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oot/src/code
louist103 f214743494
Fix func_800BC5E0 NON_EQUIVALENT (matched) (#697)
* mark func_800BC5E0 NON_EQUIVALENT

* fixed
2021-02-13 17:45:00 +01:00
..
__osMalloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_effects.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_heap.c Fix non-matching in audio_heap (#640) 2021-01-17 21:31:47 -05:00
audio_playback.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_seqplayer.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audioMgr.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800A9D40.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800A9F30.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800ACE70.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800AD920.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800BB0A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800C3C20.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800D2E30.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800D31A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800DACC0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800E11F0.c code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800EC960.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800F7260.c Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
code_800F9280.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FBCE0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FC620.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FCE80.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
code_800FD970.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
code_8006BA00.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_8006C3A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_8006C510.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_8008E6A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80097A00.c Decompile en_sw (#679) 2021-02-12 20:52:39 -05:00
code_800430A0.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
code_801067F0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_801068B0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80043480.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
code_80069420.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80106860.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80110450.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
db_camera.c decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
debug_malloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
fault.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
fault_drawer.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
flg_set.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
game.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
gamealloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
gfxprint.c Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623) 2021-01-12 23:59:23 -05:00
graph.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
irqmgr.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
jpegdecoder.c jpegdecoder OK (#574) 2020-12-29 22:45:01 -05:00
jpegutils.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
listalloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
loadfragment2.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
logseverity.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
main.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
mempak.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
mtxuty-cvt.c Decompile the last of libultra_code_O2 (#464) 2020-10-28 15:59:18 -04:00
padmgr.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
padsetup.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
padutils.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
PreRender.c gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
printutils.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
relocation.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sched.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
shrink_window.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sleep.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
speed_meter.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
sys_cfb.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sys_math.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
sys_math3d.c matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
sys_math_atan.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
sys_matrix.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
sys_ucode.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
system_malloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
title_setup.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
TwoHeadArena.c TwoHeadArena Cleanup (#633) 2021-01-15 17:18:15 -05:00
ucode_disas.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_actor.c gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
z_actor_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_bgcheck.c Minor z_bgcheck documentation fixes (#675) 2021-02-12 17:30:21 -05:00
z_camera.c Bg_Spot00_Hanebasi (Drawbridge) OK (#614) 2021-01-31 15:09:04 -05:00
z_camera_data.c decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
z_cheap_proc.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_collision_btltbls.c Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z_collision_check.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_common_data.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_construct.c Cleanup z_lifemeter (#552) 2021-01-10 16:33:58 -05:00
z_debug.c Undefined Symbols in the ASM (#527) 2020-12-12 14:22:33 -05:00
z_debug_display.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_demo.c Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
z_DLF.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_draw.c gameplay_dangeon_keep (#665) 2021-02-12 18:33:55 -05:00
z_eff_blure.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_eff_shield_particle.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_eff_spark.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_eff_ss_dead.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_effect.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_effect_soft_sprite.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_effect_soft_sprite_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_effect_soft_sprite_old_init.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_elf_message.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_en_a_keep.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_en_item00.c All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
z_face_reaction.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fbdemo.c Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623) 2021-01-12 23:59:23 -05:00
z_fbdemo_circle.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fbdemo_fade.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_fbdemo_triforce.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fbdemo_wipe1.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fcurve_data_skelanime.c Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z_game_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_horse.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_jpeg.c A few minor fixes/cleanups (#449) 2020-10-13 12:32:19 -04:00
z_kaleido_manager.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_kaleido_scope_call.c Match a few more functions (#446) 2020-10-12 23:15:42 -04:00
z_kaleido_setup.c G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523) 2020-12-11 17:38:23 -05:00
z_kanfont.c En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00
z_kankyo.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_lib.c matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
z_lifemeter.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_lights.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_malloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_map_data.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_map_exp.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_map_mark.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_message_PAL.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_moji.c Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623) 2021-01-12 23:59:23 -05:00
z_msgevent.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_olib.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_onepointdemo.c z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z_parameter.c Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623) 2021-01-12 23:59:23 -05:00
z_path.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_play.c Fix func_800BC5E0 NON_EQUIVALENT (matched) (#697) 2021-02-13 17:45:00 +01:00
z_player_call.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_player_lib.c All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
z_prenmi.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_prenmi_buff.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_quake.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_rcp.c Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
z_room.c z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z_sample.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_scene.c Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z_scene_table.c ovl_En_In OK (#545) 2021-01-04 14:52:36 -05:00
z_skelanime.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_skin.c z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z_skin_awb.c z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z_skin_matrix.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_sram.c Matched EnMb and EnDoor (#510) 2020-12-04 13:47:50 -05:00
z_ss_sram.c Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
z_view.c z_scene_table, z_view, and z_fbdemo_fade OK (#561) 2020-12-25 16:19:52 -05:00
z_vimode.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vismono.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vr_box.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vr_box_draw.c Bombchu bowling OK (#496) 2020-12-06 13:48:51 -05:00