium2;
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} SampleBankRelocInfo; // size = 0x18
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// opaque type for soundfont data loaded into ram (should maybe get rid of this?)
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typedef void SoundFontData;
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/* forward declarations */
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s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2);
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SoundFontData* AudioLoad_SyncLoadFont(u32 fontId);
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Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
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void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
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void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
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s32 isAsync);
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void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc);
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void AudioLoad_DiscardFont(s32 fontId);
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u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad);
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void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate);
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u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id);
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void* AudioLoad_SearchCaches(s32 tableType, s32 id);
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AudioTable* AudioLoad_GetLoadTable(s32 tableType);
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void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium);
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void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, u32 size, s32 unkMediumParam);
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s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size,
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OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType);
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void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
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AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAddr, void* ramAddr, s32 size, s32 medium,
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s32 nChunks, OSMesgQueue* retQueue, s32 retMsg);
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AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, u32 size, s32 medium, s32 nChunks,
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OSMesgQueue* retQueue, s32 retMsg);
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void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size);
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void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, u32 size, s16 arg3);
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u8* AudioLoad_SyncLoadSeq(s32 seqId);
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s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus);
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void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size);
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void AudioLoad_ProcessSlowLoads(s32 resetStatus);
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void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, s32 size, s32 arg3);
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OSMesgQueue sScriptLoadQueue;
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OSMesg sScriptLoadMsgBuf[16];
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s8* sScriptLoadDonePointers[0x10];
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s32 sAudioLoadPad1[2]; // file padding
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s32 D_8016B780;
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s32 sAudioLoadPad2[4]; // double file padding?
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DmaHandler sDmaHandler = osEPiStartDma;
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void* sUnusedHandler = NULL;
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s32 gAudioContextInitialized = false;
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void AudioLoad_DecreaseSampleDmaTtls(void) {
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u32 i;
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for (i = 0; i < gAudioCtx.sampleDmaListSize1; i++) {
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SampleDma* dma = &gAudioCtx.sampleDmas[i];
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if (dma->ttl != 0) {
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dma->ttl--;
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if (dma->ttl == 0) {
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dma->reuseIndex = gAudioCtx.sampleDmaReuseQueue1WrPos;
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gAudioCtx.sampleDmaReuseQueue1[gAudioCtx.sampleDmaReuseQueue1WrPos] = i;
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gAudioCtx.sampleDmaReuseQueue1WrPos++;
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}
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}
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}
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for (i = gAudioCtx.sampleDmaListSize1; i < gAudioCtx.sampleDmaCount; i++) {
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SampleDma* dma = &gAudioCtx.sampleDmas[i];
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if (dma->ttl != 0) {
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dma->ttl--;
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if (dma->ttl == 0) {
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dma->reuseIndex = gAudioCtx.sampleDmaReuseQueue2WrPos;
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gAudioCtx.sampleDmaReuseQueue2[gAudioCtx.sampleDmaReuseQueue2WrPos] = i;
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gAudioCtx.sampleDmaReuseQueue2WrPos++;
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}
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}
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}
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gAudioCtx.unused2628 = 0;
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}
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void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, s32 arg2, u8* dmaIndexRef, s32 medium) {
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s32 pad1;
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SampleDma* dma;
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s32 hasDma = false;
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u32 dmaDevAddr;
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u32 pad2;
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u32 dmaIndex;
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u32 transfer;
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s32 bufferPos;
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u32 i;
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if (arg2 != 0 || *dmaIndexRef >= gAudioCtx.sampleDmaListSize1) {
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for (i = gAudioCtx.sampleDmaListSize1; i < gAudioCtx.sampleDmaCount; i++) {
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dma = &gAudioCtx.sampleDmas[i];
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bufferPos = devAddr - dma->devAddr;
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if (0 <= bufferPos && (u32)bufferPos <= dma->size - size) {
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// We already have a DMA request for this memory range.
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if (dma->ttl == 0 && gAudioCtx.sampleDmaReuseQueue2RdPos != gAudioCtx.sampleDmaReuseQueue2WrPos) {
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// Move the DMA out of the reuse queue, by swapping it with the
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// read pos, and then incrementing the read pos.
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if (dma->reuseIndex != gAudioCtx.sampleDmaReuseQueue2RdPos) {
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gAudioCtx.sampleDmaReuseQueue2[dma->reuseIndex] =
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gAudioCtx.sampleDmaReuseQueue2[gAudioCtx.sampleDmaReuseQueue2RdPos];
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gAudioCtx.sampleDmas[gAudioCtx.sampleDmaReuseQueue2[gAudioCtx.sampleDmaReuseQueue2RdPos]]
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.reuseIndex = dma->reuseIndex;
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}
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gAudioCtx.sampleDmaReuseQueue2RdPos++;
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}
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dma->ttl = 32;
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*dmaIndexRef = (u8)i;
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return &dma->ramAddr[devAddr - dma->devAddr];
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}
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}
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if (arg2 == 0) {
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goto search_short_lived;
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}
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if (gAudioCtx.sampleDmaReuseQueue2RdPos != gAudioCtx.sampleDmaReuseQueue2WrPos && arg2 != 0) {
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// Allocate a DMA from reuse queue 2, unless full.
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dmaIndex = gAudioCtx.sampleDmaReuseQueue2[gAudioCtx.sampleDmaReuseQueue2RdPos];
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gAudioCtx.sampleDmaReuseQueue2RdPos++;
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dma = gAudioCtx.sampleDmas + dmaIndex;
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hasDma = true;
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}
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} else {
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search_short_lived:
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dma = gAudioCtx.sampleDmas + *dmaIndexRef;
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i = 0;
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again:
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bufferPos = devAddr - dma->devAddr;
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if (0 <= bufferPos && (u32)bufferPos <= dma->size - size) {
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// We already have DMA for this memory range.
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if (dma->ttl == 0) {
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// Move the DMA out of the reuse queue, by swapping it with the
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// read pos, and then incrementing the read pos.
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if (dma->reuseIndex != gAudioCtx.sampleDmaReuseQueue1RdPos) {
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gAudioCtx.sampleDmaReuseQueue1[dma->reuseIndex] =
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gAudioCtx.sampleDmaReuseQueue1[gAudioCtx.sampleDmaReuseQueue1RdPos];
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gAudioCtx.sampleDmas[gAudioCtx.sampleDmaReuseQueue1[gAudioCtx.sampleDmaReuseQueue1RdPos]]
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.reuseIndex = dma->reuseIndex;
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}
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gAudioCtx.sampleDmaReuseQueue1RdPos++;
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}
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dma->ttl = 2;
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return dma->ramAddr + (devAddr - dma->devAddr);
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}
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dma = gAudioCtx.sampleDmas + i++;
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if (i <= gAudioCtx.sampleDmaListSize1) {
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goto again;
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}
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}
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if (!hasDma) {
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if (gAudioCtx.sampleDmaReuseQueue1RdPos == gAudioCtx.sampleDmaReuseQueue1WrPos) {
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return NULL;
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}
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// Allocate a DMA from reuse queue 1.
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dmaIndex = gAudioCtx.sampleDmaReuseQueue1[gAudioCtx.sampleDmaReuseQueue1RdPos++];
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dma = gAudioCtx.sampleDmas + dmaIndex;
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hasDma = true;
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}
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transfer = dma->size;
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dmaDevAddr = devAddr & ~0xF;
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dma->ttl = 3;
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dma->devAddr = dmaDevAddr;
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dma->sizeUnused = transfer;
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AudioLoad_Dma(&gAudioCtx.currAudioFrameDmaIoMsgBuf[gAudioCtx.curAudioFrameDmaCount++], OS_MESG_PRI_NORMAL, OS_READ,
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dmaDevAddr, dma->ramAddr, transfer, &gAudioCtx.currAudioFrameDmaQueue, medium, "SUPERDMA");
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*dmaIndexRef = dmaIndex;
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return (devAddr - dmaDevAddr) + dma->ramAddr;
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}
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void AudioLoad_InitSampleDmaBuffers(s32 numNotes) {
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SampleDma* dma;
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s32 i;
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s32 t2;
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s32 j;
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gAudioCtx.sampleDmaBufSize = gAudioCtx.sampleDmaBufSize1;
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gAudioCtx.sampleDmas = AudioHeap_Alloc(&gAudioCtx.miscPool, 4 * gAudioCtx.numNotes * sizeof(SampleDma) *
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gAudioCtx.audioBufferParameters.specUnk4);
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t2 = 3 * gAudioCtx.numNotes * gAudioCtx.audioBufferParameters.specUnk4;
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for (i = 0; i < t2; i++) {
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dma = &gAudioCtx.sampleDmas[gAudioCtx.sampleDmaCount];
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dma->ramAddr = AudioHeap_AllocAttemptExternal(&gAudioCtx.miscPool, gAudioCtx.sampleDmaBufSize);
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if (dma->ramAddr == NULL) {
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break;
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} else {
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AudioHeap_WritebackDCache(dma->ramAddr, gAudioCtx.sampleDmaBufSize);
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dma->size = gAudioCtx.sampleDmaBufSize;
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dma->devAddr = 0;
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dma->sizeUnused = 0;
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dma->unused = 0;
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dma->ttl = 0;
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gAudioCtx.sampleDmaCount++;
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}
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}
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for (i = 0; (u32)i < gAudioCtx.sampleDmaCount; i++) {
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gAudioCtx.sampleDmaReuseQueue1[i] = i;
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gAudioCtx.sampleDmas[i].reuseIndex = i;
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}
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for (i = gAudioCtx.sampleDmaCount; i < 0x100; i++) {
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gAudioCtx.sampleDmaReuseQueue1[i] = 0;
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}
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gAudioCtx.sampleDmaReuseQueue1RdPos = 0;
