..
ultra64
Remove unused _SHIFT define to avoid permuter issues ( #626 )
2021-01-12 22:59:57 -05:00
alloca.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
bgm.h
First proper commit.
2020-03-17 00:31:30 -04:00
color.h
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
command_macros_base.h
Create Macros for Cutscene Data ( #63 )
2020-05-20 07:37:28 -04:00
fp.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
functions.h
Gerudo1 OK and mostly documented ( #607 )
2021-02-01 15:20:16 -05:00
global.h
First proper commit.
2020-03-17 00:31:30 -04:00
ichain.h
Partially format header files
2020-03-22 22:50:15 +01:00
initvars.h
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
macro.inc
First proper commit.
2020-03-17 00:31:30 -04:00
macros.h
Change DECR to use -- ( #649 )
2021-01-19 14:27:57 -05:00
math.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
regs.h
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
segment_symbols.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
sfx.h
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
stdarg.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
stdbool.h
Partially format header files
2020-03-22 22:50:15 +01:00
stddef.h
Partially format header files
2020-03-22 22:50:15 +01:00
stdlib.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ultra64.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
unk.h
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
variables.h
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
vt.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64.h
En_Daiku_Kakariko OK (Kakariko Village Carpenters) ( #635 )
2021-01-31 18:14:47 -05:00
z64actor.h
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
z64animation.h
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
z64audio.h
Fix prototype for Audio_PlaySoundGeneral and fix related types in structs ( #481 )
2020-11-16 03:31:08 -05:00
z64bgcheck.h
ZAPD update ( #612 )
2021-01-08 19:38:28 -05:00
z64camera.h
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
z64collision_check.h
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
z64cutscene.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
z64cutscene_commands.h
ovl_Demo_Kankyo OK ( #608 )
2021-01-31 18:38:23 -05:00
z64dma.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
z64effect.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
z64item.h
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
z64light.h
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
z64math.h
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
z64object.h
Reduce hardcoded sizes for a few data tables ( #646 )
2021-01-20 13:15:17 -05:00
z64player.h
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
z64save.h
Highscores array ( #600 )
2021-01-05 14:57:18 -05:00
z64scene.h
Reduce hardcoded sizes for a few data tables ( #646 )
2021-01-20 13:15:17 -05:00
z64transition.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00