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oot/src/code/audio_load.c

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#include "ultra64.h"
#include "global.h"
#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
(((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus))
#define ASYNC_TBLTYPE(v) ((u8)(v >> 16))
#define ASYNC_ID(v) ((u8)(v >> 8))
#define ASYNC_LOAD_STATUS(v) ((u8)(v >> 0))
typedef enum {
/* 0 */ SLOW_LOAD_STATE_WAITING,
/* 1 */ SLOW_LOAD_STATE_START,
/* 2 */ SLOW_LOAD_STATE_LOADING,
/* 3 */ SLOW_LOAD_STATE_DONE
} SlowLoadState;
typedef struct {
/* 0x00 */ s32 sampleBankId1;
/* 0x04 */ s32 sampleBankId2;
/* 0x08 */ s32 baseAddr1;
/* 0x0C */ s32 baseAddr2;
/* 0x10 */ u32 medium1;
/* 0x14 */ u32 medium2;
} SampleBankRelocInfo; // size = 0x18
// opaque type for soundfont data loaded into ram (should maybe get rid of this?)
typedef void SoundFontData;
/* forward declarations */
s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2);
SoundFontData* AudioLoad_SyncLoadFont(u32 fontId);
Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
s32 isAsync);
void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc);
void AudioLoad_DiscardFont(s32 fontId);
u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad);
void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate);
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id);
void* AudioLoad_SearchCaches(s32 tableType, s32 id);
AudioTable* AudioLoad_GetLoadTable(s32 tableType);
void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium);
void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, u32 size, s32 unkMediumParam);
s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size,
OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType);
void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAddr, void* ramAddr, s32 size, s32 medium,
s32 nChunks, OSMesgQueue* retQueue, s32 retMsg);
AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, u32 size, s32 medium, s32 nChunks,
OSMesgQueue* retQueue, s32 retMsg);
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size);
void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, u32 size, s16 arg3);
u8* AudioLoad_SyncLoadSeq(s32 seqId);
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus);
void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size);
void AudioLoad_ProcessSlowLoads(s32 resetStatus);
void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, s32 size, s32 arg3);
OSMesgQueue sScriptLoadQueue;
OSMesg sScriptLoadMsgBuf[16];
s8* sScriptLoadDonePointers[0x10];
s32 sAudioLoadPad1[2]; // file padding
s32 D_8016B780;
s32 sAudioLoadPad2[4]; // double file padding?
DmaHandler sDmaHandler = osEPiStartDma;
void* sUnusedHandler = NULL;
s32 gAudioContextInitialized = false;
void AudioLoad_DecreaseSampleDmaTtls(void) {
u32 i;
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for (i = 0; i < gAudioCtx.sampleDmaListSize1; i++) {
SampleDma* dma = &gAudioCtx.sampleDmas[i];
if (dma->ttl != 0) {
dma->ttl--;
if (dma->ttl == 0) {
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dma->reuseIndex = gAudioCtx.sampleDmaReuseQueue1WrPos;
gAudioCtx.sampleDmaReuseQueue1[gAudioCtx.sampleDmaReuseQueue1WrPos] = i;
gAudioCtx.sampleDmaReuseQueue1WrPos++;
}
}
}
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for (i = gAudioCtx.sampleDmaListSize1; i < gAudioCtx.sampleDmaCount; i++) {
SampleDma* dma = &gAudioCtx.sampleDmas[i];
if (dma->ttl != 0) {
dma->ttl--;
if (dma->ttl == 0) {
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dma->reuseIndex = gAudioCtx.sampleDmaReuseQueue2WrPos;
gAudioCtx.sampleDmaReuseQueue2[gAudioCtx.sampleDmaReuseQueue2WrPos] = i;
gAudioCtx.sampleDmaReuseQueue2WrPos++;
}
}
}
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gAudioCtx.unused2628 = 0;
}
void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, s32 arg2, u8* dmaIndexRef, s32 medium) {
s32 pad1;
SampleDma* dma;
s32 hasDma = false;
u32 dmaDevAddr;
u32 pad2;
u32 dmaIndex;
u32 transfer;
s32 bufferPos;
u32 i;
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if (arg2 != 0 || *dmaIndexRef >= gAudioCtx.sampleDmaListSize1) {
for (i = gAudioCtx.sampleDmaListSize1; i < gAudioCtx.sampleDmaCount; i++) {
dma = &gAudioCtx.sampleDmas[i];
bufferPos = devAddr - dma->devAddr;
if (0 <= bufferPos && (u32)bufferPos <= dma->size - size) {
// We already have a DMA request for this memory range.
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if (dma->ttl == 0 && gAudioCtx.sampleDmaReuseQueue2RdPos != gAudioCtx.sampleDmaReuseQueue2WrPos) {
// Move the DMA out of the reuse queue, by swapping it with the
// read pos, and then incrementing the read pos.
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if (dma->reuseIndex != gAudioCtx.sampleDmaReuseQueue2RdPos) {
gAudioCtx.sampleDmaReuseQueue2[dma->reuseIndex] =
gAudioCtx.sampleDmaReuseQueue2[gAudioCtx.sampleDmaReuseQueue2RdPos];
gAudioCtx.sampleDmas[gAudioCtx.sampleDmaReuseQueue2[gAudioCtx.sampleDmaReuseQueue2RdPos]]
.reuseIndex = dma->reuseIndex;
}
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gAudioCtx.sampleDmaReuseQueue2RdPos++;
}
dma->ttl = 32;
*dmaIndexRef = (u8)i;
return &dma->ramAddr[devAddr - dma->devAddr];
}
}
if (arg2 == 0) {
goto search_short_lived;
}
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if (gAudioCtx.sampleDmaReuseQueue2RdPos != gAudioCtx.sampleDmaReuseQueue2WrPos && arg2 != 0) {
// Allocate a DMA from reuse queue 2, unless full.
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dmaIndex = gAudioCtx.sampleDmaReuseQueue2[gAudioCtx.sampleDmaReuseQueue2RdPos];
gAudioCtx.sampleDmaReuseQueue2RdPos++;
dma = gAudioCtx.sampleDmas + dmaIndex;
hasDma = true;
}
} else {
search_short_lived:
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dma = gAudioCtx.sampleDmas + *dmaIndexRef;
i = 0;
again:
bufferPos = devAddr - dma->devAddr;
if (0 <= bufferPos && (u32)bufferPos <= dma->size - size) {
// We already have DMA for this memory range.
if (dma->ttl == 0) {
// Move the DMA out of the reuse queue, by swapping it with the
// read pos, and then incrementing the read pos.
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if (dma->reuseIndex != gAudioCtx.sampleDmaReuseQueue1RdPos) {
gAudioCtx.sampleDmaReuseQueue1[dma->reuseIndex] =
gAudioCtx.sampleDmaReuseQueue1[gAudioCtx.sampleDmaReuseQueue1RdPos];
gAudioCtx.sampleDmas[gAudioCtx.sampleDmaReuseQueue1[gAudioCtx.sampleDmaReuseQueue1RdPos]]
.reuseIndex = dma->reuseIndex;
}
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gAudioCtx.sampleDmaReuseQueue1RdPos++;
}
dma->ttl = 2;
return dma->ramAddr + (devAddr - dma->devAddr);
}
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dma = gAudioCtx.sampleDmas + i++;
if (i <= gAudioCtx.sampleDmaListSize1) {
goto again;
}
}
if (!hasDma) {
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if (gAudioCtx.sampleDmaReuseQueue1RdPos == gAudioCtx.sampleDmaReuseQueue1WrPos) {
return NULL;
}
// Allocate a DMA from reuse queue 1.
