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oot/src/code/sleep.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

28 lines
571 B
C

#include "global.h"
void Sleep_Cycles(OSTime cycles) {
OSMesgQueue mq;
OSMesg msg;
OSTimer timer;
osCreateMesgQueue(&mq, &msg, OS_MESG_BLOCK);
osSetTimer(&timer, cycles, 0, &mq, NULL);
osRecvMesg(&mq, NULL, OS_MESG_BLOCK);
}
void Sleep_Nsec(u32 nsec) {
Sleep_Cycles(OS_NSEC_TO_CYCLES(nsec));
}
void Sleep_Usec(u32 usec) {
Sleep_Cycles(OS_USEC_TO_CYCLES(usec));
}
// originally "msleep"
void Sleep_Msec(u32 ms) {
Sleep_Cycles((ms * OS_CPU_COUNTER) / 1000ull);
}
void Sleep_Sec(u32 sec) {
Sleep_Cycles(sec * OS_CPU_COUNTER);
}