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gAudioCtx.sampleDmaReuseQueue1WrPos = gAudioCtx.sampleDmaCount;
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gAudioCtx.sampleDmaListSize1 = gAudioCtx.sampleDmaCount;
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gAudioCtx.sampleDmaBufSize = gAudioCtx.sampleDmaBufSize2;
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for (j = 0; j < gAudioCtx.numNotes; j++) {
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dma = &gAudioCtx.sampleDmas[gAudioCtx.sampleDmaCount];
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dma->ramAddr = AudioHeap_AllocAttemptExternal(&gAudioCtx.miscPool, gAudioCtx.sampleDmaBufSize);
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if (dma->ramAddr == NULL) {
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break;
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} else {
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AudioHeap_WritebackDCache(dma->ramAddr, gAudioCtx.sampleDmaBufSize);
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dma->size = gAudioCtx.sampleDmaBufSize;
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dma->devAddr = 0U;
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dma->sizeUnused = 0;
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dma->unused = 0;
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dma->ttl = 0;
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gAudioCtx.sampleDmaCount++;
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}
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}
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for (i = gAudioCtx.sampleDmaListSize1; (u32)i < gAudioCtx.sampleDmaCount; i++) {
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gAudioCtx.sampleDmaReuseQueue2[i - gAudioCtx.sampleDmaListSize1] = i;
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gAudioCtx.sampleDmas[i].reuseIndex = i - gAudioCtx.sampleDmaListSize1;
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}
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for (i = gAudioCtx.sampleDmaCount; i < 0x100; i++) {
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gAudioCtx.sampleDmaReuseQueue2[i] = gAudioCtx.sampleDmaListSize1;
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}
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gAudioCtx.sampleDmaReuseQueue2RdPos = 0;
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gAudioCtx.sampleDmaReuseQueue2WrPos = gAudioCtx.sampleDmaCount - gAudioCtx.sampleDmaListSize1;
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}
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s32 AudioLoad_IsFontLoadComplete(s32 fontId) {
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if (fontId == 0xFF) {
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return true;
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} else if (gAudioCtx.fontLoadStatus[fontId] >= LOAD_STATUS_COMPLETE) {
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return true;
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} else if (gAudioCtx.fontLoadStatus[AudioLoad_GetRealTableIndex(FONT_TABLE, fontId)] >= LOAD_STATUS_COMPLETE) {
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return true;
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} else {
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return false;
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}
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}
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s32 AudioLoad_IsSeqLoadComplete(s32 seqId) {
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if (seqId == 0xFF) {
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return true;
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} else if (gAudioCtx.seqLoadStatus[seqId] >= LOAD_STATUS_COMPLETE) {
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return true;
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} else if (gAudioCtx.seqLoadStatus[AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId)] >= LOAD_STATUS_COMPLETE) {
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return true;
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} else {
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return false;
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}
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}
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s32 AudioLoad_IsSampleLoadComplete(s32 sampleBankId) {
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if (sampleBankId == 0xFF) {
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return true;
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} else if (gAudioCtx.sampleFontLoadStatus[sampleBankId] >= LOAD_STATUS_COMPLETE) {
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return true;
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} else if (gAudioCtx.sampleFontLoadStatus[AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankId)] >=
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LOAD_STATUS_COMPLETE) {
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return true;
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} else {
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return false;
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}
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}
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void AudioLoad_SetFontLoadStatus(s32 fontId, s32 loadStatus) {
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if ((fontId != 0xFF) && (gAudioCtx.fontLoadStatus[fontId] != LOAD_STATUS_PERMANENTLY_LOADED)) {
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gAudioCtx.fontLoadStatus[fontId] = loadStatus;
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}
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}
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void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 loadStatus) {
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if ((seqId != 0xFF) && (gAudioCtx.seqLoadStatus[seqId] != LOAD_STATUS_PERMANENTLY_LOADED)) {
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gAudioCtx.seqLoadStatus[seqId] = loadStatus;
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}
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}
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void AudioLoad_SetSampleFontLoadStatusAndApplyCaches(s32 sampleBankId, s32 loadStatus) {
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if (sampleBankId != 0xFF) {
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if (gAudioCtx.sampleFontLoadStatus[sampleBankId] != LOAD_STATUS_PERMANENTLY_LOADED) {
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gAudioCtx.sampleFontLoadStatus[sampleBankId] = loadStatus;
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}
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if ((gAudioCtx.sampleFontLoadStatus[sampleBankId] == LOAD_STATUS_PERMANENTLY_LOADED) ||
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(gAudioCtx.sampleFontLoadStatus[sampleBankId] == LOAD_STATUS_COMPLETE)) {
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AudioHeap_ApplySampleBankCache(sampleBankId);
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}
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}
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}
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void AudioLoad_SetSampleFontLoadStatus(s32 sampleBankId, s32 loadStatus) {
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if ((sampleBankId != 0xFF) && (gAudioCtx.sampleFontLoadStatus[sampleBankId] != LOAD_STATUS_PERMANENTLY_LOADED)) {
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gAudioCtx.sampleFontLoadStatus[sampleBankId] = loadStatus;
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}
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}
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void AudioLoad_InitTable(AudioTable* table, u32 romAddr, u16 unkMediumParam) {
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s32 i;
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table->unkMediumParam = unkMediumParam;
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table->romAddr = romAddr;
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for (i = 0; i < table->numEntries; i++) {
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if ((table->entries[i].size != 0) && (table->entries[i].medium == MEDIUM_CART)) {
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table->entries[i].romAddr += romAddr;
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}
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}
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}
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SoundFontData* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outDefaultFontId) {
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s32 pad[2];
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s32 index;
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SoundFontData* fontData;
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s32 numFonts;
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s32 fontId;
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s32 i;
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if (seqId >= gAudioCtx.numSequences) {
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return NULL;
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}
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fontId = 0xFF;
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index = ((u16*)gAudioCtx.sequenceFontTable)[seqId];
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numFonts = gAudioCtx.sequenceFontTable[index++];
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while (numFonts > 0) {
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fontId = gAudioCtx.sequenceFontTable[index++];
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fontData = AudioLoad_SyncLoadFont(fontId);
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numFonts--;
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}
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*outDefaultFontId = fontId;
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return fontData;
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}
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void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) {
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s32 pad;
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u32 defaultFontId;
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if (seqId < gAudioCtx.numSequences) {
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if (arg1 & 2) {
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AudioLoad_SyncLoadSeqFonts(seqId, &defaultFontId);
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}
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if (arg1 & 1) {
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AudioLoad_SyncLoadSeq(seqId);
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}
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}
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}
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s32 AudioLoad_SyncLoadSample(Sample* sample, s32 fontId) {
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void* sampleAddr;
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if (sample->isRelocated == true) {
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if (sample->medium != MEDIUM_RAM) {
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sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium,
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CACHE_PERSISTENT);
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if (sampleAddr == NULL) {
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return -1;
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}
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if (sample->medium == MEDIUM_UNK) {
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AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, sampleAddr, sample->size,
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gAudioCtx.sampleBankTable->unkMediumParam);
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} else {
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AudioLoad_SyncDma((u32)sample->sampleAddr, sampleAddr, sample->size, sample->medium);
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}
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sample->medium = MEDIUM_RAM;
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sample->sampleAddr = sampleAddr;
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}
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}
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}
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s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
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if (instId < 0x7F) {
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Instrument* instrument = Audio_GetInstrumentInner(fontId, instId);
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if (instrument == NULL) {
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return -1;
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}
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if (instrument->normalRangeLo != 0) {
|
|
AudioLoad_SyncLoadSample(instrument->lowPitchTunedSample.sample, fontId);
|
|
}
|
|
AudioLoad_SyncLoadSample(instrument->normalPitchTunedSample.sample, fontId);
|
|
if (instrument->normalRangeHi != 0x7F) {
|
|
return AudioLoad_SyncLoadSample(instrument->highPitchTunedSample.sample, fontId);
|
|
}
|
|
} else if (instId == 0x7F) {
|
|
Drum* drum = Audio_GetDrum(fontId, drumId);
|
|
|
|
if (drum == NULL) {
|
|
return -1;
|
|
}
|
|
AudioLoad_SyncLoadSample(drum->tunedSample.sample, fontId);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void AudioLoad_AsyncLoad(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
|
|
if (AudioLoad_AsyncLoadInner(tableType, id, nChunks, retData, retQueue) == NULL) {
|
|
osSendMesg(retQueue, (OSMesg)0xFFFFFFFF, OS_MESG_NOBLOCK);
|
|
}
|
|
}
|
|
|
|
void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
|
|
AudioLoad_AsyncLoad(SEQUENCE_TABLE, seqId, 0, retData, retQueue);
|
|
}
|
|
|
|
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
|
|
AudioLoad_AsyncLoad(SAMPLE_TABLE, sampleBankId, 0, retData, retQueue);
|
|
}
|
|
|
|
void AudioLoad_AsyncLoadFont(s32 fontId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
|
|
AudioLoad_AsyncLoad(FONT_TABLE, fontId, 0, retData, retQueue);
|
|
}
|
|
|
|
u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts) {
|
|
s32 index = ((u16*)gAudioCtx.sequenceFontTable)[seqId];
|
|
|
|
*outNumFonts = gAudioCtx.sequenceFontTable[index++];
|
|
if (*outNumFonts == 0) {
|
|
return NULL;
|
|
}
|
|
return &gAudioCtx.sequenceFontTable[index];
|
|
}
|
|
|
|
void AudioLoad_DiscardSeqFonts(s32 seqId) {
|
|
s32 fontId;
|
|
s32 index = ((u16*)gAudioCtx.sequenceFontTable)[seqId];
|
|
s32 numFonts = gAudioCtx.sequenceFontTable[index++];
|
|
|
|
while (numFonts > 0) {
|
|
numFonts--;
|
|
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioCtx.sequenceFontTable[index++]);
|
|
if (AudioHeap_SearchPermanentCache(FONT_TABLE, fontId) == NULL) {
|
|
AudioLoad_DiscardFont(fontId);
|
|
AudioLoad_SetFontLoadStatus(fontId, LOAD_STATUS_NOT_LOADED);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioLoad_DiscardFont(s32 fontId) {
|
|
u32 i;
|
|
AudioCache* pool = &gAudioCtx.fontCache;
|
|
AudioPersistentCache* persistent;
|
|
|
|
if (fontId == pool->temporary.entries[0].id) {
|
|
pool->temporary.entries[0].id = -1;
|
|
} else if (fontId == pool->temporary.entries[1].id) {
|
|
pool->temporary.entries[1].id = -1;
|
|
}
|
|
|
|
persistent = &pool->persistent;
|
|
for (i = 0; i < persistent->numEntries; i++) {
|
|
if (fontId == persistent->entries[i].id) {
|
|
persistent->entries[i].id = -1;
|
|
}
|
|
}
|
|
|
|
AudioHeap_DiscardFont(fontId);
|
|
}
|
|
|
|
s32 AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2) {
|
|
if (gAudioCtx.resetTimer != 0) {
|
|
return 0;
|
|
}
|
|
|
|
gAudioCtx.seqPlayers[playerIdx].skipTicks = 0;
|
|
AudioLoad_SyncInitSeqPlayerInternal(playerIdx, seqId, arg2);
|
|
// Intentionally missing return. Returning the result of the above function
|
|
// call matches but is UB because it too is missing a return, and using the
|
|
// result of a non-void function that has failed to return a value is UB.
|
|
// The callers of this function do not use the return value, so it's fine.
|
|
}
|
|
|
|
s32 AudioLoad_SyncInitSeqPlayerSkipTicks(s32 playerIdx, s32 seqId, s32 skipTicks) {
|
|
if (gAudioCtx.resetTimer != 0) {
|
|
return 0;
|
|
}
|
|
|
|
gAudioCtx.seqPlayers[playerIdx].skipTicks = skipTicks;
|
|
AudioLoad_SyncInitSeqPlayerInternal(playerIdx, seqId, 0);
|
|
// Missing return, see above.