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dmaIndex = gAudioCtx.sampleDmaReuseQueue1[gAudioCtx.sampleDmaReuseQueue1RdPos++];
dma = gAudioCtx.sampleDmas + dmaIndex;
hasDma = true;
}
transfer = dma->size;
dmaDevAddr = devAddr & ~0xF;
dma->ttl = 3;
dma->devAddr = dmaDevAddr;
dma->sizeUnused = transfer;
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AudioLoad_Dma(&gAudioCtx.currAudioFrameDmaIoMsgBuf[gAudioCtx.curAudioFrameDmaCount++], OS_MESG_PRI_NORMAL, OS_READ,
dmaDevAddr, dma->ramAddr, transfer, &gAudioCtx.currAudioFrameDmaQueue, medium, "SUPERDMA");
*dmaIndexRef = dmaIndex;
return (devAddr - dmaDevAddr) + dma->ramAddr;
}
void AudioLoad_InitSampleDmaBuffers(s32 numNotes) {
SampleDma* dma;
s32 i;
s32 t2;
s32 j;
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gAudioCtx.sampleDmaBufSize = gAudioCtx.sampleDmaBufSize1;
gAudioCtx.sampleDmas = AudioHeap_Alloc(&gAudioCtx.miscPool, 4 * gAudioCtx.numNotes * sizeof(SampleDma) *
gAudioCtx.audioBufferParameters.specUnk4);
t2 = 3 * gAudioCtx.numNotes * gAudioCtx.audioBufferParameters.specUnk4;
for (i = 0; i < t2; i++) {
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dma = &gAudioCtx.sampleDmas[gAudioCtx.sampleDmaCount];
dma->ramAddr = AudioHeap_AllocAttemptExternal(&gAudioCtx.miscPool, gAudioCtx.sampleDmaBufSize);
if (dma->ramAddr == NULL) {
break;
} else {
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AudioHeap_WritebackDCache(dma->ramAddr, gAudioCtx.sampleDmaBufSize);
dma->size = gAudioCtx.sampleDmaBufSize;
dma->devAddr = 0;
dma->sizeUnused = 0;
dma->unused = 0;
dma->ttl = 0;
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gAudioCtx.sampleDmaCount++;
}
}
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for (i = 0; (u32)i < gAudioCtx.sampleDmaCount; i++) {
gAudioCtx.sampleDmaReuseQueue1[i] = i;
gAudioCtx.sampleDmas[i].reuseIndex = i;
}
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for (i = gAudioCtx.sampleDmaCount; i < 0x100; i++) {
gAudioCtx.sampleDmaReuseQueue1[i] = 0;
}
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gAudioCtx.sampleDmaReuseQueue1RdPos = 0;
gAudioCtx.sampleDmaReuseQueue1WrPos = gAudioCtx.sampleDmaCount;
gAudioCtx.sampleDmaListSize1 = gAudioCtx.sampleDmaCount;
gAudioCtx.sampleDmaBufSize = gAudioCtx.sampleDmaBufSize2;
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for (j = 0; j < gAudioCtx.numNotes; j++) {
dma = &gAudioCtx.sampleDmas[gAudioCtx.sampleDmaCount];
dma->ramAddr = AudioHeap_AllocAttemptExternal(&gAudioCtx.miscPool, gAudioCtx.sampleDmaBufSize);
if (dma->ramAddr == NULL) {
break;
} else {
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AudioHeap_WritebackDCache(dma->ramAddr, gAudioCtx.sampleDmaBufSize);
dma->size = gAudioCtx.sampleDmaBufSize;
dma->devAddr = 0U;
dma->sizeUnused = 0;
dma->unused = 0;
dma->ttl = 0;
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gAudioCtx.sampleDmaCount++;
}
}
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for (i = gAudioCtx.sampleDmaListSize1; (u32)i < gAudioCtx.sampleDmaCount; i++) {
gAudioCtx.sampleDmaReuseQueue2[i - gAudioCtx.sampleDmaListSize1] = i;
gAudioCtx.sampleDmas[i].reuseIndex = i - gAudioCtx.sampleDmaListSize1;
}
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for (i = gAudioCtx.sampleDmaCount; i < 0x100; i++) {
gAudioCtx.sampleDmaReuseQueue2[i] = gAudioCtx.sampleDmaListSize1;
}
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gAudioCtx.sampleDmaReuseQueue2RdPos = 0;
gAudioCtx.sampleDmaReuseQueue2WrPos = gAudioCtx.sampleDmaCount - gAudioCtx.sampleDmaListSize1;
}
s32 AudioLoad_IsFontLoadComplete(s32 fontId) {
if (fontId == 0xFF) {
return true;
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} else if (gAudioCtx.fontLoadStatus[fontId] >= LOAD_STATUS_COMPLETE) {
return true;
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} else if (gAudioCtx.fontLoadStatus[AudioLoad_GetRealTableIndex(FONT_TABLE, fontId)] >= LOAD_STATUS_COMPLETE) {
return true;
} else {
return false;
}
}
s32 AudioLoad_IsSeqLoadComplete(s32 seqId) {
if (seqId == 0xFF) {
return true;
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} else if (gAudioCtx.seqLoadStatus[seqId] >= LOAD_STATUS_COMPLETE) {
return true;
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} else if (gAudioCtx.seqLoadStatus[AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId)] >= LOAD_STATUS_COMPLETE) {
return true;
} else {
return false;
}
}
s32 AudioLoad_IsSampleLoadComplete(s32 sampleBankId) {
if (sampleBankId == 0xFF) {
return true;
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} else if (gAudioCtx.sampleFontLoadStatus[sampleBankId] >= LOAD_STATUS_COMPLETE) {
return true;
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} else if (gAudioCtx.sampleFontLoadStatus[AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankId)] >=
LOAD_STATUS_COMPLETE) {
return true;
} else {
return false;
}
}
void AudioLoad_SetFontLoadStatus(s32 fontId, s32 loadStatus) {
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if ((fontId != 0xFF) && (gAudioCtx.fontLoadStatus[fontId] != LOAD_STATUS_PERMANENTLY_LOADED)) {
gAudioCtx.fontLoadStatus[fontId] = loadStatus;
}
}
void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 loadStatus) {
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if ((seqId != 0xFF) && (gAudioCtx.seqLoadStatus[seqId] != LOAD_STATUS_PERMANENTLY_LOADED)) {
gAudioCtx.seqLoadStatus[seqId] = loadStatus;
}
}
void AudioLoad_SetSampleFontLoadStatusAndApplyCaches(s32 sampleBankId, s32 loadStatus) {
if (sampleBankId != 0xFF) {
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if (gAudioCtx.sampleFontLoadStatus[sampleBankId] != LOAD_STATUS_PERMANENTLY_LOADED) {
gAudioCtx.sampleFontLoadStatus[sampleBankId] = loadStatus;
}
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if ((gAudioCtx.sampleFontLoadStatus[sampleBankId] == LOAD_STATUS_PERMANENTLY_LOADED) ||
(gAudioCtx.sampleFontLoadStatus[sampleBankId] == LOAD_STATUS_COMPLETE)) {
AudioHeap_ApplySampleBankCache(sampleBankId);
}
}
}
void AudioLoad_SetSampleFontLoadStatus(s32 sampleBankId, s32 loadStatus) {
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if ((sampleBankId != 0xFF) && (gAudioCtx.sampleFontLoadStatus[sampleBankId] != LOAD_STATUS_PERMANENTLY_LOADED)) {
gAudioCtx.sampleFontLoadStatus[sampleBankId] = loadStatus;
}
}
void AudioLoad_InitTable(AudioTable* table, u32 romAddr, u16 unkMediumParam) {
s32 i;
table->unkMediumParam = unkMediumParam;
table->romAddr = romAddr;
for (i = 0; i < table->numEntries; i++) {
if ((table->entries[i].size != 0) && (table->entries[i].medium == MEDIUM_CART)) {
table->entries[i].romAddr += romAddr;
}
}
}
SoundFontData* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outDefaultFontId) {
s32 pad[2];
s32 index;
SoundFontData* fontData;
s32 numFonts;
s32 fontId;
s32 i;
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if (seqId >= gAudioCtx.numSequences) {
return NULL;
}
fontId = 0xFF;
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index = ((u16*)gAudioCtx.sequenceFontTable)[seqId];
numFonts = gAudioCtx.sequenceFontTable[index++];
while (numFonts > 0) {
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fontId = gAudioCtx.sequenceFontTable[index++];
fontData = AudioLoad_SyncLoadFont(fontId);
numFonts--;
}
*outDefaultFontId = fontId;
return fontData;
}
void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) {
s32 pad;
u32 defaultFontId;
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if (seqId < gAudioCtx.numSequences) {
if (arg1 & 2) {
AudioLoad_SyncLoadSeqFonts(seqId, &defaultFontId);
}
if (arg1 & 1) {
AudioLoad_SyncLoadSeq(seqId);
}
}
}
s32 AudioLoad_SyncLoadSample(Sample* sample, s32 fontId) {
void* sampleAddr;
if (sample->isRelocated == true) {
if (sample->medium != MEDIUM_RAM) {
sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium,
CACHE_PERSISTENT);
if (sampleAddr == NULL) {
return -1;
}
if (sample->medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, sampleAddr, sample->size,
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gAudioCtx.sampleBankTable->unkMediumParam);
} else {
AudioLoad_SyncDma((u32)sample->sampleAddr, sampleAddr, sample->size, sample->medium);
}
sample->medium = MEDIUM_RAM;
sample->sampleAddr = sampleAddr;
}
}
}
s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
if (instId < 0x7F) {
Instrument* instrument = Audio_GetInstrumentInner(fontId, instId);
if (instrument == NULL) {
return -1;
}
if (instrument->normalRangeLo != 0) {
AudioLoad_SyncLoadSample(instrument->lowPitchTunedSample.sample, fontId);
}
AudioLoad_SyncLoadSample(instrument->normalPitchTunedSample.sample, fontId);
if (instrument->normalRangeHi != 0x7F) {
return AudioLoad_SyncLoadSample(instrument->highPitchTunedSample.sample, fontId);
}
} else if (instId == 0x7F) {
Drum* drum = Audio_GetDrum(fontId, drumId);
if (drum == NULL) {
return -1;
}
AudioLoad_SyncLoadSample(drum->tunedSample.sample, fontId);
return 0;
}
}
void AudioLoad_AsyncLoad(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
if (AudioLoad_AsyncLoadInner(tableType, id, nChunks, retData, retQueue) == NULL) {
osSendMesg(retQueue, (OSMesg)0xFFFFFFFF, OS_MESG_NOBLOCK);
}
}
void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
AudioLoad_AsyncLoad(SEQUENCE_TABLE, seqId, 0, retData, retQueue);
}
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
AudioLoad_AsyncLoad(SAMPLE_TABLE, sampleBankId, 0, retData, retQueue);
}
void AudioLoad_AsyncLoadFont(s32 fontId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
AudioLoad_AsyncLoad(FONT_TABLE, fontId, 0, retData, retQueue);
}
u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts) {
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s32 index = ((u16*)gAudioCtx.sequenceFontTable)[seqId];
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*outNumFonts = gAudioCtx.sequenceFontTable[index++];
if (*outNumFonts == 0) {
return NULL;
}
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return &gAudioCtx.sequenceFontTable[index];
}
void AudioLoad_DiscardSeqFonts(s32 seqId) {
s32 fontId;
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s32 index = ((u16*)gAudioCtx.sequenceFontTable)[seqId];
s32 numFonts = gAudioCtx.sequenceFontTable[index++];
while (numFonts > 0) {
numFonts--;
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fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioCtx.sequenceFontTable[index++]);
if (AudioHeap_SearchPermanentCache(FONT_TABLE, fontId) == NULL) {
AudioLoad_DiscardFont(fontId);
AudioLoad_SetFontLoadStatus(fontId, LOAD_STATUS_NOT_LOADED);
}
}
}
void AudioLoad_DiscardFont(s32 fontId) {
u32 i;
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AudioCache* pool = &gAudioCtx.fontCache;
AudioPersistentCache* persistent;
if (fontId == pool->temporary.entries[0].id) {
pool->temporary.entries[0].id = -1;
} else if (fontId == pool->temporary.entries[1].id) {
pool->temporary.entries[1].id = -1;
}
persistent = &pool->persistent;
for (i = 0; i < persistent->numEntries; i++) {
if (fontId == persistent->entries[i].id) {
persistent->entries[i].id = -1;
}
}
AudioHeap_DiscardFont(fontId);
}
s32 AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2) {
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if (gAudioCtx.resetTimer != 0) {
return 0;
}
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gAudioCtx.seqPlayers[playerIdx].skipTicks = 0;
AudioLoad_SyncInitSeqPlayerInternal(playerIdx, seqId, arg2);
// Intentionally missing return. Returning the result of the above function
// call matches but is UB because it too is missing a return, and using the
// result of a non-void function that has failed to return a value is UB.
