mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
00a5edea71
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
105 lines
3.8 KiB
C
105 lines
3.8 KiB
C
#include "global.h"
|
|
#include "vt.h"
|
|
|
|
void func_800430A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
|
|
MtxF prevTransform;
|
|
MtxF prevTransformInv;
|
|
MtxF curTransform;
|
|
Vec3f pos;
|
|
Vec3f tempPos;
|
|
|
|
if (DynaPoly_IsBgIdBgActor(bgId)) {
|
|
SkinMatrix_SetScaleRotateYRPTranslate(
|
|
&prevTransform, colCtx->dyna.bgActors[bgId].prevTransform.scale.x,
|
|
colCtx->dyna.bgActors[bgId].prevTransform.scale.y, colCtx->dyna.bgActors[bgId].prevTransform.scale.z,
|
|
colCtx->dyna.bgActors[bgId].prevTransform.rot.x, colCtx->dyna.bgActors[bgId].prevTransform.rot.y,
|
|
colCtx->dyna.bgActors[bgId].prevTransform.rot.z, colCtx->dyna.bgActors[bgId].prevTransform.pos.x,
|
|
colCtx->dyna.bgActors[bgId].prevTransform.pos.y, colCtx->dyna.bgActors[bgId].prevTransform.pos.z);
|
|
if (SkinMatrix_Invert(&prevTransform, &prevTransformInv) != 2) {
|
|
SkinMatrix_SetScaleRotateYRPTranslate(
|
|
&curTransform, colCtx->dyna.bgActors[bgId].curTransform.scale.x,
|
|
colCtx->dyna.bgActors[bgId].curTransform.scale.y, colCtx->dyna.bgActors[bgId].curTransform.scale.z,
|
|
colCtx->dyna.bgActors[bgId].curTransform.rot.x, colCtx->dyna.bgActors[bgId].curTransform.rot.y,
|
|
colCtx->dyna.bgActors[bgId].curTransform.rot.z, colCtx->dyna.bgActors[bgId].curTransform.pos.x,
|
|
colCtx->dyna.bgActors[bgId].curTransform.pos.y, colCtx->dyna.bgActors[bgId].curTransform.pos.z);
|
|
SkinMatrix_Vec3fMtxFMultXYZ(&prevTransformInv, &actor->world.pos, &tempPos);
|
|
SkinMatrix_Vec3fMtxFMultXYZ(&curTransform, &tempPos, &pos);
|
|
actor->world.pos = pos;
|
|
if (BGCHECK_XYZ_ABSMAX <= pos.x || pos.x <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.y ||
|
|
pos.y <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.z || pos.z <= -BGCHECK_XYZ_ABSMAX) {
|
|
|
|
osSyncPrintf(VT_FGCOL(RED));
|
|
// @bug file and line are not passed to osSyncPrintf
|
|
// Position is not valid
|
|
osSyncPrintf(
|
|
"BGCheckCollection_typicalActorPos():位置が妥当ではありません。\npos (%f,%f,%f) file:%s line:%d\n",
|
|
pos.x, pos.y, pos.z);
|
|
osSyncPrintf(VT_RST);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Rotate actor
|
|
*/
|
|
void func_800432A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
|
|
if (DynaPoly_IsBgIdBgActor(bgId)) {
|
|
s16 rot = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
|
|
|
|
if (actor->id == ACTOR_PLAYER) {
|
|
((Player*)actor)->currentYaw += rot;
|
|
}
|
|
|
|
actor->shape.rot.y += rot;
|
|
actor->world.rot.y += rot;
|
|
}
|
|
}
|
|
|
|
void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId) {
|
|
if (DynaPoly_IsBgIdBgActor(bgId)) {
|
|
DynaPolyActor* dynaActor = DynaPoly_GetActor(colCtx, bgId);
|
|
if (dynaActor != NULL) {
|
|
func_800434A8(dynaActor);
|
|
|
|
if ((actor->flags & 0x4000000) == 0x4000000) {
|
|
func_80043538(dynaActor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Transform actor's position
|
|
* `actor` is the actor to update
|
|
*/
|
|
s32 func_800433A4(CollisionContext* colCtx, s32 bgId, Actor* actor) {
|
|
s32 result = false;
|
|
DynaPolyActor* dynaActor;
|
|
|
|
if (DynaPoly_IsBgIdBgActor(bgId) == false) {
|
|
return false;
|
|
}
|
|
|
|
if ((colCtx->dyna.bgActorFlags[bgId] & 2) || !(colCtx->dyna.bgActorFlags[bgId] & 1)) {
|
|
return false;
|
|
}
|
|
|
|
dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, bgId);
|
|
|
|
if (dynaActor == NULL) {
|
|
return false;
|
|
}
|
|
|
|
if (dynaActor->unk_15C & 1) {
|
|
func_800430A0(colCtx, bgId, actor);
|
|
result = true;
|
|
}
|
|
|
|
if (dynaActor->unk_15C & 2) {
|
|
func_800432A0(colCtx, bgId, actor);
|
|
result = true;
|
|
}
|
|
|
|
return result;
|
|
}
|