|
|
}
|
|
|
|
s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
|
|
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[playerIdx];
|
|
u8* seqData;
|
|
s32 index;
|
|
s32 numFonts;
|
|
s32 fontId;
|
|
|
|
if (seqId >= gAudioCtx.numSequences) {
|
|
return 0;
|
|
}
|
|
|
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
|
|
|
fontId = 0xFF;
|
|
index = ((u16*)gAudioCtx.sequenceFontTable)[seqId];
|
|
numFonts = gAudioCtx.sequenceFontTable[index++];
|
|
|
|
while (numFonts > 0) {
|
|
fontId = gAudioCtx.sequenceFontTable[index++];
|
|
AudioLoad_SyncLoadFont(fontId);
|
|
numFonts--;
|
|
}
|
|
|
|
seqData = AudioLoad_SyncLoadSeq(seqId);
|
|
if (seqData == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
AudioSeq_ResetSequencePlayer(seqPlayer);
|
|
seqPlayer->seqId = seqId;
|
|
seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
|
|
seqPlayer->seqData = seqData;
|
|
seqPlayer->enabled = true;
|
|
seqPlayer->scriptState.pc = seqData;
|
|
seqPlayer->scriptState.depth = 0;
|
|
seqPlayer->delay = 0;
|
|
seqPlayer->finished = false;
|
|
seqPlayer->playerIdx = playerIdx;
|
|
AudioSeq_SkipForwardSequence(seqPlayer);
|
|
//! @bug missing return (but the return value is not used so it's not UB)
|
|
}
|
|
|
|
u8* AudioLoad_SyncLoadSeq(s32 seqId) {
|
|
s32 pad;
|
|
s32 didAllocate;
|
|
|
|
if (gAudioCtx.seqLoadStatus[AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId)] == LOAD_STATUS_IN_PROGRESS) {
|
|
return NULL;
|
|
}
|
|
|
|
return AudioLoad_SyncLoad(SEQUENCE_TABLE, seqId, &didAllocate);
|
|
}
|
|
|
|
u32 AudioLoad_GetSampleBank(u32 sampleBankId, u32* outMedium) {
|
|
return AudioLoad_TrySyncLoadSampleBank(sampleBankId, outMedium, true);
|
|
}
|
|
|
|
u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad) {
|
|
void* ramAddr;
|
|
AudioTable* sampleBankTable;
|
|
u32 realTableId = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankId);
|
|
s8 cachePolicy;
|
|
|
|
sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE);
|
|
ramAddr = AudioLoad_SearchCaches(SAMPLE_TABLE, realTableId);
|
|
if (ramAddr != NULL) {
|
|
if (gAudioCtx.sampleFontLoadStatus[realTableId] != LOAD_STATUS_IN_PROGRESS) {
|
|
AudioLoad_SetSampleFontLoadStatus(realTableId, LOAD_STATUS_COMPLETE);
|
|
}
|
|
*outMedium = MEDIUM_RAM;
|
|
return (u32)ramAddr;
|
|
}
|
|
|
|
cachePolicy = sampleBankTable->entries[sampleBankId].cachePolicy;
|
|
if (cachePolicy == 4 || noLoad == true) {
|
|
*outMedium = sampleBankTable->entries[sampleBankId].medium;
|
|
return sampleBankTable->entries[realTableId].romAddr;
|
|
}
|
|
|
|
ramAddr = AudioLoad_SyncLoad(SAMPLE_TABLE, sampleBankId, &noLoad);
|
|
if (ramAddr != NULL) {
|
|
*outMedium = MEDIUM_RAM;
|
|
return (u32)ramAddr;
|
|
}
|
|
|
|
*outMedium = sampleBankTable->entries[sampleBankId].medium;
|
|
return sampleBankTable->entries[realTableId].romAddr;
|
|
}
|
|
|
|
SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
|
|
SoundFontData* fontData;
|
|
s32 sampleBankId1;
|
|
s32 sampleBankId2;
|
|
s32 didAllocate;
|
|
SampleBankRelocInfo sampleBankReloc;
|
|
s32 realFontId = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
|
|
|
|
if (gAudioCtx.fontLoadStatus[realFontId] == LOAD_STATUS_IN_PROGRESS) {
|
|
return NULL;
|
|
}
|
|
sampleBankId1 = gAudioCtx.soundFontList[realFontId].sampleBankId1;
|
|
sampleBankId2 = gAudioCtx.soundFontList[realFontId].sampleBankId2;
|
|
|
|
sampleBankReloc.sampleBankId1 = sampleBankId1;
|
|
sampleBankReloc.sampleBankId2 = sampleBankId2;
|
|
if (sampleBankId1 != 0xFF) {
|
|
sampleBankReloc.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &sampleBankReloc.medium1, false);
|
|
} else {
|
|
sampleBankReloc.baseAddr1 = 0;
|
|
}
|
|
|
|
if (sampleBankId2 != 0xFF) {
|
|
sampleBankReloc.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &sampleBankReloc.medium2, false);
|
|
} else {
|
|
sampleBankReloc.baseAddr2 = 0;
|
|
}
|
|
|
|
fontData = AudioLoad_SyncLoad(FONT_TABLE, fontId, &didAllocate);
|
|
if (fontData == NULL) {
|
|
return NULL;
|
|
}
|
|
if (didAllocate == true) {
|
|
AudioLoad_RelocateFontAndPreloadSamples(realFontId, fontData, &sampleBankReloc, false);
|
|
}
|
|
|
|
return fontData;
|
|
}
|
|
|
|
void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
|
|
u32 size;
|
|
AudioTable* table;
|
|
s32 pad;
|
|
u32 medium;
|
|
s32 loadStatus;
|
|
u32 romAddr;
|
|
s32 cachePolicy;
|
|
void* ramAddr;
|
|
u32 realId;
|
|
|
|
realId = AudioLoad_GetRealTableIndex(tableType, id);
|
|
ramAddr = AudioLoad_SearchCaches(tableType, realId);
|
|
if (ramAddr != NULL) {
|
|
*didAllocate = false;
|
|
loadStatus = LOAD_STATUS_COMPLETE;
|
|
} else {
|
|
table = AudioLoad_GetLoadTable(tableType);
|
|
size = table->entries[realId].size;
|
|
size = ALIGN16(size);
|
|
medium = table->entries[id].medium;
|
|
cachePolicy = table->entries[id].cachePolicy;
|
|
romAddr = table->entries[realId].romAddr;
|
|
switch (cachePolicy) {
|
|
case 0:
|
|
ramAddr = AudioHeap_AllocPermanent(tableType, realId, size);
|
|
if (ramAddr == NULL) {
|
|
return ramAddr;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, realId);
|
|
if (ramAddr == NULL) {
|
|
return ramAddr;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, realId);
|
|
if (ramAddr == NULL) {
|
|
return ramAddr;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, realId);
|
|
if (ramAddr == NULL) {
|
|
return ramAddr;
|
|
}
|
|
break;
|
|
}
|
|
|
|
*didAllocate = true;
|
|
if (medium == MEDIUM_UNK) {
|
|
AudioLoad_SyncDmaUnkMedium(romAddr, ramAddr, size, (s16)table->unkMediumParam);
|
|
} else {
|
|
AudioLoad_SyncDma(romAddr, ramAddr, size, medium);
|
|
}
|
|
|
|
loadStatus = (cachePolicy == 0) ? LOAD_STATUS_PERMANENTLY_LOADED : LOAD_STATUS_COMPLETE;
|
|
}
|
|
|
|
switch (tableType) {
|
|
case SEQUENCE_TABLE:
|
|
AudioLoad_SetSeqLoadStatus(realId, loadStatus);
|
|
break;
|
|
|
|
case FONT_TABLE:
|
|
AudioLoad_SetFontLoadStatus(realId, loadStatus);
|
|
break;
|
|
|
|
case SAMPLE_TABLE:
|
|
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(realId, loadStatus);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ramAddr;
|
|
}
|
|
|
|
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
|
|
AudioTable* table = AudioLoad_GetLoadTable(tableType);
|
|
|
|
if (table->entries[id].size == 0) {
|
|
id = table->entries[id].romAddr;
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
void* AudioLoad_SearchCaches(s32 tableType, s32 id) {
|
|
void* ramAddr;
|
|
|
|
ramAddr = AudioHeap_SearchPermanentCache(tableType, id);
|
|
if (ramAddr != NULL) {
|
|
return ramAddr;
|
|
}
|
|
|
|
ramAddr = AudioHeap_SearchCaches(tableType, CACHE_EITHER, id);
|
|
if (ramAddr != NULL) {
|
|
return ramAddr;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
AudioTable* AudioLoad_GetLoadTable(s32 tableType) {
|
|
AudioTable* table;
|
|
|
|
switch (tableType) {
|
|
case SEQUENCE_TABLE:
|
|
table = gAudioCtx.sequenceTable;
|
|
break;
|
|
|
|
case FONT_TABLE:
|
|
table = gAudioCtx.soundFontTable;
|
|
break;
|
|
|
|
default:
|
|
table = NULL;
|
|
break;
|
|
|
|
case SAMPLE_TABLE:
|
|
table = gAudioCtx.sampleBankTable;
|
|
break;
|
|
}
|
|
return table;
|
|
}
|
|
|
|
/**
|
|
* Read and extract information from soundFont binary loaded into ram.