// The callers of this function do not use the return value, so it's fine.
}
s32 AudioLoad_SyncInitSeqPlayerSkipTicks(s32 playerIdx, s32 seqId, s32 skipTicks) {
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if (gAudioCtx.resetTimer != 0) {
return 0;
}
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gAudioCtx.seqPlayers[playerIdx].skipTicks = skipTicks;
AudioLoad_SyncInitSeqPlayerInternal(playerIdx, seqId, 0);
// Missing return, see above.
}
s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
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SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[playerIdx];
u8* seqData;
s32 index;
s32 numFonts;
s32 fontId;
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if (seqId >= gAudioCtx.numSequences) {
return 0;
}
AudioSeq_SequencePlayerDisable(seqPlayer);
fontId = 0xFF;
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index = ((u16*)gAudioCtx.sequenceFontTable)[seqId];
numFonts = gAudioCtx.sequenceFontTable[index++];
while (numFonts > 0) {
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fontId = gAudioCtx.sequenceFontTable[index++];
AudioLoad_SyncLoadFont(fontId);
numFonts--;
}
seqData = AudioLoad_SyncLoadSeq(seqId);
if (seqData == NULL) {
return 0;
}
AudioSeq_ResetSequencePlayer(seqPlayer);
seqPlayer->seqId = seqId;
seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
seqPlayer->seqData = seqData;
seqPlayer->enabled = true;
seqPlayer->scriptState.pc = seqData;
seqPlayer->scriptState.depth = 0;
seqPlayer->delay = 0;
seqPlayer->finished = false;
seqPlayer->playerIdx = playerIdx;
AudioSeq_SkipForwardSequence(seqPlayer);
//! @bug missing return (but the return value is not used so it's not UB)
}
u8* AudioLoad_SyncLoadSeq(s32 seqId) {
s32 pad;
s32 didAllocate;
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if (gAudioCtx.seqLoadStatus[AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId)] == LOAD_STATUS_IN_PROGRESS) {
return NULL;
}
return AudioLoad_SyncLoad(SEQUENCE_TABLE, seqId, &didAllocate);
}
u32 AudioLoad_GetSampleBank(u32 sampleBankId, u32* outMedium) {
return AudioLoad_TrySyncLoadSampleBank(sampleBankId, outMedium, true);
}
u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad) {
void* ramAddr;
AudioTable* sampleBankTable;
u32 realTableId = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankId);
s8 cachePolicy;
sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE);
ramAddr = AudioLoad_SearchCaches(SAMPLE_TABLE, realTableId);
if (ramAddr != NULL) {
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if (gAudioCtx.sampleFontLoadStatus[realTableId] != LOAD_STATUS_IN_PROGRESS) {
AudioLoad_SetSampleFontLoadStatus(realTableId, LOAD_STATUS_COMPLETE);
}
*outMedium = MEDIUM_RAM;
return (u32)ramAddr;
}
cachePolicy = sampleBankTable->entries[sampleBankId].cachePolicy;
if (cachePolicy == 4 || noLoad == true) {
*outMedium = sampleBankTable->entries[sampleBankId].medium;
return sampleBankTable->entries[realTableId].romAddr;
}
ramAddr = AudioLoad_SyncLoad(SAMPLE_TABLE, sampleBankId, &noLoad);
if (ramAddr != NULL) {
*outMedium = MEDIUM_RAM;
return (u32)ramAddr;
}
*outMedium = sampleBankTable->entries[sampleBankId].medium;
return sampleBankTable->entries[realTableId].romAddr;
}
SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
SoundFontData* fontData;
s32 sampleBankId1;
s32 sampleBankId2;
s32 didAllocate;
SampleBankRelocInfo sampleBankReloc;
s32 realFontId = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
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if (gAudioCtx.fontLoadStatus[realFontId] == LOAD_STATUS_IN_PROGRESS) {
return NULL;
}
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sampleBankId1 = gAudioCtx.soundFontList[realFontId].sampleBankId1;
sampleBankId2 = gAudioCtx.soundFontList[realFontId].sampleBankId2;
sampleBankReloc.sampleBankId1 = sampleBankId1;
sampleBankReloc.sampleBankId2 = sampleBankId2;
if (sampleBankId1 != 0xFF) {
sampleBankReloc.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &sampleBankReloc.medium1, false);
} else {
sampleBankReloc.baseAddr1 = 0;
}
if (sampleBankId2 != 0xFF) {
sampleBankReloc.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &sampleBankReloc.medium2, false);
} else {
sampleBankReloc.baseAddr2 = 0;
}
fontData = AudioLoad_SyncLoad(FONT_TABLE, fontId, &didAllocate);
if (fontData == NULL) {
return NULL;
}
if (didAllocate == true) {
AudioLoad_RelocateFontAndPreloadSamples(realFontId, fontData, &sampleBankReloc, false);
}
return fontData;
}
void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
u32 size;
AudioTable* table;
s32 pad;
u32 medium;
s32 loadStatus;
u32 romAddr;
s32 cachePolicy;
void* ramAddr;
u32 realId;
realId = AudioLoad_GetRealTableIndex(tableType, id);
ramAddr = AudioLoad_SearchCaches(tableType, realId);
if (ramAddr != NULL) {
*didAllocate = false;
loadStatus = LOAD_STATUS_COMPLETE;
} else {
table = AudioLoad_GetLoadTable(tableType);
size = table->entries[realId].size;
size = ALIGN16(size);
medium = table->entries[id].medium;
cachePolicy = table->entries[id].cachePolicy;
romAddr = table->entries[realId].romAddr;
switch (cachePolicy) {
case 0:
ramAddr = AudioHeap_AllocPermanent(tableType, realId, size);
if (ramAddr == NULL) {
return ramAddr;
}
break;
case 1:
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, realId);
if (ramAddr == NULL) {
return ramAddr;
}
break;
case 2:
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, realId);
if (ramAddr == NULL) {
return ramAddr;
}
break;
case 3:
case 4:
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, realId);
if (ramAddr == NULL) {
return ramAddr;
}
break;
}
*didAllocate = true;
if (medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium(romAddr, ramAddr, size, (s16)table->unkMediumParam);
} else {
AudioLoad_SyncDma(romAddr, ramAddr, size, medium);
}
loadStatus = (cachePolicy == 0) ? LOAD_STATUS_PERMANENTLY_LOADED : LOAD_STATUS_COMPLETE;
}
switch (tableType) {
case SEQUENCE_TABLE:
AudioLoad_SetSeqLoadStatus(realId, loadStatus);
break;
case FONT_TABLE:
AudioLoad_SetFontLoadStatus(realId, loadStatus);
break;
case SAMPLE_TABLE:
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(realId, loadStatus);
break;
default:
break;
}
return ramAddr;
}
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
AudioTable* table = AudioLoad_GetLoadTable(tableType);
if (table->entries[id].size == 0) {
id = table->entries[id].romAddr;
}
return id;
}
void* AudioLoad_SearchCaches(s32 tableType, s32 id) {
void* ramAddr;
ramAddr = AudioHeap_SearchPermanentCache(tableType, id);
if (ramAddr != NULL) {
return ramAddr;
}
ramAddr = AudioHeap_SearchCaches(tableType, CACHE_EITHER, id);
if (ramAddr != NULL) {
return ramAddr;
}
return NULL;
}
AudioTable* AudioLoad_GetLoadTable(s32 tableType) {
AudioTable* table;
switch (tableType) {
case SEQUENCE_TABLE:
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table = gAudioCtx.sequenceTable;
break;
case FONT_TABLE:
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table = gAudioCtx.soundFontTable;
break;
default:
table = NULL;
break;
case SAMPLE_TABLE:
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table = gAudioCtx.sampleBankTable;
break;
}
return table;
}
/**
* Read and extract information from soundFont binary loaded into ram.
