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https://github.com/zeldaret/oot.git
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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
#ifndef _ULTRA64_THREAD_H_
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#define _ULTRA64_THREAD_H_
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#define OS_PRIORITY_MAX 255
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#define OS_PRIORITY_VIMGR 254
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#define OS_PRIORITY_RMON 250
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#define OS_PRIORITY_RMONSPIN 200
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#define OS_PRIORITY_PIMGR 150
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#define OS_PRIORITY_SIMGR 140
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#define OS_PRIORITY_APPMAX 127
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#define OS_PRIORITY_IDLE 0
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#define OS_STATE_STOPPED 1
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#define OS_STATE_RUNNABLE 2
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#define OS_STATE_RUNNING 4
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#define OS_STATE_WAITING 8
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typedef s32 OSPri;
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typedef s32 OSId;
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typedef union {
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struct {
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/* 0x00 */ f32 f_odd;
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/* 0x04 */ f32 f_even;
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} f;
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} __OSfp; // size = 0x08
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typedef struct {
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/* 0x000 */ u64 at, v0, v1, a0, a1, a2, a3;
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/* 0x038 */ u64 t0, t1, t2, t3, t4, t5, t6, t7;
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/* 0x078 */ u64 s0, s1, s2, s3, s4, s5, s6, s7;
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/* 0x0B8 */ u64 t8, t9, gp, sp, s8, ra;
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/* 0x0E8 */ u64 lo, hi;
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/* 0x0F8 */ u32 sr, pc, cause, badvaddr, rcp;
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/* 0x10C */ u32 fpcsr;
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/* 0x110 */ __OSfp fp0, fp2, fp4, fp6, fp8, fp10, fp12, fp14;
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/* 0x150 */ __OSfp fp16, fp18, fp20, fp22, fp24, fp26, fp28, fp30;
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} __OSThreadContext; // size = 0x190
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typedef struct {
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/* 0x00 */ u32 flag;
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/* 0x04 */ u32 count;
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/* 0x08 */ u64 time;
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} __OSThreadprofile; // size = 0x10
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typedef struct OSThread {
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/*0x00*/ struct OSThread* next;
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/*0x04*/ OSPri priority;
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/*0x08*/ struct OSThread** queue;
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/*0x0C*/ struct OSThread* tlnext;
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/*0x10*/ u16 state;
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/*0x12*/ u16 flags;
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/*0x14*/ OSId id;
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/*0x18*/ s32 fp;
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/*0x1C*/ __OSThreadprofile* thprof;
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/*0x20*/ __OSThreadContext context;
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} OSThread; // size = 0x1B0
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#endif
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