|
|
* Also relocate offsets into pointers within this loaded soundFont
|
|
*
|
|
* @param fontId index of font being processed
|
|
* @param fontData ram address of raw soundfont binary loaded into cache
|
|
* @param sampleBankReloc information on the sampleBank containing raw audio samples
|
|
*/
|
|
void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, SampleBankRelocInfo* sampleBankReloc) {
|
|
u32 soundOffset; // Relative offset from the beginning of fontData directly to the tunedSample/envelope
|
|
u32 soundListOffset; // Relative offset from the beginning of fontData to the list of soundOffsets/sfxs
|
|
Instrument* inst;
|
|
Drum* drum;
|
|
SoundEffect* soundEffect;
|
|
s32 i;
|
|
s32 numDrums = gAudioCtx.soundFontList[fontId].numDrums;
|
|
s32 numInstruments = gAudioCtx.soundFontList[fontId].numInstruments;
|
|
s32 numSfx = gAudioCtx.soundFontList[fontId].numSfx;
|
|
u32* fontData = (u32*)fontDataStartAddr;
|
|
|
|
// Relocate an offset (relative to the start of the font data) to a pointer (a ram address)
|
|
#define RELOC_TO_RAM(offset) ((u32)(offset) + (u32)(fontDataStartAddr))
|
|
|
|
// Drums relocation
|
|
|
|
// The first u32 in fontData is an offset to a list of offsets to the drums
|
|
soundListOffset = fontData[0];
|
|
if (1) {}
|
|
|
|
// If the soundFont has drums
|
|
if ((soundListOffset != 0) && (numDrums != 0)) {
|
|
|
|
fontData[0] = RELOC_TO_RAM(soundListOffset);
|
|
|
|
// Loop through the drum offsets
|
|
for (i = 0; i < numDrums; i++) {
|
|
// Get the i'th drum offset
|
|
soundOffset = (u32)((Drum**)fontData[0])[i];
|
|
|
|
// Some drum data entries are empty, represented by an offset of 0 in the list of drum offsets
|
|
if (soundOffset != 0) {
|
|
soundOffset = RELOC_TO_RAM(soundOffset);
|
|
((Drum**)fontData[0])[i] = drum = (Drum*)soundOffset;
|
|
|
|
// The drum may be in the list multiple times and already relocated
|
|
if (!drum->isRelocated) {
|
|
AudioLoad_RelocateSample(&drum->tunedSample, fontDataStartAddr, sampleBankReloc);
|
|
|
|
soundOffset = (u32)drum->envelope;
|
|
drum->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset);
|
|
|
|
drum->isRelocated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sound effects relocation
|
|
|
|
// The second u32 in fontData is an offset to the first sound effect entry
|
|
soundListOffset = fontData[1];
|
|
if (1) {}
|
|
|
|
// If the soundFont has sound effects
|
|
if ((soundListOffset != 0) && (numSfx != 0)) {
|
|
|
|
fontData[1] = RELOC_TO_RAM(soundListOffset);
|
|
|
|
// Loop through the sound effects
|
|
for (i = 0; i < numSfx; i++) {
|
|
// Get a pointer to the i'th sound effect
|
|
soundOffset = (u32)(((SoundEffect*)fontData[1]) + i);
|
|
soundEffect = (SoundEffect*)soundOffset;
|
|
|
|
// Check for NULL (note: the pointer is guaranteed to be in fontData and can never be NULL)
|
|
if ((soundEffect != NULL) && ((u32)soundEffect->tunedSample.sample != 0)) {
|
|
AudioLoad_RelocateSample(&soundEffect->tunedSample, fontDataStartAddr, sampleBankReloc);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Instruments relocation
|
|
|
|
// Instrument Id 126 and above is reserved.
|
|
// There can only be 126 instruments, indexed from 0 to 125
|
|
if (numInstruments > 126) {
|
|
numInstruments = 126;
|
|
}
|
|
|
|
// Starting from the 3rd u32 in fontData is the list of offsets to the instruments
|
|
// Loop through the instruments
|
|
for (i = 2; i <= 2 + numInstruments - 1; i++) {
|
|
// Some instrument data entries are empty, represented by an offset of 0 in the list of instrument offsets
|
|
if (fontData[i] != 0) {
|
|
fontData[i] = RELOC_TO_RAM(fontData[i]);
|
|
inst = (Instrument*)fontData[i];
|
|
|
|
// The instrument may be in the list multiple times and already relocated
|
|
if (!inst->isRelocated) {
|
|
// Some instruments have a different sample for low pitches
|
|
if (inst->normalRangeLo != 0) {
|
|
AudioLoad_RelocateSample(&inst->lowPitchTunedSample, fontDataStartAddr, sampleBankReloc);
|
|
}
|
|
|
|
// Every instrument has a sample for the default range
|
|
AudioLoad_RelocateSample(&inst->normalPitchTunedSample, fontDataStartAddr, sampleBankReloc);
|
|
|
|
// Some instruments have a different sample for high pitches
|
|
if (inst->normalRangeHi != 0x7F) {
|
|
AudioLoad_RelocateSample(&inst->highPitchTunedSample, fontDataStartAddr, sampleBankReloc);
|
|
}
|
|
|
|
soundOffset = (u32)inst->envelope;
|
|
inst->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset);
|
|
|
|
inst->isRelocated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef FONT_DATA_RELOC
|
|
|
|
// Store the relocated pointers
|
|
gAudioCtx.soundFontList[fontId].drums = (Drum**)fontData[0];
|
|
gAudioCtx.soundFontList[fontId].soundEffects = (SoundEffect*)fontData[1];
|
|
gAudioCtx.soundFontList[fontId].instruments = (Instrument**)(fontData + 2);
|
|
}
|
|
|
|
void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium) {
|
|
OSMesgQueue* msgQueue = &gAudioCtx.syncDmaQueue;
|
|
OSIoMesg* ioMesg = &gAudioCtx.syncDmaIoMesg;
|
|
size = ALIGN16(size);
|
|
|
|
Audio_InvalDCache(ramAddr, size);
|
|
|
|
while (true) {
|
|
if (size < 0x400) {
|
|
break;
|
|
}
|
|
AudioLoad_Dma(ioMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, ramAddr, 0x400, msgQueue, medium, "FastCopy");
|
|
osRecvMesg(msgQueue, NULL, OS_MESG_BLOCK);
|
|
size -= 0x400;
|
|
devAddr += 0x400;
|
|
ramAddr += 0x400;
|
|
}
|
|
|
|
if (size != 0) {
|
|
AudioLoad_Dma(ioMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, ramAddr, size, msgQueue, medium, "FastCopy");
|
|
osRecvMesg(msgQueue, NULL, OS_MESG_BLOCK);
|
|
}
|
|
}
|
|
|
|
void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, u32 size, s32 unkMediumParam) {
|
|
}
|
|
|
|
s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size,
|
|
OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType) {
|
|
OSPiHandle* handle;
|
|
|
|
if (gAudioCtx.resetTimer > 16) {
|
|
return -1;
|
|
}
|
|
|
|
switch (medium) {
|
|
case MEDIUM_CART:
|
|
handle = gAudioCtx.cartHandle;
|
|
break;
|
|
|
|
case MEDIUM_DISK_DRIVE:
|
|
// driveHandle is uninitialized and corresponds to stubbed-out disk drive support.
|
|
// SM64 Shindou called osDriveRomInit here.
|
|
handle = gAudioCtx.driveHandle;
|
|
break;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
if ((size % 0x10) != 0) {
|
|
size = ALIGN16(size);
|
|
}
|
|
|
|
mesg->hdr.pri = priority;
|
|
mesg->hdr.retQueue = reqQueue;
|
|
mesg->dramAddr = ramAddr;
|
|
mesg->devAddr = devAddr;
|
|
mesg->size = size;
|
|
handle->transferInfo.cmdType = 2;
|
|
sDmaHandler(handle, mesg, direction);
|
|
return 0;
|
|
}
|
|
|
|
void AudioLoad_Unused1(void) {
|
|
}
|
|
|
|
void AudioLoad_SyncLoadSimple(u32 tableType, u32 fontId) {
|
|
s32 didAllocate;
|
|
|
|
AudioLoad_SyncLoad(tableType, fontId, &didAllocate);
|
|
}
|
|
|
|
void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
|
|
u32 size;
|
|
AudioTable* table;
|
|
void* ramAddr;
|
|
s32 medium;
|
|
s8 cachePolicy;
|
|
u32 devAddr;
|
|
s32 loadStatus;
|
|
s32 pad;
|
|
u32 realId = AudioLoad_GetRealTableIndex(tableType, id);
|
|
|
|
switch (tableType) {
|
|
case SEQUENCE_TABLE:
|
|
if (gAudioCtx.seqLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) {
|
|
return NULL;
|
|
}
|
|
break;
|
|
|
|
case FONT_TABLE:
|
|
if (gAudioCtx.fontLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) {
|
|
return NULL;
|
|
}
|
|
break;
|
|
|
|
case SAMPLE_TABLE:
|
|
if (gAudioCtx.sampleFontLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) {
|
|
return NULL;
|
|
}
|
|
break;
|
|
}
|
|
|
|
ramAddr = AudioLoad_SearchCaches(tableType, realId);
|
|
if (ramAddr != NULL) {
|
|
loadStatus = LOAD_STATUS_COMPLETE;
|
|
osSendMesg(retQueue, (OSMesg)MK_ASYNC_MSG(retData, 0, 0, LOAD_STATUS_NOT_LOADED), OS_MESG_NOBLOCK);
|
|
} else {
|
|
table = AudioLoad_GetLoadTable(tableType);
|
|
size = table->entries[realId].size;
|
|
size = ALIGN16(size);
|
|
medium = table->entries[id].medium;
|
|
cachePolicy = table->entries[id].cachePolicy;
|
|
devAddr = table->entries[realId].romAddr;
|
|
loadStatus = LOAD_STATUS_COMPLETE;
|
|
|
|
switch (cachePolicy) {
|
|
case 0:
|
|
ramAddr = AudioHeap_AllocPermanent(tableType, realId, size);
|
|
if (ramAddr == NULL) {
|
|
return ramAddr;
|
|
}
|
|
loadStatus = LOAD_STATUS_PERMANENTLY_LOADED;
|
|
break;
|
|
|
|
case 1:
|
|
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, realId);