* Also relocate offsets into pointers within this loaded soundFont
*
* @param fontId index of font being processed
* @param fontData ram address of raw soundfont binary loaded into cache
* @param sampleBankReloc information on the sampleBank containing raw audio samples
*/
void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, SampleBankRelocInfo* sampleBankReloc) {
u32 soundOffset; // Relative offset from the beginning of fontData directly to the tunedSample/envelope
u32 soundListOffset; // Relative offset from the beginning of fontData to the list of soundOffsets/sfxs
Instrument* inst;
Drum* drum;
SoundEffect* soundEffect;
s32 i;
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s32 numDrums = gAudioCtx.soundFontList[fontId].numDrums;
s32 numInstruments = gAudioCtx.soundFontList[fontId].numInstruments;
s32 numSfx = gAudioCtx.soundFontList[fontId].numSfx;
u32* fontData = (u32*)fontDataStartAddr;
// Relocate an offset (relative to the start of the font data) to a pointer (a ram address)
#define RELOC_TO_RAM(offset) ((u32)(offset) + (u32)(fontDataStartAddr))
// Drums relocation
// The first u32 in fontData is an offset to a list of offsets to the drums
soundListOffset = fontData[0];
if (1) {}
// If the soundFont has drums
if ((soundListOffset != 0) && (numDrums != 0)) {
fontData[0] = RELOC_TO_RAM(soundListOffset);
// Loop through the drum offsets
for (i = 0; i < numDrums; i++) {
// Get the i'th drum offset
soundOffset = (u32)((Drum**)fontData[0])[i];
// Some drum data entries are empty, represented by an offset of 0 in the list of drum offsets
if (soundOffset != 0) {
soundOffset = RELOC_TO_RAM(soundOffset);
((Drum**)fontData[0])[i] = drum = (Drum*)soundOffset;
// The drum may be in the list multiple times and already relocated
if (!drum->isRelocated) {
AudioLoad_RelocateSample(&drum->tunedSample, fontDataStartAddr, sampleBankReloc);
soundOffset = (u32)drum->envelope;
drum->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset);
drum->isRelocated = true;
}
}
}
}
// Sound effects relocation
// The second u32 in fontData is an offset to the first sound effect entry
soundListOffset = fontData[1];
if (1) {}
// If the soundFont has sound effects
if ((soundListOffset != 0) && (numSfx != 0)) {
fontData[1] = RELOC_TO_RAM(soundListOffset);
// Loop through the sound effects
for (i = 0; i < numSfx; i++) {
// Get a pointer to the i'th sound effect
soundOffset = (u32)(((SoundEffect*)fontData[1]) + i);
soundEffect = (SoundEffect*)soundOffset;
// Check for NULL (note: the pointer is guaranteed to be in fontData and can never be NULL)
if ((soundEffect != NULL) && ((u32)soundEffect->tunedSample.sample != 0)) {
AudioLoad_RelocateSample(&soundEffect->tunedSample, fontDataStartAddr, sampleBankReloc);
}
}
}
// Instruments relocation
// Instrument Id 126 and above is reserved.
// There can only be 126 instruments, indexed from 0 to 125
if (numInstruments > 126) {
numInstruments = 126;
}
// Starting from the 3rd u32 in fontData is the list of offsets to the instruments
// Loop through the instruments
for (i = 2; i <= 2 + numInstruments - 1; i++) {
// Some instrument data entries are empty, represented by an offset of 0 in the list of instrument offsets
if (fontData[i] != 0) {
fontData[i] = RELOC_TO_RAM(fontData[i]);
inst = (Instrument*)fontData[i];
// The instrument may be in the list multiple times and already relocated
if (!inst->isRelocated) {
// Some instruments have a different sample for low pitches
if (inst->normalRangeLo != 0) {
AudioLoad_RelocateSample(&inst->lowPitchTunedSample, fontDataStartAddr, sampleBankReloc);
}
// Every instrument has a sample for the default range
AudioLoad_RelocateSample(&inst->normalPitchTunedSample, fontDataStartAddr, sampleBankReloc);
// Some instruments have a different sample for high pitches
if (inst->normalRangeHi != 0x7F) {
AudioLoad_RelocateSample(&inst->highPitchTunedSample, fontDataStartAddr, sampleBankReloc);
}
soundOffset = (u32)inst->envelope;
inst->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset);
inst->isRelocated = true;
}
}
}
#undef FONT_DATA_RELOC
// Store the relocated pointers
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gAudioCtx.soundFontList[fontId].drums = (Drum**)fontData[0];
gAudioCtx.soundFontList[fontId].soundEffects = (SoundEffect*)fontData[1];
gAudioCtx.soundFontList[fontId].instruments = (Instrument**)(fontData + 2);
}
void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium) {
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OSMesgQueue* msgQueue = &gAudioCtx.syncDmaQueue;
OSIoMesg* ioMesg = &gAudioCtx.syncDmaIoMesg;
size = ALIGN16(size);
Audio_InvalDCache(ramAddr, size);
while (true) {
if (size < 0x400) {
break;
}
AudioLoad_Dma(ioMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, ramAddr, 0x400, msgQueue, medium, "FastCopy");
osRecvMesg(msgQueue, NULL, OS_MESG_BLOCK);
size -= 0x400;
devAddr += 0x400;
ramAddr += 0x400;
}
if (size != 0) {
AudioLoad_Dma(ioMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, ramAddr, size, msgQueue, medium, "FastCopy");
osRecvMesg(msgQueue, NULL, OS_MESG_BLOCK);
}
}
void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, u32 size, s32 unkMediumParam) {
}
s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size,
OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType) {
OSPiHandle* handle;
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if (gAudioCtx.resetTimer > 16) {
return -1;
}
switch (medium) {
case MEDIUM_CART:
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handle = gAudioCtx.cartHandle;
break;
case MEDIUM_DISK_DRIVE:
// driveHandle is uninitialized and corresponds to stubbed-out disk drive support.
// SM64 Shindou called osDriveRomInit here.
