.. |
__osMalloc.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
audio_effects.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
audio_heap.c
|
Fix non-matching in audio_heap (#640)
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2021-01-17 21:31:47 -05:00 |
audio_playback.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
audio_seqplayer.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
audioMgr.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
code_800A9D40.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
code_800A9F30.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800ACE70.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800AD920.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
code_800BB0A0.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800C3C20.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800D2E30.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800D31A0.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800DACC0.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800E11F0.c
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code_800F7260 (#433)
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2020-10-26 07:58:56 -04:00 |
code_800EC960.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800F7260.c
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Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481)
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2020-11-16 03:31:08 -05:00 |
code_800F9280.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800FBCE0.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800FC620.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_800FCE80.c
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Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
code_800FD970.c
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Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
code_8006BA00.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_8006C3A0.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_8006C510.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_8008E6A0.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_80097A00.c
|
Decompile en_sw (#679)
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2021-02-12 20:52:39 -05:00 |
code_800430A0.c
|
Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
code_801067F0.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_801068B0.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_80043480.c
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
code_80069420.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_80106860.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
code_80110450.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
db_camera.c
|
decompile z_camera (#398)
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2020-12-06 17:39:47 -05:00 |
debug_malloc.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
fault.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
fault_drawer.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
flg_set.c
|
Use macros for oGfxCtx accesses (#465)
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2020-10-29 17:31:09 -04:00 |
game.c
|
Use macros for oGfxCtx accesses (#465)
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2020-10-29 17:31:09 -04:00 |
gamealloc.c
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libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
gfxprint.c
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Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
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2021-01-12 23:59:23 -05:00 |
graph.c
|
Use macros for oGfxCtx accesses (#465)
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2020-10-29 17:31:09 -04:00 |
irqmgr.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
jpegdecoder.c
|
jpegdecoder OK (#574)
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2020-12-29 22:45:01 -05:00 |
jpegutils.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
listalloc.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
loadfragment2.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
logseverity.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
main.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
mempak.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
mtxuty-cvt.c
|
Decompile the last of libultra_code_O2 (#464)
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2020-10-28 15:59:18 -04:00 |
padmgr.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
padsetup.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
padutils.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
PreRender.c
|
gameplay_dangeon_keep (#665)
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2021-02-12 18:33:55 -05:00 |
printutils.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
relocation.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
sched.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
shrink_window.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
sleep.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
speed_meter.c
|
Use macros for oGfxCtx accesses (#465)
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2020-10-29 17:31:09 -04:00 |
sys_cfb.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
sys_math.c
|
Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
sys_math3d.c
|
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
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2020-12-27 11:13:38 -05:00 |
sys_math_atan.c
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Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
sys_matrix.c
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Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
sys_ucode.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
system_malloc.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
title_setup.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
TwoHeadArena.c
|
TwoHeadArena Cleanup (#633)
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2021-01-15 17:18:15 -05:00 |
ucode_disas.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_actor.c
|
gameplay_dangeon_keep (#665)
