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oot/assets/xml/textures/do_action_static_pal.xml

96 lines
8.5 KiB
XML

<Root>
<File Name="do_action_static" Segment="7">
<!-- English -->
<Texture Name="gAttackDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x0"/>
<Texture Name="gCheckDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x180"/>
<Texture Name="gEnterDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x300"/>
<Texture Name="gReturnDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x480"/>
<Texture Name="gOpenDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x600"/>
<Texture Name="gJumpDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x780"/>
<Texture Name="gDecideDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x900"/>
<Texture Name="gDiveDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0xA80"/>
<Texture Name="gFasterDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0xC00"/>
<Texture Name="gThrowDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0xD80"/>
<Texture Name="gUnusedNaviDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0xF00"/>
<Texture Name="gClimbDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1080"/>
<Texture Name="gDropDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1200"/>
<Texture Name="gDownDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1380"/>
<Texture Name="gSaveDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1500"/>
<Texture Name="gSpeakDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1680"/>
<Texture Name="gNextDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1800"/>
<Texture Name="gGrabDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1980"/>
<Texture Name="gStopDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1B00"/>
<Texture Name="gPutAwayDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1C80"/>
<Texture Name="gReelDoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1E00"/>
<Texture Name="gNum1DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x1F80"/>
<Texture Name="gNum2DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2100"/>
<Texture Name="gNum3DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2280"/>
<Texture Name="gNum4DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2400"/>
<Texture Name="gNum5DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2580"/>
<Texture Name="gNum6DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2700"/>
<Texture Name="gNum7DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2880"/>
<Texture Name="gNum8DoActionENGTex" Format="ia4" Width="48" Height="16" Offset="0x2A00"/>
<!-- German -->
<Texture Name="gAttackDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x2B80"/>
<Texture Name="gCheckDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x2D00"/>
<Texture Name="gEnterDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x2E80"/>
<Texture Name="gReturnDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3000"/>
<Texture Name="gOpenDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3180"/>
<Texture Name="gJumpDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3300"/>
<Texture Name="gDecideDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3480"/>
<Texture Name="gDiveDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3600"/>
<Texture Name="gFasterDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3780"/>
<Texture Name="gThrowDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3900"/>
<Texture Name="gUnusedNaviDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3A80"/>
<Texture Name="gClimbDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3C00"/>
<Texture Name="gDropDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3D80"/>
<Texture Name="gDownDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x3F00"/>
<Texture Name="gSaveDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4080"/>
<Texture Name="gSpeakDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4200"/>
<Texture Name="gNextDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4380"/>
<Texture Name="gGrabDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4500"/>
<Texture Name="gStopDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4680"/>
<Texture Name="gPutAwayDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4800"/>
<Texture Name="gReelDoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4980"/>
<Texture Name="gNum1DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4B00"/>
<Texture Name="gNum2DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4C80"/>
<Texture Name="gNum3DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4E00"/>
<Texture Name="gNum4DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x4F80"/>
<Texture Name="gNum5DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x5100"/>
<Texture Name="gNum6DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x5280"/>
<Texture Name="gNum7DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x5400"/>
<Texture Name="gNum8DoActionGERTex" Format="ia4" Width="48" Height="16" Offset="0x5580"/>
<!-- French -->
<Texture Name="gAttackDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5700"/>
<Texture Name="gCheckDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5880"/>
<Texture Name="gEnterDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5A00"/>
<Texture Name="gReturnDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5B80"/>
<Texture Name="gOpenDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5D00"/>
<Texture Name="gJumpDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x5E80"/>
<Texture Name="gDecideDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6000"/>
<Texture Name="gDiveDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6180"/>
<Texture Name="gFasterDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6300"/>
<Texture Name="gThrowDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6480"/>
<Texture Name="gUnusedNaviDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6600"/>
<Texture Name="gClimbDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6780"/>
<Texture Name="gDropDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6900"/>
<Texture Name="gDownDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6A80"/>
<Texture Name="gSaveDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6C00"/>
<Texture Name="gSpeakDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6D80"/>
<Texture Name="gNextDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x6F00"/>
<Texture Name="gGrabDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7080"/>
<Texture Name="gStopDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7200"/>
<Texture Name="gPutAwayDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7380"/>
<Texture Name="gReelDoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7500"/>
<Texture Name="gNum1DoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7680"/>
<Texture Name="gNum2DoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7800"/>
<Texture Name="gNum3DoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7980"/>
<Texture Name="gNum4DoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7B00"/>
<Texture Name="gNum5DoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7C80"/>
<Texture Name="gNum6DoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7E00"/>
<Texture Name="gNum7DoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x7F80"/>
<Texture Name="gNum8DoActionFRATex" Format="ia4" Width="48" Height="16" Offset="0x8100"/>
</File>
</Root>