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handle = gAudioCtx.driveHandle;
break;
default:
return 0;
}
if ((size % 0x10) != 0) {
size = ALIGN16(size);
}
mesg->hdr.pri = priority;
mesg->hdr.retQueue = reqQueue;
mesg->dramAddr = ramAddr;
mesg->devAddr = devAddr;
mesg->size = size;
handle->transferInfo.cmdType = 2;
sDmaHandler(handle, mesg, direction);
return 0;
}
void AudioLoad_Unused1(void) {
}
void AudioLoad_SyncLoadSimple(u32 tableType, u32 fontId) {
s32 didAllocate;
AudioLoad_SyncLoad(tableType, fontId, &didAllocate);
}
void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
u32 size;
AudioTable* table;
void* ramAddr;
s32 medium;
s8 cachePolicy;
u32 devAddr;
s32 loadStatus;
s32 pad;
u32 realId = AudioLoad_GetRealTableIndex(tableType, id);
switch (tableType) {
case SEQUENCE_TABLE:
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if (gAudioCtx.seqLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) {
return NULL;
}
break;
case FONT_TABLE:
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if (gAudioCtx.fontLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) {
return NULL;
}
break;
case SAMPLE_TABLE:
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if (gAudioCtx.sampleFontLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) {
return NULL;
}
break;
}
ramAddr = AudioLoad_SearchCaches(tableType, realId);
if (ramAddr != NULL) {
loadStatus = LOAD_STATUS_COMPLETE;
osSendMesg(retQueue, (OSMesg)MK_ASYNC_MSG(retData, 0, 0, LOAD_STATUS_NOT_LOADED), OS_MESG_NOBLOCK);
} else {
table = AudioLoad_GetLoadTable(tableType);
size = table->entries[realId].size;
size = ALIGN16(size);
medium = table->entries[id].medium;
cachePolicy = table->entries[id].cachePolicy;
devAddr = table->entries[realId].romAddr;
loadStatus = LOAD_STATUS_COMPLETE;
switch (cachePolicy) {
case 0:
ramAddr = AudioHeap_AllocPermanent(tableType, realId, size);
if (ramAddr == NULL) {
return ramAddr;
}
loadStatus = LOAD_STATUS_PERMANENTLY_LOADED;
break;
case 1:
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, realId);
if (ramAddr == NULL) {
return ramAddr;
}
break;
case 2:
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, realId);
if (ramAddr == NULL) {
return ramAddr;
}
break;
case 3:
case 4:
ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, realId);
if (ramAddr == NULL) {
return ramAddr;
}
break;
}
if (medium == MEDIUM_UNK) {
AudioLoad_StartAsyncLoadUnkMedium((s16)table->unkMediumParam, devAddr, ramAddr, size, medium, nChunks,
retQueue, MK_ASYNC_MSG(retData, tableType, id, loadStatus));
} else {
AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue,
MK_ASYNC_MSG(retData, tableType, realId, loadStatus));
}
loadStatus = LOAD_STATUS_IN_PROGRESS;
}
switch (tableType) {
case SEQUENCE_TABLE:
AudioLoad_SetSeqLoadStatus(realId, loadStatus);
break;
case FONT_TABLE:
AudioLoad_SetFontLoadStatus(realId, loadStatus);
break;
case SAMPLE_TABLE:
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(realId, loadStatus);
break;
default:
break;
}
return ramAddr;
}
void AudioLoad_ProcessLoads(s32 resetStatus) {
AudioLoad_ProcessSlowLoads(resetStatus);
AudioLoad_ProcessSamplePreloads(resetStatus);
AudioLoad_ProcessAsyncLoads(resetStatus);
}
void AudioLoad_SetDmaHandler(DmaHandler callback) {
sDmaHandler = callback;
}
void AudioLoad_SetUnusedHandler(void* callback) {
sUnusedHandler = callback;
}
void AudioLoad_InitSoundFont(s32 fontId) {
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SoundFont* font = &gAudioCtx.soundFontList[fontId];
AudioTableEntry* entry = &gAudioCtx.soundFontTable->entries[fontId];
font->sampleBankId1 = (entry->shortData1 >> 8) & 0xFF;
font->sampleBankId2 = (entry->shortData1) & 0xFF;
font->numInstruments = (entry->shortData2 >> 8) & 0xFF;
font->numDrums = entry->shortData2 & 0xFF;
font->numSfx = entry->shortData3;
}
void AudioLoad_Init(void* heap, u32 heapSize) {
s32 pad[18];
s32 numFonts;
void* ramAddr;
s32 i;
D_801755D0 = NULL;
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gAudioCtx.resetTimer = 0;
{
s32 i;
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u8* audioContextPtr = (u8*)&gAudioCtx;
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for (i = sizeof(gAudioCtx); i >= 0; i--) {
*audioContextPtr++ = 0;
}
}
switch (osTvType) {
case OS_TV_PAL:
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gAudioCtx.unk_2960 = 20.03042f;
gAudioCtx.refreshRate = 50;
break;
case OS_TV_MPAL:
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gAudioCtx.unk_2960 = 16.546f;
gAudioCtx.refreshRate = 60;
break;
case OS_TV_NTSC:
default:
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gAudioCtx.unk_2960 = 16.713f;
gAudioCtx.refreshRate = 60;
break;
}
Audio_InitMesgQueues();
for (i = 0; i < 3; i++) {
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gAudioCtx.aiBufLengths[i] = 0xA0;
}
gAudioCtx.totalTaskCount = 0;
gAudioCtx.rspTaskIndex = 0;
gAudioCtx.curAiBufIndex = 0;
gAudioCtx.soundMode = SOUNDMODE_STEREO;
gAudioCtx.curTask = NULL;
gAudioCtx.rspTask[0].task.t.data_size = 0;
gAudioCtx.rspTask[1].task.t.data_size = 0;
osCreateMesgQueue(&gAudioCtx.syncDmaQueue, &gAudioCtx.syncDmaMesg, 1);
osCreateMesgQueue(&gAudioCtx.currAudioFrameDmaQueue, gAudioCtx.currAudioFrameDmaMsgBuf,
ARRAY_COUNT(gAudioCtx.currAudioFrameDmaMsgBuf));
osCreateMesgQueue(&gAudioCtx.externalLoadQueue, gAudioCtx.externalLoadMsgBuf,
ARRAY_COUNT(gAudioCtx.externalLoadMsgBuf));
osCreateMesgQueue(&gAudioCtx.preloadSampleQueue, gAudioCtx.preloadSampleMsgBuf,
ARRAY_COUNT(gAudioCtx.preloadSampleMsgBuf));
gAudioCtx.curAudioFrameDmaCount = 0;
gAudioCtx.sampleDmaCount = 0;
gAudioCtx.cartHandle = osCartRomInit();
if (heap == NULL) {
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gAudioCtx.audioHeap = gAudioHeap;
gAudioCtx.audioHeapSize = gAudioHeapInitSizes.heapSize;
} else {
void** hp = &heap;
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gAudioCtx.audioHeap = *hp;
gAudioCtx.audioHeapSize = heapSize;
}
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for (i = 0; i < (s32)gAudioCtx.audioHeapSize / 8; i++) {
((u64*)gAudioCtx.audioHeap)[i] = 0;
}
// Main Pool Split (split entirety of audio heap into initPool and sessionPool)
AudioHeap_InitMainPools(gAudioHeapInitSizes.initPoolSize);
// Initialize the audio interface buffers
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.aiBuffers); i++) {
gAudioCtx.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioCtx.initPool, AIBUF_SIZE);
}
// Set audio tables pointers
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gAudioCtx.sequenceTable = (AudioTable*)gSequenceTable;
gAudioCtx.soundFontTable = (AudioTable*)gSoundFontTable;
gAudioCtx.sampleBankTable = (AudioTable*)gSampleBankTable;
gAudioCtx.sequenceFontTable = gSequenceFontTable;
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gAudioCtx.numSequences = gAudioCtx.sequenceTable->numEntries;
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gAudioCtx.audioResetSpecIdToLoad = 0;
gAudioCtx.resetStatus = 1; // Set reset to immediately initialize the audio heap
AudioHeap_ResetStep();
// Initialize audio tables
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AudioLoad_InitTable(gAudioCtx.sequenceTable, (u32)_AudioseqSegmentRomStart, 0);
AudioLoad_InitTable(gAudioCtx.soundFontTable, (u32)_AudiobankSegmentRomStart, 0);
AudioLoad_InitTable(gAudioCtx.sampleBankTable, (u32)_AudiotableSegmentRomStart, 0);
numFonts = gAudioCtx.soundFontTable->numEntries;
gAudioCtx.soundFontList = AudioHeap_Alloc(&gAudioCtx.initPool, numFonts * sizeof(SoundFont));
for (i = 0; i < numFonts; i++) {
AudioLoad_InitSoundFont(i);
}
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ramAddr = AudioHeap_Alloc(&gAudioCtx.initPool, gAudioHeapInitSizes.permanentPoolSize);
if (ramAddr == NULL) {
// cast away const from gAudioHeapInitSizes
*((u32*)&gAudioHeapInitSizes.permanentPoolSize) = 0;
}
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AudioHeap_InitPool(&gAudioCtx.permanentPool, ramAddr, gAudioHeapInitSizes.permanentPoolSize);
gAudioContextInitialized = true;
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osSendMesg(gAudioCtx.taskStartQueueP, (OSMesg)gAudioCtx.totalTaskCount, OS_MESG_NOBLOCK);
}
void AudioLoad_InitSlowLoads(void) {
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gAudioCtx.slowLoads[0].state = SLOW_LOAD_STATE_WAITING;
gAudioCtx.slowLoads[1].state = SLOW_LOAD_STATE_WAITING;
}
s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* status) {
Sample* sample;
AudioSlowLoad* slowLoad;
sample = AudioLoad_GetFontSample(fontId, instId);
if (sample == NULL) {
*status = 0;
return -1;
}
if (sample->medium == MEDIUM_RAM) {
*status = 2;
return 0;
}
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slowLoad = &gAudioCtx.slowLoads[gAudioCtx.slowLoadPos];
if (slowLoad->state == SLOW_LOAD_STATE_DONE) {
slowLoad->state = SLOW_LOAD_STATE_WAITING;
}
slowLoad->sample = *sample;
slowLoad->status = status;
slowLoad->curRamAddr =
AudioHeap_AllocSampleCache(sample->size, fontId, sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
if (slowLoad->curRamAddr == NULL) {
if (sample->medium == MEDIUM_UNK || sample->codec == CODEC_S16_INMEMORY) {
*status = 0;
