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Decompilation of The Legend of Zelda: Ocarina of Time
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2020-04-21 01:19:09 -04:00
asm Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
assets First proper commit. 2020-03-17 00:31:30 -04:00
data Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
docs/guides padmgr and related (#71) 2020-04-14 13:17:25 -04:00
include Math Files (#76) 2020-04-18 23:28:24 -04:00
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src Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
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.clang-format Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.clang-tidy Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
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fixle.sh Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
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progress.py Update progress script to account for boot handwritten asm 2020-03-23 23:20:34 +01:00
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spec Math Files (#76) 2020-04-18 23:28:24 -04:00
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THANKS.md Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
undefined_syms.txt Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00

Legend of Zelda: Ocarina of Time Master Quest (debug)

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Please refer to the Getting Started guide in the Wiki for setup instructions.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev