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oot/include/tables
Dragorn421 6eeb217225
Doc pass on scene draw configs: names (#1233)
* Name most scene draw configs

* 0 -> None, 36 -> GanonCastleExterior

* 48 -> GraveExitLightShining

* 47 -> CalmWater

* (0) none -> default

* `SCENE_DRAW_CONFIG_` -> `SDC_`
2022-05-31 20:19:46 +02:00
..
actor_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
dmadata_table.h Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
dmadata_table_mqdbg.h Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
object_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
scene_table.h Doc pass on scene draw configs: names (#1233) 2022-05-31 20:19:46 +02:00