return -1;
} else {
*status = 3;
return -1;
}
}
slowLoad->state = SLOW_LOAD_STATE_START;
slowLoad->bytesRemaining = ALIGN16(sample->size);
slowLoad->ramAddr = slowLoad->curRamAddr;
slowLoad->curDevAddr = (u32)sample->sampleAddr;
slowLoad->medium = sample->medium;
slowLoad->seqOrFontId = fontId;
slowLoad->instId = instId;
if (slowLoad->medium == MEDIUM_UNK) {
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slowLoad->unkMediumParam = gAudioCtx.sampleBankTable->unkMediumParam;
}
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gAudioCtx.slowLoadPos ^= 1;
return 0;
}
Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId) {
Sample* sample;
if (instId < 0x80) {
Instrument* instrument = Audio_GetInstrumentInner(fontId, instId);
if (instrument == NULL) {
return NULL;
}
sample = instrument->normalPitchTunedSample.sample;
} else if (instId < 0x100) {
Drum* drum = Audio_GetDrum(fontId, instId - 0x80);
if (drum == NULL) {
return NULL;
}
sample = drum->tunedSample.sample;
} else {
SoundEffect* soundEffect = Audio_GetSoundEffect(fontId, instId - 0x100);
if (soundEffect == NULL) {
return NULL;
}
sample = soundEffect->tunedSample.sample;
}
return sample;
}
void AudioLoad_Unused2(void) {
}
void AudioLoad_FinishSlowLoad(AudioSlowLoad* slowLoad) {
Sample* sample;
if (slowLoad->sample.sampleAddr == NULL) {
return;
}
sample = AudioLoad_GetFontSample(slowLoad->seqOrFontId, slowLoad->instId);
if (sample == NULL) {
return;
}
slowLoad->sample = *sample;
sample->sampleAddr = slowLoad->ramAddr;
sample->medium = MEDIUM_RAM;
}
void AudioLoad_ProcessSlowLoads(s32 resetStatus) {
AudioSlowLoad* slowLoad;
s32 i;
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.slowLoads); i++) {
slowLoad = &gAudioCtx.slowLoads[i];
switch (gAudioCtx.slowLoads[i].state) {
case SLOW_LOAD_STATE_LOADING:
if (slowLoad->medium != MEDIUM_UNK) {
osRecvMesg(&slowLoad->msgQueue, NULL, OS_MESG_BLOCK);
}
if (resetStatus != 0) {
slowLoad->state = SLOW_LOAD_STATE_DONE;
continue;
}
FALLTHROUGH;
case SLOW_LOAD_STATE_START:
slowLoad->state = SLOW_LOAD_STATE_LOADING;
if (slowLoad->bytesRemaining == 0) {
AudioLoad_FinishSlowLoad(slowLoad);
slowLoad->state = SLOW_LOAD_STATE_DONE;
*slowLoad->status = 1;
} else if (slowLoad->bytesRemaining < 0x400) {
if (slowLoad->medium == MEDIUM_UNK) {
u32 size = slowLoad->bytesRemaining;
AudioLoad_DmaSlowCopyUnkMedium(slowLoad->curDevAddr, slowLoad->curRamAddr, size,
slowLoad->unkMediumParam);
} else {
AudioLoad_DmaSlowCopy(slowLoad, slowLoad->bytesRemaining);
}
slowLoad->bytesRemaining = 0;
} else {
if (slowLoad->medium == MEDIUM_UNK) {
AudioLoad_DmaSlowCopyUnkMedium(slowLoad->curDevAddr, slowLoad->curRamAddr, 0x400,
slowLoad->unkMediumParam);
} else {
AudioLoad_DmaSlowCopy(slowLoad, 0x400);
}
slowLoad->bytesRemaining -= 0x400;
slowLoad->curRamAddr += 0x400;
slowLoad->curDevAddr += 0x400;
}
break;
}
}
}
void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size) {
Audio_InvalDCache(slowLoad->curRamAddr, size);
osCreateMesgQueue(&slowLoad->msgQueue, &slowLoad->msg, 1);
AudioLoad_Dma(&slowLoad->ioMesg, OS_MESG_PRI_NORMAL, OS_READ, slowLoad->curDevAddr, slowLoad->curRamAddr, size,
&slowLoad->msgQueue, slowLoad->medium, "SLOWCOPY");
}
void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, s32 size, s32 arg3) {
}
s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* status) {
AudioSlowLoad* slowLoad;
AudioTable* seqTable;
u32 size;
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if (seqId >= gAudioCtx.numSequences) {
*status = 0;
return -1;
}
seqId = AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId);
seqTable = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
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slowLoad = &gAudioCtx.slowLoads[gAudioCtx.slowLoadPos];
if (slowLoad->state == SLOW_LOAD_STATE_DONE) {
slowLoad->state = SLOW_LOAD_STATE_WAITING;
}
slowLoad->sample.sampleAddr = NULL;
slowLoad->status = status;
size = seqTable->entries[seqId].size;
size = ALIGN16(size);
slowLoad->curRamAddr = ramAddr;
slowLoad->state = SLOW_LOAD_STATE_START;
slowLoad->bytesRemaining = size;
slowLoad->ramAddr = ramAddr;
slowLoad->curDevAddr = seqTable->entries[seqId].romAddr;
slowLoad->medium = seqTable->entries[seqId].medium;
slowLoad->seqOrFontId = seqId;
if (slowLoad->medium == MEDIUM_UNK) {
slowLoad->unkMediumParam = seqTable->unkMediumParam;
}
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gAudioCtx.slowLoadPos ^= 1;
return 0;
}
void AudioLoad_InitAsyncLoads(void) {
s32 i;
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.asyncLoads); i++) {
gAudioCtx.asyncLoads[i].status = 0;
}
}
AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAddr, void* ramAddr, s32 size, s32 medium,
s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) {
AudioAsyncLoad* asyncLoad;
asyncLoad = AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue, retMsg);
if (asyncLoad == NULL) {
return NULL;
}
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osSendMesg(&gAudioCtx.asyncLoadUnkMediumQueue, (OSMesg)asyncLoad, OS_MESG_NOBLOCK);
asyncLoad->unkMediumParam = unkMediumParam;
return asyncLoad;
}
AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, u32 size, s32 medium, s32 nChunks,
OSMesgQueue* retQueue, s32 retMsg) {
AudioAsyncLoad* asyncLoad;
s32 i;
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.asyncLoads); i++) {
if (gAudioCtx.asyncLoads[i].status == 0) {
asyncLoad = &gAudioCtx.asyncLoads[i];
break;
}
}
// no more available async loads
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if (i == ARRAY_COUNT(gAudioCtx.asyncLoads)) {
return NULL;
}
asyncLoad->status = 1;
asyncLoad->curDevAddr = devAddr;
asyncLoad->ramAddr = ramAddr;
asyncLoad->curRamAddr = ramAddr;
asyncLoad->bytesRemaining = size;
if (nChunks == 0) {
asyncLoad->chunkSize = 0x1000;
} else if (nChunks == 1) {
asyncLoad->chunkSize = size;
} else {
asyncLoad->chunkSize = ALIGN256((s32)size / nChunks);
if (asyncLoad->chunkSize < 0x100) {
asyncLoad->chunkSize = 0x100;
}
}
asyncLoad->retQueue = retQueue;
asyncLoad->delay = 3;
asyncLoad->medium = medium;
asyncLoad->retMsg = retMsg;
osCreateMesgQueue(&asyncLoad->msgQueue, &asyncLoad->msg, 1);
return asyncLoad;
}
void AudioLoad_ProcessAsyncLoads(s32 resetStatus) {
AudioAsyncLoad* asyncLoad;
s32 i;
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if (gAudioCtx.resetTimer == 1) {
return;
}
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if (gAudioCtx.curUnkMediumLoad == NULL) {
if (resetStatus != 0) {
// Clear and ignore queue if resetting.
do {
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} while (osRecvMesg(&gAudioCtx.asyncLoadUnkMediumQueue, (OSMesg*)&asyncLoad, OS_MESG_NOBLOCK) != -1);
} else if (osRecvMesg(&gAudioCtx.asyncLoadUnkMediumQueue, (OSMesg*)&asyncLoad, OS_MESG_NOBLOCK) == -1) {
gAudioCtx.curUnkMediumLoad = NULL;
} else {
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gAudioCtx.curUnkMediumLoad = asyncLoad;
}
}
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if (gAudioCtx.curUnkMediumLoad != NULL) {
AudioLoad_ProcessAsyncLoadUnkMedium(gAudioCtx.curUnkMediumLoad, resetStatus);
}
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.asyncLoads); i++) {
if (gAudioCtx.asyncLoads[i].status == 1) {
asyncLoad = &gAudioCtx.asyncLoads[i];
if (asyncLoad->medium != MEDIUM_UNK) {
AudioLoad_ProcessAsyncLoad(asyncLoad, resetStatus);
}
}
}
}
void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus) {
}
void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) {
u32 retMsg = asyncLoad->retMsg;
u32 fontId;
u32 pad;
OSMesg doneMsg;
u32 sampleBankId1;
u32 sampleBankId2;
SampleBankRelocInfo sampleBankReloc;
if (1) {}
switch (ASYNC_TBLTYPE(retMsg)) {
case SEQUENCE_TABLE:
AudioLoad_SetSeqLoadStatus(ASYNC_ID(retMsg), ASYNC_LOAD_STATUS(retMsg));
break;
case SAMPLE_TABLE:
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(ASYNC_ID(retMsg), ASYNC_LOAD_STATUS(retMsg));
break;
case FONT_TABLE:
fontId = ASYNC_ID(retMsg);
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sampleBankId1 = gAudioCtx.soundFontList[fontId].sampleBankId1;
sampleBankId2 = gAudioCtx.soundFontList[fontId].sampleBankId2;
sampleBankReloc.sampleBankId1 = sampleBankId1;
sampleBankReloc.sampleBankId2 = sampleBankId2;
sampleBankReloc.baseAddr1 =
sampleBankId1 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId1, &sampleBankReloc.medium1) : 0;
sampleBankReloc.baseAddr2 =
sampleBankId2 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId2, &sampleBankReloc.medium2) : 0;
AudioLoad_SetFontLoadStatus(fontId, ASYNC_LOAD_STATUS(retMsg));
AudioLoad_RelocateFontAndPreloadSamples(fontId, asyncLoad->ramAddr, &sampleBankReloc, true);
break;
}
doneMsg = (OSMesg)asyncLoad->retMsg;
if (1) {}
asyncLoad->status = 0;
osSendMesg(asyncLoad->retQueue, doneMsg, OS_MESG_NOBLOCK);
}
void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus) {
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AudioTable* sampleBankTable = gAudioCtx.sampleBankTable;
if (asyncLoad->delay >= 2) {
asyncLoad->delay--;
return;
}
if (asyncLoad->delay == 1) {
asyncLoad->delay = 0;
} else if (resetStatus != 0) {
// Await the previous DMA response synchronously, then return.
