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oot/tools/ZAPD/ZAPD
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00
..
HighLevel ZAPD update (#612) 2021-01-08 19:38:28 -05:00
Overlays git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZRoom Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
BitConverter.h ZAPD update (#612) 2021-01-08 19:38:28 -05:00
Directory.h Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
File.h ZAPD update (#612) 2021-01-08 19:38:28 -05:00
Globals.cpp Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
Globals.h Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
Main.cpp Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
Path.h ZAPD update (#612) 2021-01-08 19:38:28 -05:00
StringHelper.h ZAPD update (#612) 2021-01-08 19:38:28 -05:00
Vec3s.h Remove submodule and use subrepo for ZAPD (#591) 2021-01-01 23:24:29 -05:00
ZAnimation.cpp Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZAnimation.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZAPD.vcxproj git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZAPD.vcxproj.filters Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZArray.cpp git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZArray.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZBlob.cpp git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZBlob.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZCollision.cpp git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZCollision.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZCutscene.cpp git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZCutscene.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZDisplayList.cpp Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZDisplayList.h Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZFile.cpp Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZFile.h Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZResource.cpp Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZResource.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZRoot.h Remove submodule and use subrepo for ZAPD (#591) 2021-01-01 23:24:29 -05:00
ZScalar.cpp git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZScalar.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZSkeleton.cpp Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZSkeleton.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZTexture.cpp ZAPD update (#612) 2021-01-08 19:38:28 -05:00
ZTexture.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZVector.cpp Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ZVector.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZVtx.cpp git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00
ZVtx.h git subrepo pull --force tools/ZAPD (#653) 2021-01-22 16:25:08 -05:00