|
|
if (ramAddr == NULL) {
|
|
return ramAddr;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, realId);
|
|
if (ramAddr == NULL) {
|
|
return ramAddr;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, realId);
|
|
if (ramAddr == NULL) {
|
|
return ramAddr;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (medium == MEDIUM_UNK) {
|
|
AudioLoad_StartAsyncLoadUnkMedium((s16)table->unkMediumParam, devAddr, ramAddr, size, medium, nChunks,
|
|
retQueue, MK_ASYNC_MSG(retData, tableType, id, loadStatus));
|
|
} else {
|
|
AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue,
|
|
MK_ASYNC_MSG(retData, tableType, realId, loadStatus));
|
|
}
|
|
loadStatus = LOAD_STATUS_IN_PROGRESS;
|
|
}
|
|
|
|
switch (tableType) {
|
|
case SEQUENCE_TABLE:
|
|
AudioLoad_SetSeqLoadStatus(realId, loadStatus);
|
|
break;
|
|
|
|
case FONT_TABLE:
|
|
AudioLoad_SetFontLoadStatus(realId, loadStatus);
|
|
break;
|
|
|
|
case SAMPLE_TABLE:
|
|
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(realId, loadStatus);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ramAddr;
|
|
}
|
|
|
|
void AudioLoad_ProcessLoads(s32 resetStatus) {
|
|
AudioLoad_ProcessSlowLoads(resetStatus);
|
|
AudioLoad_ProcessSamplePreloads(resetStatus);
|
|
AudioLoad_ProcessAsyncLoads(resetStatus);
|
|
}
|
|
|
|
void AudioLoad_SetDmaHandler(DmaHandler callback) {
|
|
sDmaHandler = callback;
|
|
}
|
|
|
|
void AudioLoad_SetUnusedHandler(void* callback) {
|
|
sUnusedHandler = callback;
|
|
}
|
|
|
|
void AudioLoad_InitSoundFont(s32 fontId) {
|
|
SoundFont* font = &gAudioCtx.soundFontList[fontId];
|
|
AudioTableEntry* entry = &gAudioCtx.soundFontTable->entries[fontId];
|
|
|
|
font->sampleBankId1 = (entry->shortData1 >> 8) & 0xFF;
|
|
font->sampleBankId2 = (entry->shortData1) & 0xFF;
|
|
font->numInstruments = (entry->shortData2 >> 8) & 0xFF;
|
|
font->numDrums = entry->shortData2 & 0xFF;
|
|
font->numSfx = entry->shortData3;
|
|
}
|
|
|
|
void AudioLoad_Init(void* heap, u32 heapSize) {
|
|
s32 pad[18];
|
|
s32 numFonts;
|
|
void* ramAddr;
|
|
s32 i;
|
|
|
|
D_801755D0 = NULL;
|
|
gAudioCtx.resetTimer = 0;
|
|
|
|
{
|
|
s32 i;
|
|
u8* audioContextPtr = (u8*)&gAudioCtx;
|
|
|
|
for (i = sizeof(gAudioCtx); i >= 0; i--) {
|
|
*audioContextPtr++ = 0;
|
|
}
|
|
}
|
|
|
|
switch (osTvType) {
|
|
case OS_TV_PAL:
|
|
gAudioCtx.unk_2960 = 20.03042f;
|
|
gAudioCtx.refreshRate = 50;
|
|
break;
|
|
|
|
case OS_TV_MPAL:
|
|
gAudioCtx.unk_2960 = 16.546f;
|
|
gAudioCtx.refreshRate = 60;
|
|
break;
|
|
|
|
case OS_TV_NTSC:
|
|
default:
|
|
gAudioCtx.unk_2960 = 16.713f;
|
|
gAudioCtx.refreshRate = 60;
|
|
break;
|
|
}
|
|
|
|
Audio_InitMesgQueues();
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
gAudioCtx.aiBufLengths[i] = 0xA0;
|
|
}
|
|
|
|
gAudioCtx.totalTaskCount = 0;
|
|
gAudioCtx.rspTaskIndex = 0;
|
|
gAudioCtx.curAiBufIndex = 0;
|
|
gAudioCtx.soundMode = SOUNDMODE_STEREO;
|
|
gAudioCtx.curTask = NULL;
|
|
gAudioCtx.rspTask[0].task.t.data_size = 0;
|
|
gAudioCtx.rspTask[1].task.t.data_size = 0;
|
|
osCreateMesgQueue(&gAudioCtx.syncDmaQueue, &gAudioCtx.syncDmaMesg, 1);
|
|
osCreateMesgQueue(&gAudioCtx.currAudioFrameDmaQueue, gAudioCtx.currAudioFrameDmaMsgBuf,
|
|
ARRAY_COUNT(gAudioCtx.currAudioFrameDmaMsgBuf));
|
|
osCreateMesgQueue(&gAudioCtx.externalLoadQueue, gAudioCtx.externalLoadMsgBuf,
|
|
ARRAY_COUNT(gAudioCtx.externalLoadMsgBuf));
|
|
osCreateMesgQueue(&gAudioCtx.preloadSampleQueue, gAudioCtx.preloadSampleMsgBuf,
|
|
ARRAY_COUNT(gAudioCtx.preloadSampleMsgBuf));
|
|
gAudioCtx.curAudioFrameDmaCount = 0;
|
|
gAudioCtx.sampleDmaCount = 0;
|
|
gAudioCtx.cartHandle = osCartRomInit();
|
|
|
|
if (heap == NULL) {
|
|
gAudioCtx.audioHeap = gAudioHeap;
|
|
gAudioCtx.audioHeapSize = gAudioHeapInitSizes.heapSize;
|
|
} else {
|
|
void** hp = &heap;
|
|
gAudioCtx.audioHeap = *hp;
|
|
gAudioCtx.audioHeapSize = heapSize;
|
|
}
|
|
|
|
for (i = 0; i < (s32)gAudioCtx.audioHeapSize / 8; i++) {
|
|
((u64*)gAudioCtx.audioHeap)[i] = 0;
|
|
}
|
|
|
|
// Main Pool Split (split entirety of audio heap into initPool and sessionPool)
|
|
AudioHeap_InitMainPools(gAudioHeapInitSizes.initPoolSize);
|
|
|
|
// Initialize the audio interface buffers
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.aiBuffers); i++) {
|
|
gAudioCtx.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioCtx.initPool, AIBUF_SIZE);
|
|
}
|
|
|
|
// Set audio tables pointers
|
|
gAudioCtx.sequenceTable = (AudioTable*)gSequenceTable;
|
|
gAudioCtx.soundFontTable = (AudioTable*)gSoundFontTable;
|
|
gAudioCtx.sampleBankTable = (AudioTable*)gSampleBankTable;
|
|
gAudioCtx.sequenceFontTable = gSequenceFontTable;
|
|
|
|
gAudioCtx.numSequences = gAudioCtx.sequenceTable->numEntries;
|
|
|
|
gAudioCtx.audioResetSpecIdToLoad = 0;
|
|
gAudioCtx.resetStatus = 1; // Set reset to immediately initialize the audio heap
|
|
|
|
AudioHeap_ResetStep();
|
|
|
|
// Initialize audio tables
|
|
AudioLoad_InitTable(gAudioCtx.sequenceTable, (u32)_AudioseqSegmentRomStart, 0);
|
|
AudioLoad_InitTable(gAudioCtx.soundFontTable, (u32)_AudiobankSegmentRomStart, 0);
|
|
AudioLoad_InitTable(gAudioCtx.sampleBankTable, (u32)_AudiotableSegmentRomStart, 0);
|
|
numFonts = gAudioCtx.soundFontTable->numEntries;
|
|
gAudioCtx.soundFontList = AudioHeap_Alloc(&gAudioCtx.initPool, numFonts * sizeof(SoundFont));
|
|
|
|
for (i = 0; i < numFonts; i++) {
|
|
AudioLoad_InitSoundFont(i);
|
|
}
|
|
|
|
ramAddr = AudioHeap_Alloc(&gAudioCtx.initPool, gAudioHeapInitSizes.permanentPoolSize);
|
|
if (ramAddr == NULL) {
|
|
// cast away const from gAudioHeapInitSizes
|
|
*((u32*)&gAudioHeapInitSizes.permanentPoolSize) = 0;
|
|
}
|
|
|
|
AudioHeap_InitPool(&gAudioCtx.permanentPool, ramAddr, gAudioHeapInitSizes.permanentPoolSize);
|
|
gAudioContextInitialized = true;
|
|
osSendMesg(gAudioCtx.taskStartQueueP, (OSMesg)gAudioCtx.totalTaskCount, OS_MESG_NOBLOCK);
|
|
}
|
|
|
|
void AudioLoad_InitSlowLoads(void) {
|
|
gAudioCtx.slowLoads[0].state = SLOW_LOAD_STATE_WAITING;
|
|
gAudioCtx.slowLoads[1].state = SLOW_LOAD_STATE_WAITING;
|
|
}
|
|
|
|
s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* status) {
|
|
Sample* sample;
|
|
AudioSlowLoad* slowLoad;
|
|
|
|
sample = AudioLoad_GetFontSample(fontId, instId);
|
|
if (sample == NULL) {
|
|
*status = 0;
|
|
return -1;
|
|
}
|
|
|
|
if (sample->medium == MEDIUM_RAM) {
|
|
*status = 2;
|
|
return 0;
|
|
}
|
|
|
|
slowLoad = &gAudioCtx.slowLoads[gAudioCtx.slowLoadPos];
|
|
if (slowLoad->state == SLOW_LOAD_STATE_DONE) {
|
|
slowLoad->state = SLOW_LOAD_STATE_WAITING;
|
|
}
|
|
|
|
slowLoad->sample = *sample;
|
|
slowLoad->status = status;
|
|
slowLoad->curRamAddr =
|
|
AudioHeap_AllocSampleCache(sample->size, fontId, sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
|
|
|
|
if (slowLoad->curRamAddr == NULL) {
|
|
if (sample->medium == MEDIUM_UNK || sample->codec == CODEC_S16_INMEMORY) {
|
|
*status = 0;
|
|
return -1;
|
|
} else {
|
|
*status = 3;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
slowLoad->state = SLOW_LOAD_STATE_START;
|
|
slowLoad->bytesRemaining = ALIGN16(sample->size);
|
|
slowLoad->ramAddr = slowLoad->curRamAddr;
|
|
slowLoad->curDevAddr = (u32)sample->sampleAddr;
|
|
slowLoad->medium = sample->medium;
|
|
slowLoad->seqOrFontId = fontId;
|
|
slowLoad->instId = instId;
|
|
if (slowLoad->medium == MEDIUM_UNK) {
|
|
slowLoad->unkMediumParam = gAudioCtx.sampleBankTable->unkMediumParam;
|
|
}
|
|
|
|
gAudioCtx.slowLoadPos ^= 1;
|
|
return 0;
|
|
}
|
|
|
|
Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId) {
|
|
Sample* sample;
|
|
|
|
if (instId < 0x80) {
|
|
Instrument* instrument = Audio_GetInstrumentInner(fontId, instId);
|
|
|
|
if (instrument == NULL) {
|
|
return NULL;
|
|
}
|
|
sample = instrument->normalPitchTunedSample.sample;
|
|
} else if (instId < 0x100) {
|
|
Drum* drum = Audio_GetDrum(fontId, instId - 0x80);
|
|
|
|
if (drum == NULL) {
|
|
return NULL;
|
|
}
|
|
sample = drum->tunedSample.sample;
|
|
} else {
|
|
SoundEffect* soundEffect = Audio_GetSoundEffect(fontId, instId - 0x100);
|
|
|
|
if (soundEffect == NULL) {
|
|
return NULL;
|
|
}
|
|
sample = soundEffect->tunedSample.sample;
|
|
}
|
|
return sample;
|
|
}
|
|
|
|
void AudioLoad_Unused2(void) {
|
|
}
|
|
|
|
void AudioLoad_FinishSlowLoad(AudioSlowLoad* slowLoad) {
|
|
Sample* sample;
|
|
|
|
if (slowLoad->sample.sampleAddr == NULL) {
|
|
return;