osRecvMesg(&asyncLoad->msgQueue, NULL, OS_MESG_BLOCK);
asyncLoad->status = 0;
return;
} else if (osRecvMesg(&asyncLoad->msgQueue, NULL, OS_MESG_NOBLOCK) == -1) {
// If the previous DMA step isn't done, return.
return;
}
if (asyncLoad->bytesRemaining == 0) {
AudioLoad_FinishAsyncLoad(asyncLoad);
return;
}
if (asyncLoad->bytesRemaining < asyncLoad->chunkSize) {
if (asyncLoad->medium == MEDIUM_UNK) {
AudioLoad_AsyncDmaUnkMedium(asyncLoad->curDevAddr, asyncLoad->curRamAddr, asyncLoad->bytesRemaining,
sampleBankTable->unkMediumParam);
} else {
AudioLoad_AsyncDma(asyncLoad, asyncLoad->bytesRemaining);
}
asyncLoad->bytesRemaining = 0;
return;
}
if (asyncLoad->medium == MEDIUM_UNK) {
AudioLoad_AsyncDmaUnkMedium(asyncLoad->curDevAddr, asyncLoad->curRamAddr, asyncLoad->chunkSize,
sampleBankTable->unkMediumParam);
} else {
AudioLoad_AsyncDma(asyncLoad, asyncLoad->chunkSize);
}
asyncLoad->bytesRemaining -= asyncLoad->chunkSize;
asyncLoad->curDevAddr += asyncLoad->chunkSize;
asyncLoad->curRamAddr += asyncLoad->chunkSize;
}
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size) {
size = ALIGN16(size);
Audio_InvalDCache(asyncLoad->curRamAddr, size);
osCreateMesgQueue(&asyncLoad->msgQueue, &asyncLoad->msg, 1);
AudioLoad_Dma(&asyncLoad->ioMesg, OS_MESG_PRI_NORMAL, OS_READ, asyncLoad->curDevAddr, asyncLoad->curRamAddr, size,
&asyncLoad->msgQueue, asyncLoad->medium, "BGCOPY");
}
void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, u32 size, s16 arg3) {
}
/**
* Read and extract information from TunedSample and its Sample
* contained in the soundFont binary loaded into ram
* TunedSample contains metadata on a sample used by a particular instrument/drum/sfx
* Also relocate offsets into pointers within this loaded TunedSample
*
* @param fontId index of font being processed
* @param fontData ram address of raw soundfont binary loaded into cache
* @param sampleBankReloc information on the sampleBank containing raw audio samples
*/
void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc) {
Sample* sample;
void* reloc;
// Relocate an offset (relative to data loaded in ram at `base`) to a pointer (a ram address)
#define AUDIO_RELOC(offset, base) (reloc = (void*)((u32)(offset) + (u32)(base)))
// If this has not already been relocated
if ((u32)tunedSample->sample <= AUDIO_RELOCATED_ADDRESS_START) {
sample = tunedSample->sample = AUDIO_RELOC(tunedSample->sample, fontData);
// If the sample exists and has not already been relocated
// Note: this is important, as the same sample can be used by different drums, sound effects, instruments
if ((sample->size != 0) && (sample->isRelocated != true)) {
sample->loop = AUDIO_RELOC(sample->loop, fontData);
sample->book = AUDIO_RELOC(sample->book, fontData);
// Resolve the sample medium 2-bit bitfield into a real value based on sampleBankReloc.
// Then relocate the offset sample within the sampleBank (not the fontData) into absolute address.
// sampleAddr can be either rom or ram depending on sampleBank cache policy
// in practice, this is always in rom
switch (sample->medium) {
case 0:
sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr1);
sample->medium = sampleBankReloc->medium1;
break;
case 1:
sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr2);
sample->medium = sampleBankReloc->medium2;
break;
case 2:
case 3:
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
// respectively, and the sampleAddr unrelocated.
break;
}
sample->isRelocated = true;
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
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gAudioCtx.usedSamples[gAudioCtx.numUsedSamples++] = sample;
}
}
}
#undef AUDIO_RELOC
}
/**
* @param fontId index of font being processed
* @param fontData ram address of raw soundfont binary loaded into cache
* @param sampleBankReloc information on the sampleBank containing raw audio samples
* @param isAsync bool for whether this is an asynchronous load or not
*/
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
s32 isAsync) {
AudioPreloadReq* preload;
AudioPreloadReq* topPreload;
Sample* sample;
s32 size;
s32 nChunks;
u8* sampleRamAddr;
s32 preloadInProgress;
s32 i;
preloadInProgress = false;
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if (gAudioCtx.preloadSampleStackTop != 0) {
preloadInProgress = true;
} else {
D_8016B780 = 0;
}
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gAudioCtx.numUsedSamples = 0;
AudioLoad_RelocateFont(fontId, fontData, sampleBankReloc);
size = 0;
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for (i = 0; i < gAudioCtx.numUsedSamples; i++) {
size += ALIGN16(gAudioCtx.usedSamples[i]->size);
}
if (size && size) {}
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for (i = 0; i < gAudioCtx.numUsedSamples; i++) {
if (gAudioCtx.preloadSampleStackTop == 120) {
break;
}
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sample = gAudioCtx.usedSamples[i];
sampleRamAddr = NULL;
switch (isAsync) {
case false:
if (sample->medium == sampleBankReloc->medium1) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1,
sample->sampleAddr, sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == sampleBankReloc->medium2) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2,
sample->sampleAddr, sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
CACHE_PERSISTENT);
}
break;
case true:
if (sample->medium == sampleBankReloc->medium1) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1,
sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == sampleBankReloc->medium2) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2,
sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
CACHE_TEMPORARY);
}
break;
}
if (sampleRamAddr == NULL) {
continue;
}
switch (isAsync) {
case false:
if (sample->medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, sampleRamAddr, sample->size,
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gAudioCtx.sampleBankTable->unkMediumParam);
sample->sampleAddr = sampleRamAddr;
sample->medium = MEDIUM_RAM;
} else {
AudioLoad_SyncDma((u32)sample->sampleAddr, sampleRamAddr, sample->size, sample->medium);
sample->sampleAddr = sampleRamAddr;
sample->medium = MEDIUM_RAM;
}
if (sample->medium == MEDIUM_DISK_DRIVE) {}
break;
case true:
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preload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop];
preload->sample = sample;
preload->ramAddr = sampleRamAddr;
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preload->encodedInfo = (gAudioCtx.preloadSampleStackTop << 24) | 0xFFFFFF;
preload->isFree = false;
preload->endAndMediumKey = (u32)sample->sampleAddr + sample->size + sample->medium;
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gAudioCtx.preloadSampleStackTop++;
break;
}
}
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gAudioCtx.numUsedSamples = 0;
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if (gAudioCtx.preloadSampleStackTop != 0 && !preloadInProgress) {
topPreload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop - 1];
sample = topPreload->sample;
nChunks = (sample->size >> 12) + 1;
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, topPreload->ramAddr, sample->size, sample->medium, nChunks,
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&gAudioCtx.preloadSampleQueue, topPreload->encodedInfo);
}
}
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus) {
Sample* sample;
AudioPreloadReq* preload;
u32 preloadIndex;
u32 key;
u32 nChunks;
s32 pad;
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if (gAudioCtx.preloadSampleStackTop > 0) {
if (resetStatus != 0) {
// Clear result queue and preload stack and return.
