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oot/include
EllipticEllipsis ea60ad6017
Gerudo1 OK and mostly documented (#607)
* all functions matched, data imported

* some function names

* more naming

* corrections, naming

* some state flags named

* naming completed (some may be inaccurate)

* spec

* delete asm

* Review changes

* review

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-02-01 15:20:16 -05:00
..
ultra64 Remove unused _SHIFT define to avoid permuter issues (#626) 2021-01-12 22:59:57 -05:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h Gerudo1 OK and mostly documented (#607) 2021-02-01 15:20:16 -05:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Change DECR to use -- (#649) 2021-01-19 14:27:57 -05:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
segment_symbols.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h En_Daiku_Kakariko OK (Kakariko Village Carpenters) (#635) 2021-01-31 18:14:47 -05:00
z64actor.h Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z64animation.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64audio.h Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
z64bgcheck.h ZAPD update (#612) 2021-01-08 19:38:28 -05:00
z64camera.h Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z64collision_check.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z64cutscene.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64cutscene_commands.h ovl_Demo_Kankyo OK (#608) 2021-01-31 18:38:23 -05:00
z64dma.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64math.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64object.h Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z64player.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64save.h Highscores array (#600) 2021-01-05 14:57:18 -05:00
z64scene.h Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00