|
|
}
|
|
|
|
sample = AudioLoad_GetFontSample(slowLoad->seqOrFontId, slowLoad->instId);
|
|
if (sample == NULL) {
|
|
return;
|
|
}
|
|
|
|
slowLoad->sample = *sample;
|
|
sample->sampleAddr = slowLoad->ramAddr;
|
|
sample->medium = MEDIUM_RAM;
|
|
}
|
|
|
|
void AudioLoad_ProcessSlowLoads(s32 resetStatus) {
|
|
AudioSlowLoad* slowLoad;
|
|
s32 i;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.slowLoads); i++) {
|
|
slowLoad = &gAudioCtx.slowLoads[i];
|
|
switch (gAudioCtx.slowLoads[i].state) {
|
|
case SLOW_LOAD_STATE_LOADING:
|
|
if (slowLoad->medium != MEDIUM_UNK) {
|
|
osRecvMesg(&slowLoad->msgQueue, NULL, OS_MESG_BLOCK);
|
|
}
|
|
|
|
if (resetStatus != 0) {
|
|
slowLoad->state = SLOW_LOAD_STATE_DONE;
|
|
continue;
|
|
}
|
|
FALLTHROUGH;
|
|
case SLOW_LOAD_STATE_START:
|
|
slowLoad->state = SLOW_LOAD_STATE_LOADING;
|
|
if (slowLoad->bytesRemaining == 0) {
|
|
AudioLoad_FinishSlowLoad(slowLoad);
|
|
slowLoad->state = SLOW_LOAD_STATE_DONE;
|
|
*slowLoad->status = 1;
|
|
} else if (slowLoad->bytesRemaining < 0x400) {
|
|
if (slowLoad->medium == MEDIUM_UNK) {
|
|
u32 size = slowLoad->bytesRemaining;
|
|
|
|
AudioLoad_DmaSlowCopyUnkMedium(slowLoad->curDevAddr, slowLoad->curRamAddr, size,
|
|
slowLoad->unkMediumParam);
|
|
} else {
|
|
AudioLoad_DmaSlowCopy(slowLoad, slowLoad->bytesRemaining);
|
|
}
|
|
slowLoad->bytesRemaining = 0;
|
|
} else {
|
|
if (slowLoad->medium == MEDIUM_UNK) {
|
|
AudioLoad_DmaSlowCopyUnkMedium(slowLoad->curDevAddr, slowLoad->curRamAddr, 0x400,
|
|
slowLoad->unkMediumParam);
|
|
} else {
|
|
AudioLoad_DmaSlowCopy(slowLoad, 0x400);
|
|
}
|
|
slowLoad->bytesRemaining -= 0x400;
|
|
slowLoad->curRamAddr += 0x400;
|
|
slowLoad->curDevAddr += 0x400;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size) {
|
|
Audio_InvalDCache(slowLoad->curRamAddr, size);
|
|
osCreateMesgQueue(&slowLoad->msgQueue, &slowLoad->msg, 1);
|
|
AudioLoad_Dma(&slowLoad->ioMesg, OS_MESG_PRI_NORMAL, OS_READ, slowLoad->curDevAddr, slowLoad->curRamAddr, size,
|
|
&slowLoad->msgQueue, slowLoad->medium, "SLOWCOPY");
|
|
}
|
|
|
|
void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, s32 size, s32 arg3) {
|
|
}
|
|
|
|
s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* status) {
|
|
AudioSlowLoad* slowLoad;
|
|
AudioTable* seqTable;
|
|
u32 size;
|
|
|
|
if (seqId >= gAudioCtx.numSequences) {
|
|
*status = 0;
|
|
return -1;
|
|
}
|
|
|
|
seqId = AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId);
|
|
seqTable = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
|
|
slowLoad = &gAudioCtx.slowLoads[gAudioCtx.slowLoadPos];
|
|
if (slowLoad->state == SLOW_LOAD_STATE_DONE) {
|
|
slowLoad->state = SLOW_LOAD_STATE_WAITING;
|
|
}
|
|
|
|
slowLoad->sample.sampleAddr = NULL;
|
|
slowLoad->status = status;
|
|
size = seqTable->entries[seqId].size;
|
|
size = ALIGN16(size);
|
|
slowLoad->curRamAddr = ramAddr;
|
|
slowLoad->state = SLOW_LOAD_STATE_START;
|
|
slowLoad->bytesRemaining = size;
|
|
slowLoad->ramAddr = ramAddr;
|
|
slowLoad->curDevAddr = seqTable->entries[seqId].romAddr;
|
|
slowLoad->medium = seqTable->entries[seqId].medium;
|
|
slowLoad->seqOrFontId = seqId;
|
|
|
|
if (slowLoad->medium == MEDIUM_UNK) {
|
|
slowLoad->unkMediumParam = seqTable->unkMediumParam;
|
|
}
|
|
|
|
gAudioCtx.slowLoadPos ^= 1;
|
|
return 0;
|
|
}
|
|
|
|
void AudioLoad_InitAsyncLoads(void) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.asyncLoads); i++) {
|
|
gAudioCtx.asyncLoads[i].status = 0;
|
|
}
|
|
}
|
|
|
|
AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAddr, void* ramAddr, s32 size, s32 medium,
|
|
s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) {
|
|
AudioAsyncLoad* asyncLoad;
|
|
|
|
asyncLoad = AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue, retMsg);
|
|
|
|
if (asyncLoad == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
osSendMesg(&gAudioCtx.asyncLoadUnkMediumQueue, (OSMesg)asyncLoad, OS_MESG_NOBLOCK);
|
|
asyncLoad->unkMediumParam = unkMediumParam;
|
|
return asyncLoad;
|
|
}
|
|
|
|
AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, u32 size, s32 medium, s32 nChunks,
|
|
OSMesgQueue* retQueue, s32 retMsg) {
|
|
AudioAsyncLoad* asyncLoad;
|
|
s32 i;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.asyncLoads); i++) {
|
|
if (gAudioCtx.asyncLoads[i].status == 0) {
|
|
asyncLoad = &gAudioCtx.asyncLoads[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// no more available async loads
|
|
if (i == ARRAY_COUNT(gAudioCtx.asyncLoads)) {
|
|
return NULL;
|
|
}
|
|
|
|
asyncLoad->status = 1;
|
|
asyncLoad->curDevAddr = devAddr;
|
|
asyncLoad->ramAddr = ramAddr;
|
|
asyncLoad->curRamAddr = ramAddr;
|
|
asyncLoad->bytesRemaining = size;
|
|
|
|
if (nChunks == 0) {
|
|
asyncLoad->chunkSize = 0x1000;
|
|
} else if (nChunks == 1) {
|
|
asyncLoad->chunkSize = size;
|
|
} else {
|
|
asyncLoad->chunkSize = ALIGN256((s32)size / nChunks);
|
|
if (asyncLoad->chunkSize < 0x100) {
|
|
asyncLoad->chunkSize = 0x100;
|
|
}
|
|
}
|
|
|
|
asyncLoad->retQueue = retQueue;
|
|
asyncLoad->delay = 3;
|
|
asyncLoad->medium = medium;
|
|
asyncLoad->retMsg = retMsg;
|
|
osCreateMesgQueue(&asyncLoad->msgQueue, &asyncLoad->msg, 1);
|
|
return asyncLoad;
|
|
}
|
|
|
|
void AudioLoad_ProcessAsyncLoads(s32 resetStatus) {
|
|
AudioAsyncLoad* asyncLoad;
|
|
s32 i;
|
|
|
|
if (gAudioCtx.resetTimer == 1) {
|
|
return;
|
|
}
|
|
|
|
if (gAudioCtx.curUnkMediumLoad == NULL) {
|
|
if (resetStatus != 0) {
|
|
// Clear and ignore queue if resetting.
|
|
do {
|
|
} while (osRecvMesg(&gAudioCtx.asyncLoadUnkMediumQueue, (OSMesg*)&asyncLoad, OS_MESG_NOBLOCK) != -1);
|
|
} else if (osRecvMesg(&gAudioCtx.asyncLoadUnkMediumQueue, (OSMesg*)&asyncLoad, OS_MESG_NOBLOCK) == -1) {
|
|
gAudioCtx.curUnkMediumLoad = NULL;
|
|
} else {
|
|
gAudioCtx.curUnkMediumLoad = asyncLoad;
|
|
}
|
|
}
|
|
|
|
if (gAudioCtx.curUnkMediumLoad != NULL) {
|
|
AudioLoad_ProcessAsyncLoadUnkMedium(gAudioCtx.curUnkMediumLoad, resetStatus);
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.asyncLoads); i++) {
|
|
if (gAudioCtx.asyncLoads[i].status == 1) {
|
|
asyncLoad = &gAudioCtx.asyncLoads[i];
|
|
if (asyncLoad->medium != MEDIUM_UNK) {
|
|
AudioLoad_ProcessAsyncLoad(asyncLoad, resetStatus);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus) {
|
|
}
|
|
|
|
void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) {
|
|
u32 retMsg = asyncLoad->retMsg;
|
|
u32 fontId;
|
|
u32 pad;
|
|
OSMesg doneMsg;
|
|
u32 sampleBankId1;
|
|
u32 sampleBankId2;
|
|
SampleBankRelocInfo sampleBankReloc;
|
|
|
|
if (1) {}
|
|
switch (ASYNC_TBLTYPE(retMsg)) {
|
|
case SEQUENCE_TABLE:
|
|
AudioLoad_SetSeqLoadStatus(ASYNC_ID(retMsg), ASYNC_LOAD_STATUS(retMsg));
|
|
break;
|
|
|
|
case SAMPLE_TABLE:
|
|
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(ASYNC_ID(retMsg), ASYNC_LOAD_STATUS(retMsg));
|
|
break;
|
|
|
|
case FONT_TABLE:
|
|
fontId = ASYNC_ID(retMsg);
|
|
sampleBankId1 = gAudioCtx.soundFontList[fontId].sampleBankId1;
|
|
sampleBankId2 = gAudioCtx.soundFontList[fontId].sampleBankId2;
|
|
sampleBankReloc.sampleBankId1 = sampleBankId1;
|
|
sampleBankReloc.sampleBankId2 = sampleBankId2;
|
|
sampleBankReloc.baseAddr1 =
|
|
sampleBankId1 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId1, &sampleBankReloc.medium1) : 0;
|
|
sampleBankReloc.baseAddr2 =
|
|
sampleBankId2 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId2, &sampleBankReloc.medium2) : 0;
|
|
AudioLoad_SetFontLoadStatus(fontId, ASYNC_LOAD_STATUS(retMsg));
|
|
AudioLoad_RelocateFontAndPreloadSamples(fontId, asyncLoad->ramAddr, &sampleBankReloc, true);
|
|
break;
|
|
}
|
|
|
|
doneMsg = (OSMesg)asyncLoad->retMsg;
|
|
if (1) {}
|
|
asyncLoad->status = 0;
|
|
osSendMesg(asyncLoad->retQueue, doneMsg, OS_MESG_NOBLOCK);
|
|
}
|
|
|
|
void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus) {
|
|
AudioTable* sampleBankTable = gAudioCtx.sampleBankTable;
|
|
|
|
if (asyncLoad->delay >= 2) {
|
|
asyncLoad->delay--;
|
|
return;
|
|
}
|
|
|
|
if (asyncLoad->delay == 1) {
|
|
asyncLoad->delay = 0;
|
|
} else if (resetStatus != 0) {
|
|
// Await the previous DMA response synchronously, then return.
|
|
osRecvMesg(&asyncLoad->msgQueue, NULL, OS_MESG_BLOCK);
|
|
asyncLoad->status = 0;
|
|
return;
|
|
} else if (osRecvMesg(&asyncLoad->msgQueue, NULL, OS_MESG_NOBLOCK) == -1) {
|
|
// If the previous DMA step isn't done, return.