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osRecvMesg(&gAudioCtx.preloadSampleQueue, (OSMesg*)&preloadIndex, OS_MESG_NOBLOCK);
gAudioCtx.preloadSampleStackTop = 0;
return false;
}
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if (osRecvMesg(&gAudioCtx.preloadSampleQueue, (OSMesg*)&preloadIndex, OS_MESG_NOBLOCK) == -1) {
// Previous preload is not done yet.
return false;
}
preloadIndex >>= 24;
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preload = &gAudioCtx.preloadSampleStack[preloadIndex];
if (preload->isFree == false) {
sample = preload->sample;
key = (u32)sample->sampleAddr + sample->size + sample->medium;
if (key == preload->endAndMediumKey) {
// Change storage for sample to the preloaded version.
sample->sampleAddr = preload->ramAddr;
sample->medium = MEDIUM_RAM;
}
preload->isFree = true;
}
// Pop requests with isFree = true off the stack, as far as possible,
// and dispatch the next DMA.
while (true) {
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if (gAudioCtx.preloadSampleStackTop <= 0) {
break;
}
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preload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop - 1];
if (preload->isFree == true) {
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gAudioCtx.preloadSampleStackTop--;
continue;
}
sample = preload->sample;
nChunks = (sample->size >> 12) + 1;
key = (u32)sample->sampleAddr + sample->size + sample->medium;
if (key != preload->endAndMediumKey) {
preload->isFree = true;
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gAudioCtx.preloadSampleStackTop--;
} else {
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, preload->ramAddr, sample->size, sample->medium,
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nChunks, &gAudioCtx.preloadSampleQueue, preload->encodedInfo);
break;
}
}
}
return true;
}
s32 AudioLoad_AddToSampleSet(Sample* sample, s32 numSamples, Sample** sampleSet) {
s32 i;
for (i = 0; i < numSamples; i++) {
if (sample->sampleAddr == sampleSet[i]->sampleAddr) {
break;
}
}
if (i == numSamples) {
sampleSet[numSamples] = sample;
numSamples++;
}
return numSamples;
}
s32 AudioLoad_GetSamplesForFont(s32 fontId, Sample** sampleSet) {
s32 i;
s32 numSamples = 0;
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s32 numDrums = gAudioCtx.soundFontList[fontId].numDrums;
s32 numInstruments = gAudioCtx.soundFontList[fontId].numInstruments;
for (i = 0; i < numDrums; i++) {
Drum* drum = Audio_GetDrum(fontId, i);
if (1) {}
if (drum != NULL) {
numSamples = AudioLoad_AddToSampleSet(drum->tunedSample.sample, numSamples, sampleSet);
}
}
for (i = 0; i < numInstruments; i++) {
Instrument* instrument = Audio_GetInstrumentInner(fontId, i);
if (instrument != NULL) {
if (instrument->normalRangeLo != 0) {
numSamples = AudioLoad_AddToSampleSet(instrument->lowPitchTunedSample.sample, numSamples, sampleSet);
}
if (instrument->normalRangeHi != 0x7F) {
numSamples = AudioLoad_AddToSampleSet(instrument->highPitchTunedSample.sample, numSamples, sampleSet);
}
numSamples = AudioLoad_AddToSampleSet(instrument->normalPitchTunedSample.sample, numSamples, sampleSet);
}
}
// Should really also process sfx, but this method is never called.
return numSamples;
}
void AudioLoad_AddUsedSample(TunedSample* tunedSample) {
Sample* sample = tunedSample->sample;
if ((sample->size != 0) && sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
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gAudioCtx.usedSamples[gAudioCtx.numUsedSamples++] = sample;
}
}
void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, SampleBankRelocInfo* sampleBankReloc) {
s32 numDrums;
s32 numInstruments;
s32 numSfx;
Drum* drum;
Instrument* instrument;
SoundEffect* soundEffect;
AudioPreloadReq* preload;
AudioPreloadReq* topPreload;
u8* addr;
s32 size;
s32 i;
Sample* sample;
s32 preloadInProgress;
s32 nChunks;
preloadInProgress = false;
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if (gAudioCtx.preloadSampleStackTop != 0) {
preloadInProgress = true;
}
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gAudioCtx.numUsedSamples = 0;
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numDrums = gAudioCtx.soundFontList[fontId].numDrums;
numInstruments = gAudioCtx.soundFontList[fontId].numInstruments;
numSfx = gAudioCtx.soundFontList[fontId].numSfx;
for (i = 0; i < numInstruments; i++) {
instrument = Audio_GetInstrumentInner(fontId, i);
if (instrument != NULL) {
if (instrument->normalRangeLo != 0) {
AudioLoad_AddUsedSample(&instrument->lowPitchTunedSample);
}
if (instrument->normalRangeHi != 0x7F) {
AudioLoad_AddUsedSample(&instrument->highPitchTunedSample);
}
AudioLoad_AddUsedSample(&instrument->normalPitchTunedSample);
}
}
for (i = 0; i < numDrums; i++) {
drum = Audio_GetDrum(fontId, i);
if (drum != NULL) {
AudioLoad_AddUsedSample(&drum->tunedSample);
}
}
for (i = 0; i < numSfx; i++) {
soundEffect = Audio_GetSoundEffect(fontId, i);
if (soundEffect != NULL) {
AudioLoad_AddUsedSample(&soundEffect->tunedSample);
}
}
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if (gAudioCtx.numUsedSamples == 0) {
return;
}
size = 0;
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for (i = 0; i < gAudioCtx.numUsedSamples; i++) {
size += ALIGN16(gAudioCtx.usedSamples[i]->size);
}
if (size) {}
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for (i = 0; i < gAudioCtx.numUsedSamples; i++) {
if (gAudioCtx.preloadSampleStackTop == 120) {
break;
}
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sample = gAudioCtx.usedSamples[i];
if (sample->medium == MEDIUM_RAM) {
continue;
}
switch (async) {
case false:
if (sample->medium == sampleBankReloc->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr,
sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == sampleBankReloc->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr,
sample->medium, CACHE_PERSISTENT);
}
break;
case true:
if (sample->medium == sampleBankReloc->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr,
sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == sampleBankReloc->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr,
sample->medium, CACHE_TEMPORARY);
}
break;
}
if (addr == NULL) {
continue;
}
switch (async) {
case false:
if (sample->medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, addr, sample->size,
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gAudioCtx.sampleBankTable->unkMediumParam);
sample->sampleAddr = addr;
sample->medium = MEDIUM_RAM;
} else {
AudioLoad_SyncDma((u32)sample->sampleAddr, addr, sample->size, sample->medium);
sample->sampleAddr = addr;
sample->medium = MEDIUM_RAM;
}
break;
case true:
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preload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop];
preload->sample = sample;
preload->ramAddr = addr;
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preload->encodedInfo = (gAudioCtx.preloadSampleStackTop << 24) | 0xFFFFFF;
preload->isFree = false;
preload->endAndMediumKey = (u32)sample->sampleAddr + sample->size + sample->medium;
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gAudioCtx.preloadSampleStackTop++;
break;
}
}
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gAudioCtx.numUsedSamples = 0;
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if (gAudioCtx.preloadSampleStackTop != 0 && !preloadInProgress) {
topPreload = &gAudioCtx.preloadSampleStack[gAudioCtx.preloadSampleStackTop - 1];
sample = topPreload->sample;
nChunks = (sample->size >> 12) + 1;
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, topPreload->ramAddr, sample->size, sample->medium, nChunks,
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&gAudioCtx.preloadSampleQueue, topPreload->encodedInfo);
}
}
void AudioLoad_LoadPermanentSamples(void) {
s32 pad;
u32 fontId;
AudioTable* sampleBankTable;
s32 pad2;
s32 i;
sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE);
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for (i = 0; i < gAudioCtx.permanentPool.numEntries; i++) {
SampleBankRelocInfo sampleBankReloc;
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if (gAudioCtx.permanentCache[i].tableType == FONT_TABLE) {
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioCtx.permanentCache[i].id);
sampleBankReloc.sampleBankId1 = gAudioCtx.soundFontList[fontId].sampleBankId1;
sampleBankReloc.sampleBankId2 = gAudioCtx.soundFontList[fontId].sampleBankId2;
if (sampleBankReloc.sampleBankId1 != 0xFF) {
sampleBankReloc.sampleBankId1 =
AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId1);
sampleBankReloc.medium1 = sampleBankTable->entries[sampleBankReloc.sampleBankId1].medium;
}
if (sampleBankReloc.sampleBankId2 != 0xFF) {
sampleBankReloc.sampleBankId2 =
AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId2);
sampleBankReloc.medium2 = sampleBankTable->entries[sampleBankReloc.sampleBankId2].medium;
}
AudioLoad_PreloadSamplesForFont(fontId, false, &sampleBankReloc);
}
}
}
void AudioLoad_Unused3(void) {
}
void AudioLoad_Unused4(void) {
}
void AudioLoad_Unused5(void) {
}
void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* status) {
static u32 sLoadIndex = 0;
sScriptLoadDonePointers[sLoadIndex] = status;
AudioLoad_AsyncLoad(tableType, id, 0, sLoadIndex, &sScriptLoadQueue);
sLoadIndex++;
if (sLoadIndex == 0x10) {
sLoadIndex = 0;
}
}
void AudioLoad_ProcessScriptLoads(void) {
u32 temp;
u32 sp20;
s8* status;
if (osRecvMesg(&sScriptLoadQueue, (OSMesg*)&sp20, OS_MESG_NOBLOCK) != -1) {
temp = sp20 >> 24;
status = sScriptLoadDonePointers[temp];
if (status != NULL) {
*status = 0;
}
}
}
void AudioLoad_InitScriptLoads(void) {
osCreateMesgQueue(&sScriptLoadQueue, sScriptLoadMsgBuf, ARRAY_COUNT(sScriptLoadMsgBuf));
}