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2021-02-12 18:33:55 -05:00 |
z_actor_dlftbls.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_bgcheck.c
|
Minor z_bgcheck documentation fixes (#675)
|
2021-02-12 17:30:21 -05:00 |
z_camera.c
|
Bg_Spot00_Hanebasi (Drawbridge) OK (#614)
|
2021-01-31 15:09:04 -05:00 |
z_camera_data.c
|
decompile z_camera (#398)
|
2020-12-06 17:39:47 -05:00 |
z_cheap_proc.c
|
Use macros for oGfxCtx accesses (#465)
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2020-10-29 17:31:09 -04:00 |
z_collision_btltbls.c
|
Document Collision_Check (#468)
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2021-01-17 21:13:36 -05:00 |
z_collision_check.c
|
Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
z_common_data.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_construct.c
|
Cleanup z_lifemeter (#552)
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2021-01-10 16:33:58 -05:00 |
z_debug.c
|
Undefined Symbols in the ASM (#527)
|
2020-12-12 14:22:33 -05:00 |
z_debug_display.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
z_demo.c
|
Demo_Kekkai, its object, and its cutscenes (#627)
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2021-02-01 14:52:23 -05:00 |
z_DLF.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_draw.c
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gameplay_dangeon_keep (#665)
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2021-02-12 18:33:55 -05:00 |
z_eff_blure.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
z_eff_shield_particle.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
z_eff_spark.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
z_eff_ss_dead.c
|
Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
z_effect.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_effect_soft_sprite.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_effect_soft_sprite_dlftbls.c
|
libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
z_effect_soft_sprite_old_init.c
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Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
z_elf_message.c
|
Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
z_en_a_keep.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
z_en_item00.c
|
All* Get Item objects decompiled (#668)
|
2021-02-12 22:57:06 +01:00 |
z_face_reaction.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_fbdemo.c
|
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
|
2021-01-12 23:59:23 -05:00 |
z_fbdemo_circle.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_fbdemo_fade.c
|
Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
z_fbdemo_triforce.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_fbdemo_wipe1.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_fcurve_data_skelanime.c
|
Docs for the Anime part of SkelAnime (#517)
|
2020-12-29 17:46:46 -05:00 |
z_game_dlftbls.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_horse.c
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
z_jpeg.c
|
A few minor fixes/cleanups (#449)
|
2020-10-13 12:32:19 -04:00 |
z_kaleido_manager.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_kaleido_scope_call.c
|
Match a few more functions (#446)
|
2020-10-12 23:15:42 -04:00 |
z_kaleido_setup.c
|
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523)
|
2020-12-11 17:38:23 -05:00 |
z_kanfont.c
|
En_Elf Decompiled (#432)
|
2020-10-28 13:02:35 -04:00 |
z_kankyo.c
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
z_lib.c
|
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
|
2020-12-27 11:13:38 -05:00 |
z_lifemeter.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
z_lights.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
z_malloc.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_map_data.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_map_exp.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
z_map_mark.c
|
Use macros for oGfxCtx accesses (#465)
|
2020-10-29 17:31:09 -04:00 |
z_message_PAL.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_moji.c
|
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
|
2021-01-12 23:59:23 -05:00 |
z_msgevent.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_olib.c
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
z_onepointdemo.c
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
z_parameter.c
|
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
|
2021-01-12 23:59:23 -05:00 |
z_path.c
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
z_play.c
|
Fix func_800BC5E0 NON_EQUIVALENT (matched) (#697)
|
2021-02-13 17:45:00 +01:00 |
z_player_call.c
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
z_player_lib.c
|
All* Get Item objects decompiled (#668)
|
2021-02-12 22:57:06 +01:00 |
z_prenmi.c
|
Use macros for oGfxCtx accesses (#465)
|
2020-10-29 17:31:09 -04:00 |
z_prenmi_buff.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_quake.c
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
z_rcp.c
|
Three new matching functions (#492)
|
2020-11-19 16:49:08 -05:00 |
z_room.c
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
z_sample.c
|
Use macros for oGfxCtx accesses (#465)
|
2020-10-29 17:31:09 -04:00 |
z_scene.c
|
Reduce hardcoded sizes for a few data tables (#646)
|
2021-01-20 13:15:17 -05:00 |
z_scene_table.c
|
ovl_En_In OK (#545)
|
2021-01-04 14:52:36 -05:00 |
z_skelanime.c
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
z_skin.c
|
z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
|
2021-02-12 20:41:34 +01:00 |
z_skin_awb.c
|
z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
|
2021-02-12 20:41:34 +01:00 |
z_skin_matrix.c
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
z_sram.c
|
Matched EnMb and EnDoor (#510)
|
2020-12-04 13:47:50 -05:00 |
z_ss_sram.c
|
Decompile z_sram.c (#431)
|
2020-10-11 13:45:08 -04:00 |
z_view.c
|
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
|
2020-12-25 16:19:52 -05:00 |
z_vimode.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_vismono.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_vr_box.c
|
libultra cleanup (#215)
|
2020-10-03 11:22:44 -04:00 |
z_vr_box_draw.c
|
Bombchu bowling OK (#496)
|
2020-12-06 13:48:51 -05:00 |