|
|
return;
|
|
}
|
|
|
|
if (asyncLoad->bytesRemaining == 0) {
|
|
AudioLoad_FinishAsyncLoad(asyncLoad);
|
|
return;
|
|
}
|
|
|
|
if (asyncLoad->bytesRemaining < asyncLoad->chunkSize) {
|
|
if (asyncLoad->medium == MEDIUM_UNK) {
|
|
AudioLoad_AsyncDmaUnkMedium(asyncLoad->curDevAddr, asyncLoad->curRamAddr, asyncLoad->bytesRemaining,
|
|
sampleBankTable->unkMediumParam);
|
|
} else {
|
|
AudioLoad_AsyncDma(asyncLoad, asyncLoad->bytesRemaining);
|
|
}
|
|
asyncLoad->bytesRemaining = 0;
|
|
return;
|
|
}
|
|
|
|
if (asyncLoad->medium == MEDIUM_UNK) {
|
|
AudioLoad_AsyncDmaUnkMedium(asyncLoad->curDevAddr, asyncLoad->curRamAddr, asyncLoad->chunkSize,
|
|
sampleBankTable->unkMediumParam);
|
|
} else {
|
|
AudioLoad_AsyncDma(asyncLoad, asyncLoad->chunkSize);
|
|
}
|
|
|
|
asyncLoad->bytesRemaining -= asyncLoad->chunkSize;
|
|
asyncLoad->curDevAddr += asyncLoad->chunkSize;
|
|
asyncLoad->curRamAddr += asyncLoad->chunkSize;
|
|
}
|
|
|
|
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size) {
|
|
size = ALIGN16(size);
|
|
Audio_InvalDCache(asyncLoad->curRamAddr, size);
|
|
osCreateMesgQueue(&asyncLoad->msgQueue, &asyncLoad->msg, 1);
|
|
AudioLoad_Dma(&asyncLoad->ioMesg, OS_MESG_PRI_NORMAL, OS_READ, asyncLoad->curDevAddr, asyncLoad->curRamAddr, size,
|
|
&asyncLoad->msgQueue, asyncLoad->medium, "BGCOPY");
|
|
}
|
|
|
|
void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, u32 size, s16 arg3) {
|
|
}
|
|
|
|
/**
|
|
* Read and extract information from TunedSample and its Sample
|
|
* contained in the soundFont binary loaded into ram
|
|
* TunedSample contains metadata on a sample used by a particular instrument/drum/sfx
|
|
* Also relocate offsets into pointers within this loaded TunedSample
|
|
*
|
|
* @param fontId index of font being processed
|
|
* @param fontData ram address of raw soundfont binary loaded into cache
|
|
* @param sampleBankReloc information on the sampleBank containing raw audio samples
|
|
*/
|
|
void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc) {
|
|
Sample* sample;
|
|
void* reloc;
|
|
|
|
// Relocate an offset (relative to data loaded in ram at `base`) to a pointer (a ram address)
|
|
#define AUDIO_RELOC(offset, base) (reloc = (void*)((u32)(offset) + (u32)(base)))
|
|
|
|
// If this has not already been relocated
|
|
if ((u32)tunedSample->sample <= AUDIO_RELOCATED_ADDRESS_START) {
|
|
|
|
sample = tunedSample->sample = AUDIO_RELOC(tunedSample->sample, fontData);
|
|
|
|
// If the sample exists and has not already been relocated
|
|
// Note: this is important, as the same sample can be used by different drums, sound effects, instruments
|
|
if ((sample->size != 0) && (sample->isRelocated != true)) {
|
|
sample->loop = AUDIO_RELOC(sample->loop, fontData);
|
|
sample->book = AUDIO_RELOC(sample->book, fontData);
|
|
|
|
// Resolve the sample medium 2-bit bitfield into a real value based on sampleBankReloc.
|
|
// Then relocate the offset sample within the sampleBank (not the fontData) into absolute address.
|
|
// sampleAddr can be either rom or ram depending on sampleBank cache policy
|
|
// in practice, this is always in rom
|
|
switch (sample->medium) {
|
|
case 0:
|
|
sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr1);
|
|
sample->medium = sampleBankReloc->medium1;
|
|
break;
|
|
|
|
case 1:
|
|
sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr2);
|
|
sample->medium = sampleBankReloc->medium2;
|
|
break;
|
|
|
|
case 2:
|
|
case 3:
|
|
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
|
|
// respectively, and the sampleAddr unrelocated.
|
|
break;
|
|
}
|
|
|
|
sample->isRelocated = true;
|
|
|
|
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
|
|
gAudioCtx.usedSamples[gAudioCtx.numUsedSamples++] = sample;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef AUDIO_RELOC
|
|
}
|
|
|
|
/**
|
|
* @param fontId index of font being processed
|
|
* @param fontData ram address of raw soundfont binary loaded into cache
|
|
* @param sampleBankReloc information on the sampleBank containing raw audio samples
|
|
* @param isAsync bool for whether this is an asynchronous load or not
|
|
*/
|
|
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
|
|
s32 isAsync) {
|
|
AudioPreloadReq* preload;
|
|
AudioPreloadReq* topPreload;
|
|
Sample* sample;
|
|
s32 size;
|
|
s32 nChunks;
|
|
u8* sampleRamAddr;
|
|
s32 preloadInProgress;
|
|
s32 i;
|
|
|
|
preloadInProgress = false;
|
|
if (gAudioCtx.preloadSampleStackTop != 0) {
|
|
preloadInProgress = true;
|
|
} else {
|
|
D_8016B780 = 0;
|
|
}
|
|
|
|
gAudioCtx.numUsedSamples = 0;
|
|
AudioLoad_RelocateFont(fontId, fontData, sampleBankReloc);
|
|
|
|
size = 0;
|
|
for (i = 0; i < gAudioCtx.numUsedSamples; i++) {
|
|
size += ALIGN16(gAudioCtx.usedSamples[i]->size);
|
|
}
|
|
if (size && size) {}
|
|
|
|
for (i = 0; i < gAudioCtx.numUsedSamples; i++) {
|
|
if (gAudioCtx.preloadSampleStackTop == 120) {
|
|
break;
|
|
}
|
|
|
|
sample = gAudioCtx.usedSamples[i];
|
|
sampleRamAddr = NULL;
|
|
switch (isAsync) {
|
|
case false:
|
|
if (sample->medium == sampleBankReloc->medium1) {
|
|
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1,
|
|
sample->sampleAddr, sample->medium, CACHE_PERSISTENT);
|
|
} else if (sample->medium == sampleBankReloc->medium2) {
|
|
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2,
|
|
sample->sampleAddr, sample->medium, CACHE_PERSISTENT);
|
|
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
|
|
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
|
|
CACHE_PERSISTENT);
|
|
}
|
|
break;
|
|
|
|
case true:
|
|
if (sample->medium == sampleBankReloc->medium1) {
|
|
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1,
|
|
sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
|
|
} else if (sample->medium == sampleBankReloc->medium2) {
|
|
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2,
|
|
sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
|
|
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
|
|
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
|
|
CACHE_TEMPORARY);
|
|
}
|
|
break;
|
|
}
|
|
if (sampleRamAddr == NULL) {
|
|
continue;
|
|
}
|
|
|
|
switch (isAsync) {
|
|
case false:
|
|
if (sample->medium == MEDIUM_UNK) {
|
|
AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, sampleRamAddr, sample->size,
|
|
gAudioCtx.sampleBankTable->unkMediumParam);
|
|
sample->sampleAddr = sampleRamAddr;
|
|
sample->medium = MEDIUM_RAM;
|
|
} else {
|
|
AudioLoad_SyncDma((u32)sample->sampleAddr, sampleRamAddr, sample->size, sample->medium);
|
|
sample->sampleAddr = sampleRamAddr;
|
|
sample->medium = MEDIUM_RAM;
|
|
}
|
|
if (sample->medium == MEDIUM_DISK_DRIVE) {}
|
|
break;
|
|
|
|
case true:
|
|
preload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop];
|
|
preload->sample = sample;
|
|
preload->ramAddr = sampleRamAddr;
|
|
preload->encodedInfo = (gAudioCtx.preloadSampleStackTop << 24) | 0xFFFFFF;
|
|
preload->isFree = false;
|
|
preload->endAndMediumKey = (u32)sample->sampleAddr + sample->size + sample->medium;
|
|
gAudioCtx.preloadSampleStackTop++;
|
|
break;
|
|
}
|
|
}
|
|
gAudioCtx.numUsedSamples = 0;
|
|
|
|
if (gAudioCtx.preloadSampleStackTop != 0 && !preloadInProgress) {
|
|
topPreload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop - 1];
|
|
sample = topPreload->sample;
|
|
nChunks = (sample->size >> 12) + 1;
|
|
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, topPreload->ramAddr, sample->size, sample->medium, nChunks,
|
|
&gAudioCtx.preloadSampleQueue, topPreload->encodedInfo);
|
|
}
|
|
}
|
|
|
|
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus) {
|
|
Sample* sample;
|
|
AudioPreloadReq* preload;
|
|
u32 preloadIndex;
|
|
u32 key;
|
|
u32 nChunks;
|
|
s32 pad;
|
|
|
|
if (gAudioCtx.preloadSampleStackTop > 0) {
|
|
if (resetStatus != 0) {
|
|
// Clear result queue and preload stack and return.
|
|
osRecvMesg(&gAudioCtx.preloadSampleQueue, (OSMesg*)&preloadIndex, OS_MESG_NOBLOCK);
|
|
gAudioCtx.preloadSampleStackTop = 0;
|
|
return false;
|
|
}
|
|
if (osRecvMesg(&gAudioCtx.preloadSampleQueue, (OSMesg*)&preloadIndex, OS_MESG_NOBLOCK) == -1) {
|
|
// Previous preload is not done yet.
|
|
return false;
|
|
}
|
|
|
|
preloadIndex >>= 24;
|
|
preload = &gAudioCtx.preloadSampleStack[preloadIndex];
|
|
|
|
if (preload->isFree == false) {
|
|
sample = preload->sample;
|
|
key = (u32)sample->sampleAddr + sample->size + sample->medium;
|
|
if (key == preload->endAndMediumKey) {
|
|
// Change storage for sample to the preloaded version.
|
|
sample->sampleAddr = preload->ramAddr;
|
|
sample->medium = MEDIUM_RAM;
|
|
}
|
|
preload->isFree = true;
|
|
}
|
|
|
|
// Pop requests with isFree = true off the stack, as far as possible,
|
|
// and dispatch the next DMA.
