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oot/asm/non_matchings/code
2021-02-24 14:28:04 -05:00
..
audio_seqplayer
code_800BB0A0
code_800DACC0
code_800E11F0
code_800EC960
code_800F7260
code_800F9280
code_80110450
db_camera Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
PreRender Make func_800C213C match original ROM (#678) 2021-02-12 17:26:42 -05:00
sys_math3d matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
sys_matrix Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ucode_disas
z_actor Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
z_camera
z_eff_blure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_jpeg
z_kaleido_setup
z_kankyo Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_message_PAL
z_onepointdemo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_parameter Cleanup z_lifemeter (#552) 2021-01-10 16:33:58 -05:00
z_room
z_skin_awb z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z_sram
z_vimode
z_vr_box