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oot/src/code/main.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

116 lines
4.0 KiB
C

#include "global.h"
#include "vt.h"
s32 gScreenWidth = SCREEN_WIDTH;
s32 gScreenHeight = SCREEN_HEIGHT;
u32 gSystemHeapSize = 0;
PreNmiBuff* gAppNmiBufferPtr;
SchedContext gSchedContext;
PadMgr gPadMgr;
IrqMgr gIrqMgr;
u32 gSegments[NUM_SEGMENTS];
OSThread sGraphThread;
u8 sGraphStack[0x1800];
u8 sSchedStack[0x600];
u8 sAudioStack[0x800];
u8 sPadMgrStack[0x500];
u8 sIrqMgrStack[0x500];
StackEntry sGraphStackInfo;
StackEntry sSchedStackInfo;
StackEntry sAudioStackInfo;
StackEntry sPadMgrStackInfo;
StackEntry sIrqMgrStackInfo;
AudioMgr gAudioMgr;
OSMesgQueue sSiIntMsgQ;
OSMesg sSiIntMsgBuf[1];
void Main_LogSystemHeap() {
osSyncPrintf(VT_FGCOL(GREEN));
// System heap size% 08x (% dKB) Start address% 08x
osSyncPrintf("システムヒープサイズ %08x(%dKB) 開始アドレス %08x\n", gSystemHeapSize, gSystemHeapSize / 1024,
gSystemHeap);
osSyncPrintf(VT_RST);
}
void Main(void* arg0) {
IrqMgrClient irqClient;
OSMesgQueue irqMgrMsgQ;
OSMesg irqMgrMsgBuf[60];
u32 sysHeap;
u32 fb;
s32 debugHeap;
s32 debugHeapSize;
s16* msg;
osSyncPrintf("mainproc 実行開始\n"); // Start running
gScreenWidth = SCREEN_WIDTH;
gScreenHeight = SCREEN_HEIGHT;
gAppNmiBufferPtr = (PreNmiBuff*)osAppNmiBuffer;
PreNmiBuff_Init(gAppNmiBufferPtr);
Fault_Init();
SysCfb_Init(0);
sysHeap = (u32)gSystemHeap;
fb = SysCfb_GetFbPtr(0);
gSystemHeapSize = (fb - sysHeap);
osSyncPrintf("システムヒープ初期化 %08x-%08x %08x\n", sysHeap, fb, gSystemHeapSize); // System heap initalization
SystemHeap_Init(sysHeap, gSystemHeapSize); // initializes the system heap
if (osMemSize >= 0x800000U) {
debugHeap = SysCfb_GetFbEnd();
debugHeapSize = (s32)(0x80600000 - debugHeap);
} else {
debugHeapSize = 0x400;
debugHeap = SystemArena_MallocDebug(debugHeapSize, "../main.c", 0x235);
}
osSyncPrintf("debug_InitArena(%08x, %08x)\n", debugHeap, debugHeapSize);
DebugArena_Init(debugHeap, debugHeapSize);
func_800636C0();
R_ENABLE_ARENA_DBG = 0;
osCreateMesgQueue(&sSiIntMsgQ, sSiIntMsgBuf, 1);
osSetEventMesg(5, &sSiIntMsgQ, 0);
Main_LogSystemHeap();
osCreateMesgQueue(&irqMgrMsgQ, irqMgrMsgBuf, 0x3c);
StackCheck_Init(&sIrqMgrStackInfo, sIrqMgrStack, sIrqMgrStack + sizeof(sIrqMgrStack), 0, 0x100, "irqmgr");
IrqMgr_Init(&gIrqMgr, &sGraphStackInfo, Z_PRIORITY_IRQMGR, 1);
osSyncPrintf("タスクスケジューラの初期化\n"); // Initialize the task scheduler
StackCheck_Init(&sSchedStackInfo, sSchedStack, sSchedStack + sizeof(sSchedStack), 0, 0x100, "sched");
Sched_Init(&gSchedContext, &sAudioStack, Z_PRIORITY_SCHED, D_80013960, 1, &gIrqMgr);
IrqMgr_AddClient(&gIrqMgr, &irqClient, &irqMgrMsgQ);
StackCheck_Init(&sAudioStackInfo, sAudioStack, sAudioStack + sizeof(sAudioStack), 0, 0x100, "audio");
AudioMgr_Init(&gAudioMgr, sAudioStack + sizeof(sAudioStack), Z_PRIORITY_AUDIOMGR, 0xa, &gSchedContext, &gIrqMgr);
StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, sPadMgrStack + sizeof(sPadMgrStack), 0, 0x100, "padmgr");
PadMgr_Init(&gPadMgr, &sSiIntMsgQ, &gIrqMgr, 7, Z_PRIORITY_PADMGR, &sIrqMgrStack);
AudioMgr_Unlock(&gAudioMgr);
StackCheck_Init(&sGraphStackInfo, sGraphStack, sGraphStack + sizeof(sGraphStack), 0, 0x100, "graph");
osCreateThread(&sGraphThread, 4, Graph_ThreadEntry, arg0, sGraphStack + sizeof(sGraphStack), Z_PRIORITY_GRAPH);
osStartThread(&sGraphThread);
osSetThreadPri(0, Z_PRIORITY_SCHED);
while (true) {
msg = NULL;
osRecvMesg(&irqMgrMsgQ, &msg, OS_MESG_BLOCK);
if (msg == NULL) {
break;
}
if (*msg == OS_SC_PRE_NMI_MSG) {
osSyncPrintf("main.c: リセットされたみたいだよ\n"); // Looks like it's been reset
PreNmiBuff_SetReset(gAppNmiBufferPtr);
}
}
osSyncPrintf("mainproc 後始末\n"); // Cleanup
osDestroyThread(&sGraphThread);
func_800FBFD8();
osSyncPrintf("mainproc 実行終了\n"); // End of execution
}