|
|
while (true) {
|
|
if (gAudioCtx.preloadSampleStackTop <= 0) {
|
|
break;
|
|
}
|
|
preload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop - 1];
|
|
if (preload->isFree == true) {
|
|
gAudioCtx.preloadSampleStackTop--;
|
|
continue;
|
|
}
|
|
|
|
sample = preload->sample;
|
|
nChunks = (sample->size >> 12) + 1;
|
|
key = (u32)sample->sampleAddr + sample->size + sample->medium;
|
|
if (key != preload->endAndMediumKey) {
|
|
preload->isFree = true;
|
|
gAudioCtx.preloadSampleStackTop--;
|
|
} else {
|
|
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, preload->ramAddr, sample->size, sample->medium,
|
|
nChunks, &gAudioCtx.preloadSampleQueue, preload->encodedInfo);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
s32 AudioLoad_AddToSampleSet(Sample* sample, s32 numSamples, Sample** sampleSet) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < numSamples; i++) {
|
|
if (sample->sampleAddr == sampleSet[i]->sampleAddr) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == numSamples) {
|
|
sampleSet[numSamples] = sample;
|
|
numSamples++;
|
|
}
|
|
|
|
return numSamples;
|
|
}
|
|
|
|
s32 AudioLoad_GetSamplesForFont(s32 fontId, Sample** sampleSet) {
|
|
s32 i;
|
|
s32 numSamples = 0;
|
|
s32 numDrums = gAudioCtx.soundFontList[fontId].numDrums;
|
|
s32 numInstruments = gAudioCtx.soundFontList[fontId].numInstruments;
|
|
|
|
for (i = 0; i < numDrums; i++) {
|
|
Drum* drum = Audio_GetDrum(fontId, i);
|
|
|
|
if (1) {}
|
|
if (drum != NULL) {
|
|
numSamples = AudioLoad_AddToSampleSet(drum->tunedSample.sample, numSamples, sampleSet);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < numInstruments; i++) {
|
|
Instrument* instrument = Audio_GetInstrumentInner(fontId, i);
|
|
|
|
if (instrument != NULL) {
|
|
if (instrument->normalRangeLo != 0) {
|
|
numSamples = AudioLoad_AddToSampleSet(instrument->lowPitchTunedSample.sample, numSamples, sampleSet);
|
|
}
|
|
if (instrument->normalRangeHi != 0x7F) {
|
|
numSamples = AudioLoad_AddToSampleSet(instrument->highPitchTunedSample.sample, numSamples, sampleSet);
|
|
}
|
|
numSamples = AudioLoad_AddToSampleSet(instrument->normalPitchTunedSample.sample, numSamples, sampleSet);
|
|
}
|
|
}
|
|
|
|
// Should really also process sfx, but this method is never called.
|
|
return numSamples;
|
|
}
|
|
|
|
void AudioLoad_AddUsedSample(TunedSample* tunedSample) {
|
|
Sample* sample = tunedSample->sample;
|
|
|
|
if ((sample->size != 0) && sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
|
|
gAudioCtx.usedSamples[gAudioCtx.numUsedSamples++] = sample;
|
|
}
|
|
}
|
|
|
|
void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, SampleBankRelocInfo* sampleBankReloc) {
|
|
s32 numDrums;
|
|
s32 numInstruments;
|
|
s32 numSfx;
|
|
Drum* drum;
|
|
Instrument* instrument;
|
|
SoundEffect* soundEffect;
|
|
AudioPreloadReq* preload;
|
|
AudioPreloadReq* topPreload;
|
|
u8* addr;
|
|
s32 size;
|
|
s32 i;
|
|
Sample* sample;
|
|
s32 preloadInProgress;
|
|
s32 nChunks;
|
|
|
|
preloadInProgress = false;
|
|
if (gAudioCtx.preloadSampleStackTop != 0) {
|
|
preloadInProgress = true;
|
|
}
|
|
|
|
gAudioCtx.numUsedSamples = 0;
|
|
|
|
numDrums = gAudioCtx.soundFontList[fontId].numDrums;
|
|
numInstruments = gAudioCtx.soundFontList[fontId].numInstruments;
|
|
numSfx = gAudioCtx.soundFontList[fontId].numSfx;
|
|
|
|
for (i = 0; i < numInstruments; i++) {
|
|
instrument = Audio_GetInstrumentInner(fontId, i);
|
|
if (instrument != NULL) {
|
|
if (instrument->normalRangeLo != 0) {
|
|
AudioLoad_AddUsedSample(&instrument->lowPitchTunedSample);
|
|
}
|
|
if (instrument->normalRangeHi != 0x7F) {
|
|
AudioLoad_AddUsedSample(&instrument->highPitchTunedSample);
|
|
}
|
|
AudioLoad_AddUsedSample(&instrument->normalPitchTunedSample);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < numDrums; i++) {
|
|
drum = Audio_GetDrum(fontId, i);
|
|
if (drum != NULL) {
|
|
AudioLoad_AddUsedSample(&drum->tunedSample);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < numSfx; i++) {
|
|
soundEffect = Audio_GetSoundEffect(fontId, i);
|
|
if (soundEffect != NULL) {
|
|
AudioLoad_AddUsedSample(&soundEffect->tunedSample);
|
|
}
|
|
}
|
|
|
|
if (gAudioCtx.numUsedSamples == 0) {
|
|
return;
|
|
}
|
|
|
|
size = 0;
|
|
for (i = 0; i < gAudioCtx.numUsedSamples; i++) {
|
|
size += ALIGN16(gAudioCtx.usedSamples[i]->size);
|
|
}
|
|
if (size) {}
|
|
|
|
for (i = 0; i < gAudioCtx.numUsedSamples; i++) {
|
|
if (gAudioCtx.preloadSampleStackTop == 120) {
|
|
break;
|
|
}
|
|
|
|
sample = gAudioCtx.usedSamples[i];
|
|
if (sample->medium == MEDIUM_RAM) {
|
|
continue;
|
|
}
|
|
|
|
switch (async) {
|
|
case false:
|
|
if (sample->medium == sampleBankReloc->medium1) {
|
|
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr,
|
|
sample->medium, CACHE_PERSISTENT);
|
|
} else if (sample->medium == sampleBankReloc->medium2) {
|
|
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr,
|
|
sample->medium, CACHE_PERSISTENT);
|
|
}
|
|
break;
|
|
|
|
case true:
|
|
if (sample->medium == sampleBankReloc->medium1) {
|
|
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr,
|
|
sample->medium, CACHE_TEMPORARY);
|
|
} else if (sample->medium == sampleBankReloc->medium2) {
|
|
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr,
|
|
sample->medium, CACHE_TEMPORARY);
|
|
}
|
|
break;
|
|
}
|
|
if (addr == NULL) {
|
|
continue;
|
|
}
|
|
|
|
switch (async) {
|
|
case false:
|
|
if (sample->medium == MEDIUM_UNK) {
|
|
AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, addr, sample->size,
|
|
gAudioCtx.sampleBankTable->unkMediumParam);
|
|
sample->sampleAddr = addr;
|
|
sample->medium = MEDIUM_RAM;
|
|
} else {
|
|
AudioLoad_SyncDma((u32)sample->sampleAddr, addr, sample->size, sample->medium);
|
|
sample->sampleAddr = addr;
|
|
sample->medium = MEDIUM_RAM;
|
|
}
|
|
break;
|
|
|
|
case true:
|
|
preload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop];
|
|
preload->sample = sample;
|
|
preload->ramAddr = addr;
|
|
preload->encodedInfo = (gAudioCtx.preloadSampleStackTop << 24) | 0xFFFFFF;
|
|
preload->isFree = false;
|
|
preload->endAndMediumKey = (u32)sample->sampleAddr + sample->size + sample->medium;
|
|
gAudioCtx.preloadSampleStackTop++;
|
|
break;
|
|
}
|
|
}
|
|
gAudioCtx.numUsedSamples = 0;
|
|
|
|
if (gAudioCtx.preloadSampleStackTop != 0 && !preloadInProgress) {
|
|
topPreload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop - 1];
|
|
sample = topPreload->sample;
|
|
nChunks = (sample->size >> 12) + 1;
|
|
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, topPreload->ramAddr, sample->size, sample->medium, nChunks,
|
|
&gAudioCtx.preloadSampleQueue, topPreload->encodedInfo);
|
|
}
|
|
}
|
|
|
|
void AudioLoad_LoadPermanentSamples(void) {
|
|
s32 pad;
|
|
u32 fontId;
|
|
AudioTable* sampleBankTable;
|
|
s32 pad2;
|
|
s32 i;
|
|
|
|
sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE);
|
|
for (i = 0; i < gAudioCtx.permanentPool.numEntries; i++) {
|
|
SampleBankRelocInfo sampleBankReloc;
|
|
|
|
if (gAudioCtx.permanentCache[i].tableType == FONT_TABLE) {
|
|
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioCtx.permanentCache[i].id);
|
|
sampleBankReloc.sampleBankId1 = gAudioCtx.soundFontList[fontId].sampleBankId1;
|
|
sampleBankReloc.sampleBankId2 = gAudioCtx.soundFontList[fontId].sampleBankId2;
|
|
|
|
if (sampleBankReloc.sampleBankId1 != 0xFF) {
|
|
sampleBankReloc.sampleBankId1 =
|
|
AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId1);
|
|
sampleBankReloc.medium1 = sampleBankTable->entries[sampleBankReloc.sampleBankId1].medium;
|
|
}
|
|
|
|
if (sampleBankReloc.sampleBankId2 != 0xFF) {
|
|
sampleBankReloc.sampleBankId2 =
|
|
AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId2);
|
|
sampleBankReloc.medium2 = sampleBankTable->entries[sampleBankReloc.sampleBankId2].medium;
|
|
}
|
|
AudioLoad_PreloadSamplesForFont(fontId, false, &sampleBankReloc);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioLoad_Unused3(void) {
|
|
}
|
|
|
|
void AudioLoad_Unused4(void) {
|
|
}
|
|
|
|
void AudioLoad_Unused5(void) {
|
|
}
|
|
|
|
void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* status) {
|
|
static u32 sLoadIndex = 0;
|
|
|
|
sScriptLoadDonePointers[sLoadIndex] = status;
|
|
AudioLoad_AsyncLoad(tableType, id, 0, sLoadIndex, &sScriptLoadQueue);
|
|
sLoadIndex++;
|
|
if (sLoadIndex == 0x10) {
|
|
sLoadIndex = 0;
|
|
}
|
|
}
|
|
|
|
void AudioLoad_ProcessScriptLoads(void) {
|
|
u32 temp;
|
|
u32 sp20;
|
|
s8* status;
|
|
|
|
if (osRecvMesg(&sScriptLoadQueue, (OSMesg*)&sp20, OS_MESG_NOBLOCK) != -1) {
|
|
temp = sp20 >> 24;
|
|
status = sScriptLoadDonePointers[temp];
|
|
if (status != NULL) {
|
|
*status = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioLoad_InitScriptLoads(void) {
|
|
osCreateMesgQueue(&sScriptLoadQueue, sScriptLoadMsgBuf, ARRAY_COUNT(sScriptLoadMsgBuf));
|
|
}
|