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d22b746128
* Fixed upstream * move .data * match init * mathc func_808C1D00 * match func_808C32F4, func_808C2B38, func_808C3224, func_808C2AB0 * match func_808C30F4, func_808C2A40, func_808C3704, func_808C3704 * func_808C18B0 * match another chain of functions * Match func_808C29B0, Draw, and most of OverrideLimbDraw * start update * Really close * Almost match update, match Override Limb Draw * start the big switch * Make a little progress on the big switch function * Test * chip away at the big one some more * test * progress * More progress * Add * Finished another chain of functions * Decomp effect functions * Get the whole file in C * Move data to its own C file * Start the effect file en_bdfire.c * Messed up expected * Finish EnBdfire.c * A little clean up * done as far as I can get it * Delete scenes directory * Delete graphs directory * Delete graphovl.py * match and such * Delete BossDodongo_Update.s * PR fixes * restore old IDO * Color Filter * PR fixes (Roman) * Fixed added assets * remove asm * PR fixes (Roman) * quick format change * remove unwanted files Co-authored-by: Louis <5883445+louist103@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com> |
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.. | ||
ultra64 | ||
alloca.h | ||
bgm.h | ||
color.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
initvars.h | ||
macro.inc | ||
macros.h | ||
math.h | ||
regs.h | ||
segment_symbols.h | ||
sfx.h | ||
stdarg.h | ||
stdbool.h | ||
stddef.h | ||
stdlib.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64item.h | ||
z64light.h | ||
z64map_mark.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene.h | ||
z64transition.h |